Force CMake to install targets to architecture-specific directories? - cmake

I'm currently having this issue with the Google Protobuf Library, but it is a recurring problem and will likely occur with many if not all 3rd-party packages that I want to build and install from source.
I'm developing for Windows, and we need to be able to generate both 32-bit and 64-bit versions of our DLLs. It was relatively straightforward to get CMake to install our own modules to architecture-specific subdirectories, e.g. D:\libraries\bin\i686 and d:\libraries\lib\i686 (and sim. for bin). But I'm having trouble achieving the same thing with 3rd-party libraries such as Protobuf.
I could, of course, use distinct CMAKE_INSTALL_PREFIX and CMAKE_PREFIX_PATH combinations (e.g. D:\libraries-i686 and D:\libraries-x86_64, and will probably end up doing just that, but it bothers me that there doesn't seem to be a better alternative. The docs for find_package() clearly show that the search procedure does attempt architecture-specific search paths, so why do the CMake files of popular libraries not generally seem to support installing to architecture-specific subdirectories?
Or could it be that it is just a matter of setting the right CMAKE_XXX variable?

Thanks to #arrowd for pointing me in the right direction, I now have my answer, though it is not exactly what I had hoped for.
CMAKE_LIBRARY_OUTPUT_DIRECTORY and CMAKE_RUNTIME_OUTPUT_DIRECTORY, however, specify the build output directories, not the install directories. As it turns out though, there are variables for the install directories too, called CMAKE_INSTALL_BINDIR and CMAKE_INSTALL_LIBDIR - they are actually plainly visible (along with plenty more) in the cmake-gui interface when "Advanced" is checked.
I tried setting those two manually (to bin\i686 and lib\i686), and it works: the Protobuf INSTALL target copies the files where I wanted to have them, i.e. where the CMake script of my consumer project will find them in an architecture-safe manner.
I'm not sure how I feel about this - I would have preferred something like a CMAKE_INSTALL_ARCHITECTURE or CMAKE_ARCHITECTURE_SUBDIR variable that CMake would automatically append to relevant install paths. The solution above requires overriding defaults that I would prefer to leave untouched.
Under the circumstances, my fallback approach might still be the better option. That approach however requires that the choice of architecture be made very early on, typically when running the script that initializes the CMake-specific environment variables that will be passed to cmake when configuring build directories. And it's worse when using cmake-gui, which requires the user to set all directories manually.
In the end, I'm still undecided.

Related

When I should use find_package

I am learning CMake, and I feel hard to understand when I should use find_package.
For separate compilation, we need to let the compiler knows where to find the header file, and this could be done by target_include_directories. For linking, we need to let the linker knows where the implementation is, and this could be done by target_link_libraries. It seems like that is all we need to do to compile a project. Could anyone explain why and when we should use find_package?
If a package you intend allows for the use of find_package, you should use it. If a package comes with a working configuration script, it'll encourage you to use the library the way it's intended to be used likely come with a simple way to add include directories and dependencies required.
When is it possible to use find_package?
There needs to be either a configuration script (<PackageName>Config.cmake or packagename-config.cmake) that gets installed with the package or find script (Find<PackageName>.cmake). The latter one in some cases even comes with the cmake installation instead of the package installed, see CMake find modules.
Should you create missing scripts yourself?
There are several benefits in creating a package configuration script yourself, even if a package doesn't come with a existing configuration or find script:
The scripts separate the information about libraries from the logic used to create your own target. The use of the 2 commands find_package and target_link_libraries is concise and any logic you may need to collect and apply information like dependencies, include directories, minimal versions of the C++ standard to use, ect. would probably take up much more space in your CMakeLists.txt files thus making it harder to understand.
If makes library used easy to replace. Basically all it takes to go with a different version of the same package would be to modify CMAKE_PREFIX_PATH, CMAKE_MODULE_PATH or package-specific <PackageName>_ROOT variables. If you ever want to try out different versions of the same library, this is incredibly useful.
The logic is reuseable. If you need to use the same functionality in a different project, it takes little effort to reuse the same logic. Even if a library is only used within a single project, but in multiple places, the use of find_package can help keeping the logic for "importing" a lib close to its use (see also the first bullet point).
There can be multiple versions of the same library with automatic selection of applicable ones. Note that this requires the use of a version file, but this file allows you to specify, if a version of the package is suitable for the current project. This allows for the checking the target architecture, ect. This is helpful when cross compiling or when providing both 32 and 64 bit versions of a library on Windows: If a version file indicates a mismatch the search for a suitable version simply continues with different paths instead of failing fatally when considering the first mismatch.
You will probably find CMake's guide on using dependencies helpful. It describes find_package and alternatives, and when each one is relevant / useful. Here's an excerpt from the section on find_package (italics added):
A package needed by the project may already be built and available at some location on the user's system. That package might have also been built by CMake, or it could have used a different build system entirely. It might even just be a collection of files that didn't need to be built at all. CMake provides the find_package() command for these scenarios. It searches well-known locations, along with additional hints and paths provided by the project or user. It also supports package components and packages being optional. Result variables are provided to allow the project to customize its own behavior according to whether the package or specific components were found.
find_package requires that the package provide CMake support in the form of specific files that describe the package's contents to CMake. Some library authors provide this support (the most desirable scenario for you, the package consumer), some don't but are prominent enough that CMake itself comes with such files for those packages, or in the worst case, there is no CMake support at all, in which case you can either do something to get the either of the previous good outcomes, or perform some kludges to get the job done (ie. define the targets yourself in your project's CMake config).

Variable interpolation in -D option

As a package manager for a Linux distribution, I want to install docs into a separate prefix. With CMake projects, the docs installation location is controlled by CMAKE_INSTALL_DOCDIR from GNUInstallDirs module. Unfortunately, unlike the other directory variables, this one contains the project name so I cannot just use cmake "-DCMAKE_INSTALL_DOCDIR=$myDocPrefix/doc".
With GNU Make, I would run make "DOCDIR=$myDocPrefix/doc/\$(PROJECT_NAME)" and have Make interpolate it but the documentation of CMake’s -D option does not mention interpolation and I understand that CMake uses much more complex system of cache entries where interpolation might be problematic (especially if the referenced variable is not yet in cache).
I could pass tailor-made CMAKE_INSTALL_DOCDIR to each CMake project but would be bothersome as I would have to do that in every package definition manually; being able to define configureCmakeProject function and have it take care of everything automatically would be better. When setting it manually, I would also want to make sure it matches the PROJECT_NAME of the respective CMake project – well, I could resign on that and just use $packageName from the package definition instead but keeping packages as close to upstream as possible is preferred.
Alternately, I could try to grep CMakeLists.txt for project command but that seems fragile and might still result in misalignments. I doubt it is possible to extract it using some CMake API since the project is not configured at the time and we actually need the value to configure the project.
Is there a way I can configure CMAKE_INSTALL_DOCDIR to use custom prefix but still keep the project name set by the CMake project?

Where to install FindLib.cmake

I'm creating a library (called fmi2) which I intend to install on my local machine (via a package manager) and then link to with a bunch of other libraries.
I'll be providing a Findfmi2.cmake file so that I can call find_package(fmi2) from my other libraries, but where should this file be conventionally installed?
Here are some choices I've considered and their problems:
/usr/share/cmake-3.8/Modules/Findfmi2.cmake
Advantage: find_package(fmi2) will just work
Disadvantage: Only works for one version of cmake
/usr/share/cmake/Modules/Findfmi2.cmake
Advantage: Should work for any version of cmake
Disadvantage: This is not a default folder. We would need to add set(CMAKE_MODULES_PATH /usr/share/cmake/Modules) and this kills any portability.
${CMAKE_CURRENT_SOURCE_DIR}/cmake/Findfmi2.cmake
Advantage: Portable, just need to add set(CMAKE_MODULES_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
Disadvantage: Not system-wide. Need to manually add this file to each library that uses it. This duplicates files in my framework.
You are authoring content in CMake. You don't need a FindModule. That is designed to find external non-CMake outputs.
This Stackoverflow post from ruslo should help you understand the difference between find_package() module mode and config mode. It also answers your question about paths for FindModules, i.e. they are copied into your CMake project, not discovered system-wide, unless they are part of the official FindModules bundled with CMake in the "Modules" directory.
Modern CMake documentation now finally contains good examples to create a config mode package: cmake-packages
If you want explicit full examples, though using slightly older syntax for the config.cmake files, ruslo has more on Github.

How do you make it so that cpack doesn't add required libraries to an RPM?

I'm trying to convert our build system at work over to cmake and have run into an interesting problem with the RPMs that it generates (via cpack): It automatically adds all of the dependencies that it thinks your RPM has to its list of required libraries.
In general, that's great, but in my case, it's catastrophic. Unfortunately, the development packages that we build end up getting installed with one our home-grown tool that uses rpm to install them in a separate RPM database from the system one. It's stupid, but I can't change it. What this means is that all of the system libraries that any normal library will rely on (like libc or libpthread) aren't in the RPM database that is being used with our development packages. So, if an RPM for one of our development packages lists system libraries as being required, then we can't install it, as rpm will think that they're not installed (since they're listed in the normal database rather than the one that it's being told to use when installing our packages). Our current build stuff handles this just fine, because it doesn't list any system libraries as dependencies in the RPMs, but cpack automatically populates the RPM's list of required libraries and puts the system libraries in there. I need a way to stop it from doing so.
I tried setting CPACK_RPM_PACKAGE_REQUIRES to "", but that has no effect. The RPM cpack generates still ends up with the system libraries listed as being required. All I can think of doing at this point is to copy the RPM cpack generator and hack it up to do what I want and use that instead of the standard one, but I'd prefer to avoid that. Does anyone have any idea how I could get cpack to stop populating the RPM with required libraries?
See bottom of
http://www.rpm.org/max-rpm/s1-rpm-depend-auto-depend.html
The autoreqprov Tag — Disable Automatic Dependency Processing
There may be times when RPM's automatic dependency processing is not desired. In these cases, the autoreqprov tag may be used to disable it. This tag takes a yes/no or 0/1 value. For example, to disable automatic dependency processing, the following line may be used:
AutoReqProv: no
EDIT:
In order to set this in cmake, you need to do set(CPACK_RPM_PACKAGE_AUTOREQPROV " no"). The extra space seems to be required in front of (or behind) the no in order for it to work. It seems that the RPM module for cpack has a bug which makes it so that it won't let you set some its variables to anything shorter than 3 characters long.
To add to Mark Lakata's answer above, there's a snapshot of the "Maximum RPM" doc
http://www.rpm.org/max-rpm-snapshot/s1-rpm-depend-auto-depend.html
that also adds:
The autoreq and autoprov tags can be used to disable automatic processing of requirements or "provides" only, respectively.
And at least with my version of CPackRPM, there seems to be similar variables you can set e.g.
set(CPACK_RPM_PACKAGE_AUTOREQ " no")
to only disable the automatic dependency processing of 'Requires'.

Compile stand alone exe with Cygwin

I want to make a stand-alone exe with cygwin. I have two options:
Staticly link cygwin1.dll
If I can statically link cygwin1.dll, then I can get a stand-alone exe.
Merge cygwin1.dll with myprog.exe
If I can merge cygwin1.dll with my program, the I can get a stand-alone exe.
Do not suggest that I use IlMerge. This will not work because I didn't compile my program with .NET.
Are any of these options possible? If not, is there anything that is possible with this dilemma? Thanx!
Try passing -mno-cygwin as a compiler and linker flag. If your program's requirements are simple enough this will avoid depending on Cygwin libraries and create a standalone EXE.
I can see two possibilities that you might consider reasonable. One would be to build a stub executable with a different compiler (e.g., MinGW -- whatever, just so it doesn't need cygwin) to unpack the main executable and cygwin.dll into a temporary directory, and then spawn that executable. To distribute only a single executable, you'd want to add the main executable and cygwin.dll to the "stub" as binary resources. It's a bit ugly, but pretty straightforward.
The alternative would be to grab the source to cygwin, and build it as a static library. At least in theory, this should be cleaner -- but it's also undoubtedly more work. Getting it to build as purely static code instead of a DLL will almost certainly take some work, though it's hard to even guess how much. Just browsing a bit, it's seems pretty unlikely that it's going to be a quick job of a couple hours, or anything like that (unless there's something there that I missed that already supports building it statically, of course).
More precise answer of Jerry.
Procedure described below should be confronted with your rights and license law! I know it can work but rights to distribute the result (or even perform the procedure) may be (and I'm really feel that are) bounded by Cygwin license. That is because your application will still refer to Cygwin (even though it is useless - but is still in your app)
Assume hello.exe is the name of your great application compiled under Cygwin in great project directory C:\xxx\yyy\zzz\
In the cygwin console go to C:\xxx\yyy\zzz and type
objdump -p hello.exe | grep "DLL Name"
You obtain all DLLs your application uses. Then copy C:\xxx\yyy\zzz to all DLLs listed and specific for cygwin.
Note that your application may invoke other applications (using exec function for example) --- find libraries aplications use and copy this libraries as well as this applications themselves -- to C:\xxx\yyy\zzz.
Maybe you will have to recompile your project with option of kind -L C:\xxx\yyy\zzz or so. Watch all other paths in your sources.
Thus your application becomes independent of Cygwin installation and you can present its functionality to/ share it with ---- other Windows users without Cygwin. But - once more I point and ask you - be aware of proper license and law of Cygwin creators and observe them!