App built in release mode using Xcode 11 getting crashed in iOS 11.3 while launching - crash

I have built my application in Xcode 11 and it is launching in all iOS version from 10 to 13.1 under debug mode. But in iOS 11.3 under release mode(After archiving), my app is getting crashed when launching it. I am not able to see any crash log to get the reason for crashing. Except iOS 11.3 it is launching successfully in all other iOS version
I tried all other suggestions like disabling optimisation for release mode but no luck. If someone has come across the same issue please help me in resolving this issue
On checking the console logs, i see the below error
Library not loaded: #rpath/libswiftCore.dylib no suitable image found

Related

"No Bundle Url Present" Error on running react native app on real ios device

My App was running quiet well on my iPhone XR when i connected it to my mac. things started going wrong when i upgraded my iPhone software to 15 from 14.
after the upgrade, xcode started showing "iPhone is not ready for development" as soon as build process completed. i found it was an issue due to xcode & device ios version mismatch. Hence i upgraded my xcode version to 13.3 from 13.1
Now when i build the app on my iPhone, the build gets successful, it installs the app on my device, it opens up automatically but fails to load from bundler running on my system, showing error in the screenshot attached.
hitting "r" on bundler terminal console also shows "no apps are connected"
enter image description here
the app runs quite well on ios Simulator though, i dont encounter this error while running on simulator

unable to connect ios 9.1 device to xcode 7.1

I am trying to run application in a device with iOS 9.1 from xcode 7.1. xcode is keep crashing. I am unable to install the application in any ios 9.1 devices. I have tried 3 different devices and getting the same problem. My code is in objective-c.
I have uninstalled the xcode and then installed xcode 7.2 again. It solved my issue.
I think you should do something for fix it, maybe it's just some stupid errors from xcode.
Try to clean then build again.
Add a devices for development then test again.
Report to Apple.
Check your iOS Target Deployment first.
Also try following steps
Also try reinstalling Xcode 7 and while installing close Xcode.
Check in Xcode Preferences whether Simulator for iOS9 is installed or not.
also check whether your itunes open when plugin device.

Xcode 6 with iOS 8 SDK can't run UI Automation in Instruments

I'm trying to capture UI Automation script with a sample project. I use Xcode 6 on OS X 10.9.3 and iOS 8 SDK, trying to capture script on iOS 8 simulator, but getting following error:
Script capture is not available on this device
SDK is still in beta, so maybe that's a common bug there. Did anyone else face this bug? Or maybe there's a workaround available?
When I try to do the same things with Xcode 5 / iOS SDK 7.1 everything goes fine.
You should enable UI Automation in the device settings: Settings -> Developer -> Enable UI Automation.
It works for me.
It's a known issue to apple and that they need to fix this which surely they will...
Check this out... Bug has been filed
http://openradar.appspot.com/radar?id=6099734162833408

Upgraded Xcode 4.3.2 Showing Error

I just upgraded to Xcode 4.3.2 (the newest version). When I try to run an app that I built in previous versions of Xcode, this error pops up:
Xcode cannot run using the selected device.
No provisioned iOS devices are available with a compatible iOS version.
Connect an iOS device with a recent enough version of iOS to run your application
or choose an iOS simulator as the destination.
I made sure to change the iOS deployment target to 5.1. How can I get rid of this error?
All I did was press build and run. I want to run on the iOS Simulator.
You can set Xcode to build to the simulator as illustrated below.

iOS crash when built with one version of Xcode, no crash with another version

I need to debug a crash that happens at a fundamental part of the app experience on a particular iOS version, but when I use the (newer) dev tools for that version, the crash does not occur.
How can I get a GDB session on version of an app that was installed with another SDK version?
See if you can build the app in Xcode 4.1 and deploy it to an iOS 5.0 device via TestFlight: https://testflightapp.com/