How to get data using Add-in program from Office document without metadata(i.e. creation time)? - pdf

There's a function which retrieves document of PDF format byte by byte:
Office.initialize = function (reason) {
$(document).ready(function () {
// If not using Word 2016
if (!Office.context.requirements.isSetSupported('WordApi', '1.1')) {
$('#hash-button-text').text("Not supported!");
return;
}
//$('#hash-button').click(calculate_hash);
$('#btn').click(getFile);
});
};
function getFile() {
Office.context.document.getFileAsync(Office.FileType.Pdf, { sliceSize: 99 },
function (result) {
if (result.status == "succeeded") {
var file = result.value;
var sliceCount = file.sliceCount;
var slicesReceived = 0, gotAllSlices = true, docdataSlices = [];
getSliceAsync(file, 0, sliceCount, gotAllSlices, docdataSlices, slicesReceived);
}
else {
console.log("Error");
}
}
);
}
function getSliceAsync(file, nextSlice, sliceCount, gotAllSlices, docdataSlices, slicesReceived) {
file.getSliceAsync(nextSlice, function (sliceResult) {
if (sliceResult.status == "succeeded") {
if (!gotAllSlices) { // Failed to get all slices, no need to continue.
return;
}
docdataSlices[sliceResult.value.index] = sliceResult.value.data;
if (++slicesReceived == sliceCount) {
file.closeAsync();
console.log("Done: ", docdataSlices);
}
else {
getSliceAsync(file, ++nextSlice, sliceCount, gotAllSlices, docdataSlices, slicesReceived);
}
}
else {
gotAllSlices = false;
file.closeAsync();
console.log("getSliceAsync Error:", sliceResult.error.message);
}
});
}
So, close to ~1800 byte there are bytes like "CreationDate(D:20190218150353+02'00..." which are unnecessary in our case.
It retrieves the whole PDF file which consists meta, but is it possible to get it without it?
Best regards

The document.getFileAsync method will always return the entire document (including metadata); it's not possible to make it return anything less than the entire document.

Related

I am writing a client side code to retreive a record but facing the below issue

I am writing this code using Xrm.Webapi.RetreiveRecord as below but I am getting the below error when debugging.
TypeError: 'caller', 'callee', and 'arguments' properties may not be accessed on strict mode functions or the arguments objects for calls to them
if (typeof (ContosoPermit) == "undefined") { var ContosoPermit = { __namespace: true }; }
if (typeof (ContosoPermit.Scripts) == "undefined") { ContosoPermit.Scripts = { __namespace: true }; }
ContosoPermit.Scripts.PermitForm = {
handleOnLoad: function (executionContext) {
console.log('on load - permit form');
},
handleOnChangePermitType: function (executionContext)
{
console.log('on change - permit type');
},
_handlePermitTypeSettings: function (executionContext) {
var formContext = executionContext.getFormContext();
var permitType = formContext.getAttribute("contoso_permittype").getValue();
if (permitType == null) {
formContext.ui.tabs.get("inspectionsTab").setVisible(false);
return;
} else {
var permitTypeID = permitType[0].id;
debugger;
Xrm.WebApi.retrieveRecord("contoso_permittype", permitTypeID).then(
function success(result) {
if (result.contoso_requireinspections) {
formContext.ui.tabs.get("inspectionstab").setVisible(true);
}
else {
formContext.ui.tabs.get("inspectionstab").setVisible(false);
}
},
function (error) { alert('Error' + error.message) });
}
},
__namespace: true
}

Custom directive to check the value of two or more fields

I tried my best to write a custom directive in Apollo Server Express to validate two input type fields.
But the code even works but the recording of the mutation already occurs.
I appreciate if anyone can help me fix any error in the code below.
This is just sample code, I need to test the value in two fields at the same time.
const { SchemaDirectiveVisitor } = require('apollo-server');
const { GraphQLScalarType, GraphQLNonNull, defaultFieldResolver } = require('graphql');
class RegexDirective extends SchemaDirectiveVisitor {
visitInputFieldDefinition(field) {
this.wrapType(field);
}
visitFieldDefinition(field) {
this.wrapType(field);
}
wrapType(field) {
const { resolve = defaultFieldResolver } = field;
field.resolve = async function (source, args, context, info) {
if (info.operation.operation === 'mutation') {
if (source[field.name] === 'error') {
throw new Error(`Find error: ${field.name}`);
}
}
return await resolve.call(this, source, args, context, info);
};
if (
field.type instanceof GraphQLNonNull
&& field.type.ofType instanceof GraphQLScalarType
) {
field.type = new GraphQLNonNull(
new RegexType(field.type.ofType),
);
} else if (field.type instanceof GraphQLScalarType) {
field.type = new RegexType(field.type);
} else {
// throw new Error(`Not a scalar type: ${field.type}`);
}
}
}
class RegexType extends GraphQLScalarType {
constructor(type) {
super({
name: 'RegexScalar',
serialize(value) {
return type.serialize(value);
},
parseValue(value) {
return type.parseValue(value);
},
parseLiteral(ast) {
const result = type.parseLiteral(ast);
return result;
},
});
}
}
module.exports = RegexDirective;

Display backend error message after Create call

In my controller I have the following code - The problem is when it is error, I want to display exact error that is being passed from backend. But in my error handling function I never get any data. What is wrong here?
Controller.js
var token = null;
$.ajax({
url: sServiceURl,
type: "GET",
async: true,
beforeSend: function(xhr) {
sap.ui.core.BusyIndicator.show(0);
xhr.setRequestHeader("X-CSRF-Token", "Fetch");
},
complete: function(xhr) {
token = xhr.getResponseHeader("X-CSRF-Token");
oContext.OdataModel.create("/materialsSet", oContext.Data, null, oContext.submitSuccess.bind(oContext), oContext.submitError.bind(oContext));
}
});
submitSuccess: function(data, response, oContext) {
// works fine
},
submitError: function(oError) {
// I never get anything in oError, so the below code is useless.
try {
if (oError.responseText) {
obj = JSON.parse(oError.responseText);
message = obj.error.message.value;
} else if (oError.response.body) {
var errorModel = new sap.ui.model.xml.XMLModel();
errorModel.setXML(oError.response.body);
//Read message node
if (errorModel.getProperty("/0/message") !== "") {
message = errorModel.getProperty("/0/message");
} else {
message = message1;
}
} else {
message = message1;
}
} catch (error) {
message = message1;
}
sap.m.MessageToast.show(message);
},
Hope this will help you, first of all check backend response. I have use the below code for error handling.
submitError: function(responseBody) {
try {
var body = JSON.parse(responseBody);
var errorDetails = body.error.innererror.errordetails;
if (errorDetails) {
if (errorDetails.length > 0) {
for (i = 0; i < errorDetails.length; i++) {
console.log(errorDetails[i].message);
}
} else
console.log(body.error.message.value);
} else
console.log(body.error.message.value);
} catch (err) {
try {
//the error is in xml format. Technical error by framework
switch (typeof responseBody) {
case "string": // XML or simple text
if (responseBody.indexOf("<?xml") > -1) {
var oXML = jQuery.parseXML(responseBody);
var oXMLMsg = oXML.querySelector("message");
if (oXMLMsg)
console.log(oXMLMsg.textContent);
} else
console.log(responseBody);
break;
case "object": // Exception
console.log(responseBody.toString());
break;
}
} catch (err) {
console.log("common error message");
}
}
}

Pausing a game with ActionScript 2

I'm making a game where the player must avoid random falling objects. I dont know how to implement pausing. I've been stuck on this for 2 days!
I tried using gotoAndPlay and such, but the objects continue to run in the background. When I resume the game, they're still falling and it seems like the frame resets and loads new random falling objects.
var steps:Number = 10;
var spriteX:Number = 280;
var spriteY:Number = 650;
var alienCounter=1;
var asteroidCounter=1;
var live:Number=3;
var depthLevel=3000;
var score:Number = 0;
var gamePaused;
dropTimer=setInterval(createAlien,2000);
drpTimer2=setInterval(createAsteroid,1000);
//---- functions ----
function checkKeys()
{
if (Key.isDown(Key.RIGHT))
{
spriteX += steps;
}
else if (Key.isDown(Key.LEFT))
{
spriteX -= steps;
}
}
function updateSpaceship()
{
ship._x = spriteX;
ship._y = spriteY;
}
function createAlien()
{
var curr_alien;
curr_alien=attachMovie("alien","alien"+alienCounter,depthLevel);
curr_alien._y=40;
curr_alien._x=Math.random()*510+20;
curr_alien._xscale=curr_alien._yscale=50;
curr_alien.speed=Math.random()*10+3;
alienCounter+=1;
depthLevel+=1;
curr_alien.onEnterFrame=alienMove;
}
function alienMove()
{
if(!gamePaused)
{
this._y+=this.speed;
if(this.hitTest(ship))
{
score += 1;
trace(score);
removeMovieClip(this);
}
}
}
function createAsteroid()
{
var curr_asteroid;
curr_asteroid=attachMovie("asteroid","asteroid"+asteroidCounter,depthLevel);
curr_asteroid._y=40;
curr_asteroid._x=Math.random()*510+20;
curr_asteroid._xscale=curr_asteroid._yscale=50;
curr_asteroid.speed=Math.random()*10+3;
asteroidCounter+=1;
depthLevel+=1;
curr_asteroid.onEnterFrame=asteroidMove;
}
function asteroidMove()
{
if(!gamePaused)
{
this._y+=this.speed;
if(this.hitTest(ship))
{
live -= 1;
trace(live);
removeMovieClip(this);
if(live<=0)
{
gotoAndPlay(5);
}
}
}
}
this.onEnterFrame = function()
{
checkKeys();
updateSpaceship();
if(Key.isDown(80))
{
if(!gamePaused)
{
gamePaused=true;
gotoAndPlay(4);
}
else
{
gamePaused=false;
gotoAndStop(3);
}
}
};
i decided to use a key instead because i cannot find any solutions when trying to use a button. The pause function is not working as i expected, i need to enter key 'p' several times to pause it, but i dont want the frame resets and loads more random objects when i resume it.
try this:
remove your:
this.onEnterFrame = function()
{
checkKeys();
updateSpaceship();
if(Key.getCode() == 80)
{
if(!gamePaused)
{
gamePaused=true;
gotoAndPlay(4);
trace("AAA")
}
else
{
gamePaused=false;
gotoAndStop(3);
trace("BBB")
}
}
};
Add this (pause by pressing the 'P' key on your keyboard):
var keyListener:Object = new Object();
keyListener.onKeyUp = function() {
if(Key.getCode() == 80) {
gamePaused = !gamePaused;
mainLoop();
}
};
Key.addListener(keyListener);
function mainLoop() {
if (gamePaused) {
gotoAndStop(4); // update game actions here
trace("game is paused");
return;
}
gotoAndStop(3); // update game actions here
trace("game is running");
}
Alternatively if you need to pause using a button:
my_pause_Button.onRelease = function() { // your button instance name 'my_pause_Button'
gamePaused = !gamePaused;
mainLoop();
};
Put this in your button function or keydown function:
stage.frameRate = 0.01;

WebRTC + JSEP + Google Channel API - cannot receive remoteStream

I've been trying to get this works, but I don't know what's wrong, can you guys help me? I tried WebRTC code with modification like this.
Both caller and callee enter the web
Web will create channel based on their username
Caller clicks the call button and sends message to spesific channel to some user's username. When caller clicks the call button, he then creates peerConnection and adds localStream
Callee will receive message, and the process goes on like WebRTC sample code. When callee receives an offer, he then creates peerConnection and adds localStream, then creates and sends answer
My code goes like this
var my_username = '{{ current_username }}';
var friend;
var localVideo;
var remoteVideo;
var localStream;
var remoteStream;
var channel;
var channelReady = false;
var pc;
var socket;
var started = false;
// Set up audio and video regardless of what devices are present.
var mediaConstraints = {'mandatory': {
'OfferToReceiveAudio':true,
'OfferToReceiveVideo':true }};
var isVideoMuted = false;
var isAudioMuted = false;
function choiceFriendInitialize() {
var choice_visible = false;
$('ul#friendlist > li').click(function(e) {
$(this).css('background-color', '#808080');
friend = $(this).text();
var choice = $('ul#choice');
choice_visible = true;
choice.css('display', 'inline-block');
choice.css('top', e.pageY);
choice.css('left', e.pageX);
});
// trigger call from here
$('li#call').click(function() {
$('ul#friendlist > li').css('background-color', 'transparent');
$('ul#choice').css('display', 'none');
choice_visible = false;
// call
maybeStart();
doCall();
});
$('li#unfriend').click(function() {
$('ul#friendlist > li').css('background-color', 'transparent');
$('ul#choice').css('display', 'none');
choice_visible = false;
});
$("body").mouseup(function(){
if (choice_visible) {
$('ul#friendlist > li').css('background-color', 'transparent');
$('ul#choice').css('display', 'none');
choice_visible = false;
}
});
}
function initialize() {
console.log("Initializing..");
choiceFriendInitialize();
localVideo = document.getElementById("localVideo");
remoteVideo = document.getElementById("remoteVideo");
openChannel();
doGetUserMedia();
}
function openChannel() {
console.log("Opening channel.");
var channel = new goog.appengine.Channel('{{ token }}');
var handler = {
'onopen': onChannelOpened,
'onmessage': onChannelMessage,
'onerror': onChannelError,
'onclose': onChannelClosed
};
socket = channel.open(handler);
}
function doGetUserMedia() {
// Call into getUserMedia via the polyfill (adapter.js).
var constraints = {"mandatory": {}, "optional": []};
try {
getUserMedia({'audio':true, 'video':constraints}, onUserMediaSuccess, onUserMediaError);
console.log("Requested access to local media with mediaConstraints:\n" + " \"" + JSON.stringify(constraints) + "\"");
} catch (e) {
alert("getUserMedia() failed. Is this a WebRTC capable browser?");
console.log("getUserMedia failed with exception: " + e.message);
}
}
function createPeerConnection() {
var pc_config = {"iceServers": [{"url": "stun:stun.l.google.com:19302"}]};
try {
// Create an RTCPeerConnection via the polyfill (adapter.js).
pc = new RTCPeerConnection(pc_config);
pc.onicecandidate = onIceCandidate;
console.log("Created RTCPeerConnnection with config:\n" + " \"" + JSON.stringify(pc_config) + "\".");
} catch (e) {
console.log("Failed to create PeerConnection, exception: " + e.message);
alert("Cannot create RTCPeerConnection object; WebRTC is not supported by this browser.");
return;
}
pc.onconnecting = onSessionConnecting;
pc.onopen = onSessionOpened;
pc.onaddstream = onRemoteStreamAdded;
pc.onremovestream = onRemoteStreamRemoved;
}
function maybeStart() {
if (!started && localStream && channelReady) {
console.log("Creating PeerConnection.");
createPeerConnection();
console.log("Adding local stream.");
pc.addStream(localStream);
started = true;
// Caller initiates offer to peer.
//if (initiator)
//doCall();
}
}
function doCall() {
console.log("Sending offer to peer.");
pc.createOffer(setLocalAndSendMessage, null, mediaConstraints);
}
function doAnswer() {
console.log("Sending answer to peer.");
pc.createAnswer(setLocalAndSendMessage, null, mediaConstraints);
}
function setLocalAndSendMessage(sessionDescription) {
// Set Opus as the preferred codec in SDP if Opus is present.
sessionDescription.sdp = preferOpus(sessionDescription.sdp);
pc.setLocalDescription(sessionDescription);
sendMessage({from: my_username, to: friend}, sessionDescription);
}
function sendMessage(client, message) {
console.log('C->S: ' + JSON.stringify(message));
var xhr = new XMLHttpRequest();
xhr.open('POST', '/send', true);
xhr.setRequestHeader("Content-type","application/json");
var msgString = {send_info: client, data_message: message};
xhr.send(JSON.stringify(msgString));
}
function processSignalingMessage(message) {
var msg = JSON.parse(message);
var data_message = msg.data_message;
var send_info = msg.send_info;
if (data_message.type === 'offer') {
// Callee creates PeerConnection
if (!started)
maybeStart();
pc.setRemoteDescription(new RTCSessionDescription(data_message));
friend = send_info.from;
doAnswer();
} else if (data_message.type === 'answer' && started) {
pc.setRemoteDescription(new RTCSessionDescription(data_message));
} else if (data_message.type === 'candidate' && started) {
var candidate = new RTCIceCandidate({sdpMLineIndex:data_message.label, candidate:data_message.candidate});
pc.addIceCandidate(candidate);
} else if (data_message.type === 'bye' && started) {
onRemoteHangup();
}
}
function onChannelOpened() {
console.log('Channel opened.');
channelReady = true;
}
function onChannelMessage(message) {
console.log('S->C: ' + message.data);
processSignalingMessage(message.data);
}
function onChannelError() {
console.log('Channel error.');
}
function onChannelClosed() {
console.log('Channel closed.');
}
function onUserMediaSuccess(stream) {
console.log("User has granted access to local media.");
// Call the polyfill wrapper to attach the media stream to this element.
attachMediaStream(localVideo, stream);
localVideo.style.opacity = 1;
localStream = stream;
// Caller creates PeerConnection.
//if (initiator) maybeStart();
}
function onUserMediaError(error) {
console.log("Failed to get access to local media. Error code was " + error.code);
alert("Failed to get access to local media. Error code was " + error.code + ".");
}
function onIceCandidate(event) {
if (event.candidate) {
sendMessage({from: my_username, to: friend}, {type: 'candidate',
label: event.candidate.sdpMLineIndex,
id: event.candidate.sdpMid,
candidate: event.candidate.candidate});
} else {
console.log("End of candidates.");
}
}
function onSessionConnecting(message) {
console.log("Session connecting.");
}
function onSessionOpened(message) {
console.log("Session opened.");
}
function onRemoteStreamAdded(event) {
console.log("Remote stream added.");
attachMediaStream(remoteVideo, event.stream);
remoteStream = event.stream;
waitForRemoteVideo();
}
function onRemoteStreamRemoved(event) {
console.log("Remote stream removed.");
}
function onHangup() {
console.log("Hanging up.");
transitionToDone();
stop();
// will trigger BYE from server
socket.close();
}
function onRemoteHangup() {
console.log('Session terminated.');
transitionToWaiting();
stop();
}
function stop() {
started = false;
isAudioMuted = false;
isVideoMuted = false;
pc.close();
pc = null;
}
function waitForRemoteVideo() {
if (remoteStream.videoTracks.length === 0 || remoteVideo.currentTime > 0) {
console.log('ada remote stream');
transitionToActive();
} else {
console.log('ga ada remote stream');
setTimeout(waitForRemoteVideo, 100);
}
}
function transitionToActive() {
remoteVideo.style.opacity = 1;
}
function transitionToWaiting() {
remoteVideo.style.opacity = 0;
}
function transitionToDone() {
localVideo.style.opacity = 0;
remoteVideo.style.opacity = 0;
}
function toggleVideoMute() {
if (localStream.videoTracks.length === 0) {
console.log("No local video available.");
return;
}
if (isVideoMuted) {
for (i = 0; i < localStream.videoTracks.length; i++) {
localStream.videoTracks[i].enabled = true;
}
console.log("Video unmuted.");
} else {
for (i = 0; i < localStream.videoTracks.length; i++) {
localStream.videoTracks[i].enabled = false;
}
console.log("Video muted.");
}
isVideoMuted = !isVideoMuted;
}
function toggleAudioMute() {
if (localStream.audioTracks.length === 0) {
console.log("No local audio available.");
return;
}
if (isAudioMuted) {
for (i = 0; i < localStream.audioTracks.length; i++) {
localStream.audioTracks[i].enabled = true;
}
console.log("Audio unmuted.");
} else {
for (i = 0; i < localStream.audioTracks.length; i++){
localStream.audioTracks[i].enabled = false;
}
console.log("Audio muted.");
}
isAudioMuted = !isAudioMuted;
}
setTimeout(initialize, 1);
// Send BYE on refreshing(or leaving) a demo page
// to ensure the room is cleaned for next session.
window.onbeforeunload = function() {
sendMessage({from: my_username, to: friend}, {type: 'bye'});
//Delay 100ms to ensure 'bye' arrives first.
setTimeout(function(){}, 100);
}
// Ctrl-D: toggle audio mute; Ctrl-E: toggle video mute.
// On Mac, Command key is instead of Ctrl.
// Return false to screen out original Chrome shortcuts.
document.onkeydown = function() {
if (navigator.appVersion.indexOf("Mac") != -1) {
if (event.metaKey && event.keyCode === 68) {
toggleAudioMute();
return false;
}
if (event.metaKey && event.keyCode === 69) {
toggleVideoMute();
return false;
}
} else {
if (event.ctrlKey && event.keyCode === 68) {
toggleAudioMute();
return false;
}
if (event.ctrlKey && event.keyCode === 69) {
toggleVideoMute();
return false;
}
}
}
// Set Opus as the default audio codec if it's present.
function preferOpus(sdp) {
var sdpLines = sdp.split('\r\n');
// Search for m line.
for (var i = 0; i < sdpLines.length; i++) {
if (sdpLines[i].search('m=audio') !== -1) {
var mLineIndex = i;
break;
}
}
if (mLineIndex === null)
return sdp;
// If Opus is available, set it as the default in m line.
for (var i = 0; i < sdpLines.length; i++) {
if (sdpLines[i].search('opus/48000') !== -1) {
var opusPayload = extractSdp(sdpLines[i], /:(\d+) opus\/48000/i);
if (opusPayload)
sdpLines[mLineIndex] = setDefaultCodec(sdpLines[mLineIndex], opusPayload);
break;
}
}
// Remove CN in m line and sdp.
sdpLines = removeCN(sdpLines, mLineIndex);
sdp = sdpLines.join('\r\n');
return sdp;
}
function extractSdp(sdpLine, pattern) {
var result = sdpLine.match(pattern);
return (result && result.length == 2)? result[1]: null;
}
// Set the selected codec to the first in m line.
function setDefaultCodec(mLine, payload) {
var elements = mLine.split(' ');
var newLine = new Array();
var index = 0;
for (var i = 0; i < elements.length; i++) {
if (index === 3) // Format of media starts from the fourth.
newLine[index++] = payload; // Put target payload to the first.
if (elements[i] !== payload)
newLine[index++] = elements[i];
}
return newLine.join(' ');
}
// Strip CN from sdp before CN constraints is ready.
function removeCN(sdpLines, mLineIndex) {
var mLineElements = sdpLines[mLineIndex].split(' ');
// Scan from end for the convenience of removing an item.
for (var i = sdpLines.length-1; i >= 0; i--) {
var payload = extractSdp(sdpLines[i], /a=rtpmap:(\d+) CN\/\d+/i);
if (payload) {
var cnPos = mLineElements.indexOf(payload);
if (cnPos !== -1) {
// Remove CN payload from m line.
mLineElements.splice(cnPos, 1);
}
// Remove CN line in sdp
sdpLines.splice(i, 1);
}
}
sdpLines[mLineIndex] = mLineElements.join(' ');
return sdpLines;
}
When it comes to waitForRemoteVideo, the function calls the else condition. But the blob url for remoteVideo exists.
It's funny that I've been searching for the error and re-writing the code for like three times, and suddenly after posted my question here, I realized my mistake.
Here in the function processSignallingMessage..
if (data_message.type === 'offer') {
// Callee creates PeerConnection
if (!started)
maybeStart();
pc.setRemoteDescription(new RTCSessionDescription(data_message));
friend = send_info.from;
doAnswer();
} else ....
Should be like this:
if (data_message.type === 'offer') {
friend = send_info.from;
// Callee creates PeerConnection
if (!started)
maybeStart();
pc.setRemoteDescription(new RTCSessionDescription(data_message));
doAnswer();
} else ....
because callee need variable friend to be filled before sending candidate message.