Titanium Appcelerator support for Windows Mobile - titanium

I am trying to venture into Hybrid app development by using Titanium Appcelerator.
I am targeting all major platforms including Windows Mobile. But after I have installed the Titanium Studio I found that there is no option available to build for Windows Mobile.
Does Titanium support Windows Mobile apps or is there any work around to build apps for Windows Mobile using appcelerator

Now Titanium supports windows phone development.
http://docs.appcelerator.com/titanium/3.0/#!/guide/Getting_Started_with_the_Windows_Phone_SDK-section-37538371_GettingStartedwiththeWindowsPhoneSDK-RunontheEmulator

Please see this answer. Titanium currently not supporting Windows-8. But it plans for windows-8 support. You can refer Titanium Support Plans for Windows 8 also.

Related

What is the Firebase Authentication SDK for Windows and MacOS apps?

Develop Unity apps that run on desktops (Windows, MacOS). I am developing a Unity app that runs on desktop (Windows, MacOS).
If I want to use Firebase Authentication for this app (on the above OS), which SDK provided by Firebase should I use?
(Firebase Unity SDK only works with Android and iOS apps?)
If you check the Firebase documentation for setting it up for Unity, it contains a section on setting up a desktop workflow (beta) that says:
Caution: Firebase Unity SDK desktop support is a beta feature. This feature is intended only for workflows during the development of your game, not for publicly shipping code.
When you're creating a game, it's often much easier to test your game in the Unity editor and on desktop platforms first, then deploy and test on mobile devices later in development. To support this workflow, we provide a subset of the Firebase Unity SDKs which can run on Windows, macOS, Linux, and from within the Unity editor.
So Firebase's SDK for Unity does support development workflows on Windows, macOS and Linux desktop systems. It does not support building release versions for these platforms though.
So if you want to develop a game on a desktop machine, the Firebase SDK for Unity would be the easiest way to do that.
If you want to develop a game targeted for desktop machines though, that is not supported through the Firebase SDK. The usual fallback would be to communicate directly with the Firebase REST APIs from your Unity code.

What's the latest technology to write a kiosk app for Windows 10?

I'd like to write a kiosk app for Windows 10. After UWP has been deprecated by Microsoft, I'm lost.
What's the latest way of writing an app that can be used in kiosk mode?
(NB: I would not want to publish it on Microsoft Store or Marketplace. I just want to pain install my app locally.)
UWP has not been deprecated - it is still a great way to build a kiosk app. Here are the detail.

Which platforms does Xamarin support?

I tried finding the information both on their website and on the Internet, but it appears that everywhere I look, a different list pops up.
Their front page says iOS, Android, Windows and Mac.
In their documentation (http://docs.xamarin.com/), only Android iOS,
Mac are mentioned at the docs front-page. I'm wondering does this
mean Windows has lesser priority compared to others.
On the Internet, I've found even more inconclusive information. Also,
it's hard to conclude what Windows means, mobile or desktop.
I've never used the product, but would love to try it for the game that I want to create, so I have two questions:
Can you give me a complete list of supported platforms (Android, iOS, Mac, Windows, Windows Phone, HTML5, Flash...)?
Can I target Facebook app with Xamarin?
Thanks in advance.
To update and extend Jason's answer there is now Xamarin.Forms that let us build cross-platform GUI for Android, iOS and Windows Phone. Looking at Xamarin's FormsGallery sample app I think it is fair to say that it de facto supports Windows Phone as well.
In addition to Xamarin.Forms there's always the possibility to use Xamarin.iOS, Xamarin.Android and Xamarin.Mac for platform customizations.
Xamarin.Mobile is in a preview release and supports Android, iOS and Windows Phone. It is used as an abstracted API of the native services (camera, geolocation etc).
However since you need the local SDK's installed for compilation you need a Mac computer to be able to deply for iOS. In order to compile for Windows Phone you need to use Visual Studio and the Xamarin Plugin, Xamarin Studio is not able to do this.
To conclude Xamarin supports development for
Android
iOS
Windows Phone
Mac
However not all of Xamarin's API's are implemented for all platforms.
Xamarin has three products
Xamarin.iOS - write iOS apps using C#
Xamarin.Android - write Android apps using C#
Xamarin.Mac - write Mac desktop apps using C#
Xamarin does not directly support Windows Phone apps. However, because you can write iOS and Android apps in C#, and C# is the native language for Windows Phone, using Xamarin allows you to write code that is usable across all three mobile platforms. Xamarin also provides some tools (like their Xamarin.Mobile library) that make this easier by providing a common interface to some common platform functions that will run on all three platforms.
You can write a mobile app that uses Facebook's API with Xamarin, but you cannot create a Facebook app (one that runs on Facebook).
You may find the actual list of additional platforms here.
On April 2019, it's listed as:
Android (incl. Android Wear)
iOS (incl. watchOS and tvOS)
Windows (UWP and WPF)
Linux (GTK)
Mac
Tizen
Windows Phone not supported since Xamarin 3.x

Configuring Blackberry 10 SDK in Titanium

I have been working on Blackberry 10 Cascades Native SDK. I tried to configure the SDK in Titanium Studio. Though the Titanium Dashboard indicates a green checker and states the SDK installed and configured, when i try to create a new project, the Blackberry SDK check option is still disabled. (Titanium is updated to the latest revisions. Blackberry 10 Native works fine. Simulator is good). Could somebody help?
From Appcelerator site :
To get started developing your app, you can gain access to the public
Titanium Mobile BlackBerry GitHub Repository. Installing the
BlackBerry 10 development tools are straightforward, and instruction
can be found at README. Read the Terms and Conditions for this offer.
Hope this help you..

How to re-install all the old SDKs(softwares) for iOS developemnt using Titanium?

I'm very new to the Apple Laptop usage and iOS App development using Titanium. Currently I'm developing an iOS Application using Titanium in an Apple MacBook(Mac OS X Version 10.6.6) with the help of Titanium Developer for testing my App.
Now a days my Titanium Developer is frequently crashing in the middle of my application execution even without any error message, after gone through many threads I decided to go with Titanium Studio instead of Titanium Developer. For using this Titanium Studio I need to upgrade my Titanium SDKs and may be iOS SDKs also.
Previously all the required SDKs(Software) have been installed by one of my colleagues who started this iOS App, now I want to uninstall all the old SDKs and planing to develop the App using the new version SDKs. I'm not sure how to uninstall and install the SDKs again in Mac OS X, can anybody please help me to uninstall all the old SDKs and freshly start the iOS application development from the scratch, if possible please list down the step by step procedure for handling this scenario.
Your help is really appreciable...
Thanks in advance,
Siva
If you are using Titanium Studio, you don't need to remove all the SDKs. Titanium Studio gives the option for selecting any of your installed SDKs. For updates it shows the notifications for availability of new versions of SDKs.