WebRTC on local network - webrtc

I'm new to WebRTC and I was wondering if it's possible to have webRTC application on a local network without need for signaling since we have the IP addresses of all members on the network and if so how should I use RTCPeerconnectio to create an offer?
Thank you

No it is not possible.
Signalling is for more than just exchanging IP addresses. The clients also exchange information about media types and codecs.
You could possibly do some of the exchange via hard coding. But you would basically need to go through the whole negotiation, logging out all the candidates, offer, and answer. Even then I don't know if it would work the second time (with everything hardcoded). It also wouldn't work if you ever wanted to change media. It would be an interesting experiment.. but probably a huge waste of time.

It can be done! But kradical is right there will need to be some configuration ahead of time check out pion/offline-browser-communication
Here are the things you need to worry about
You don't need to hardcoded IP addresses anymore thanks to mDNS candidates. If you know the hostnames of the two computers they can both change IP addresses, and still be able to connect.
You need to know the DTLS certificate and ICE credentials ahead of time. If you look at the repo I shared you can see how it is done there. I did Go <-> Browser because it is the Open Source project I work on, but can easily be Browser <-> Browser as well.
I would connect with only a DataChannel at first, and then re-negotiate with all the details around media (tracks you wish to send and supported codecs)

Related

With WebRTC, is it possible to connect successfully every time without TURN sever?

These days, I'm really into webRTC technology, and I've been studying webRTC. But, I'm faced with a problem.
I understand that webRTC is using the ICE framework, which has TURN, STUN sever for relay and signaling. But as this article said, webRTC doesn't need a TURN server.
So I'm really curious whether it is possible to connect successfully every time without a TURN sever?
If it is, please tell me the way, and if it isn't, how often are peers using the TURN server in average?
Thank you.
(PS, Azar (one of the biggest apps using webRTC) also said they don't use the TURN sever on their website)
Yes it's possible to connect without a TURN server. Every time? Yes. Everyone? No. Because firewalls.
The Holy Grail of WebRTC is a direct client-to-client network connection without going through an intermediary server (a relay).
TURN is an intermediary server. It's used as a fallback when peers are behind symmetric NATs.
Negotiating this, is the purpose of ICE. There are articles written on how, but in short, "ICE agents" (browsers) collaborate on both ends, communicating through your JS signaling channel, to poke holes from inside the firewall on each end to connect up.
This related answer suggests TURN usage is ~20%.
STUN is not a relay, but merely a mirror server for agents to learn their own external IPs.

Can I simplify WebRTC signalling for computers on the same private network?

WebRTC signalling is driving me crazy. My use-case is quite simple: a bidirectional audio intercom between a kiosk and to a control room webapp. Both computers are on the same network. Neither has internet access, all machines have known static IPs.
Everything I read wants me to use STUN/TURN/ICE servers. The acronyms for this is endless, contributing to my migraine but if this were a standard application, I'd just open a port, tell the other client about it (I can do this via the webapp if I need to) and have the other connect.
Can I do this with WebRTC? Without running a dozen signalling servers?
For the sake of examples, how would you connect a browser running on 192.168.0.101 to one running on 192.168.0.102?
STUN/TURN is different from signaling.
STUN/TURN in WebRTC are used to gather ICE candidates. Signaling is used to transmit between these two PCs the session description (offer and answer).
You can use free STUN server (like stun.l.google.com or stun.services.mozilla.org). There are also free TURN servers, but not too many (these are resource expensive). One is numb.vigenie.ca.
Now there's no signaling server, because these are custom and can be done in many ways. Here's an article that I wrote. I ended up using Stomp now on client side and Spring on server side.
I guess you can tamper with SDP and inject the ICE candidates statically, but you'll still need to exchange SDP (and that's dinamycally generated each session) between these two PCs somehow. Even though, taking into account that the configuration will not change, I guess you can exchange it once (through the means of copy-paste :) ), stored it somewhere and use it every time.
If your end-points have static IPs then you can ignore STUN, TURN and ICE, which are just power-tools to drill holes in firewalls. Most people aren't that lucky.
Due to how WebRTC is structured, end-points do need a way to exchange call setup information (SDP) like media ports and key information ahead of time. How you get that information from A to B and back to A, is entirely up to you ("signaling server" is just a fancy word for this), but most people use something like a web socket server, the tic-tac-toe of client-initiated communication.
I think the simplest way to make this work on a private network without an internet connection is to install a basic web socket server on one of the machines.
As an example I recommend the very simple https://github.com/emannion/webrtc-web-socket which worked on my private network without an internet connection.
Follow the instructions to install the web socket server on e.g. 192.168.1.101, then have both end-points connect to 192.168.0.101:1337 with Chrome or Firefox. Share camera on both ends in the basic demo web UI, and hit Connect and you should be good to go.
If you need to do this entirely without any server, then this answer to a related question at least highlights the information you'd need to send across (in a cut'n'paste demo).

PeerConnection based on local IP's

What I want is, basically, to create a connection between two different computers on same local network. But i want to do this by computers' local IP's. (like 192.168.2.23 etc)
This must be a totally local connection. no TURN or STUN Servers. I am not sure if this is possible. Because there are not much documentation/example/information about WebRTC.
So, how can I create a connection from my computer to another one just passing its local IP as parameter?
Update: To be more clear; imagine there is an html page contains some code that activates my camera and audio services. and another -almost same- page is open in other computer. Waiting a connection request... And there is a textbox in my page to type an IP belongs to other computer on my local network. type 192.168.2.xx and bingo! i have connection between me and other computer.
I want this process as IP based, because there may be more than 2 devices on the network. And all of them are possible devices to create connection. So i need to reach them by their IP's.
Any example code or explanation would be great! even if it tells that this is not possible.
Thanks
Peer discovery is a vital part in any WebRTC application. It's an expensive term for saying: "Hi, I'm computer 4 and I want to talk to you!".
See it as calling a friend over the phone. You need to dial his number first.
This part is not defined in the WebRTC standards. You need to implement this logic in your application. Once you know who you want to call, you need a way of exchanging vital information. This is called signaling, like flo850 put in his answer.
Signaling is needed before any peer-to-peer connection can be set up.
To come up with an idea for your use case of 7 devices in a LAN.
If you have these devices connected to for example a WebSockets server and are in the same channel.
The WebSockets server can be written to route messages to specific receivers.
Devices connected to the channel often are identified with some kind of ID, imagine you use the device's IP.
When you want to talk to computer 4 with IP 192.168.0.4 you send the exchange messages (signaling) on the channel to the receiver with ID, the IP of the device you want to connect with.
How to send the signaling (offer, answer) is described here with example code.
Hope this helps
Users usually sit behind NATs; that's why ICE concept implemented in WebRTC.
If both users are sitting behind same NAT; you can skip ICE servers by passing "NULL" parameter value over "RTCPeerConnection" constructor:
var peer = new [webkit|moz]RTCPeerConnection ( null );
Now, browser will use "host" candidates, also known as "local" candidates.
you still need a signaling server. During the ICE candidate search, your clients will exchange their local ip through this signaling server

Can I use IP addresses to limit API access

I have a mini API that is only for an app I have built. The API service is on a separate domain to my app. I make jsonp calls to it and receive json in return.
Therefore I only want my app to be able to access it. Can I just list a series of IP addresses for my app and allow them? Is there a better way to stop requests from anyone else to my API?
The best way to implement IP-based filtering would be at the web-server level. Here's a brief introduction to access control with Apache. If that happens to be your web-server.
If the IP stays the same throughout time, yes this is a valid idea. Another way would be with an id and a key, if you expect further usage from other (dynamic) ip adresses.
What operating system is the API service running on? If it's Linux, look into iptables to only allow a certain IP to access a specific port.
Honestly, I wouldnt go with an IP based solution. While it may work in the short term, it will make things hard in the future. For example, what if your ip provider decides to do a reset? Most likely (unless you have explicitly established the need for static ip with your provider) your ip will change. Then your program will error and you wont know why (or worse, you wont know that a computer is now disconnected). Furthermore, if you want to add machines, think about managing 1000 ips....yikes! The 'right' way of doing this would be to authenticate the machines using some other scheme (user/pass, pki, etc.)

Unique identification of a certain computer

i have following scenario and can't seem to find anything on the net, or maybe i am looking for the wrong thing:
i am working on a webbased data storage system. there are different users and different places and only certain users are allowed to access certain parts of the system. now, we do not want them to connect to these parts from at home or with a different computer than they are using at their work-place (there are different reasons for that).
now my question is: if there is a way to have the work-place-pc identify itself to the server in some way over the browser, how can i do that?
oh and yes, it is supposed to be webbased.
i hope i explained it so everyone understands.
thnx for your replies in advance.
... dg
I agree with Lenni... IP address is a possible solution if they are static or the DHCP server consistently assigns the same IP address to the same machine.
Alternatively, you might also consider authentication via "personal certificates" ... that's what they are referred to in Firefox, don't know it that's the standard name or not. (Obviously I haven't worked with these before.)
Basically they are SSL or PKI certificates that are installed on the client (user's) machine that identify that machine as being the machine it says it is -- that is, if the user tries to connect from a machine that doesn't have a certificate or doesn't have a certificate that you allow, you would deny them.
I don't know the issues around this ... it might be relatively easy for the same user to take the certificate off one computer and install it on another one with the correct password (i.e. it authenticates the user), or it might be keyed specifically to that machine somehow (i.e. it authenticates the machine). And a quick google search didn't turn up any obvious "how to" instructions on how it all works, but it might be worth looking into.
---Lawrence
Since you're going web based you can:
Examine the remote host's IP Address (compare it against known internal subnets, etc)
During the authentication process, you can ping the remote IP and take a look at the TTL on the returned packets, if it's too low, then the computer can't be from the local network. (of course this can be broken, but it's just 1 more thing)
If you're doing it over IIS, then you can integrate into SSO (probably the best if you can do it)
If it's supposed to be web-based (and by that I mean that the web server should be able to uniquely identify the user's machine), then you choices are limited: per se, there's nothing you can obtain from the browser's headers or request body that allows you to identify the machine. I suppose this is by design, due to the obvious privacy implications.
There are choices though, none of which pain-free: you could use an ActiveX control, which however only runs on Windows (and not on all browsers I think) and requires elevated privileges. You could think of a Firefox plug-in (obviously Firefox only). At any rate, a plain-vanilla browser will otherwise escape identification.
There are only a few of REAL solutions to this. Here are a couple:
Use domain authentication, and disallow users who are connecting over a VPN.
Use known IP ranges to allow or disallow access.
IP address. Not bombproof security but a start.