Compile stand alone exe with Cygwin - dll

I want to make a stand-alone exe with cygwin. I have two options:
Staticly link cygwin1.dll
If I can statically link cygwin1.dll, then I can get a stand-alone exe.
Merge cygwin1.dll with myprog.exe
If I can merge cygwin1.dll with my program, the I can get a stand-alone exe.
Do not suggest that I use IlMerge. This will not work because I didn't compile my program with .NET.
Are any of these options possible? If not, is there anything that is possible with this dilemma? Thanx!

Try passing -mno-cygwin as a compiler and linker flag. If your program's requirements are simple enough this will avoid depending on Cygwin libraries and create a standalone EXE.

I can see two possibilities that you might consider reasonable. One would be to build a stub executable with a different compiler (e.g., MinGW -- whatever, just so it doesn't need cygwin) to unpack the main executable and cygwin.dll into a temporary directory, and then spawn that executable. To distribute only a single executable, you'd want to add the main executable and cygwin.dll to the "stub" as binary resources. It's a bit ugly, but pretty straightforward.
The alternative would be to grab the source to cygwin, and build it as a static library. At least in theory, this should be cleaner -- but it's also undoubtedly more work. Getting it to build as purely static code instead of a DLL will almost certainly take some work, though it's hard to even guess how much. Just browsing a bit, it's seems pretty unlikely that it's going to be a quick job of a couple hours, or anything like that (unless there's something there that I missed that already supports building it statically, of course).

More precise answer of Jerry.
Procedure described below should be confronted with your rights and license law! I know it can work but rights to distribute the result (or even perform the procedure) may be (and I'm really feel that are) bounded by Cygwin license. That is because your application will still refer to Cygwin (even though it is useless - but is still in your app)
Assume hello.exe is the name of your great application compiled under Cygwin in great project directory C:\xxx\yyy\zzz\
In the cygwin console go to C:\xxx\yyy\zzz and type
objdump -p hello.exe | grep "DLL Name"
You obtain all DLLs your application uses. Then copy C:\xxx\yyy\zzz to all DLLs listed and specific for cygwin.
Note that your application may invoke other applications (using exec function for example) --- find libraries aplications use and copy this libraries as well as this applications themselves -- to C:\xxx\yyy\zzz.
Maybe you will have to recompile your project with option of kind -L C:\xxx\yyy\zzz or so. Watch all other paths in your sources.
Thus your application becomes independent of Cygwin installation and you can present its functionality to/ share it with ---- other Windows users without Cygwin. But - once more I point and ask you - be aware of proper license and law of Cygwin creators and observe them!

Related

How to setup Eclipse IDE for gem5 development?

Due to:
extensive usage of code auto-generation (notably for the .isa instruction and decoder sublanguage)
scons symlinking sources into the build tree, and in particular symlinking src/arch/ARCH to src/ARCH
it becomes very hard to setup Eclipse to work well with gem5.
Has anyone managed to achieve a good setup? Especially interested in Linux hosts.
I have achieved a very good setup with the following horrendous hack: define the Eclipse project inside the build/ARM directory itself!
This is done by creating a "New makefile project with existing code" in the build directory. You will also want to fix the C++ standard library as mentioned at: How to solve "Unresolved inclusion: <iostream>" in a C++ file in Eclipse CDT?
This works amazingly because the way the gem5 build system works as of May 2020, the build/ARM directory contains exactly the final compilation tree, including all the source symlinks and autogenerated code,.
This setup is not perfect because there is still some C++ stuff in build/ outside of ARM, e.g. ext, but 99% of the time we don't care about those, and I can perfectly navigate key autogenerated code such as instructions and decoder.
I then just build via the command line normally with scons.
Humongous autogenerated files like exec-ns.cc.inc turn on Eclipse's large file limited mode. Notably, if you want to jump to a definition, Ctrl + click does not work for me, so I just copy the symbol of interest and Ctrl + Shift + T to go to its definition.
I don't usually bother to try GDB step debug gem5 through Eclipse and use it mostly for code navigation, since GDB Dashboard tends to work well enough for me, and I often need to do new log collection runs and I sometimes use reverse debugging when things get serious.
But I have tested step debugging through Eclipse, and it did work normally (no reason not to I guess), you just have to set it up in exactly the same was as for any other C++ application with a Makefile, i.e. basically tell eclipse the Binary name and the desired CLI on the debug configurations.
You have of course as usual to choose between a gem5.debug debug build or a gem5.opt build, where the .debug build is about 10-20x slower but gives greater debug visibility. In general, if the time to reach the point of interest in a debug build starts to annoy you however, what you tend to really want is to do use reverse debugging.
This is also mentioned at: https://cirosantilli.com/linux-kernel-module-cheat/#gem5-eclipse-configuration
Tested in Eclipse 2020-03.

Force CMake to install targets to architecture-specific directories?

I'm currently having this issue with the Google Protobuf Library, but it is a recurring problem and will likely occur with many if not all 3rd-party packages that I want to build and install from source.
I'm developing for Windows, and we need to be able to generate both 32-bit and 64-bit versions of our DLLs. It was relatively straightforward to get CMake to install our own modules to architecture-specific subdirectories, e.g. D:\libraries\bin\i686 and d:\libraries\lib\i686 (and sim. for bin). But I'm having trouble achieving the same thing with 3rd-party libraries such as Protobuf.
I could, of course, use distinct CMAKE_INSTALL_PREFIX and CMAKE_PREFIX_PATH combinations (e.g. D:\libraries-i686 and D:\libraries-x86_64, and will probably end up doing just that, but it bothers me that there doesn't seem to be a better alternative. The docs for find_package() clearly show that the search procedure does attempt architecture-specific search paths, so why do the CMake files of popular libraries not generally seem to support installing to architecture-specific subdirectories?
Or could it be that it is just a matter of setting the right CMAKE_XXX variable?
Thanks to #arrowd for pointing me in the right direction, I now have my answer, though it is not exactly what I had hoped for.
CMAKE_LIBRARY_OUTPUT_DIRECTORY and CMAKE_RUNTIME_OUTPUT_DIRECTORY, however, specify the build output directories, not the install directories. As it turns out though, there are variables for the install directories too, called CMAKE_INSTALL_BINDIR and CMAKE_INSTALL_LIBDIR - they are actually plainly visible (along with plenty more) in the cmake-gui interface when "Advanced" is checked.
I tried setting those two manually (to bin\i686 and lib\i686), and it works: the Protobuf INSTALL target copies the files where I wanted to have them, i.e. where the CMake script of my consumer project will find them in an architecture-safe manner.
I'm not sure how I feel about this - I would have preferred something like a CMAKE_INSTALL_ARCHITECTURE or CMAKE_ARCHITECTURE_SUBDIR variable that CMake would automatically append to relevant install paths. The solution above requires overriding defaults that I would prefer to leave untouched.
Under the circumstances, my fallback approach might still be the better option. That approach however requires that the choice of architecture be made very early on, typically when running the script that initializes the CMake-specific environment variables that will be passed to cmake when configuring build directories. And it's worse when using cmake-gui, which requires the user to set all directories manually.
In the end, I'm still undecided.

Racket error Failure: can not load the DLL

I send a Racket executable(in a distribution package) to a few friends and they get the error:"Failure: can not load the DLL". On my computer it runs without problems. It's using the rsound package.
Yes, good point. Currently, rsound is hard-coded to look in the collection path for the DLL. That won't work for programs compiled into executables. I've just updated rsound to tell it to look in "standard locations" as well for Windows and Mac.
Try this: Using the DrRacket package manager, update your copy of portaudio. When you're done, it should be at version "b9403a6dfbfb5eadf824ed91731ec141bf363677".
After this, it should be possible to pass along the executable file and run it, as long as the two required dll's are in the same directory as the executable. These two dll's are:
portaudio.dll
callbacks.dll
For windows, you'll find both of these in a subdirectory of the portaudio package. Finding these is going to be a teensy bit of a hassle on Windows; I believe these get installed in your user directory\RoamingData\\portaudio\lib\win32\x86_84\3m\ . If the target computer is a 32-bit machine, you'd substitute 'i386' for 'x86_64' in that path.
I know that Windows can make it quite hard to find the files you're looking for; let me know if you have any trouble.
Whew!

How to compile a linux shell script to be a standalone executable *binary* (i.e. not just e.g. chmod 755)?

I'm looking for a free open source tool-set that will compile various "classic" scripting languages, e.g. Korn Shell, ksh, csh, bash etc. as an executable -- and if the script calls other programs or executables, for them to be included in the single executable.
Reasons:
To obfuscate the code for delivery to a customer so as not to reveal our Intellectual Property - for delivery onto a customer's own machine/systems for which I have no control over what permissions I can set regarding access, so the program file has to be binary whereby the workings cannot be easily seen by viewing in a text editor or hexdump viewer.
To make a single, simply deployed program for the customer without/or a minimal amount of any external dependencies.
I would prefer something simple without the need for package manager since:
I can't rely on the customer's knowledge to carry out (un) packaging instructions and
I can't rely on the policies governing their machines regarding installing packages (and indeed from third parties).
The simplest preferred approach is to be able to compile to proper machine code a single executable that will run out of the box without any dependencies.
The solution that fully meets my needs would be SHC - a free tool, or CCsh a commercial tool. Both compile shell scripts to C, which then can be compiled using a C compiler.
Links about SHC:
https://github.com/neurobin/shc
http://www.datsi.fi.upm.es/~frosal/
http://www.downloadplex.com/Linux/System-Utilities/Shell-Tools/Download-shc_70414.html
Links about CCsh:
http://www.comeaucomputing.com/faqs/ccshlit.html
You could use this: http://megastep.org/makeself/
This generates a shell script that auto-extracts a bundled tar.gz archive into the temporary directory, and then can run an arbitrary command upon extraction.
Using this tool, you can provide only one shell script to the client.
This script will then extract your ofbsh obfuscated scripts and binaries into /tmp, and run them transparently.
You can obfuscate shell scripts with something like ofbsh. You won't easily bundle other programs into a single executable for unix, though. Normally the approach for installation would be to buld a package for your platform's package manager (e.g. rpm, deb, pkg) or to provide a tarball to unravel in the appropriate directory.
If you need an executable file that unpacks the contents you might be able to use a shell archive. Take a look at the docs for shar(1) and see if that will get what you want
If you really need a scripting capability to glue multiple C programs together, take a look at the Tcl language. It has an API that is designed to trivially wrap C programs that expect to see argv[] style parameters. You can even embed the chunks of C code into a custom Tcl interpreter and glue it together with various Tcl scripts.
If you really need to make it opaque, you could encrypt the tcl scripts and wrap the whole thing in something that unencrypts the tcl scripts to a buffer and then runs the Tcl interpreter on them. Tcl can accept scripts from a file or a char* buffer, so the unencrypted scripts never have to hit the file system.
shc
I have modified the original source and upgraded to a new version with some feature addition and bug fixes.
It's here.
Example Usage:
shc -f script.sh -o binary_name
script.sh will be compiled to a binary named binary_name
Note that, you still need the required shell to be installed in your system to run this executable.
arx is a great bundler, and you may be able to integrate a obfuscator in its workflow.
Options that are available to you:
Write a logic in your code that, when the code is run for the first time on a box, it'll check to see if all the required packages exist. And if they do not, the code will automatically go get the packages itself and will install them...without asking to the user to do anything. The only question the user needs to be asked is "Is it ok to proceed with the install of the aforementioned packages? (Y/N)". Anything outside of that is too much.
Once the above code is complete (yes, i'm aware it may not be all that simple for you to code this, or may be it is, i don't know your coding capabilities), copy and paste your completed code to a site like kinglazy.com and an actual executable file will be generated for you.
There are quite a few benefits of this particular option:
Yes, you will be able to run the encrypted version of your script without exposing any proprietary information.
No one can try to "view" your script, because if they do, they'll see nothing but indecipherable, encrypted jargon which wont make sense to them.
No one can attempt to modify your script because if they do, the script will immediately become inoperable.
No one can run a debugger on your script to see how it works. If they do, the script will abort.
Also, no one can create copies of your script on the same server. If they do, it will abort and won't work. It'll only allow users to create symlinks to the original location of wherever you want the script to be.
I may be missing some things in what you asked for, but i believe the above satisfies a good portion of what you wanted.
Not sure if this works on other scripts but it certainly does for shell scripts.
You can also use the free online version of CCsh to compile a shell script into a binary:
http://www.comeaucomputing.com/tryccsh/

Include executable in another executable

Can I include an .exe file in another, and then run it from the outer program?
For instance, can I make a wget GUI by including it inside my program, or are my only options either using the including the source or supplying the wget binary together with my wrapper?
I am working on Windows and am looking for a solution in c/c++/c#
Sure you can.
The idea is to 'insert' the exe as a resource to you main application.
There is a link which explains how to compile resources into delphi exe. Its similar to VC++ or what ever...