Does anyone have info about support for human skeletal data on the SDK 2.0 (or lack thereof)?
The Intel site is oddly silent on the matter.
Would love to know if it's at least in the works. The D400 series cameras look promising.
You could look into Nuitrack which offers sensor independent tracking.
Note: I'm not affiliated, but I'm also trying to transition from KINECT v2 to RealSense.
To date, Intel does not have any formal plans to release skeletal tracking for the RealSense sensors, though they might provide this via third-party partners in the future.
As #zeFrenchy's answer mentioned, Nuitrack is the only skeleton tracking middleware available for the RealSense at the moment.
(If you want to know for sure, you'll have to find a contact at Intel.)
As for official online sources, here are some hints from Intel Customer support.
March 2018 - GitHub librealsense issue #1376
The RealSense SDK 2.0 is focused on providing depth across multiple
operating systems and wrapper. All open source. We provide a few code
samples which we hope the community will add to. We also provide tools
like the viewer. What we are hoping to do is expand into middleware
like person tracking or scanning via third-party partners. Please
watch our site as we bring these partners on board.
Oct 2017 - GitHub librealsense issue #743
We cannot comment on development roadmaps at the moment but please
provide more details on your use case and requirements are so that we
may scope this feature for the communities needs.
Related
It looks like affdex-sdk has been integrated into iMotion platform. However, my works are still based on the old affdex-sdk that I have downloaded.
So my question is whether I can still publish those results or it must require a license from iMotion?
Thanks
Hare
According to https://www.affectiva.com/what/products/
Affectiva is no longer making it’s SDK and Emotion as a Service
offerings directly available to new developers. Academic researchers
should contact iMotions, who have our technology integrated into their
platform.
Since I haven't got any response on the Unity3d or Evernote forums, I'll try it here.
The last year I have worked a lot with Unity3D, mostly because the good integration with the Vuforia Augmented Reality library and the fact that publishing for multiple platforms is a piece of cake.
Now I want to show notes in an AR setting and am looking at the Evernote API for this. I couldn't find anything about using this with Unity, I can see why this is not the most common combination.
My question is: do you think I can access the Evernote API through Unity? If so, how should I do this? Or is it for this purpose perhaps wiser to make (parts of) the application with Eclipse/xCode?
Hope to hear from you!
Link to Evernote API: http://dev.evernote.com/doc/
The Evernote API has a C# SDK which you should be able to call through Unity. In terms of how to do it, you will probably need to download the SDK and follow the instructions yourself. Their github seems like a good starting point.
One thing to note is that Unity's .Net library for mobile clients are quite limited and with webplayer you will need to deal with sandbox security issues. But start with the standalone build first and see how you go
I'm looking to create a DLNA media server type of thing in Android. I've found myself a UPnP library for Java called CyberLink, and I'm looking to implement the DLNA interface for a M-DMS, or Mobile Digital Media Server, which has a quick description here:
http://www.dlna.org/dlna-for-industry/digital-living/how-it-works/dlna-device-classes/mobile-digital-media-server
The problem is that I can't find the actual technical specification for such a device. I've put in a lot of effort Googling, so please don't throw a 'JFGI' at me. I ran into a forum post that implied I might have to pay for access to the specification, but it was very vague:
http://www.ps3mediaserver.org/forum/viewtopic.php?f=4&t=3608
The link that was posted as the apparent solution is also broken, and I can't find any similar document on the current UPnP website.
Does anybody know where I can find the DLNA specifications? Or perhaps an alternative solution to implementing it myself? Any help will be much appreciated!
Full DLNA specs are available only to DLNA members and dearly paid for. The guy in referenced forum post is mixing things up. UPnP is not a "dlna doc". DLNA is a refinement of UPnP, a set of rules and restrictions in the name of interoperability. A good half of the DLNA specs is just a verbose listing of allowed media formats, subformats, sampling rates, bitrates etc. Whereas UPnP just specifies the abstract device interfaces. The link is correctly
http://upnp.org/resources/upnpresources.zip
and standardizeddcps is a subfolder there. DCP stands for Device Control Protocol, aka the abstract interface which the device must implement to participate in UPnP network. You would be interested in arch-DeviceArchitecture document to understand UPnP network in general and then MediaServer* folders, most importantly av-ContentDirectory which is a core service to provide DMS per DLNA specification. And yes, Intel Device Spy is absolutely essential tool. Wireshark will be your friend too. Reverse engineering is a daily bread and DLNA specs won't help you :)
The DLNA spec is now available to anyone -- you do not need to be a paying member to download.
From the DLNA.org website: (http://www.dlna.org/dlna-for-industry/guidelines)
Non-member companies may download the Guidelines using the form below.
**Please note that the Guidelines you download today are the most current published version of the DLNA Guidelines. When new Guidelines
are released, you will need to download the newer Guidelines to
receive the additional updates. Note that not all updates are
announced.
I'm not sure where to get the full DNLA specs but you could approximate the same info by using something like Intel Device Spy to see which services an existing M-DMS device publishes then use the service descriptions from the standardizeddcps directory in the docs available from the UPnP forum
You can get DLNA spec from the DLNA Organization, and for that you have to be member of the organization.
There is this DLNA compatible Digital Media Server (DMS) on Android platform and it is free for all Android platforms. It is tested with all leading DLNA certified TVs.
Pixel Media Server.
Today I have realized, that IOS MapKit must not be used for vehicle tracking apps, just if you have google premium (10 000 dollars/yeer/100 vehicles, so it is far from ideal for me)
So my question is if there are any good and free mapping component (e.g. open street based) for IOS that can be used free also in vehicle tracking applications?
Thanks
ESRI has a free IOS control. it can talk to their public servers or to a private server.
here is a "list" of the free services offered by ESRI. You should check them out and see if any of them meet your needs. I don't know how good their coverage of Europe is.
Check out route-me project for showing maps on iOS devices. It can show online and offline maps. If you need routing check out this forum thread. I haven't tested it, but as far as I understood, you can calculate routes on your server and then give them back to you iOS app.
You should have a look at CloudMade and their NaviStudio. By reading this overview, I understand, that it is free, but may contain advertisement.
Edited on April 29th, content changed
Hello everyone,
I recently bought a Sony Ericsson mobile phone and I would like to add a missing feature myself. In fact I cannot actually disable Internet connection in an easy way when roaming, which cost me a lot of money last time I moved away ... So I would like to develop a little application that would just replace the actual Internet configuration with a fake configuration to avoid auto-connections.
So what I would like to know is how can I access programmatically to my phone settings? I know that Sony Ericsson provides a SDK to run Java applications on its customised JVM. So what I am actually looking for is to know if they extended the J2ME functionality to fit their devices requirements.
This is not well documented so I am asking this question with the hope that someone here already had experience with development targeted for Sony Ericsson devices.
Thanks.
NB: This is a Sony Ericsson Elm which is based on the Sony Ericsson OS with SE Java Platform 8.5.
Edit: I accepted QuickRecipesOnSymbianOS answer as it gave me a clue on the only feature that could have helped me, but which is unfornatunately missing. The Sony Ericsson Java Platform is the only API I could use to develop real programs on my phone. But the JP-8.5 does not implement the JSR-307 package which could help me in managing APN. Thanks everyone for your help.
Well, I hope you got the great Vivaz phone, not the Satio.
In order to learn about Symbian OS C++, first go to the Foundation website.
Relevant plug: the latest introduction to Symbian OS C++ in book form is Quick Recipes on Symbian OS
For now, you won't find a better way than Symbian OS C++ to manipulate your handset access points.
JavaME simply doesn't have the correct APIs for this, at least not until JSR-307 is implemented.
I believe Qt isn't integrated quite tightly enough just yet either but that should change soon enough. Keep an eye on it.
Extending the Symbian Python runtime to do what you want would require some Symbian OS C++ anyway.
Yes you will need to use Symbian C++ to modify the CommDB, which holds the list of connections. It is quite painful to work with it directly, but there are some utility classes that can help you out. Take a look at CApSelect, CApDataHandler and CApAccessPointItem, all in the developer library.
And yes, these will work on all modern Symbian handsets, independent of brand.
Note: My answer below assumed it was about a symbian device. Since it was actually a J2me device none of the below applies
The easiest way to achieve what you want to do is probably to just remove all the "destinations" when you want to prevent auto connections. Otherwise the device will test each destination in turn until it finds one that works.
You can also set up your destinations so that they are not allowed to be used automatically. This setting must be done individually for each destination.
You can also group your destinations and set one of the groups to the default. If you set the default to an empty group you should not get any automatic connections.
Note that I have not tested any of these methods myself. When I roam I turn off automatic updates in the apps that use them. Some apps can even detect when you are roaming and avoid auto connects.
There are S60 apps available that improves the connection management of vanilla S60, but I do not know if any of them can help you with your problem.
If you are dead set on doing the programming yourself you have to use the C++ SDK for Symbian S60 available from Forum Nokia. Java ME does not allow you to manipulate the destinations of the device.
The Elm device should have (I haven't verified this) the access point API originally designed by Nokia. Not sure whether you can use it for the purpose you want though. The J2me developer guidelines available from developer.sonyericsson.com should have all the information you need.