I am trying to run application in a device with iOS 9.1 from xcode 7.1. xcode is keep crashing. I am unable to install the application in any ios 9.1 devices. I have tried 3 different devices and getting the same problem. My code is in objective-c.
I have uninstalled the xcode and then installed xcode 7.2 again. It solved my issue.
I think you should do something for fix it, maybe it's just some stupid errors from xcode.
Try to clean then build again.
Add a devices for development then test again.
Report to Apple.
Check your iOS Target Deployment first.
Also try following steps
Also try reinstalling Xcode 7 and while installing close Xcode.
Check in Xcode Preferences whether Simulator for iOS9 is installed or not.
also check whether your itunes open when plugin device.
Related
I have code which was initially developed on Xcode 3.2. It was then later update to become compatible with ios 7. But now when I run that code with Xcode 9 GM, it run alright on any iOS 10.x device.
But crash on iOS 11 device with following error detail:
Plus: When i open this project with Xcode 9 GM, Xcode doesn't show iPhone X simulator.
I think you have some old static libraries. iOS 11 supports only 64-bit libraries.
And also you can check Deployment target of your app. Maybe it's too low (I think ios7 deployment target is not supported now).
I think your app is running on 32-bit
As a reminder, new iOS apps and updates submitted to the App Store must support 64-bit. Support for 32-bit apps is not available in iOS 11 and all 32-bit apps previously installed on a user’s device will not launch
64-bit Apps on iOS 11
I don't know what is you exact scenario but possibilities of crash with payload could be following. Hope anyone of below all will work for you.
Please Try Following.
Disable "Enable guard Malloc" from diagnostics.
OR
You Can do Following:
delete all certificates from keychain.
Quit xcode
Delete xcode derivedData and delete all provison profiles
Restart mechine
Download latest certifcates and provison profile from Member Center
Click on certifcate i will install in keychain access.your key chain access should like this
OR
if you are using custom framworks, you need to put it inside the Embedded Binaries section located in the Xcode project under the tab Target / General.
Apple has now announced Xcode 6 (and iOS 8). I currently have Mavericks on my Mac (and am not planning to upgrade to Yosemite yet), and am wondering if I can download the Xcode 6 dev preview, while still maintaining my current version of Xcode 5. This is so that I can use the new Xcode 6 features, while still being able to work on, and upload, my current applications. Is that possible?
Also, if I update my phone to iOS 8 Beta, will I be able to run apps from Xcode 5, or only Xcode 6?
Answers would be hugely appreciated! Thanks :)
Even I use Mavericks, I installed Xcode 6. In order to be sure about my maintenance projects, I've also downloaded Xcode5.1.1 from Apple developer portal, copied it into my Desktop, renamed it as XCode 5.1.1 and then moved it to my applications folder.
I have both versions at the moment without any issues and can also select the version of Xcode while opening an existing Xcode project by using open with menu feature.
I hope this helps...
Xcode 6 Beta Release Notes
Xcode 6 Beta requires a Mac running OS X version 10.9.3 (or later) or 10.10.
I think its possible that you can do all things you was able to do with Xcode 5 but I will tell you when my xcode 6 download is finished.
You may install XCode 6 Beta on OS X 10.9.3, and I think that you'll need XCode 6 in order to run iOS8 apps.
One thing that you didn't ask, but that you should keep in mind (as you mentioned your phone):
Devices updated to iOS 8 beta can not be restored to earlier versions
of iOS.
i've installed Xcode6 in Mavericks and iOS simulator crash with message : Unable to boot the iOS Simulator. :-(
You can download the preview of Xcode 6 and use your existing installed Xcode 5 side by side without affecting anything you're doing. Just make sure if you click on a project file that you open it in the correct version of Xcode.
Download xcode dmg file from Apple's developer site. Install it in a different location other than the Applications folder. There you go !!
I was in the process of adding a third party library (GPUImage), I actually managed to get it all in and installed on the device. Woohoo!
Then...well you know the story. It doesn't work anymore.
Now when ever I try to build to my device it will "Build successfully" then immediately go to "Finished running".
My setup:
iPhone 4
iOS 5.1.1
OS X Lion
Xcode 4.3.2
I have:
Tried:
Adding in armv6
-all_load
Restarting xcode
Restarting device
Removing device from the organizer then adding it back.
Restarting computer.
Cleaning project and rebuilding
Removing the "Requirements" (?) from the pList (although this app is for iOS 5.0 or higher).
None of these seem to work. If anyone has had this problem PLEEEASE help! I am about to lose my sanity.
In the mean time I will try archiving and doing and OTA install and see if that works.
Thank you very much for your time,
Cory
P.S - I have already seen all the other post on here so please don't paste links to them :)
Problem of Project, Scheme and Target names. This all must be a same. Try rename to same name
"AppName" and "Appname" is not true. Must be "AppName" and "AppName", or "Appname" and "Appname".
I have the same problem - I have the latest XCode iOS SDK 5.1 - but my iPhone is updated with the latest iOS version 5.1.1
Not sure how to solve this as Apple havent released the new SDK. Pretty shit to be honest, as I can't test on my device.
Not sure what fixed my problem but with the new Xcode version the problem stopped. Thank you everyone for your help.
I just upgraded to Xcode 4.3.2 (the newest version). When I try to run an app that I built in previous versions of Xcode, this error pops up:
Xcode cannot run using the selected device.
No provisioned iOS devices are available with a compatible iOS version.
Connect an iOS device with a recent enough version of iOS to run your application
or choose an iOS simulator as the destination.
I made sure to change the iOS deployment target to 5.1. How can I get rid of this error?
All I did was press build and run. I want to run on the iOS Simulator.
You can set Xcode to build to the simulator as illustrated below.
Dev guys from other company, sent me iOS app package that is build with Xcode, but I don't have its Xcode project, just built app package file. How to run that on simulator or on iphone?
UDPATE: I'v tried Simulator launcher but the solution is not working when using Xcode 4.2.1.
UPDATE2: Also tried to use this solution but with no luck (getting black simulator screen and errors shown in terminal after launch). IMHO these problems might be related to iOS 5
UPDATE3: Also, unsuccessfully, tried to use this solution
normally you should be able to install it with itunes, a detailed step-by step guide can be found here: http://www.wikihow.com/Install-Ad-hoc-iPhone-OS-Apps
If it is built for device, you can install it to your device using iTunes or Xcode Organizer. However, you cannot run it on any device. They should also give you a provisioning profile for letting you install that app on your device.
Found the solution. I'v asked the guys to send me "ipa" package instead of raw .app package. Then added it to my iPhone device.