I am not that new to Worklight, but the JSONStore is a new feature and I'm trying to learn how to use it. I downloaded the sample app (module_07_10_Using_JSONStore.zip) and installed it in my development environment, ran build and deployed it.
When I preview the app (as Android) in the Mobile Browser Simulator, and run through the sequence of Initialize the Collection, Add a Document, and then try to Find by Name, Find All, or get Number of Documents in Collection - I do not see the table at the bottom of the screen that displays the input data. I don't see any errors in the WL console. In the Android console, I get the error messages:
Unable to resolve target 'android-8'
WARNING: unable to write jarlist cache file - and then it points to location of jarlist.cache in the module.
I did not make any changes to the code. I looked it over, compared it to the education module content, and I don't see the problem. Any thoughts? Clues? Your help is appreciated. Thanks.
JSONStore is not supported in the Mobile Browser Simulator, it must run on an Android or iOS device or simulator, if you run it on the Android simulator it should work just fine.
Related
I am trying to build a project that we have previously built many times on a real device through xcode but not it throws a No Bundle URL present error the moment the app boots.
I have tried updating the app, rebooting and updating the info.plist file but nothing seems to change it.
Other apps are booting fine.
I have my info and the error below.
Error Screen
Check whether you are running correct Project. Clean you build folder and then Run .
Seems like this is a common issue for some. I'd suggest checking out this thread with others that had a similar issue - What is the meaning of 'No bundle URL present' in react-native?
I have carefully followed the instruction from fabric (https://fabric.io/kits/ios/crashlytics/manual-install) to install crashlytics in my app. However I cannot select my app after the instruction since my app is not showing. I have tried most of the solution that has been given in this question here (Crashlytics in iOS won't proceed past "Build Your Project" in Fabric app)
But I still failed to get my app in fabric.
I am using react native to develop my app and using Xcode Version 10.2.1
Fabric/Firebaser here - If you've gone through all the necessary instructions, try cleaning your project first before building and running again to try to get your app up on your dashboard. And if you haven't seen it, here are some instructions specifically for setting up react native apps with Crashlytics: https://www.npmjs.com/package/react-native-fabric#crashlytics-usage). And make sure that if you haven't, set the Debug Information Format to DWARF with dSYM file for both debug and release as specified in that SO post you linked.
You can also see more debug information about Fabric if you set Fabric to debug mode in your initialization statement: https://docs.fabric.io/apple/fabric/advanced-settings/debugging.html. Check to see if the settings requests are being made to Fabric or if there is anything unusual.
If you're still having trouble, reach out to support(at)fabric(dot)io with your app's bundle ID and support will be able to help you out more.
For some reason we needed to change the package-id of our existing android application. We already use Fabric for Crashlytics.
I'm trying to bring that new app up in the Fabric dashboard, but it's not showing there, despite the device log showing no issues (as fas as I can see): device log
Any ideas why the new package-id isn't visible in our dashboard?
Best,
Sven
I experienced a very similar issue to this when building an app with multiple flavours. The solution is to manually specify the package name, and not let Fabric try to automatically grab it, as it tries very hard to "stick" your old package name.
There is a full post available (disclaimer: my site), but essentially you need to use:
Fabric.with(
Fabric.Builder(this)
.kits(Crashlytics())
.appIdentifier(BuildConfig.APPLICATION_ID)
.build()
)
Make sure to include all dependencies on their dedicated gradle.build and meta in manifest file. Next is to throw a force runtime error on your device with internet connection also do not forget to initialize it first with Fabric.with(this,new Crashlytics()). If this doesn't work try to download and install Fabric for Android plugin in Android Studio, restart the IDE and you will see a fabric icon above. Start it and select your package name.
I had the exact same problem, in the log I clearly see that the Crashlytics is in use.
I/CrashlyticsCore: Crashlytics report upload complete: <ID>
But I cannot see my project on the dashboard, and always redirect to the tutorial.
After a Build-Clean and an Android studio restart, build and run the app again to my phone, and voilá, it finds itself. Now working, without any change.
I have the same problem. After hours of researches I resolve this for my application.
First: After adding new flavour, I make changes in Firebase console (added new app in existing project, with production SHA1, changed google-services.json).
After that app does not show in fabric dashboard and fabric plugin in Android Studio. Problem was resolved after linking new app in crashlitycs in firebase console. And after that check your roles, must have Owner role (on Firebase Console Project).
I had archieved the xcode project and uploaded it into itunes connect. This is 5 time uploading, for internal testing. It shows the following error
I don't have any idea that why the error are showing, i'm using Xcode 7.2 . Can any one help to resolve this error, i stuck for more than a day.
Try with Application Loader.
sometimes i faced same issue with Xcode7.2 then will try upload app with Application Loader. it's worked fine.
For uploading app with Application Loader ....
Step-1) First create IPA of your App.and Export your IPA which is created with iOS App Store Deployment.
Step-2) Right Click on XCode(from dock) >> Open Developer tool >> Application Loader
Step-3) Choose IPA (which is saved for iOS App Store Deployment) and Next to upload. it will be take some small time and after few mins it will be show on itunes connect.
after few mins it will be show on itunes connect.it is very easy and faster uploding compare to xcode. Hope it Helps you!.
its currently a bug, many dev are facing it.
Also you can follow it here
I've installed Appcelerator Titanium Studio on a PC and I was not able to run the android simulator on it, so I was saying to myself "it should work on Mac at least"... and I installed a new Mac with Titanium on it, downloaded the SDK, then I imported the Kitchen Sink example and configured the run configuration with the default settings... and I'm getting exactly the same problem which is an infinite loop with the 'audio_flinged died' problem! So the best I can do is to view the Android simulator with the black window and "Android..." written on it.
What can I do to finally launch that example that is supposed to run? The best I did with my Windows 7 setup was to get the screen of an android cellphone WITHOUT any app on it (default apps), so it's pretty unuseful.
I'd really like to see what Titanium is capable to do.
The Mac ends (after a few mins) with "Launching New_configuration" has encountered a problem. Session initialization failed. "Session initialization failed Failed to get version"
The problem of the infinite loop with "AudioFlinger" still persist in the two cases (PC/Mac).
Any help would be greatly appreciated.
I helped someone with a similar question. He was getting a error which you don't seem to be but my answer walked him through checking the configuration was ok etc.
might help you:
Error running Android emulator from Titanium Studio