Xcode - setFocus on a text field, becomeFirstResponder isn't enough - objective-c

At the moment, I trigger a method on 'Did End On Exit' in my app (I'm aware that this may not be the greatest way of doing it but I'm very new to Objective C and Xcode for that matter and I'm simply doing what feels comfortable to me).
This method resigns the firstResponder from the current text field and applies it to a later text field.
The problem I'm facing is that the keyboard covers the next text field so that the use has no idea where the focus is and therefore what they are required to type.
How do I get it so that my keyboard shifts down and actually shows the text box that is currently active? Making something the firstResponder simply doesn't do what I want it to, unless there's part of the implementation I'm missing.
Here's my simple method:
- (IBAction)firstNameNext:(id)sender {
[firstNameTextField resignFirstResponder];
[surnameTextField becomeFirstResponder];
}
Any advice would be super.

Add UIScrollView in your main view then all contents as subview to UIScrollView
Now when specific UITextField needs to be able to visible in view use its delegate like this:
Note: add UITextFieldDelegate in .h file like this
#interface yourViewController : UIViewController<UITextFieldDelegate>
Also bind with File's Owner
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField;
{
if(textField == yourSpecficTextField) //one u want move upwards
{
yourScrollView.contentOffset = CGPointMake(0,200); //required offset
}
... //provide contentOffSet those who needed
return YES;
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
yourScrollView.contentOffset = CGPointMake(0,0); //make UIScrollView as it was before
}

If you have keyboard input fields that will be covered by the virtual keyboard, then you need to move those fields out from under the virtual keyboard.
The normal way to do this is to have the controller's view be a scrollable view like UIScrollView. Moving Content That Is Located Under the Keyboard gives a very robust way of adjusting your scroll view and ensuring the required field shows.

Related

How can I make my NSTextField NOT highlight its text when the application starts?

When my application launches, the first NSTextField is being selected like this:
I can edit the NSTextField fine, but when I press enter to end the editing, the text becomes selected again, and the editing does not end.
I followed the Apple tutorial here, and I had the same problem with the text field being perpetually highlighted.
How do I stop this? I would like it so the text field is not the first responder of the app so it's not edited right away, and when it is being edited, clicking outside of the text field will end it. I'm not sure where to put the [[textField window]makeFirstResponder:nil] to stop the editing in the latter case.
I'm running Yosemite 10.10.2.
Your text field is selecting the text, due to the default implementation of becomeFirstResponder in NSTextField.
To prevent selection, subclass NSTextField, and override becomeFirstResponder to deselect any text:
- (BOOL) becomeFirstResponder
{
BOOL responderStatus = [super becomeFirstResponder];
NSRange selectionRange = [[self currentEditor] selectedRange];
[[self currentEditor] setSelectedRange:NSMakeRange(selectionRange.length,0)];
return responderStatus;
}
The resulting behavior is that the field does not select the text when it gets the focus.
To make nothing the first responder, call makeFirstResponder:nil after your application finishes launching. I like to subclass NSObject to define doInitWithContentView:(NSView *)contentView, and call it from my NSApplicationDelegate. In the code below, _window is an IBOutlet:
- (void) applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
[_menuController doInitWithContentView:_window.contentView];
}
The reason your field is getting focus when the application starts is because the window automatically gives focus to the first control. It determines what is considered first, by scanning left to right, top down (it scans left to right first, since a text field placed at the top right will still get focused). One caveat is that if the window is restorable, and you terminate the application from within Xcode, then whatever field was last focused will retain the focus state from the last execution.
I am using IB, there's a property on NSTextField called Refuses First Responder. Ticking that will prevent the highlighting of the text field immediately after the window is presented. There's some more detailed info about Refuses First Responder in this question.
No need to subclass. Simply set refusesFirstResponder = YES;
NSTextField *textField = [NSTextField new];
textField.refusesFirstResponder = YES;
That's it! Do that and it won't highlight the text in the field.

iOS7 Keyboard Behavior with SearchBar/UITableView: Offset on secondary view appearances

Problem
I am having a rather big issue with the iOS7 keyboard appearance. I have a Searchbar on a UIViewController with TableView Delegation/Data Source setup (I am using the self.searchDisplayController delegates as well). I segue from this scene to a prototype tableview to show the results.
Here is the issue:
On first load I can see the keyboard being displayed when I tap into the text field of the UISearchBar. I can type and perform a search with the results being shown in the next scene.
I've added NSNotifications to view the keyboard properties in local methods keyboardWillShow and keyboardWasShown. I can see on the first scene appearance (after the view is completely loaded):
I segue to the result tableview at this point and when I navigate back and touch the text field, my keyboard shows up either fully or partially off-screen:
When I look at the keyboardWillShow notification at this point I can see that my keyboard values are incorrect:
I've researched and tried many possibilities including:
Added the following to my main view controller:
-(BOOL)canResignFirstResponder
{
return YES;
}
-(BOOL)canBecomeFirstResponder
{
return YES;
}
Configured the following in my view did load
self.searchDisplayController.searchBar.spellCheckingType = UITextSpellCheckingTypeNo;
self.searchDisplayController.searchBar.autocapitalizationType= UITextAutocapitalizationTypeNone;
self.searchDisplayController.searchBar.autocorrectionType = UITextAutocorrectionTypeNo;
self.searchDisplayController.searchBar.keyboardType = UIKeyboardTypeDefault;
Put in standard stubs for:
-(void)searchDisplayController:(UISearchDisplayController *)controller didShowSearchResultsTableView:(UITableView *)tableView
-(void)searchBarSearchButtonClicked:(UISearchBar *)searchBar
- (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar
I've noticed that if I choose a Partial Curl as my segue mode, the keyboard remains accessible when I roll back to the main view controller (but then it was never fully off screen in that case). However if I move from the results tableview to a detail scene and then navigate back to the main view controller, the keyboard appears off-screen again.
Question
Is there a method I can use to intercept the misplaced keyboard so that it displays in the default location?
NB: Along these lines, I have created a NSDictionary property to hold the initial userInfo values with the correct keyboard placement. I am not sure how to reassign these values to get the keyboard to return to it's original placement.
BTW - This seems a bit of a hack to get the keyboard fixed due to a bug in IB, is there some other way that I can try to remedy the situation?
Thanks in advance for any feedback!
Solution
This was such an obscure issue that I'm sharing the solution to save the next person some effort. Like most programming issues, it turns out this one was self-inflicted. In my original iteration of this project I had turned off rotational support as I am learning auto-layout and I wanted to ease into the transition from Springs and Struts. Somehow between the start of the project and the code release I ended up with this bit of code in the Main Scenes' View Controller.
//BAD
- (NSUInteger) supportedInterfaceOrientations
{
return !UIInterfaceOrientationPortraitUpsideDown;
}
instead of returning a valid enumeration like...
//OK
- (NSUInteger) supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAll;
}

Click textfield and button disappears (it doesn't, but i want it to)

I have a textfield and a button. When I click inside the textfield, I want the button to disappear. I defined the textfield as both outlet and action ( with event “Did end on exit”). In the method for the textfield, I have self.testButton.hidden = YES; When I click inside the textfield, the button does not go away. Instead, it remains until I hit the return key on the keyboard – causing the keyboard to go away. I tried the same thing w/ touchup inside as the event on the text field. When you click in the text field, nothing happens to the button.
Instead of using the Target-Action mechanism ("Did end on exit" and "Touch Up Inside") use the Delegate mechanism.
First, make your class conform to the UITextFieldDelegate protocol. In your *.h (header) file add the following:
// Here I'm assuming your class is inheriting from UIViewcontroller but it
// may be inheriting from some other class. The really important part here
// is: <UITextFieldDelegate>. That's how you make your class conform to that protocol
#interface THE_NAME_OF_YOUR_CLASS : UIViewController <UITextFieldDelegate>
.
Second, implement the -(void)textFieldDidBeginEditing:(UITextField *)textField method. Also, remember to set yourself as the delegate too: self.textField.delegate = self. That way, the method will get called every time the user starts editing. Inside that methdod call self.testButton.hidden = YES;. In your *.m (implementation) file add the following:
-(void)viewDidLoad {
// here I'm assuming you have a 'strong' reference to your text field.
// You're going to need one to set yourself as the delegate.
self.textField.delegate = self;
}
// This is one of the methods defined in the UITextFieldDelegate protocol
-(void)textFieldDidBeginEditing:(UITextField *)textField {
self.testButton.hidden = YES;
}
.
Similarly, to make your button appear again, implement the - (void)textFieldDidEndEditing:(UITextField *)textField method. Inside it un-hide your button. Again, in your *.m file add the following:
// This is another method defined in the UITextFieldDelegate protocol
-(void)textFieldDidEndEditing:(UITextField *)textField {
self.testButton.hidden = NO;
}
Although delegates may be a mystery to you right now once you become familiar with them
you will realize they're very easy. And this is very important because iOS programming
relies heavily on delegates.
A delegate is a "notification" mechanism based on the "Hollywood" principle which is: don't call us; we'll call you.
In your case the class that contains the UITextField is interested in knowing when the UITextField begins editing and when it ends editing. But your class cannot be "polling" (that is, constantly asking) the text field to find out if the state changed. Instead you register your class with the text field and it will be the text field the one that will let you know when something happened. That will be thanks to the methods that you implemented.
Further reading: protocols and delegates
Hope this helps!
Have you made sure that testButton has its IBOutlet set before you hide it?
If you want to button to disappear when the user begins editing the text field, try UIControlEventEditingDidBegin.

NSStepper in NSTableCellView has no effect

I’m using a regular (not subclassed) NSTableCellView in a view-based table view. It has the initial image and text field views. I added an NSStepper to the view.
The text field is bound to tableCellView.objectValue.quantity.
The stepper’s value is bound to tableCellView.objectValue.quantity too.
The problem is that when running the app, when I click the stepper it doesn’t seem to get the mouse event, neither arrow gets highlighted, the value is not incremented or decremented.
If I set the double action of the table view it gets triggered if I double-click the stepper as if it was transparent.
What am I missing?
Thanks!
You should look at the documentation but easiest is that you need to subclass NSTableView and override this method to validate the proposed first responder. As the document states NSTableViews disallow some controls to be used unless the row is first selected. Even then it still may discard some.
- (BOOL)validateProposedFirstResponder:(NSResponder *)responder forEvent:(NSEvent *)event {
return YES;
}
Further to the correct answer from Robert Payne, with Swift you could add an extension to NSTableView and not subclass it.
extension NSTableView {
override public func validateProposedFirstResponder(responder: NSResponder, forEvent event: NSEvent?) -> Bool {
return true
}
}
And I'd like to emphasis that it's the NSTableView not the NSTableViewCell.

Click on NSTextField Label to emulate hyperlink to a folder

I have an NSTextField label and I want something to happen when a user clicks on it.
I thought I could create an IBAction and link this to the label but nothing seems to happen.
Any suggestions?
Intentions:
The reason why I am doing this is because I want a label that is a hyperlink to a folder. Perhaps I am taking the wrong approach altogether?
IBAction definition in my PersonController.m
- (IBAction)surnameLabelSelected:(id)sender {
NSLog(#"This should do something!");
}
XIB File
In the XIB file I have made a Received Actions connection between surnameLabelSelected and the StaticText NSTextField label.
You've got a couple options. Francis's answer is one option. Another option is to subclass NSTextField and override -mouseDown:. Something like this (written off the top of my head, not tested):
#interface ClickableTextField : NSTextField
#end
#implementation ClickableTextField
- (void)mouseDown:(NSEvent *)theEvent
{
[self sendAction:[self action] to:[self target]];
}
#end
If NSTextField is closer in style to the appearance you need, this might be the better approach. If you need NSButton's features (highlight upon click, etc) go with Francis's solution.
Labels are non-editable text fields thus don't send actions to their targets. You want to use an NSButton and turn off its border-drawing and size it to fit its text as best as possible to simulate a label.
Another option is to create a transparent button (without title/image/border, momentary push in) in front of the label, with the same frame as label's. And set button's action accordingly.