Kibana :: How to make a Yes/No Vertical Bar Chart?? (Horizontal Population Pyramid) - data-visualization

Does anyone know how to make a Horizontal Population Pyramid like the one in the header image located in this article? I want Yes to go up vertically and No to go down vertically.. https://www.elastic.co/blog/from-tableau-to-elastic-how-samtec-streamlined-business-intelligence-and-analytics
Was this created with vega or classical kibana visualizations?

I doubt that graph was made with Vega, simply because most likely I would have been asked for help in building it :). That said, Vega allows you to build things like that, e.g. see this graph. Also, while I haven't tried it, I suspect that example can be substantially reduced in the size by using a single rect mark inside a single group, but I wouldn't know for sure until I try to refactor it.

Related

How can I render 19451 circles on Rect Native map efficiently?

I have 19451 points exported by coordinates in a JSON file. I am trying to render them in an efficient way on the map with circles. How can I achieve this? It is the first time I am using https://github.com/react-native-maps/react-native-maps with expo, so I am not that experienced in using maps services. I don't even know where to start from. I was thinking of something like rendering the points dynamically, based on whether one point is to be found in the region of the map that is currently shown on the screen, although I have no idea how to actually achieve this. The first thing I tried was to obviously render them at once: it takes ages and it is very buggy!
You have several options:
Use some kind of clustering when there are multiple circles in the same area, for example when you're zoomed out. Have a look at react-native-maps-clustering. Performance wise is decent enough but it may lag on older devices.
When you go over a zoom level you can limit the number of circles you draw, I guess they overlap anyways. When your limit has been reached, you can display some warning to let the user know that the number of circles was limited and he should zoom in. From my experience, drawing max 50 custom markers was the upper limit to avoid lag on older devices. With circles, that limit might be different.
Manually filter your data and decide whether the circle belongs to the current viewport (visible part of the map) or not.
Some code would help me to give you some more hints.

Positioning items dynamically for different screensizes

Good morning!
I'm currently trying to create a view similar to this mockup.
I have put down 3 different screen sizes so you can see the issue.
I have a header background image (grey box) with an angled bottom. On the right I want to display an image, which obviously needs to be positioned.
Positioning it horizontally is no issue but how can I position the image vertically? I have it positioned fixed for one screen size but obviously need to make it flexible.
Any ideas? Help would be much appreciated!
David
You can definitely use measure as #rajesh pointed out, or you can use Dimensions. As far as getting the layout consistent across devices, using position absolute and measuring the device height should allow you to get consistency across these devices.
Check out this example I set up, it should be a good starting point at least.
https://rnplay.org/apps/pSzCKg

Create mock 3D "space" with forwards and backwards navigation

In iOS, I'd like to have a series of items in "space" similar to the way Time Machine works. The "space" would be navigated by a scroll bar like feature on the side of the page. So if the person scrolls up, it would essentially zoom in in the space and objects that were further away will be closer to the reference point. If one zooms out, then those objects will fade into the back and whatever is behind the frame of refrence will come into view. Kind of like this.
I'm open to a variety of solutions. I imagine there's a relatively easy solution within openGL, I just don't know where to begin.
Check out Nick Lockwood's iCarousel on github. It's a very good component. The example code he provides uses a custom carousel style very much like what you describe. You should get there with just a few tweaks.
As you said, in OpenGL(ES) is relatively easy to accomplish what you ask, however it may not be equally easy to explain it to someone that is not confident with OpenGL :)
First of all, I may suggest you to take a look at The Red Book, the reference guide to OpenGL, or at the OpenGL Wiki.
To begin, you may do some practice using GLUT; it will help you taking confidence with OpenGL, providing some high-level API that will let you skip the boring side of setting up an OpenGL context, letting you go directly to the drawing part.
OpenGL ES is a subset of OpenGL, so essentially has the same structure. Once you understood how to use OpenGL shouldn't be so difficult to use OpenGL ES. Of course Apple documentation is a very important resource.
Now that you know a lot of stuff about OpenGL you should be able to easily understand how your program should be structured.
You may, for example, keep your view point fixed and translate the world (or viceversa). There is not (of course) a universal solution, especially because the only thing that matters is the final result.
Another solution (maybe equally good, it depends on your needs), may be to simply scale up and down images (representing the objects of your world) to simulate the movement through the object itself.
For example you may use an array to store all of your images and use a slider to set (increase/decrease) the dimension of your image. Once the image becomes too large for the display you may gradually decrease alpha, so that the image behind will slowly appear. Take a look at UIImageView reference, it contains all the API's you need for it.
This may lead you to the loss of 3-dimensionality, but it's probably a simpler/faster solution than learn OpenGL.

Simple, but dynamically generated flow chart or process chart view for iOS

Perhaps "flow chart" or "process chart" isn't even the correct terminology for what I'm looking for, but it's the best analog I can come up with. Basically, I'm trying to find a library or class that allows for the dynamic creation (in code) of connected cells/UIViews within a given space. In code, you could add/delete ordered cells from the view and it will arrange accordingly. Normally, if the superview size permits (i.e. iPad), it would arrange these connected cells horizontally. If it's space constrained (iPhone), it would arrange as many cells as possible on one line horizontally, then continue the rest of the cells horizontally below ... akin to a graphical "word wrap".
Granted, I doubt there's a magical library that does all of this, but if the SO community can point me to some better terminology and/or some potential candidates to fork, I would be incredibly appreciative.
I've looked at AQGridView and it is such a vast library, I believe it's overkill with a compiled size of +700 Kb. SSCollectionView is really close, but you have to manually center cells and it doesn't yet support variable cell height/width.
To give you a better sense of what I'm imagining, here's a pic:
Done. I had to write my own, but it works just like I wanted it to. Feel free to fork my AppendingFlowView repository at GitHub.
It's dynamic (add stages on demand).
It responds to changes in the master view by reorienting and resizing the cells as necessary with animation!
It handles multiple rows automatically, depending on the desired cell size and number of cells.
I created this open-source ios-lib to easily create a graph or tree and draw it in a view.
Please feel free to make pull requests :)
https://github.com/chikuba/JENTreeView

Manipulating / Resizing / Scaling an image in vb.net

Imagine I have a rectangle say 400px x 300px. Then let’s say I want to load an image in that. All of this is very easy using Sytem.Drawing.DrawImage.
Rectangle http://img576.imageshack.us/img576/2363/rectangle.gif
But then I want to leave the left hand side as 300px but change the right hand side to 250 px. I can draw the box using 4 DrawLines but I don’t know how to squash the image into the new shape. I want the right hand side of the shape to be 250, the left size 300 and the top and bottom 400px.
Resized http://img85.imageshack.us/img85/3479/rectangle2.gif
I can’t use DrawImage as it expects the left and right sizes to be the same. Is there a way to manipulate the image into the new shape?
I've looked at other questions, but they only apply where the left and right hand side is equal.
Any thoughts on how to squash an image into a shape which did not have parallel sides?
(If it helps, I'm happy to sacrifice image quality to fit the right shape.)
Disclaimer: I work for Atalasoft.
Our DotImage product has a command called QuadrilateralWarpCommand that can do this. It's in DotImage Photo.
What you want to do is non-trivial (but also very powerful).
#Heinzi is correct, the general class is called warp transformations. What you're trying to do is specifically a perspective transformation. At a high level, it involves running the individual coordinates through a transformation matrix to get their new positions, and then doing interpolation between pixel values based on the old and new locations.
This article talks about some transformations, one of them being a sheer, so it might be helpful overall. I'm not sure, I haven't read it closely. In general, you want to google for something approximately like "c# image transformation" or "c# image perspective transform".
Depending on what you're planning on using it for, buying a library might be the best way to go about it, although there is a lot to learn about image manipulation by doing it yourself.
I did not find a solution to your problem, but I have some information which might help you along:
What you want is called a warp transformation.
As far as I know, the .net framework natively supports this kind of transformation only for a GraphicsPath, namely, the GraphicsPath.Warp method. Unfortunately, I don't think that this will help you, unless you are willing to redraw your image using a .net GraphicsPath object.
If you need the transformation directly in the UI layer, your UI library might help: Silverlight, for example, includes the PlaneProjection class, which can be used for such effects; in WPF, the 3D engine might be useful for this (requiring more programming effort, through).