iTunes Connect doesn't ask for updated screenshots? - objective-c

I've updated my iPhone app to support the iPhone 5 screen..
I've done this before for another app and I was forced to upload new screenshots taken with the iPhone 5.
This time however, iTunes Connect just displays the status as "waiting for review" and isn't mentioning anything about the screenshots..
I'm slightly worried something has gone wrong? App works great on iPhone 5 and simulator though.

It turns out Apple can block apps during the review process that have something wrong with metadata. If they decide your metadata is wrong they'll just change your app's status to "Metadata Rejected".
Here's the quote from the rules for this status:
Appears when specific metadata items aside from your binary have not
passed review. To resolve the issue, edit the metadata in iTunes
Connect and your existing binary is then reused for the review
process. You receive a communication from App Review in the Resolution
Center regarding the reason for the metadata rejection.

When things change to the AppStore (Apple adds a device) they might require you to get new screenshots. But if nothing changed in their system, it's normal that they don't ask.
Don't worry!

They copy over the screenshots from your last version of the app (or is your Retina4 screenshot section in itunesconnect empty?). So if you donĀ“t want to update them, it should be okay like this.

Chances are your app has not hit review (and now as of the 21st) and won't be reviewed until after the 29th. Once your app hits review, it will become rejected for the missing screenshots. If you want to save yourself some time and pain, update the screenshots while Apple is on their downtime for the Christmas holiday. You'll thank yourself later.

My app got accepted yesterday, no word about the screenshots.
App works fine on iPhone 5, mailed Apple to complain this probably is a bug (iTUnes Connect does not recognize localized Default.png, which is what is checked to verify it is iPhone 5 optimized I believe.)

Related

Where do you find Mac App Store analytics

I have recently published my first Mac app onto the Mac App Store, forgive me if this is a stupid question but i can find no place on iTunes Connect that shows the analytics for it, the App Analytics section on iTunes Connect only shows my iOS app? There must be somewhere to see how many units i have sold?
So i contacted apple an there reply was:
App Analytics is available only for iOS developers at this time, and it reports data only from customers using iOS 8 and above. Therefore you will not see data from your Mac app.
If you would like, I can submit feedback on your behalf for a possible future enhancement. If this is something you would like me to do, please reply with a clarification of your request, and I will be happy to send it up for you.
So the short answer is there is nowhere for you to find how many downloads/revenue you have earned. Which is well, shit

Are your TestFlight beta apps not being pushed out automatically?

I don't know if this began commensurate with the release of iOS 9 or Xcode 7.1, but for the past week or so, my app updates (which I am beta testing through TestFlight) that I upload to iTunesConnect are not being automatically pushed out to my test team. Anyone seen this as well?
Update 1: I don't know if it is coincidental, but when (and only when) I go to iTunesConnect, select the app I am testing, then select the TestFlight tab, does the update get pushed...huh?
Just wanted to chime in and say that this is also occurring with some of my applications. We had one application test build not go out for 2 days because we didn't try to login to iTunes Connect.
Not entirely sure what is going on at Apples end, but it's definitely a weird bug...
The Apple servers have been slow the past couple days effecting many different areas such as submitting apps, etc.

Itunes Connect multiples rejection for an app?

If they rejected my app and told me to fix the title, is it the ONLY problem/error i have or after a re-upload my app are they going to give me another error for something else?
They just stopped there. If they find your title is correct then they will proceed with the review.
In case the title was the last step in the review (which I doubt) it could be possible that they accepted your app.
Apple's review process is a black box, but I have experience in solving one issue and then being rejected by another issue.

How to Make Application which Store Sent and Received Messages in iPhone

I am new in iPhone and I don't know much about iPhone Technology. I Searched on Stack Overflow but not got any proper solution regarding my Query.
What I need is, I want to Create One Application for iPhone3 as well as iPhone4 WHICH ALLOWS USERS TO VIEW THEIR EXISTING TEXT MESSAGES(only SENT and RECEIVED) FROM "MESSAGE"[of iPhone menu] through a DIFFERENT SCREEN COLOR and BRIGHTNESS SETTING.
Please give me some Suggestion/Helpful Link or any Hint Regard my query. How I start To Code My Application. THANKYOU ALL
Regard,
Tauseef
It looks like it's possible to read stored messages but you'll also gona have to learn something about SQlite.
Take a look at the links here (the accepted answer and link in the comments): read iphone sms messages?
But this will work only on jail-broken iPhones and certainly will not be approved for App Store.
You'll find the location of database in sebsto's answer to this question: iphone app reading sms

iOS Crash Reporter Service / Alternative to MacDevCrashReports.com

I'm looking for a iOS crash reporter web service. I know MacDevCrashReports but they currently do not accept new sign ups.
I know there is a open source crash reporter framework on GitHub, but I don't want to put that stuff on a server, configure it and so on. A nice web service would be much nicer.
Thanks,
Patrick
I've been using Crittercism for my iOS and Android apps. It's saved me a LOT of time. It has a few more features than BugSense and Hoptoad.
MacDevCrashReports is running out, since I am not able to continue providing the service for free, the amount of data is just too huge. 100.000 crash reports e.g. require about 2GB of storage. BUT I am working on a new service with some friends to provide enhanced functionality for managing crash reports and other developer related data. You might want to check for HockeyApp for news about that.
Until then, you can also use the source MacDevCrashReports is based on, on your own web server. It is completely open source and available at GitHub.
The process of collecting crashes is using PLCrashReporter. Which is more reliable and is async-safe. There are also cases of crashes, like crashes in objc runtime, where it will result in a deadlock (Information by Landon Fuller, creator of PLCrashReporter).
Symbolication of PLCrashReporter created crash log files, can be done with the dSYM bundles, check this description.
Regarding the AppStore argument from Peter. As Patrick points out, this is not working for Ad-Hoc builds, which is one big issue, since you want to find and fix the crashes while testing. On the other side, the crash reports in iTunes Connect are very inaccurate:
The data set only updates once a day
The data is only available after users sync their devices with iTunes and only IF they agreed sending that data. Since most users don't understand the dialog, they deny
You only get a subset of crashes, the top 5
You don't get instant reports, as opposed using an in-app reporter
You don't get grouping of similar crashes as the web service does
You don't get a web interface to work with the crashes, make notes, mark as fixed, etc.
iTunes connect reports for my app to have 0 (zero) crashes, but in my database there are about 200! Check this blog post by futuretap about their experience and findings of using an in-app crash reporter.
There is a new service called BugSense . Give it a shot!
For ad-hoc crash reports you can use TestFlight. It has TestFlights SDK, using which you can collect crash reports and additional data, checkpoints, feedbacks.
If you're distributing through the App Store, you should get crash reports in iTunes Connect.
We're playing around with Hoptoad for some apps. Looks to work pretty well.
I've used HockeyApp and Crashlytics with great success. HockeyApp is nice in that once you've added your IPA file to their service they even provide a download page for you to distribute your build to your testers.
Crashlytics is a little cleaner from a UX perspective but it's still in beta and has a bit of a wait period whereas HockeyApp you can use immediately and it's a bit more mature. It also seems Crashlytics gives preference to apps that are already in the app store when you sign up for the program.
You can also check out BugHD,support iOS,Mac & Android Crash Report
For tracking crashes, I really like Appsee for iOS (although also great for Android apps). It gives detailed crash reports, and also session recordings that let you visually monitor all crashes within your app.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
Appsee.start()
return true
}