Load options on the first open of the Async drop down menu - react-select

When I provide loadOptions to an Async control it loads options on mount.
If I pass autoload={false} then it doesn't load options neither on mount nor on open. But it loads options on the first close (or type, or blur).
If I pass onCloseResetsInput={false} then it doesn't load options until I type something. (showing "Type to search" in the menu)
Async provides onOpen handler, but I didn't find the way to use it in this situation. (and react-select#2.0.0-alpha.2 doesn't have it)
So the user needs to type a character, then delete it, to see the full list of options.
How can this be avoided?
Example sandbox: https://codesandbox.io/s/mjkmowr91j

Solution demo: https://codesandbox.io/s/o51yw14l59
I used the Async options loaded externally section from the react-select repo.
We start by loading the options on the Select's onFocus and also set the state to isLoading: true. When we receive the options we save them in the state and render them in the options.
I also keep track of optionsLoaded so that only on the first focus do we trigger the call to get options.

In our use case, we have several of these select inputs on a single page, all async, so the requests to the server will pile up, and are completely unnecessary in a lot of cases (users won't even bother clicking).
I found a workaround for this issue that'll work for my use case on 2.0.0-beta.6:
Include defaultOptions
Add 2 members to your class that will store the resolve/reject methods for the promise.
In your loadOptions function, check if the input is '', if so, create a new promise, and store the values of resolve/reject within your class members, and return that promise. Otherwise, just return the promise normally to get your results.
Add an onFocus handler, and within it call the function to get your results, but also add .then and .catch callbacks passing the resolve and reject functions you stored previously.
Essentially, this makes react-select think you're working on getting the results with a long-running promise, but you don't actually even try to load the values until the field is selected.
I'm not 100% positive there aren't any negative side effects as I just wrote this, but it seems like a good place to start.
Hope this helps someone. I may submit a feature request for this.

In order to load options when user focus first time, set defaultOptions={true}

Thanks, Alexei Darmin for the solution, I was struggling with this... while testing it I converted the solution to a react functional component and added real API fetching.
Here is a working demo, I hope it helps someone

Related

How to get access to template in asyncData?

I want to get access to this.$el in asyncData.
I use a database to store translations.
I want to get a list of translations that are used on the current page.
Then I will send a request to the server to receive them.
After that, I will merge it.
i18.mergeLocaleMessage( locale, message )
How to do it ?
You can access i18n with something like this, no need to access the template for this use case
asyncData ({ app }) {
console.log(app.i18n.t('Hello'))
}
Looking at the lifecycle of Nuxt, asyncData will happen before any template is generated at all, so it is impossible with asyncData.
And even if it was possible with some hacky trick, it would be a bit strange to have to look inside of your template to then have some logic for i18n fetching.
Why not getting a computed nested object and loop on this through your template, after you have fetched all of your required translations ?
Also, you're using asyncData + an API call each time ? So, for every page: you will stop the user, let him wait for the API call and then proceed ?
Latest point, if you are on your page and you hit F5, then asyncData hook will not be triggered. Just to let you know about this caveat.
Alternative solutions:
using the fetch() hook and display a loader until you have fetched all your translations, still better to not rely on the content of the template. This will work even on F5 and can produce a more smooth experience (by not blocking the navigation).
getting your i18n whole translations globally, at some point when your user's connection is idle. Rather than on per-page. Especially because you will need to handle the logic of not fetching some translations that you already have (if the user visits a page twice).

see the list of event listeners currently attached

I want to check the list of event listeners that are added. For example, I used the code cy.on('pan zoom resize', update); and added function called update in for loop. I do this many times. I also call cy.off('pan zoom resize', update); to remove the event listeners but I want to be sure about it.
The only think I can think of is using console.log but this method might not be helpful.
I also think that in some places people forgot to remove the event listeners and just always added. With too many repetitions this might cause problems.
There is a data field in the private cytoscape object called listeners. You can see that if you:
console.log() the cy object,
navigate to _private,
then open the emitter object
and lastly go to listeners
This is the array listing all the default and user defined event listeners with some metadata like the event, type and scope of the listener.
You can access this in your code by simply calling
cy.emitter().listeners
The question now is, why do you need this information in the first place? Normally, you should be just fine if you call cy.off('eventXY', ...) before using any cy.on('eventXY', ...). Are you sure you need this for your application to work? Maybe elaborate more on the core problem (why you want these information in the first place).
Thanks and have a great day!

Managing Angular 5 layout with a service

In an angular5 application, I have various sections of my page layout that I would like to control through an angular service. For example, I have a sidenav component that displays when a value is set to open, and I would like to be able to toggle it from any component I'd like.
My initial thought was that it would be nice if I could bind the open value to a variable in a LayoutService I would create, and the LayoutService would contain a toggle() method that would toggle the value and cause the sidenav to open/close. I could then inject my LayoutService into any component I'd like and control various parts of my layout.
Any idea whether this is possible and how I could go about doing this? I thought it might be possible using an EventEmitter or something, but I was wondering whether there was a simpler way and I'd rather not use redux.
https://stackblitz.com/edit/angular-lj7gsz
Here's a side-bar you can open and close using simple rxjs objects.
In the side-bar service, I've created a BehaviorSubject that you can pass boolean values to and I also exposed an Observable, which will emit every time a new value is passed to that subject.
By subscribing to that observable (I've used the async pipe to subscribe for me), my side-bar component will know when other components wish to open or close the side-bar. All the other components need to do is inject the service and call the service's open or close methods.
It's not perfect, but I feel it's definitely better than using event emitters as they were never made to be used in services.
Hopefully this is helpful.

Is it possible to HIDE Javascript Object's prototype! What's the MYSTERY behind this?

I'm using openui5. There is a constructor Function for UI control Button,unable to see the prototype properties of the Button but the same thing when executed in browser console, shows up!
sap.m.Button.prototype.Move = function(){
console.log('Move');
}
var oButton = new sap.m.Button({text:"Hello"});
oButton.Move(); // throws undefined function!
The same code when executed browser in console, it works!
jsbin --> http://jsbin.com/tepum/1/edit
After running the code I find that creating the first instance of sap.m.Button causes script to change the prototype of sap.m.Button. It's valid in JavaScript but not very smart if you ask me.
A first creation causes a synchronous request (no no as well) to fetch library-parameters.json.
If you run the code the second time it will have prototype.move because creating an instance of Button will not change the Button.prototype.
The capital M in Move would suggest a constructor function so I would advice changing it to lower case.
Since fetching the parameters is synchronous you can create the first instance and then set the prototype:
console.log("First Button creation changes Button.prototype");
var oButton = new sap.m.Button({text:"Hello"});
sap.m.Button.prototype.move = function(){
console.log('Move');
}
oButton.placeAt('content');
oButton.move(); // logs Move
My guess is that this is done to lazy load controls, if a Button is never created then the json config files are never loaded for these unused controls. It has a couple of drawbacks though.
You have to create an instance first before you can set the prototype.
The config files are synchronously loaded so when creating first instance of many controls with a slow connection would cause the app to be unresponsive.
A better way would be for a factory function to return a promise so you create the control the same way every time and the config files can be fetched asynchronously.
[update]
Looking at the config it seems to be config for the whole gui library so I can't see any reason why this is loaded only after creating a first instance. A library that changes it's object definitions when creating instances is not very easy to extend because it's unpredictable. If it only changes prototype on first creation then it should be fine but it looks like the makers of the library didn't want people to extend it or they would not make the object definition unpredictable. If there is an api documentation available then maybe try to check that.
[update]
It seems the "correct" way to extend controls is to use extend.
#HMR is right the correct way to extend a control is by using the extend function provided by UI5 managed objects, see http://jsbin.com/linob/1/edit
in the example below when debugging as mentoned by others you will notice that the control is lazy loaded when required, any changes you make prior are lost when loaded
jQuery.sap.declare("my.Button");
jQuery.sap.require("sap.m.Button");
sap.m.Button.extend("my.Button", {
renderer: {}
});
my.Button.prototype.Move = function() {
console.log('Move');
};
var oButton = new my.Button({
text: "Hello"
});
oButton.placeAt('content');
oButton.Move();
It's not hiding the prototype per se. If a constructor function exits normally then you get that function's prototype. But, if a constructor function actually returns some other object then you get that other object's prototype, so it's not valid to assume that just because you added to the Button prototype that when you call new Button() that you will see your method on whatever you get back. I'm sure if you de-obfuscate that code you'll find that the constructor you are calling has a "return new SomeOtherInstanceOfButton()" or similar at the end of it.
Edit: Ok it's a bit difficult to see what's really going on in that sap code but, it looks like they have code that overwrites the prototypes of controls to add features to them, such as: sap.ui.core.EnabledPropagator, and those things aren't run until you actually instantiate a button. So if you change your code to instantiate the button on the page, then add to it's prototype, then construct and call the method, it works fine. Like so:
http://jsbin.com/benajuko/2/edit
So I guess my answer is, when you run it from console it's finished mucking around with that prototype, whereas in your test you were adding to the prototype, then constructing the button for the first time (which changes the prototype again) then trying to call your old one, which is no longer there.

Existing widgets not available in a widget template in some (strange) cases

This took me a while. A long while. I battled two problems at once (circular dependencies, fixed with refactoring, and this problem). To get this problem into a JSFiddle required a LOT of work... but I think it was worth it.
So:
http://jsfiddle.net/EVbTL/3/
I define three widgets:
r.AppMainScreen -- This is the main app's widget. Easy: just a bunch of tabs, and a button which contains a simple button, which goes:
// SUbmit form
this.form.onSubmit = function(e){
e.preventDefault();
console.log("HERE");
dialog = new r.RetypePasswordDialog();
dialog.show();
return false;
}
Pretty uninteresting.
r.RetypePasswordDialog() -- A templated widget which represents a dialog box. The only interesting thing about it is:
< input name="password" id="${id}_password" data-dojo-attach-point="password" data-dojo-type="app.ValidationPassword" />
It's a simple custom widget, defined in this very file, which does validation. NOTE: I know there is no point in having a subclass here for this little work. Please keep in mind that this is an example.
r.ValidationPassword()
An augmented ValidationTextBox with some extra validation.
If you click on the button, you get:
Uncaught Error: Could not load class 'app.ValidationPassword
...?!? app.ValidationPassword has definitely been defined. It ought to be available there. At the beginning, I thought it was because of aa circular dependency (it was very fun, yesterday: I had to learn about AMD circular dependencies WHILE trying to figure out this problem...)
If you uncomment this line, executed within the script:
TEST = new r.RetypePasswordDialog();
The whole thing works. It's a meaningless instance, and I cannot figure out why on earth this would or should make a difference.
Explanations most welcome... I couldn't find any!
Thank you,
Merc.
app = new r.AppMainScreen( {});
You redefine the global app variable here, but are trying to use it elsewhere as the base object for your type system. Use var to scope variables to the function.