Folder.selectDialog different behaviour on Mac and Windows - scripting

My problem is when I select the folder using the following code, the behaviour of the selectDialog is different on Mac and Windows. On Mac, the finder window that comes up shows files in present in the folder but on Windows it does not show files in the folder. Is it possible to show files present in the folder while choosing the path using below code or in different way on Windows?
 
Folder.selectDialog("Select a folder to save the files");
I have attached the screen shot for Mac and Windows
Mac
Here it shows files and folders present in the folder
Windows
Here it only shows folders even files are present in this folder.
Thanks in advance.

I figure it out, it is OS dependent behaviour.

Related

Gamemaker Game EXE file won't load (game made 11years ago)

So I made a few gamemaker games about 11 years ago and tried to run the exe file.
When I run the exe file, nothing really happens just an error box pops up saying you can find out more here. And it points to 3 .tmp files located in the Temp folder on my computer.
Anyone know how to get these exe files working again?
The older versions of game maker games use an old runner that does not work with the newer versions of window (from Vista and up).
Using compatibilty mode does not fix this.
There is however a fix available that replaces the runner in the EXE with an updated one.
The tool was posted by Mark Overmars (the original creator of Game Maker) but the link in his topic is no longer active (the .zip does download but its an HTML page, not the actual tool).
http://gmc.yoyogames.com/index.php?showtopic=299895&p=2116603
It did work for me and using this program I was able to run a lot of older gm4 + games that I have played before on windows XP.
If its a must - you can always try to run it on an XP machine.
TL;DR:
There is a tool to make them work, I will upload it tonight.
EDIT: Turns out YoYoGames has the tool posted themselves;
http://help.yoyogames.com/attachments/token/lsj0pmbzqeu64hf/?name=GM_Convert_Game.zip
More information: http://help.yoyogames.com/hc/en-us/articles/216753218-Troubleshooting-Legacy-GameMaker
You can extract all the files to a directory, then drag your old .exe file onto the converter exe. It will then create a game_old.exe and game.exe and then you should be able to run the game.exe one.

What is the path that contains all Titanium Installed Modules in Mac?

I have a Mac with Mavericks and the last version of Titanium.
I have installed two modules and I need to modify a file in one module.
But I don't find the path.
Already searched in /Library/Application Support/ but the Titanium Folder not exist (I tried to show hidden folders too, with no results).
Someone knows where are the modules?
Thank you.
From the Finder Click on the go to Folder and do the following steps
1)Type the following ~/library in text field
2)Click on Application Support
3)There you would find titanium and modules folder
Thanks
Finally I have encountered the path.
This is the path: /Users/YOURUSER/Library/Application Support/Titanium/modules

Cocoa application reinstall

I would like to detect if my application was "reinstalled".
Currently my application install means only a copy to the /Applications folder.
I would like to detect if somebody deleted the application and after a time he installed it again.
Do you have any ideas how can this be solved?
I would like to detect if somebody deleted
You can use FNSubscribeByPath(Deprecated in OS X v10.8.) for watching trash folder.
I would like to detect if my application was "reinstalled"
You can create one file in application support (your application folder) folder and refer that file. Write application version number in that file.
Your app is just a folder on HDD/SSD, so user can manipulate it like usual file. User can put your app in ~/Applications/MyStuff, make 300 copies of your app and launch them at once.
The only thing you can check is the bundle version of app. Read version from user defaults (written by previous app lauch) and compare to your own bundle version. This may be useful for updates to detect which resources can be upgraded or created.
How about checking for an existing preferences file or expected user defaults setting?
That would give you some hint it was installed recently - few people clean up their preferences folder.

Have I installed Xcode correctly?

After years of custom in-house programming on AIX and Linux, I am completely new to OS X so I have a few ultra-naive questions that I am sure any Mac developer can answer.
I downloaded Xcode without specifying where it should be installed. The .dmg file showed up in my ~/Downloads directory, a disk image icon appeared on my desktop, and an ejectable device named Xcode showed up in Finder. I opened the desktop icon, saw an icon named Xcode.app, and dragged it to the dock. Clicking that opens the Xcode IDE and I can write and run programs there. Everything looks good so far but I just get the feeling that I have not installed Xcode in a standard way because:
1. The root directory of the machine does not contain the /Developer directory that I was expecting from what I have read.
2. There is no mention of Xcode in /Applications where I see OpenOffice.org.app, Safari.app, TextEdit.app, etc.
3. After a fresh login, when I start Xcode from the dock, an Xcode disk icon appears on the desktop, a folder containing nothing but Xcode.app gets opened, Xcode starts.
Question 1: Am I running Xcode straight out of its downloaded image?
Question 2: If it did get installed, where did it get extracted to?
Question 3: If not, how do I install it properly.
Question 4: How do I get Xcode to show up as an Application or in Launchpad?
Thank you,
Brian
You just need to do following steps to solve this problem :-
1) Whenever you click on xcode icon in the dock, it opens a new window containing xcode.app
2) Drag this xcode.app icon to the "Applications" folder of drive "OSX" on your MAC system.
3) It'll take some time to copy the xcode to the applications folder. Once it is done you'll never face the problem again in future.
Cheers!!!

XCode Project not saving all my files?

Alright. This is utterly puzzling.
I am developing a game project with Xcode 4.1.
The project files are always with me in an USB stick, because I am constantly developing the project on many different Macs.
So I come to a workstation, paste a copy of the project in the USB stick to the desktop, and start working on that copy. When I am done developing, I delete the project in the USB stick, and then copy the one in the workstation's desktop back to the USB stick.
For some reason, my file GameData.h and GameData.m are not properly updated. But everything else in the project is. Basically, I made some edits to GameData, and when I got back home, I noticed that GameData is not the same as the one I was editing a while back. In fact, it only has code I wrote yesterday.
What could be wrong? Why is that file the only thing that never gets copied properly?
Check to make sure your GameData.m/.h files are where you think they are. Select one of them in the navigator tree, right click, select Show in Finder. Examine the file it points to - is it in the same directory as it's project peers, does it have correct (writable) permissions, is it an alias to another file, etc.?
Sometimes you can get into trouble (usually with libs) by adding them to the project, but not checking the box that says "copy into destination group's folder if necessary". In this case, XCode tries to find the file in that other directory (which may not be on all of your Mac machines) rather than the directory where all the other project files are.
I have noticed that occasionally xCode either fails to save a file or fails to rebuild after a file has been changed. It seems to happen on some projects and not others (I've noticed it mostly on a desktop app, but never on phone apps). I have no idea why this happens.