cmake generator expressions behave differently in IDE and from command line - cmake

I'm trying to use different target property based on build configuration.
There is imported target called libmongocxx and it has 3 properties for different configs:
IMPORTED_LOCATION_DEBUG
IMPORTED_LOCATION_RELEASE
IMPORTED_LOCATION_RELWITHDEBINFO
So, to copy necessary dependencies to build directory I tried to use the following code:
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_PROPERTY:libmongocxx,$<$<CONFIG:Debug>:IMPORTED_LOCATION_DEBUG>$<$<CONFIG:Release>:IMPORTED_LOCATION_RELEASE>$<$<CONFIG:RelWithDebInfo>:IMPORTED_LOCATION_RELWITHDEBINFO>>"
$<TARGET_FILE_DIR:${PROJECT_NAME}>)
The problem is: this works great when I run configuration from IDE (I tried CLion and VS2017), but the same CMakeLists.txt fails to configure when I run cmake from command line.
The error cmake shows:
CMake Error at CMakeLists.txt:93 (add_custom_command):
Error evaluating generator expression:
$<TARGET_PROPERTY:libmongocxx,$<$<CONFIG:Debug>:IMPORTED_LOCATION_DEBUG>$<$<CONFIG:Release>:IMPORTED_LOCATION_RELEASE>$<$<CONFIG:RelWithDebInfo>:IMPORTED_LOCATION_RELWITHDEBINFO>>
$<TARGET_PROPERTY:...> expression requires a non-empty property name.
By the way, I already found out that the same task can be more easily solved by using TARGET_FILE generator expression, but still, why different behavior in IDE and from command line?
I discovered this on CMake version 3.12.3, but later tested on 3.14.4 (cmd line only) and it still fails.
Update
Here is minimal example to reproduce the issue.
No dependencides required. test.cpp is empty file.
Configuration completes successfully from VS2017 but fails from cmd line.
CMakeLists.txt:
project(test LANGUAGES CXX)
cmake_minimum_required(VERSION 3.8.0)
add_executable(${PROJECT_NAME} test.cpp)
set_target_properties(${PROJECT_NAME} PROPERTIES
IMPORTED_LOCATION_DEBUG "libd.dll"
IMPORTED_LOCATION_RELEASE "lib.dll"
IMPORTED_LOCATION_RELWITHDEBINFO "libi.dll"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_PROPERTY:${PROJECT_NAME},$<$<CONFIG:Debug>:IMPORTED_LOCATION_DEBUG>$<$<CONFIG:Release>:IMPORTED_LOCATION_RELEASE>$<$<CONFIG:RelWithDebInfo>:IMPORTED_LOCATION_RELWITHDEBINFO>>"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
Command line:
cmake -G "Visual Studio 15 2017 Win64" ..
Update2
Can't agree this question is a duplicate.
The other question is about correct configuration of Visual Studio build.
This question is about usage of cmake generator expressions and about using cmake from command line.

The Visual Studio IDE CMake plugin only uses RelWithDebInfo and Debug configurations (at least for me). When invoking by the command line the default is all four standard configurations: Debug;Release;MinSizeRel;RelWithDebInfo.
Your CMakeLists.txt is incomplete because MinSizeRel is not defined or being used so there is no information for the MinSizeRel configuration.
BTW, CMAKE_BUILD_TYPE is ignored for multi-configuration generators. CMAKE_CONFIGURATION_TYPES defines which build types should be considered during generation.
So either add in the missing values or change CMAKE_CONFIGURATION_TYPES.

Related

How can I copy a external dll in code directory to output dir with cmake in clion auto? [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

How to copy files to the executable output directory in CMake [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

CMake configure_file and Debug/Release directory [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

Executable cannot find .dll after building correctly [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

Launch host and target crosscompiling builds inside CMake

Is there a way to configure CMake such that a single make command will launch both host and target builds? I have a project that is meant to be run on a target platform but requires some generated data from a generator that needs to run on the host platform (PC). From CMake's documentation and looking around, I need a 2 pass build - first host to create the generator then the target crosscompiling build. My question is specifically how to launch the 2-pass build with a single make command through CMake configurations (not using an external bash or python script).
Things I know
CMake doesn't allow changing toolchain within a single build
Almost solutions like: How to instruct CMake to use the build architecture compiler? Which is fine except I need to skip the 2nd step of using an external script
How to separate what's run during crosscompiling or not cmake - compile natively and crosscompile the same code
It is supposedly possible to launch multiple CMake builds using CMake How to make CMake targeting multiple plattforms in a single build
Turning my comment into an answer
Let's say you have an buildTool sub-directory for the host build tools:
buildTools\CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
project(BuildTools)
add_executable(genfoo genfoo.cpp)
Then you could have a main:
CMakeLists.txt
if (CMAKE_CROSSCOMPILING)
set(_genfoo "bin/genfoo${CMAKE_EXECUTABLE_SUFFIX}")
add_custom_command(
OUTPUT ${_genfoo}
COMMAND ${CMAKE_COMMAND}
-DCMAKE_BUILD_TYPE:STRING="Release"
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE:PATH="${CMAKE_BINARY_DIR}/bin"
-B"bin"
-H"${CMAKE_SOURCE_DIR}/buildTools"
COMMAND ${CMAKE_COMMAND} --build bin --config Release
)
else()
set(_genfoo genfoo)
add_subdirectory(buildTools)
endif()
add_custom_command(
OUTPUT foo.h
COMMAND ${_genfoo}
DEPENDS ${_genfoo}
)
add_executable(bar bar.cpp foo.h)
target_include_directories(bar PRIVATE ${CMAKE_BINARY_DIR})
References
How to instruct CMake to use the build architecture compiler?