What software would you recommend for making a simple list-creating app for iOS and Android? - development-environment

So, my aunt wants me to make an app to help people create lists and be more organized. It would also have pre-made lists and tips that occasionally appear. We both want it to be for iOS and Android. Does anyone have recommendations for what software I could use to create something like that? One other thing to note: I can't use XCode because I'm not a mac user. Thank you for your input.

This question depends a lot in preference and personal opinion...
Unity is my personal favorite tool to deploy in multiple platforms and even if its a game engine I have used it for simple user interface aplications with very little effort and bug count... the withdrawals are that you use a "lot" to make so little... the whole physics engine does nothing and the apk weigths at least 20Mb ... but its a very simple tool that could do the job in a couple of days having little experience and thats what i like about it.... theres also Xamarin C# , Android studio... React.. Depends a lot on your liking...and personal preference.

If I were you, I would go for React Native it is a mobile apps building framework using only Javascript!
Here is a showcase of real-world apps using RN: Who's using React Native?

Related

React Native vs Swift/Objective-C/Java Native

I'm working on a new project for a Fintech company and I have been tasked with looking into whether we should go with React Native or native Swift/Objective-C/Java for our mobile app development technology and strategy going forward.
I have done loads of research into this and have read many of the case studies relating to React Native, but I still don't feel I have enough to make an informed decision at this point.
The broad app functionality will include things like:
Data related functions such as Account Balances and Statements (pretty simple)
Image capture of identity documents and selfies of the users
Capture of biometric data
Push notifications
Some of this is pretty standard and simple, but some of it will require the app to use low level device functions and/or use 3rd party Android and iOS SDKs.
So, in terms of working towards the decision of a mobile development strategy, can I ask you for your input, based on your recent experience, on reasons to consider React Native over native Swift/Objective-C/Java development in the light of the planned functionality listed above (including reasons why it may be far better to stick with the native languages/platforms).
From own experience I can tell that React Native is a good choice for most of the apps when you need to develop and iterate fast. It usually means it would be cheaper to develop for a customer.
Looking at the list of features I can not see anything that can not be done in RN. Sooner or later you'll have to dive into native code, usually to bridge native modules with JS. I've done this multiple times, it's not that hard and documentation on RN website helps a lot.
Be aware that you'll most certainly run into stupid bugs and you'll have to find workaround. At least this happened to me multiple times when I was building RN app half a year ago, maybe now it's more stable.
Also I believe it really depends on what are the devices of potential app users. I've never developed for Android, but heard from fellow developers, that on mid-level Android devices RN runs much slower, this should be tested from the very beginning.
React Native has a really nice and tempting idea behind sounds like "unified and almost fully shareable codebase for different platforms including Web". But from my experience (not so extensive but still) the reality is a little bit different – at some point you will face some issues with native code for sure, and it would be really good if you have experienced Swift/Objective-C/Java developers in your team to deal with it. Don't trust the promises "all you need is just a React Front-End Developer". The React Native platform itself seemed to me more like a magical blackbox which I ran with a single command having no any idea what's inside and how it actually works. You have to know at least something about Xcode and Android Emulator even if Facebook is trying to hide this aspect it from you as much as they can.
TL;DR In my opinion if you really want to try React Native for something more complex than TodoMVC then you need to have at least 3 developers: Web (JavaScript/React), iOS (Swift/Objective-C) and Android (Java). Or just one Superhero.

GWT & MVP in order to deliver BOTH Native (Android+ObjC) & HTML5 Mobile Apps?

So GWT best practices encourages one to use some flavour of MVP, which should in theory allow one to write different native views while sharing the presenter business logic.
This seems to be at the heart of the GWT spin off Google project http://code.google.com/p/j2objc/ which converts the non-UI part of your code to Objective-C, allowing you to write the rest natively in Objective-C.
So my question is: If this really hard part of the puzzle is being solved, how hard would it be to include an HTML5 mobile library (like MGWT or Touch4j [Sencha]) into this MVP pipeline to have the best of all worlds?
Having dabbled with http://code.google.com/p/playn/ , this clearly seems to be the blue-print for having a cross-plaftform build system (native android & html5 & java &...), but that project is geared for single screen drawing and event loop for game dynamics and doesn't allow for keyboard input and other typical mobile goodies.
It seems a shame that if so much of the problem has been solved, that it's not possible to go the extra mile. The answer to this question would be the best plan for actioning a solution, including such nigglies as which MVP structure to choose that would ease accommodation of the various widget libraries (GWTP vs MVP 2.1), and if the best approach is to start with the PlayN code base, and start to hack it.. what are the gotchas? Or if another path is chosen, why that one? and why would it be the best??
Thanx a lot. :-)
It is not clear whether your question is - evaluation options for multi-platform app development or mvp.
You can evaluate additional technology which are used with Sencha and GWT
1) mgwt
2) titanium
3) phonegap
You can also reference - Creating a mobile app using Google App Engine and GWT?
Note: PlayN as you mention is more of gaming platform and not suitable for business app.
MVP is definitely doable... and at times you may feel like its a lot of work, but it pays off in the end. Check out the Touch4j Kitchen Sink, which is written using MVP. You can take that down to the device with Cordova if you wish. The code is on GitHub:
https://github.com/emitrom/touch4jks
The repo is actively being worked on (we are updating ourselves to Touch4j 4.0) so it won't run out the gate, but at least you can see and follow the model :-)
Titanium4j is to Appcelerator's Titanium as Touch4j is to Sencha Touch. You may want to check that out as well. Titanium4j and Touch4j rely on GWT.
Cheers.

Use phonegap or go native?

I'm about to make an application for ipad that has the following specifications:
download JSON (or xml) from server
download short audiofiles from server (locations are in the JSON from above)
save these to the iPad for offline use.
based on these files the user gets to do some exercises
user progress/results need to be saved to the device so they can continue where they left off the next time they launch the app.
My question: Can this be done with only html/css/jquery Phonegap? Or should I go native and make this all in Objective-C? Or can I combine phonegap and Objective-C?
Now I'd like to know how I can save a json file on the device for offline use.
Also I'd like to know how to download audio (or images or whatever) and save those to the device.
This can be done with PhoneGap/Cordova and its HTML5 approach.
If it is iPad only, then go native.
Your app's high level requirements do not sound too complicated. For more complex apps always consider that facebook just went native for iOS because of their performance issues. In the end, this may be the way to go for a number of apps. PhoneGap or other HTML5 or cross compiling approaches for 1000+ devices plus native solutions for the market leaders.
It depends on what level UX your are aiming for and how you think your app may expand in the future.
If you need full control over the user experience, then you will need to go native. All the physics involved in scrolling/swiping will be done for you. How much content will you have? if it's thousands of items then again native will offer the best performance. You can also perform certain tasks on background threads (my app did image compression and resizing before uploading the image, for example).
Otherwise - if you just want to get something out quick, go with phonegap.
*I speak as a developer who started out with Phonegap but went Native for performance reasons. Others may have had better experiences.
Comparing application build in native Objective-C with applications build with Webtool like PhoneGap, in terms of being fast, Objective-C apps always win, but in terms of building it fast with zero knowledge of Objective-C Web apps win.
If you have knowledge of Objective-C, in my opinion go with native Objective-C app, else do it with PhoneGap.
BTW, those functionality mentioned in your question can be done with both.

Programming for IPhone - Do you really need to learn Objective-c?

Looking on-line I saw that I can write most of the application in Ansi-C code or as a website and present it in a webView control.
Then besides some general knowledge about iOS and the API... Do I really need to learn Objective C?
You could use something like PhoneGap, which wraps an HTML-based application into a native launcher app. It may not be as powerful as what you can do with a pure native app, but on the other hand, your code will not only run on iOS.
PhoneGap does offer access to some of the phone's API (camera, notifications, accelerometer and so on) that you normally only get in native apps (it exposes them as JavaScript objects), so you can do more than you could in a regular HTML5 webapp, even without learning Objective-C.
Most people overlook the fact the iPhone has an extremely capable web browser. You can create very powerful web apps and therefore avoid having to learn objective C.
Safari on the iPhone has a bunch of great HTML5 features, including local sqlite stoage - so for example you could easily make a todo list app which could sync up with your server when there's a net connection.
You can even add home screen icons etc.. personally I'm astonished people don't write iPhone web apps more!
This is a super useful guide on how to do it:
http://building-iphone-apps.labs.oreilly.com/
You can use C# to write iPhone apps using MonoTouch, but it costs money. Then again, so does developing for the iPhone the normal way.
The other answers are correct in that you /can/ use other languages... you really don't want to. You are never going to create a pleasant to use, standard, and HIG-abiding application without learning Objective-C. Truly, though, there's no reason /not/ to learn something new. It's not particularly difficult (like, say, C++), and Cocoa is a well-designed API.
Somewhat related, I personally refuse to install all the PhoneGap/etc apps in the App Store as I find them of significantly less inherent quality (especially as compared to the rest of the apps on the device), and I would suspect many non-developers would have similar issues with them, if not so specific.
Unless your app is all web, or uses a framework such as PhoneGap you have to have some working knowledge of obj-C. It's actually not that bad. It's C with Smalltalk bolted onto it.
It's generally much simpler than C++.
if u want true native app that can take advantage of the latest features on the latest iOS release, Objective-C is da language you gotta learn.
Objective-C is a very powerful language, and there are a ton of great frameworks - you are doing yourself a HUGE disservice by not learning the language, and your app quality will suffer as a result.
You can write an entire iPhone app in C++ using a framework like libnui.

Are There Any Good Open-Source Mac Application Templates

I am looking to make a Mac version of one of my iPhone apps and was looking for a good ay to hit the ground running. I know how to code in Objective-c and Cocoa, and I know how to piece something together from scratch if I have to, but I am looking for an easier way.
Are there any open-source templates for coding Mac desktop applications that I might be able to pick up and use to get started off without reinventing the wheel?
EDIT:
I guess what I am looking for is an easy way to get started on an app that has the "iTunes Look and Feel". If there are some bare-bones version of this layout as some sort of template project, that would be great. Also, why has somebody down-voted this question? Have I asked something that is not appropriate for SO?
Apple includes lots of project templates with Xcode (vanilla application, document-based application, Core Data document-based application, etc.). I don't really know how much more you would want in a template. They're generally pretty good for getting you started, I think. If you're looking for something more than these offer out of a "template," maybe you could elaborate.
If you're just looking for a starting point for the interface, then check out BW Toolkit:
http://brandonwalkin.com/bwtoolkit/
He has some nice videos on his site showing how to create a Mail-like interface very quickly.
Besides the project templates included with Xcode, you should browse the application exmples in /Developer/Examples. Most of these examples are "full" applications that demonstrate one or more Cocoa-related concepts. Many could serve as the starting point for a similarly orriented app of your own.