I am using react-native-keychain to store sensitive information in the users' device. I want to see if this is stored properly in Android Keystore, but I don't know how.
I could use SQLite Browser to see the data in keychain of my iOS simulator using its device ID, but I don't know where the data is for my Android simulator.
This package probably stores them inside SharedPreferences. You can use Android Studio to open the relevant XML file (that's how they are stored).
Open Android Studio and Device File Explorer. Then, please find:
/data/data/[package name/shared_prefs
You can browse the file and check if the values that you needed to store are inside.
Related
I am building and mobile app for android using react native, I have json array object and I want to download this data as CSV file on button clicked, I have checked many of existing packages but all for web applications not mobile applications. is there anyway or trick to do that or is there and new packages i am missing. help me please
It looks like react-native-fs (https://www.npmjs.com/package/react-native-fs) supports IOS and Android Devices. This allows you to create Files on the Device, and write any File content.
I have a jailbroken iPhone 5s, and want to extract the .ipa file of one application that I have installed on that device. Is this possible, and if so, how?
Is it possible to extract the .ipa file from the iPhone without jailbreaking it? My intention is to perform static analysis of the application.
Since you have a jailbroken iOS device, try installing ipainstaller from Cydia and then use ipainstaller to extract the app to an .ipa file.
I use ipainstaller -l to list all the apps installed on my jailbroken device and grab the bundle id of that app you wish to extract. Extract it using ipainstaller -b <app_bundle>.
It appears that IPA Installer from Cydia has not been updated since July 2016. That last version, 3.4.1-1, only supports up to iOS 9.
However, with iMazing, you can get something close. If you have previously "purchased"/downloaded an app from the Appstore, then are using the same Apple ID logged in to the Appstore, you can download it again. It appears that iMazing may be using the same Appstore API, so once you are logged in to the same Apple ID, you can download the ipa again. Except, this time, it would be downloaded to your Mac as an ipa, rather than iOS device. So it is technically not retrieving the ipa from the iOS device (it no longer exists in the device as an ipa anyway), but getting it from the Appstore. Then you can proceed with your static analysis.
i have an app having no issue when run on iphone simulator but when upload to the itune store it have validate and upload to the app store button disabled as shown in image
Probably it could be related to how you signed the IPA.
Check you provisioning profiles and certificate in your release configuration.
You can export your package as save for iOS app store deployment,
and upload with application loader.
application loadercan be open in XCode -> open developer tool.
The type of your archive Generic Xcode Archiveis incorrect.
To debug :
Try opening it (right Click > Show In finder > Right Click > Show package content...) to see what is in there appart from your app
Look in your project Build Phases what are the Target Dependencies
source: Cannot generate iOS App archive in xcode
source: Application Archiving in Xcode
I am not that new to Worklight, but the JSONStore is a new feature and I'm trying to learn how to use it. I downloaded the sample app (module_07_10_Using_JSONStore.zip) and installed it in my development environment, ran build and deployed it.
When I preview the app (as Android) in the Mobile Browser Simulator, and run through the sequence of Initialize the Collection, Add a Document, and then try to Find by Name, Find All, or get Number of Documents in Collection - I do not see the table at the bottom of the screen that displays the input data. I don't see any errors in the WL console. In the Android console, I get the error messages:
Unable to resolve target 'android-8'
WARNING: unable to write jarlist cache file - and then it points to location of jarlist.cache in the module.
I did not make any changes to the code. I looked it over, compared it to the education module content, and I don't see the problem. Any thoughts? Clues? Your help is appreciated. Thanks.
JSONStore is not supported in the Mobile Browser Simulator, it must run on an Android or iOS device or simulator, if you run it on the Android simulator it should work just fine.
I am using Titanium Studio to build my application, i have got it released in app store for iPhone.
But now i am trying to publish this to Google Play store. Below are the steps i am following, please let me know if i am doing wrong
1) Created a Google Publisher account (to get access to Google Play console)
2) Build my application in Titanium Studio, and copied the app.apk file from /build/android/bin directory
3) Uploaded this app.apk file in Google play store
I know i should add more details like appicon, screenshots to the app before publishing it.
But is this the correct procedure? because i can see in some articles suggesting
to create private key to package app.apk file.
Please suggest.
balanv here is the link i have for signing APK for unity: http://answers.unity3d.com/questions/149094/android-apk-signing.html
OR one closer to your problem:
https://wiki.appcelerator.org/display/guides/Packaging+for+the+Android+Market
also look at https://wiki.appcelerator.org/display/guides/Packaging+for+the+Android+Market