Crashlytics/Fabric - Will my app crash after deleting Account / project? - crashlytics

I'm planning on deleting my crashlytics account.
But before I do that, how do I know the previously released versions of my ios app which talks to crashlytics will continue to work (aside from the crash reporting)?
It shouldn't crash because the account was deleted right? I'm trying to find any documentations that will tell me it won't crash, but I'm not seeing any.
Thanks

Great questions, we recently shipped a docs that will help you to understand what will happen "After March 31, 2020". Her is the link to the docs. If you still have questions, please reach out us AT 'support#fabric.io'

Related

Xcode 12 iOS 14 .storekit restore purchase testing

How do I test restoring a purchase with the new .storekit in Xcode 12? When I call SKPaymentQueue.default().restoreCompletedTransactions(), it goes straight to paymentQueueRestoreCompletedTransactionsFinished(_ queue: SKPaymentQueue) with 0 transaction.
There is not a single mention of "restore" in this 25 minutes WWDC video, nor this documentation article also from Apple, nor in any of the handful tutorials on the Internet. What's even more puzzling to me is I can cannot find any complains/questions regarding this?!
I feel like I have gone mad. It would be great if someone can shed some lights. Thanks in advance!
Just to confirm for people who find this via search: There is no way to unit test restoring purchases via the new Xcode 12 StoreKit Test tools (SKTestSession and related).
The best you can do (again, as of early 2021) is to test this stuff the old fashioned way:
Make a sandbox purchase
Delete the app off your test device
Reinstall the app
Use your app's restore purchases button
Manually confirm the purchase was restored
Fingers crossed for WWDC this year...

No suitable application records were found. Verify your bundle identifier 'XXX.watchkitapp' is correct?

I have been trying to upload an app with a corresponding watch kit app for the last 4 hours (not even an exaggeration) and I am at my wits end... I have deduced that there is something not recognising the bundle ID in iTunes connect but I have been unsuccessful in figuring out what it is or how to fix it and as consequence unsuccessful in uploading the app, This is the first time uploading this app from my current computer, as I recently upgraded. However in the passed I have uploaded successfully from my previous machine. I cannot validate the application either it just gives me the error 'No suitable application records were found. Verify your bundle identifier 'XXXXXX.watchkitapp' is correct. I have tried with application loader, same error. I hope someone can help me, as I said I am no closer to figuring it out than I was 4 hours ago.
Edit***
I have looked at this link stack overflow question: no suitable records were found verify your bundle indentifier is correct but it hasn’t helped, my issue is not with the ios app but the Apple Watch counterpart, I do not know where to find the applewatch expected bundle id in itunes connect further more I don’t believe either bundle IDs in Apple watch, watch app or watch kit extension is incorrect.
Edited (again)****
So I decided that if the appwatch app has been causing so much trouble as I have been trying to figure it out for 3 days now, why not just remove it for the time being.... so I did then I got a new error No suitable application records were found. Verify your bundle identifier 'org.cocoapods.GTMSessionFetcher' is correct. I tried everything that I tried on the previous issue to no avail. HELP PLEASE? This is really frustrating, maybe there is some file that didn't copy over with the project that controls the various bundle id's I don't know, really any help would be greatly appreciated I guess at present I'm just one step away from completely remaking the app in a new Xcode project....
With a different Mac you probably need to download your certificates again. Also make sure you registered the bundle id in developer.apple.com

iTunes Connect doesn't ask for updated screenshots?

I've updated my iPhone app to support the iPhone 5 screen..
I've done this before for another app and I was forced to upload new screenshots taken with the iPhone 5.
This time however, iTunes Connect just displays the status as "waiting for review" and isn't mentioning anything about the screenshots..
I'm slightly worried something has gone wrong? App works great on iPhone 5 and simulator though.
It turns out Apple can block apps during the review process that have something wrong with metadata. If they decide your metadata is wrong they'll just change your app's status to "Metadata Rejected".
Here's the quote from the rules for this status:
Appears when specific metadata items aside from your binary have not
passed review. To resolve the issue, edit the metadata in iTunes
Connect and your existing binary is then reused for the review
process. You receive a communication from App Review in the Resolution
Center regarding the reason for the metadata rejection.
When things change to the AppStore (Apple adds a device) they might require you to get new screenshots. But if nothing changed in their system, it's normal that they don't ask.
Don't worry!
They copy over the screenshots from your last version of the app (or is your Retina4 screenshot section in itunesconnect empty?). So if you don´t want to update them, it should be okay like this.
Chances are your app has not hit review (and now as of the 21st) and won't be reviewed until after the 29th. Once your app hits review, it will become rejected for the missing screenshots. If you want to save yourself some time and pain, update the screenshots while Apple is on their downtime for the Christmas holiday. You'll thank yourself later.
My app got accepted yesterday, no word about the screenshots.
App works fine on iPhone 5, mailed Apple to complain this probably is a bug (iTUnes Connect does not recognize localized Default.png, which is what is checked to verify it is iPhone 5 optimized I believe.)

Not getting the pop up from App store for In-App-Purchase

I am working on application in which i am implementing In-App-Purchase,On buying the product through my application i can fetch all the information regarding the products in my console, but the problems occurs where i am not getting the pop-up from App Store which shows all the information to buyers. I cannot figure out the problem. Please suggest some solution for this.
Thanks.
Apple's IAP backend (test mode) has been up and down over the last 5 days, mostly down, there's been no official confirmation of the outage, just check twitter for similar complaints.
need code.. or follow troy brant's awesome tutorial
http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/

Logging into Game Kit Sandbox Problems

I am trying to use Game Kit for leader boards and achievements. I am trying to login using the code in the Apple documents. It works fine apart from it isn't logging into the sandbox. It pops up the pannel asking if I want to "Use Existing Account", "Create New Account" or "Cancel". Now I've seen in tutorials before, under the "Sign in to Game Center" title it says " * * * Sandbox * * * ", however mine does not.
I have set it up in iTunes Connect, I have created a Provisioning Profile and everything has the same bundle identifier (including in the xcode Project). I have even added gameKit BOOL YES into the info.plist. It's driving me slightly spare so any suggestions would be greatly appreciated. I am also using Cocos2D though I can't see how this would be affecting me logging in sandbox mode.
If anybody has anything they can sugest or has experienced this problem, please let me know.
Thanks again everybody.
Baza
Its because your jailbroken. It likely has to do with AppSync, there was a problem a few months ago where everyone was getting put into the sandbox for any game center app. After several attempts at fixing it with no success, they probably went ape s*** and disabled all kinds of sandbox stuff. After several hours of digging, I have not found a way to get into the sandbox. Partially because the Google results are littered with links trying to DISABLE the sandbox.
I fixed this problem a long time ago but I thought I'd tie up the loose end.
It was basically from my own ignorance. When testing a Game Center App you need to create a Apple ID via iTunes Connect -> Manage Users and then create a test user.
Simple solution and came from me skimming the docs and not reading them properly. Lesson learnt. :-D