Can you re-render vega-lite chart without terminating the old one? - vega

I know there's some streaming models and other smart ways to update the chart.
But is it possible to do even simpler, just call vegaEmbed(element, vegaSpec) on the same element multiple times, so the new chart will replace the old one?
It works, but I wonder if there's some memory leaks or if you need somehow properly terminate the old graph?

The Vega view API offers a finalize() method for exactly this: to be called when a chart is no longer needed, in order to prevent memory leaks. See https://vega.github.io/vega/docs/api/view/#view_finalize
Once you call this, it should be safe to overwrite the old chart.

Related

How to detect and measure different paths to a specific method with JProfiler?

I'm using a marker method in unwanted if-else code branches: these branches are not slow, but there is a more efficient implementation in the opposite branch. Now I want to use JProfiler to figure out all paths (including their importance) to these unwanted branches to fix code to run into the preferred branch instead. Also, I want to do this detection/measurement with least profiling overhead.
I found Sampling not to work because the marker methods executes too fast to have it showing up in the Hot Spots. Also, It might not be executed frequently enough.
I couldn't figure out to do it with Instrumentation either. Again, the method does not even show up in Hot Spots.
In the ideal case, I would tell JProfiler just to monitor my marker method with instrumentation and then restrict the call graph only to calls to this marker method.
Is this possible? Are there other efficient ways to do what I want?
You have to use instrumentation for that purpose. Locate the marker method in the call tree, then invoke the
Analyze->Calculate Backtraces To Selected Method
action in the context menu or the tool bar.

Update UI with progress during UI-intensive loop

I've got a long-running loop which involves a fair amount of UI functions. This loop therefore must be run on the main thread. However, I also want to display progress of this task, so this must also run on the main thread as displaying the current progress would involve updating the UI. I am really struggling to find a way of allowing the UI to update with current progress on the main thread when the main loop is also running on the main thread. What happens is that the UI is frozen during the loop and then updates to show that the process is finished when it's done.
This is not for a production app, it's for a personal project that will never be release. So it is of no concern that the UI is frozen from a UX perspective. If the solution involves putting the processing in the background then this refactoring is fine, but I'm not sure how to do it when a lot of the heavy lifting during this loop involves UI stuff too.
Isn't it funny how you sometimes come up with a solution just after posting the question?! The key seemed to be rather than using a for loop for the processing, instead putting the processing function inside a separate method and repeatedly calling it, passing the array of objects to process to it. Doing this, you can call the function using [self performSelector:withObject:afterDelay:]. Even if you provide a value of zero for the delay, it causes the method to be called on the next run loop. This means you can update the UI, process the next item, and repeat this process until the array of items is empty. Here's my completed solution. If anybody knows a better way I'd still love to hear it, but for now this is at least working!
Edit - I packaged this solution up into a class of its own to make it easier to manage, and put it on my Github. Maybe it will help somebody else out :)
Edit 2 - made the processing class more flexible by making it run loops instead of iterating through arrays. You can of course use it to iterate through an array yourself, as per the example in the readme. But if you're not working with an array, you can just run the loop runCount times and do whatever you need to do in the processingBlock.
https://github.com/mashers/BackgroundLoopProcessor

Why does my Excel VBA code still run after closing my form?

I'm creating a fairly extensive Excel user form making use of several custom classes I've written. Things currently seem to work as expected, but sometimes when I close the form a process appears to still be running in the background.
I know this because after closing said form, sometimes a CPU core keeps running at full capacity, and when I click on a cell in my spreadsheet the value shown in the formula bar blinks rapidly, as if the spreadsheet were being repeatedly refreshed.
I've tried inserting breaks and debug statements in the Class_Terminate functions of each class (or at least all the big ones), and they all seem to deconstruct neatly. Furthermore, when I rest at a code break, everything halts as expected.
So, what gives? Is there a better way to isolate the problem? How can I find out what's still running after I close my userform?
Well, after some aggressive commenting and uncommenting, it seems like my error has to do with VBA's destructor functions, Class_Terminate().
I have a "WellReader" class within a "WellCollection" class, so when I terminate my WellCollection class, it destructs WellReader along with it. However, if I have Class_Terminate() defined for both classes, it throws my program into a loop (literally). Simply defining the functions causes the error, even if there's no code within them.
(Here's a related StackOverflow post that sheds some amount of light on this issue.)
So, while I'm not sure why both destructor functions won't work, for now I'll do without one. Thanks for everyone's help!

Core Data problems when using threads

I'm working on a hobby project which I'm slowly updating in my spare time to help learn some new things. One stumbling block I've come across is working with Core Data in a separate thread. I've read Apple's documentation about Core Data concurrency and everything I read seemed straight forward enough so I began to update my project to load data on a background thread as I don't want to lockout the UI whilst things are loading.
The project works fine if the Core Data object is loaded on the main thread. It crashes if I switch to background loading.
At this stage, I can verify that:
The NSManagedObject loads on the thread and I can access it's properties
Outputting the data to the stdout works fine and looks correct.
A binary comparson of the data object loaded on the main thread and the data loaded on the background thread proves they are identical.
The actual problem occurs when I call a category implementation on NSData. I can verify the NSData object is fine when it's loaded on the background thread, it's only when I call a function to do some work on the NSData object after it's loaded do I get a problem. The problem is a EXC_BAD_ACCESS, which usually means the address of an object is wrong but it doesn't quite make any sense.
I'm probably just getting something obvious or simple wrong - but I just can't see the forest for the trees.
If you think you can offer any advice on this as it's driving my crazy then you can find the code here:
Edit post answer: Removed URL as project no longer exists.
Ok I've finally found out what the problem is. The decompression method was exceeding the stack size of the thread and therefore causing a weird & random EXC_BAD_ACCESS to be fired.
I would have expected the debugger to produce a more direct clue in this case.
So a valid 'stack overflow' problem, solved.

How to get rid of unmanaged code in VW 3.1d and ENVY

I have an old VW3/ENVY image with a parcel loaded as unmanaged code (exactly the situation Mastering ENVY/DEVELOPER warns against). Unfortunately, this problem happened a long time ago and it's too late to just "go back" to an image without the parcel loaded.
Apparently, there is a way to solve this problem (we have one development image where this has been solved, and there are normal configuration maps that contain the exact same code as the unmanaged parcel but they can't be loaded), but the exact way has long since been forgotten (and there are some problems with taking that particular dev image as the base for a new runtime image, so I need to find out how how to do it again).
In theory, it should be possible to remove the parcel and reload the code from a configuration map. In practice, all normal ways (using the ParcelBrowser or directly calling UnmanagedCode>>remove) fail. I even tried manually removing the offending selectors from the method dictionary, but past a certain point (involving a call to #primBecome:) the whole image hangs completely (I can't even drop into the debugger). I started hacking the instances of the classes and methods, hoping I'd trick ENVY into thinking that these particular methods are normal versioned code, but without any success yet.
Are there any smalltalk/envy gurus around that still remember enough of VW 3 to provide me with any pointers?
Status update
After a week of trying to solve the problem I finally made it, at least partially, so in case anyone's interested...
First, I had to fix file pointers for the umnanaged code (otherwise, all everything that tried to touch the methods would throw an exception). It looks like ENVY extends Parcel so that, in theory, all integer file pointers are changed to ENVY's void filepointer when loaded, but in my case, I had to do it manually (a Parcel provides enumeration for all selectors it defines). Another way would be to tweak the filePointer code, but that can't easily be done automatically on every image where it's needed.
Then, the parcel can be discarded, which drops the parcel information, but keeps the code. The official "Discard" mechanism needs to have a valid changes file (which envy doesn't use so it has to be set manually, and reset afterwards) and the parcel source (which we fortunately had).
To be able to make any changes to the methods (either manually, or via loading an application or class from ENVY), they need to get rid of their unmanaged status. This can be done by manually tweaking TheClass>>applicationAssocs (I also got rid of all references to the classes in UnmanagedCode sich as timestamps, and removed the reference to the discarded parcel). I actually had some info on how to get to this point from my boss, but I haven't been able to understand the instructions until I almost figured it out by myself.
This finally allowed me to load and reload all the Applications that contained the classes. In theory. In practice, the image still hung completely whenever I tried to load a newer version of the Application (that contained the code formerly in the parcel).
It turned out that the crashes had absolutely nothing to do with the code being unmanaged, but with the fact that the parcel in question modified InputState>>process:, where it caused an exception due to a missing and/or uninitialized class variable (the InputState>>initialize method wasn't called until after the new process: method was in place). I had to modify the Notifier class to dump all exceptions to a file to find out what was going on. Adding the class variable to the source of the class (instead of adding it via reflection), suspending the input processing thread via toBeLoadedCode and starting it again in the loaded method and creating a new version of the application solved even this problem.
Now everything works, in theory. In practice it's still unusable, because reloading the WindowSystem or VisualworksBase applications causes their initialization blocks to run, and a whole lot of settings are reset to their defaults - fonts and font sizes, window colors, UI settings... And there doesn't seem to be any way to just save the settings to a file and load them later on, or just to see what all the settings are (either the official Settings menu doesn't show everything, or we have a heavily tweaked image... so much for reconstructing it from scratch). But that's a completely different question.
Well, normally the recommendation would be that you should be able to rebuild your development image from scratch by loading your code from the repository. But if you had that, then the answer would be simple, just discard that image and reload. I think it's been long enough that I've lost whatever knowledge I've had about how to mess with the internal structures to get it back, and it sounds like you've tried a lot of things. So, although it might be painful, figuring out the recipe to rebuild your development image by loading stuff from the repository sounds like it may be your best bet. It probably isn't all that horrible, there just might be a few dependencies on the image state, or special doits that need to be executed.
You also probably need to validate what's in the repository against what's in the image you're working from. If there was unmanaged code loaded and then someone modified it and saved it, it's not clear to me that it would have been saved to ENVY. So you probably want to audit everything that was unmanaged code and if it's been changed, save that to a repository edition.
Sorry I don't have any better answers.