Strange behavior from VideoView on AndroidTV - android-mediaplayer

Be ready for a really strange and unusual behavior!! So basically I have an application that plays different videos in a slideshow format. Each video/image has a duration and once its finished the next media file is queued up and played. When I run the application on any mobile phone or Android TV BOX (Chinese TVbox) it works fine. However, and here's the unusual part... When I run it on an official Android TV, the content plays correctly the first time, when its finished it loops back to the first media file (all good so far) but if the content has a video and its located before the last media file I only see a black screen for that file.
Here's an example just to explain it a bit more.
Files:
- Vid-1 (Duration 5sec)
- Vid-2 (Duration 10sec)
- Vid-3 (Duration 7sec)
- Img-4 (Duration 5sec)
The first time I start the App, All media listed above will play normally. After that once it loops back to Vid-1, all media plays normally except Vid-3. I get black screen on Vid-3.
Anyone has ever faced a similar issue? Sadly, I got no errors or logs to share as there is nothing there.

Related

HLS Player: Clear video.js buffer on click

I have two live videos feeding an encoder which creates H.264 chunk files and an HLS manifest which is being served by an apache web server.
A browser page using video.js shows a player. Pressing "play" on the browser properly plays the video. It works well.
However, if we change video sources (by flipping the switch in the picture below), there is a considerable delay (10 seconds) before the new content is displayed in the player. I'd like to get that to 3 seconds.
It appears that video.js and/or the HTML5 player in browser is buffering that amount of content. (if you delete the files on the web server, kill apache, or even pull the ethernet cable, the video keeps on playing!)
A button on the web page controls the switch. When clicked, I would also like to clear or reset the player so that it immediately re-reads the index.m3u8 manifest and downloads the new chunks.
So far, haven't found anything promising searching the internet or in the video.js API docs. There are lots of articles on API calls for fetching the current buffer percentage but cannot find any API for clearing it altogether.
Any ideas?
The encoder is set for 3 second chunks and the playlist depth is set for 10 entries.
I had a similar problem. Since i could not find a reliable API for this, i came up with a rather dirty workaround to clear the buffer:
var ctime = player.currentTime();
player.currentTime(0);
player.currentTime(ctime);
This currently works for me in all major browsers.

In App Store Connect, app preview poster frame not saving

I've added some video app previews for my app on App Store Connect and when I set the video poster frame, it never saves the image that I want, it always reverts back to the one that Apple defaults to initially. Does anyone know a work around?
UPDATE: I did get in contact with App Store Connect and they told me it's a recent bug that they're actively working on fixing. I'm going to touch base with them early next week.
Issue is still happening. But if you want to be able to upload without problems try this:
Upload the screenshots of one complete language
Don't touch anything for 2-4 min once pictures are uploaded.
Then you can refresh the webpage and check if the screenshots are well uploaded.

Adobe Animate/CreateJS - this.myMovieClip.stop(); not working - no error in console

I'm just getting started in Adobe Animate/CreateJS. I'm trying to control the timeline of a movie clip ("myMovieClip") on frame 1 on the main stage, preventing it from playing. According to the documentation, this should work:
this.myMovieClip.stop();
But it does not... the movie "myMovieClip" clip plays immediately on test in the browser, and I'm not getting any error love from the console. It's as if the above line of code wasn't even there.
This seems pretty basic. What am I missing? I ultimately want to stop all movie clips on the main timeline as well as a large group of nested ones. If there's a single command that does this, I'd love to hear about it.
I am fairly certain this is related to a bug in the Adobe Animate output that makes MovieClip timelines not immediately available.
You can get around this by forcing an update before you try to access the children:
this.gotoAndStop(0); // Forces update
this.myMovieClip.stop();
Hope that helps!

Main content starts playing before preroll in video.js when using videojs-contrib-ads

When using videojs-contrib-ads to create an ad plugin in video.js, the main programme often starts playing before the ads start playing. It seems that video.js connects to the CDN of the main content initially and then contrib-ads checks if it needs to play prerolls. A few seconds of the main content is sometimes played before this happens and only then does it start to play the adverts.
This was seen mostly on iOS on live feeds.
Does anyone know why it works like this and is there a way to stop it?
Use the prerollTimeout setting.
The maximum amount of time to wait for an ad implementation to initiate a postroll, in milliseconds. If contentended has been fired and the ad implementation does not call startLinearAdMode() before postrollTimeout expires, the content video will end playback.

Loop wav file seamleassly in the background on windows 8

I have managed to get seamsless looping of wav files using the SharpDX library.
But this does not seem to work while the app is minimised (in the background).
Using the metro players I do not get a seamless loop this is why I use XAudio2 in the SharpDX library.
Hope someone can help with this.
When your app is in the background it no longer has access to the CPU so your audio will stop playing.
The only way around this is with background agents running the audio component. The issue here is that the certification process will be hard on you if you are just playing looping audio. Playing audio in the background is intended for audio player apps (like the inbuilt "Music" app).
If I were a user of your app I would likely be unhappy that it clogs up the audio system when it isn't in the foreground (if, for example, I went to answer a Lync call). If the only way to stop your app playing audio is to go and turn it off manually or exit the app then my opinion is that the user experience isn't great.
Of course, you may have a different opinion, or your app might be doing something I haven't considered.