While the style looks correct on the iOS simulator
simulator view
but in the browser the images are all collapsed
browser view
what could cause the images to render differently?
Related
When using expo to run react native and running in a web browser, the app takes up the entire screen. How do I make it so that the app can resize and look like a phone screen? I tried opening f12, but there's no button on the top right that allows me to resize the view. Here is a screenshot.
if your question is how to resize your browser? you can follow this.
My React Native app works properly on Android. However for the iOS side/version of my React Native app, the SPLASH SCREEN shows up and gets stuck there.
I have put a console.log output on the componentDidMount of the First Screen of my App.
I have tried to use the SHAKE option on the iOS Simulator but for some reason the debug screen does not show up.
I would like to check why the app freezes but I don't even get any error showing on the simulator. I'm guessing that there might a error/feedback from the system in the console output but I don't know how to go to the debugging screen where the console.log will show up when one runs react-native run-ios.
How to display the screen/console where the console.log("WHATEVER") I put on the code will display its output????
I am currently working on a news api for a react native app. Everything seems to work fine on Android simulator, but my iOS device, iPhone 11 via the Expo app is just not loading the webview component. Stays in the isLoading state forever. Any help on why this might be happening?
I am trying to load a webpage (that must access the camera) on WebView using react native .But i can't access the camera through webview in react native android app.
It is possible to use the Camera from within a WebView on iOS,
just Use
<key>NSCameraUsageDescription</key>
<string>${PRODUCT_NAME} PhotoLibrary Usage</string>
steps are given below in images:
Open info.plist with Source Code
Paste the above code here
Looks like it is possible to use getUserMedia from within a WebView on Android, but not iOS - can-i-use-navigator-mediadevices-getusermedia-in-android-ios-webview
Check this out for a way to do it in iOS (but it looks like it will require a custom iOS module) - access-camera-from-uiwebview
When I run my targeted iphone app on an ipad with iOS7, it renders in iphone mode and this is exactly what I want. In fact, when I print the size of the window bounds, it correctly prints out 320 x 480. However, when I run the same app on an ipad with iOS8, the app goes into full screen mode as the window bounds are now 1024 x 768.
Do you know how I can restrict the iOS8 ipad to render the app as an iphone only app and not a full screen ipad app?
NOTE: I did my testing on the same iPad device before and after the upgrade from iOS7 to iOS8. I'm also consistently able to repro this with the ipad simulators
This might be caused from a known bug in XCODE-6 that is fixed in XCODE-6.1 beta. If you are using the storyboard launch file, the iOS 8 iPad will not be scaled from iPhone mode, but will be treated as an actual iPad. To fix the bug, use static launch images by hitting use asset catalog on the following screen in the target options, general tab:
After this, make sure to have your static launch images uploaded to the .xcassets, or update to xcode 6.1 beta to fix the issue.