LibUsbDotNet doesn't open device - libusb

I use latest LibUsbDotNet nuget package in Visual Studio 2017 on Win 10. For my full speed USB device with 2 interrupt endpoints and 1 bulk IN endpoint I installed WinUSB driver using zadiq 2.4 utility.
LibUsbDotNet can see my device when UsbDevice.AllDevices is called.
However, it can't open my device using:
UsbDeviceFinder MyUsbFinder = new UsbDeviceFinder(VID, PID);
UsbDevice MyUsbDevice = UsbDevice.OpenUsbDevice(MyUsbFinder);
MyUsbDevice is null, no exception thrown.
I also tried to install different drivers (libusbk and libusb-win32), with no success.
Some time ago I coded an C++ app to communicate with my USB device using libusb library - and it works since then without any issue.
Is there anyone who can confirm that libusbdotnet is working product? I welcome any advice how to find what is wrong. Thanks.

This is a bug in UsbDeviceFinder, where int.MaxValue is used instead of null to ignore a value. This makes UsbDeviceFinder unusable and all examples that use it don't work.
The workaround is to use
MyUsbDevice = context.Find(device => device.ProductId == ProductId && device.VendorId == VendorId);
instead of
MyUsbDevice = context.Find(MyUsbFinder);

First find your vendor id & product id by using device manager, input device , details then Hardware ID.
Next, You need to download LibUsbDotNet_Setup.2.2.8.exe and run setup. During setup you should enable filter and choose your input device per your vendor id. Then your code will find the device afterwards

Related

How to connect to my LaunchPad TM4C123G

I have spent some time trying to connect to my LaunchPad TM4C123G using the mspdebug toolchain on my macbook (10.10), but no luck.
While trying to run $ mspdebug rf2500 I get
usbutil: unable to find a device matching 0451:f432
I did some googling and it seems to me the mspdebug toolkit might not be suitable for my version of the LaunchPad. Could this be?
After checking my $ system_profiler SPUSBDataType I got the following:
Product ID: 0x00fd
Vendor ID: 0x1cbe (Texas Instruments - Stellaris)
Version: 1.00
Serial Number: 0E205EE1
Speed: Up to 12 Mb/sec
Manufacturer: Texas Instruments
Location ID: 0x14100000 / 14
Current Available (mA): 500
Current Required (mA): 250
This indicates to me that at least the OS is able to recognise the device, right? If so, what other toolchain could I use to connect to the device.
As a satisfactory solution for the time being I started using Energia. I still had to search for the appropriate settings in order to run anything on my LaunchPad TM4C123G. So I decided to spare people some time, and decided to post a step by step walkthrough here.
First, plug in the USB to MicroUSB cable to the top slot of the LaunchPad, as so. And make sure the switch (at the top left) is switched to the "DEBUG" position.
Next download the Energia IDE, there's a nice bundle for the Mac on their site. Once you're done with the setup, open it and search the toolbar for the "Board" section. Once there, select the appropriate setting. In my case it was the one with the checkmark in the screenshot.
Finally, to make sure everything is OK, try and run the provided empty program on your board with the "Upload" button.
If the connection was established and your source compiled and delivered, the status area should look similar to this one.

Is there any private api to monitor network traffic on iPhone?

I need to implement an app that monitors inbound/outbound connections by different apps on iPhone. my app is going to run in background using apple's background multitasking feature for voip and navigators.
I can use private api as my client doesn't need this app on appstore.
Thanks.
I got through this.
I didn't need any private Api to get information of inbound/outbound active connections.
Its just you need to know basic C programming and some patience.
I wrote to apple dev forums regarding this,and got response as-
From my perspective most of what I have to say about this issue is covered in the post referenced below.
<https://devforums.apple.com/message/748272#748272>>
The way to make progress on this is to:
o grab the relevant headers from the Mac OS X SDK
o look at the Darwin source for netstat to see how the pieces fit together
WARNING: There are serious compatibility risks associated with shipping an app that uses this technique; it's fine to use this for debugging and so on, but I recommend against shipping code like this to end users.
What I did step by step is -
1)downloaded code of netstat from BSD opensource -
2)add this to your new iphone project.
3)see,some header files are not present in ios sdk so you need take it copied from opensource.apple.com and add those in your iphone sdk at relevant path under-
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/usr/include
My xcode version is 4.5.2. so this is path relevent to my xcode. you can have different path according to versions of xcodes.Anyway. and remember to add those headers in both iosSdk & iOSSimulatorSdk both so that code will work on device as well as on simulator.
4)you may find some minor errors in netstat code relating not finding definitions of some structures in header files.e.g " struct xunpcb64 " .dont wory. definitions are present there.you need to comment some "#if !TARGET_OS_EMBEDDED" #else in those header files so that ios sdk can reach in those if condition and access the definition.(need some try and error.be patient.)
5)finally you will be abe to compile your code.Cheers!!
In case you haven't seen this already, I have used it successfully on my iPhone.
https://developer.apple.com/library/ios/ipad/#qa/qa1176/_index.html
I realize it is not exactly what you want.
Generally, I agree with Suneet. All you need is network sniffer.
You can try to do partial port of WireShark (it's open source and it works on MacOS) to iOS. Both iOS and OS X share most part of the kernel, so if it's not explicitly prohibited on iOS, it should work for you.
WireShark is quite big product, so you may be intersted to look for another open source network sniffer which work on OS X.

How to use the USB/HID port with objective-c under a Mac environment

I try to implement an application in snow Leopard, Reading Data from USB/HID device.In my application i tried following steps:
IOHIDManagerCreate()
CreateDeviceMatchingDictionary()
IOHIDManagerSetDeviceMatching()
IOHIDManagerOpen()
IOHIDManagerCopyDevices()
Create a Reference for device(IOHIDDeviceRef)
Based On the IOHIDDeviceRef i Fetch device details such as(Device ProductIDKey, Device VendorIDKey,Device ProductKey,Device Serial NumberKey,Device VersionNumberKey ect.)
IOHIDDeviceOpen(),ie :Using IOHIDDeviceRef i opened Device;
IOHIDDeviceCopyMatchingElements(); Ie Copy Matching Elements from the Device;
Create a Reference element(ie IOHIDElementRef);
Using IOHIDElementRef i retrieved Device Usage,Device Cocookie,Device UsagePage etc.
Up to this My application working Fine.
My doubts are
How can read data From Endpoint 1, My device is special purpose device having only one End point(Interrupt no synchronization data end point)?
Is their any Pipe associated with end point 1(HID Device)?;
Is their any ReadPipe and WritePipe functions in HIDManager Based Application?
Is it possible to retrieve data from USB/HID using IOHIDDeviceSetReoprtWithCallback()?
Every thing Did based on this Link:
http://developer.apple.com/library/mac/#documentation/DeviceDrivers/Conceptual/HID/new_api_10_5/tn2187.html#//apple_ref/doc/uid/TP40000970-CH214-SW7 ...
Thank you so much for your help ..
You are trying to use HID functions with non-HID device.
HID is Human Interface Device. Any HID device must conform "Device Class Definition for HID".
I suspect, your device does not conforms this specification.
So you should use other OS interface to work with your device. I suggest to use libusb. This is cross-platform library for working with USB devices on low level. It will allow you to read/write your endpoint directly.

Android HTC Desire Voice input issues

Would anyone have an idea as to why an app would work on almost every phone that has 2.1 but not the Desire?
One of my apps uses voice input and the Desire is the only phone that force closes when the voice prompt comes up.
The worst part is that I don't know how to test this, I don't have one or know anyone who does.
Any ideas?
EDIT:
I finally found out that HTC disabled voice in the Desire and you have to do a work around to install it.
So if you are relying on voice input make sure you use the code in the google example to catch the error:
PackageManager pm = getPackageManager();
List<ResolveInfo> activities = pm.queryIntentActivities(
new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH), 0);
if (activities.size() == 0) {
noResults.setText("Voice input not found on this phone.");
}else{
//If voice is enabled
}
I think the most important thing to do first is to get the exception report. Since you can't test it by yourself, I would use a tool to get the exception report from your customers. In Android 2.2 the built-in tool can be used. If you have other targeting SDKs I would recommend this services: http://code.google.com/p/android-remote-stacktrace/ to get a remote stacktrace.
Then if you post the stacktrace here, I think somebody will be able to help you!

Mac OS X: Getting detailed process information (specifically its launch arguments) for arbitrary running applications using its PID

I am trying to detect when particular applications are launched.
Currently I am using NSWorkspace, registering for the "did launch application" notification. I also use the runningApplications method to get apps that are currently running when my app starts.
For most apps, the name of the app bundle is enough. I have a plist of "known apps" that I cross check with the name of that passed in the notification.
This works fine until you come across an app that acts as a proxy for launching another application using command line arguments.
Example: The newly released Portal on the Mac doesn't have a dedicated app bundle. Steam can create a shortcut, which serves as nothing more than to launch the hl2_osx app with the -game argument and portal as it's parameter.
Since more Source based games are heading to the Mac, I imagine they'll use the same method to launch, effectively running the hl2_osx app with the -game argument.
Is there a nice way to get a list of the arguments (and their parameters) using a Cocoa API?
NSProcessInfo comes close, offering an `-arguments' method, but only provides information for its own process...
NSRunningApplication offers the ability to get information about arbitrary apps using a PID, but no command line args...
Is there anything that fills the gap between the two?
I'm trying not to go down the route of spawning an NSTask to run ps -p [pid] and parsing the output... I'd prefer something more high level.
You could use whatever ps uses, though it isn't cocoa based. According to Singh, ps is based on kvm and sysctl calls. Pouring over the source, the pertinant calls seem to be kvm_openfiles, kvm_getprocs and kvm_getargv. To get the command line arguments, first call kvm_openfiles to get access to the kernel memory space, then use kvm_getprocs to get kernel process info, then kvm_getargv.
The use of sysctl in ps seems less relevant to your goal; it's used to get other information, such as the group ID and parent proces ID. The particular sysctl name used is {CTL_KERN, KERN_PROC, KERN_PROC_which, flags}, where which specifies a process filter (e.g. ALL, PID) and flags are arguments for the filter (the details are in the sysctl man page).
OS X doesn't have support procfs, but Singh developed a FUSE based version, released under GPLv2. If you bundle it with your application, you'll have to release it under GPLv2 as well. Most of MacFUSE is released under a BSD-style license, so it can be distributed with your app without making it open source (fusefs/fuse_nodehash.c is released under Apple's open source license, but it also allows linking to closed source apps).
The question "Get other process' argv in OS X using C" should be of use, as it has sample code using kvm and sysctl. TN 2050 "Observing Process Lifetimes Without Polling" may also be of use to you.
Nope - running ps is your best bet. Standard process info interfaces aren't supported on OS X (noop versions were provided in OS X 10.4, but removed thereafter) and the private interfaces are likely to change between OS X revisions.
If you're willing to lock yourself into a single OS X version, all the source is available, for example for ps or libproc; you'll also need to run as root.