What's the latest technology to write a kiosk app for Windows 10? - xaml

I'd like to write a kiosk app for Windows 10. After UWP has been deprecated by Microsoft, I'm lost.
What's the latest way of writing an app that can be used in kiosk mode?
(NB: I would not want to publish it on Microsoft Store or Marketplace. I just want to pain install my app locally.)

UWP has not been deprecated - it is still a great way to build a kiosk app. Here are the detail.

Related

Can WinObjC apps run on iPhones?

I know that this is really basic, but since this is a new tag and technology, I hope you'll permit the question.
Having just discovered the existence of WinObjC (the Windows Bridge for iOS project) I want to understand what I can do with this before I start to devote time to it.
The following project description is a little confusing to me:
The Windows Bridge for iOS (also referred to as WinObjC) is a
Microsoft open-source project that provides an Objective-C development
environment for Visual Studio and support for iOS APIs. The bridge
allows you to create Universal Windows Platform (UWP) apps that will
run on many Windows devices using iOS APIs and Objective-C code
alongside Windows 10 features like Cortana and Live Tiles.
I mean, I see it says for iOS but OTOH it says that it allows you to create UWP apps that run on many Windows devices. I am embarrassed to say I find this confusing.
I feel 90% sure that it is not for developing iPhone apps, but a 10% chance I can develop for iPhone without being able to buy a new enough Macbook is enough to make me ask this question.
The Windows Bridge for iOS allows you to build UWP apps by reusing code you wrote for an iOS app. Say, for instance, you wrote an iPhone game; you could use the bridge to turn it into a UWP game that runs on Windows desktops, laptops and touch-screen devices. You could also use the bridge to add Windows-specific features like Live Tiles and Cortana integration.
If you'd like to develop for iOS without having to buy a new MacBook, you might want to check out another Microsoft project called Xamarin which allows you to do cross-platform mobile development right from Visual Studio.

How to run a timer in the Background

I wanna create a mobile apps using IBM MobileFirst Platform Foundation. The app should have a timer, and when I close the application, timer still running. So if the apps has not been used for long time, it will uninstall itself. I hope can get a draft idea how to make it, now I cannot find any material about it (API or others....). Thanks in advance.
It is not possible in MobileFirst Platform Foundation, and in general, to have an application uninstall itself. At the very least you could write a service in Android to do the timer, but not in iOS (maybe only in iOS 8 with app extensions), but still - your scenario is not valid. An application cannot uninstall itself.

Which platforms does Xamarin support?

I tried finding the information both on their website and on the Internet, but it appears that everywhere I look, a different list pops up.
Their front page says iOS, Android, Windows and Mac.
In their documentation (http://docs.xamarin.com/), only Android iOS,
Mac are mentioned at the docs front-page. I'm wondering does this
mean Windows has lesser priority compared to others.
On the Internet, I've found even more inconclusive information. Also,
it's hard to conclude what Windows means, mobile or desktop.
I've never used the product, but would love to try it for the game that I want to create, so I have two questions:
Can you give me a complete list of supported platforms (Android, iOS, Mac, Windows, Windows Phone, HTML5, Flash...)?
Can I target Facebook app with Xamarin?
Thanks in advance.
To update and extend Jason's answer there is now Xamarin.Forms that let us build cross-platform GUI for Android, iOS and Windows Phone. Looking at Xamarin's FormsGallery sample app I think it is fair to say that it de facto supports Windows Phone as well.
In addition to Xamarin.Forms there's always the possibility to use Xamarin.iOS, Xamarin.Android and Xamarin.Mac for platform customizations.
Xamarin.Mobile is in a preview release and supports Android, iOS and Windows Phone. It is used as an abstracted API of the native services (camera, geolocation etc).
However since you need the local SDK's installed for compilation you need a Mac computer to be able to deply for iOS. In order to compile for Windows Phone you need to use Visual Studio and the Xamarin Plugin, Xamarin Studio is not able to do this.
To conclude Xamarin supports development for
Android
iOS
Windows Phone
Mac
However not all of Xamarin's API's are implemented for all platforms.
Xamarin has three products
Xamarin.iOS - write iOS apps using C#
Xamarin.Android - write Android apps using C#
Xamarin.Mac - write Mac desktop apps using C#
Xamarin does not directly support Windows Phone apps. However, because you can write iOS and Android apps in C#, and C# is the native language for Windows Phone, using Xamarin allows you to write code that is usable across all three mobile platforms. Xamarin also provides some tools (like their Xamarin.Mobile library) that make this easier by providing a common interface to some common platform functions that will run on all three platforms.
You can write a mobile app that uses Facebook's API with Xamarin, but you cannot create a Facebook app (one that runs on Facebook).
You may find the actual list of additional platforms here.
On April 2019, it's listed as:
Android (incl. Android Wear)
iOS (incl. watchOS and tvOS)
Windows (UWP and WPF)
Linux (GTK)
Mac
Tizen
Windows Phone not supported since Xamarin 3.x

Titanium Appcelerator support for Windows Mobile

I am trying to venture into Hybrid app development by using Titanium Appcelerator.
I am targeting all major platforms including Windows Mobile. But after I have installed the Titanium Studio I found that there is no option available to build for Windows Mobile.
Does Titanium support Windows Mobile apps or is there any work around to build apps for Windows Mobile using appcelerator
Now Titanium supports windows phone development.
http://docs.appcelerator.com/titanium/3.0/#!/guide/Getting_Started_with_the_Windows_Phone_SDK-section-37538371_GettingStartedwiththeWindowsPhoneSDK-RunontheEmulator
Please see this answer. Titanium currently not supporting Windows-8. But it plans for windows-8 support. You can refer Titanium Support Plans for Windows 8 also.

How to re-install all the old SDKs(softwares) for iOS developemnt using Titanium?

I'm very new to the Apple Laptop usage and iOS App development using Titanium. Currently I'm developing an iOS Application using Titanium in an Apple MacBook(Mac OS X Version 10.6.6) with the help of Titanium Developer for testing my App.
Now a days my Titanium Developer is frequently crashing in the middle of my application execution even without any error message, after gone through many threads I decided to go with Titanium Studio instead of Titanium Developer. For using this Titanium Studio I need to upgrade my Titanium SDKs and may be iOS SDKs also.
Previously all the required SDKs(Software) have been installed by one of my colleagues who started this iOS App, now I want to uninstall all the old SDKs and planing to develop the App using the new version SDKs. I'm not sure how to uninstall and install the SDKs again in Mac OS X, can anybody please help me to uninstall all the old SDKs and freshly start the iOS application development from the scratch, if possible please list down the step by step procedure for handling this scenario.
Your help is really appreciable...
Thanks in advance,
Siva
If you are using Titanium Studio, you don't need to remove all the SDKs. Titanium Studio gives the option for selecting any of your installed SDKs. For updates it shows the notifications for availability of new versions of SDKs.