I'm trying to debounce anything within an Action, it gets swallowed in one way or another...
Take this (pseudo) code:
import { debounce } from "lodash";
const actions = {
debounceSomeLogging ({ dispatch }, text) {
console.log("Outside debounced function.");
debounce(function() {
console.log("Inside debounced function.");
dispatch("doRealThing");
}, 1000);
},
doRealThing({ commit }) {
// Whatever
}
}
When I call the action, I see the Outside debounced function, but I can not see the other logging and the other action does not get triggered.
Anyone have experience with this and can point me in the right direction?
This should definate work
import { debounce } from "lodash";
const actions = {
debounceSomeLogging: debounce(({ dispatch }, text) => {
console.log("Inside debounced function.");
dispatch("doRealThing");
}, 1000),
doRealThing({ commit }) {
// Whatever
}
}
As nemesv pointed out in a comment, the debounce function does not call the inner function. So you need to call the debounce again, like so:
debounce(function() {
console.log("Inside debounced function.");
dispatch("doRealThing");
}, 1000)();
So, in short, it should look like this:
debounce(...)() instead of like this debounce(...).
Related
I am using XState as a state manager for a website I build in Nuxt 3.
Upon loading some states I am using some asynchronous functions outside of the state manager. This looks something like this:
import { createMachine, assign } from "xstate"
// async function
async function fetchData() {
const result = await otherThings()
return result
}
export const myMachine = createMachine({
id : 'machine',
initial: 'loading',
states: {
loading: {
invoke: {
src: async () =>
{
const result = await fetchData()
return new Promise((resolve, reject) => {
if(account != undefined){
resolve('account connected')
}else {
reject('no account connected')
}
})
},
onDone: [ target: 'otherState' ],
onError: [ target: 'loading' ]
}
}
// more stuff ...
}
})
I want to use this state machine over multiple components in Nuxt 3. So I declared it in the index page and then passed the state to the other components to work with it. Like this:
<template>
<OtherStuff :state="state" :send="send"/>
</template>
<script>
import { myMachine } from './states'
import { useMachine } from "#xstate/vue"
export default {
setup(){
const { state, send } = useMachine(myMachine)
return {state, send}
}
}
</script>
And this worked fine in the beginning. But now that I have added asynchronous functions I ran into the following problem. The states in the different components get out of sync. While they are progressing as intended in the index page (going from 'loading' to 'otherState') they just get stuck in 'loading' in the other component. And not in a loop, they simply do not progress.
How can I make sure that the states are synced in all my components?
So I have this:
let total = newDealersDeckTotal.reduce(function(a, b) {
return a + b;
},
0);
console.log(total, 'tittal'); //outputs correct total
setTimeout(() => {
this.setState({ dealersOverallTotal: total });
}, 10);
console.log(this.state.dealersOverallTotal, 'dealersOverallTotal1'); //outputs incorrect total
newDealersDeckTotal is just an array of numbers [1, 5, 9] e.g.
however this.state.dealersOverallTotal does not give the correct total but total does? I even put in a timeout delay to see if this solved the problem.
any obvious or should I post more code?
setState() is usually asynchronous, which means that at the time you console.log the state, it's not updated yet. Try putting the log in the callback of the setState() method. It is executed after the state change is complete:
this.setState({ dealersOverallTotal: total }, () => {
console.log(this.state.dealersOverallTotal, 'dealersOverallTotal1');
});
In case of hooks, you should use useEffect hook.
const [fruit, setFruit] = useState('');
setFruit('Apple');
useEffect(() => {
console.log('Fruit', fruit);
}, [fruit])
setState is asynchronous. You can use callback method to get updated state.
changeHandler(event) {
this.setState({ yourName: event.target.value }, () =>
console.log(this.state.yourName));
}
Using async/await
async changeHandler(event) {
await this.setState({ yourName: event.target.value });
console.log(this.state.yourName);
}
The setState is asynchronous in react, so to see the updated state in console use the callback as shown below (Callback function will execute after the setState update)
this.setState({ email: 'test#example.com' }, () => {
console.log(this.state.email)
)}
I had an issue when setting react state multiple times (it always used default state). Following this react/github issue worked for me
const [state, setState] = useState({
foo: "abc",
bar: 123
});
// Do this!
setState(prevState => {
return {
...prevState,
foo: "def"
};
});
setState(prevState => {
return {
...prevState,
bar: 456
};
});
The setState() operation is asynchronous and hence your console.log() will be executed before the setState() mutates the values and hence you see the result.
To solve it, log the value in the callback function of setState(), like:
setTimeout(() => {
this.setState({dealersOverallTotal: total},
function(){
console.log(this.state.dealersOverallTotal, 'dealersOverallTotal1');
});
}, 10)
If you work with funcions you need to use UseEffect to deal with setState's asynchrony (you can't use the callback as you did when working with classes). An example:
import { useState, useEffect } from "react";
export default function App() {
const [animal, setAnimal] = useState(null);
function changeAnimal(newAnimal) {
setAnimal(newAnimal);
// here 'animal' is not what you would expect
console.log("1", animal);
}
useEffect(() => {
if (animal) {
console.log("2", animal);
}
}, [animal]);
return (
<div className="App">
<button onClick={() => changeAnimal("dog")} />
</div>
);
}
First console.log returns null, and the second one returns 'dog'
just add componentDidUpdate(){} method in your code, and it will work.
you can check the life cycle of react native here:
https://images.app.goo.gl/BVRAi4ea2P4LchqJ8
As well as noting the asynchronous nature of setState, be aware that you may have competing event handlers, one doing the state change you want and the other immediately undoing it again. For example onClick on a component whose parent also handles the onClick. Check by adding trace. Prevent this by using e.stopPropagation.
I had the same situation with some convoluted code, and nothing from the existing suggestions worked for me.
My problem was that setState was happening from callback func, issued by one of the components. And my suspicious is that the call was occurring synchronously, which prevented setState from setting state at all.
Simply put I have something like this:
render() {
<Control
ref={_ => this.control = _}
onChange={this.handleChange}
onUpdated={this.handleUpdate} />
}
handleChange() {
this.control.doUpdate();
}
handleUpdate() {
this.setState({...});
}
The way I had to "fix" it was to put doUpdate() into setTimeout like this:
handleChange() {
setTimeout(() => { this.control.doUpdate(); }, 10);
}
Not ideal, but otherwise it would be a significant refactoring.
I am calling inside the computed an action from the store to run it and after I am returning a getter, this will create a loop.
The HTML
{{loadedProjects}}
The computed
computed: {
loadedProjects() {
this.$store.dispatch("getProjects");
return this.$store.getters.loadedProjects;
}
}
The store
import Vuex from "vuex";
import axios from "axios";
const createStore = () => {
return new Vuex.Store({
state: {
loadedProjects: []
},
mutations: {
setProjects(state, projects) {
state.loadedProjects = projects
}
},
actions: {
getProjects(vuexContext) {
console.log("hello1")
return axios.get("THE API URL")
.then(res => {
console.log("hello2")
vuexContext.commit("setProjects", res.data);
})
.catch(e => console.log(e));
}
},
getters: {
loadedProjects(state) {
return state.loadedProjects;
}
}
});
};
export default createStore;
I expect to call my action to populate my state and after to return my state to render my data.
What is the point of using the store action that makes an API call inside the computed property ... maybe you want to trigger loadedProjects change ? ....computed property is not asynchronous so either way the return line will be executed before the you get the response... you might try vue-async-computed plugin OR just use the call on the created hook like you have done which is the better way and you don't have to use a computed property you can just {{ $store.getters.loadedProjects }} on your template
Computed properties should not have side effects (e.g. calling a store action, changing data, and so on). Otherwise it can happen that the triggered side effect could lead to a re-rendering of the component and possible re-fetching of the computed property. Thus, an infinite loop
I changed the code like that:
created: function () {
this.$store.dispatch("getProjects")
},
computed: {
loadedProjects() {
return this.$store.getters.loadedProjects
}
}
It is working now but I would like to know but I have that problem working inside the computed and also I wonder if it's the best solution. Any help????
How can i destroy this watcher? I need it only one time in my child component, when my async data has loaded from the parent component.
export default {
...
watch: {
data: function(){
this.sortBy();
},
},
...
}
gregor ;)
If you construct a watcher dynamically by calling vm.$watch function, it returns a function that may be called at a later point in time to disable (remove) that particular watcher.
Don't put the watcher statically in the component, as in your code, but do something like:
created() {
var unwatch = this.$watch(....)
// now the watcher is watching and you can disable it
// by calling unwatch() somewhere else;
// you can store the unwatch function to a variable in the data
// or whatever suits you best
}
More thorough explanation may be found from here: https://codingexplained.com/coding/front-end/vue-js/adding-removing-watchers-dynamically
Here is an example:
<script>
export default {
data() {
return {
employee: {
teams: []
},
employeeTeamsWatcher: null,
};
},
created() {
this.employeeTeamsWatcher = this.$watch('employee.teams', (newVal, oldVal) => {
this.setActiveTeamTabName();
});
},
methods: {
setActiveTeamTabName() {
if (this.employee.teams.length) {
// once you got your desired condition satisfied then unwatch by calling:
this.employeeTeamsWatcher();
}
},
},
};
</script>
If you are using vue2 using the composition-api plugin or vue3, you can use WatchStopHandle which is returned by watch e.g.:
const x = ref(0);
setInterval(() => {
x.value++;
}, 1000);
const unwatch = watch(
() => x.value,
() => {
console.log(x.value);
x.value++;
// stop watch:
if (x.value > 3) unwatch();
}
);
For this kind of stuff, you can investigate the type declaration of the API, which is very helpful, just hover the mouse on it, and it will show you a hint about what you can do:
I'm trying to call dispatch in a non-component file.
My issue is that I'm trying to use redux-saga, but it is not letting me use the yield keyword inside of a callback function that I have to define:
peerConnection.onicecandidate = (event) => {
if (event.candidate) {
yield put({ type: videoSessionActions.SEND_LOCAL_CANDIDATE, payload: event.candidate });
}
}
So what I want to do instead is using plain old dispatch like so:
peerConnection.onicecandidate = (event) => {
if (event.candidate) {
dispatch({ type: videoSessionActions.SEND_LOCAL_CANDIDATE, payload: event.candidate })
}
}
Is there a way to import { dispatch } from 'redux'; ?
BTW this is all happening in my generator function in my saga. The reason I am not using redux-observable is because that requires react native v0.40.0+ which I can't update yet
Sure, there are many ways to go about doing this, in this issue you can see how.
The main thing you have to do is connect your component to the store like this:
export default connect()(Controls); You may also provide a first argument to the connect function which will be the mapStateToProps function. If you do this, you will be able to do something like this outside your component (Globally)
let createHandlers = function(dispatch) {
let peerConnection.onicecandidate = function(event) {
if (event.candidate) {
dispatch({ type: videoSessionActions.SEND_LOCAL_CANDIDATE, payload: event.candidate })
};
}
return {
peerConnection.onicecandidate,
// other handlers
};
}
Cheers!