Recently,our project use mapnik to generate Mapbox Vector Tile,and use mapbox GL js to render the mvt file.
But there is an rendering issue: the road line rending wrong at tile edge.the Endpoints at the tile edge do not align.there are some loopholes.
Not all tile edge have this issue, just some one has this issue, especially for the road which have a big angle of inclination with tile edge.
Is there some advance to fix this issue ? thanks.
Please note the below picture:
Yue
Related
I'm working on simple side project and small part of it is rendering a terrain. I'm rendering the terrain using height map information. But here is my problem:
I would like to render just a silhouette/outline of the terrain/horizon. Here is screenshot from my app rendering height map:
And here is screenshot similar to desired result from peakfinder.org:
I would like to draw just lines representing silhouette of terrain with the rest transparent or solid colour. How can I solve it? Calculate local maximum somehow?
I created sample project here, in case you want to help me.
Thanks!
I am using Bing Maps V8 web API. It works fine when using all latest version of modern browsers. It does not plot the pins correctly. The pins are off from the original position.
Zoomed in:
Zoomed Out:
All of the pin locations are supposed to be inside the land area. But when zooming out, the pin never updates its location.
Is there anything I am missing? Is there any update event to be fired when map zooms?
Thanks
Senthil S
To fix the issue, I had to add the "anchor" to options when creating Pushpin object as said in this post
Properly Anchoring Pushpins
Does someone knows why graphics objects such as polygon, point, picture marker and etc are rendering
from scratch while zooming or moving esri map?
For example, in the following link the brackets disappears and rendering from the start in each zoom change or map move: example.
Thanks in advance,
Gal
Yes, the graphics redraw from scratch when panning and zooming because a graphics layer has been added to the map control.
GraLay.SelectedFeature = new ags.GraphicsLayer();
map.addLayer(GraLay.SelectedFeature);
After rendering a simple object, some faces have a corrupt texture, even all faces should use the same texture.
Did i miss something or does anyone knows a workaround for this?
Removing Smooth shows the correct texture.
Similar issue with other textures
Removing and recreating faces does not solve the problem.
Below a link to the Blender File.
Thank you very much.
Blender File example:
https://skydrive.live.com/redir?resid=9260E6210D9A2E5B!807&authkey=!AEKG2Qgg1spEHCc
Edit: Im using Blender 2.68a Windows 64 bits on Win8
Under the Mapping section in the texture settings, change the texture coordinates from Normal to Generated.
I'm trying to create an animated ripple effect on the desktop of OSX. Not just the desktop, actually, but image of the desktop plus any windows on it.
As if the screen was a pond and a stone fell on a given point of it.
Can anyone give me some pointers on how to achieve this? Any sample source code woud be gratlt appreciated.
There is a small code fragment on this page, that describes how the author implemented a water ripple effect on iOS. Contains some development information and a video:
http://fabiensanglard.net/fluide/
Update:
Core Image provides a CIRippleTransition (http://developer.apple.com/library/mac/documentation/GraphicsImaging/Reference/CoreImageFilterReference/Reference/reference.html#//apple_ref/doc/filter/ci/CIRippleTransition - AFAIK this was used by Dashboard < 10.7)
This example uses the CI Transition in combination with Core Animation:
http://theocacao.com/document.page/528
If you combine that with a simple screenshot you get an image of your desktop & the desired ripple effect.