Existing widgets not available in a widget template in some (strange) cases - dojo

This took me a while. A long while. I battled two problems at once (circular dependencies, fixed with refactoring, and this problem). To get this problem into a JSFiddle required a LOT of work... but I think it was worth it.
So:
http://jsfiddle.net/EVbTL/3/
I define three widgets:
r.AppMainScreen -- This is the main app's widget. Easy: just a bunch of tabs, and a button which contains a simple button, which goes:
// SUbmit form
this.form.onSubmit = function(e){
e.preventDefault();
console.log("HERE");
dialog = new r.RetypePasswordDialog();
dialog.show();
return false;
}
Pretty uninteresting.
r.RetypePasswordDialog() -- A templated widget which represents a dialog box. The only interesting thing about it is:
< input name="password" id="${id}_password" data-dojo-attach-point="password" data-dojo-type="app.ValidationPassword" />
It's a simple custom widget, defined in this very file, which does validation. NOTE: I know there is no point in having a subclass here for this little work. Please keep in mind that this is an example.
r.ValidationPassword()
An augmented ValidationTextBox with some extra validation.
If you click on the button, you get:
Uncaught Error: Could not load class 'app.ValidationPassword
...?!? app.ValidationPassword has definitely been defined. It ought to be available there. At the beginning, I thought it was because of aa circular dependency (it was very fun, yesterday: I had to learn about AMD circular dependencies WHILE trying to figure out this problem...)
If you uncomment this line, executed within the script:
TEST = new r.RetypePasswordDialog();
The whole thing works. It's a meaningless instance, and I cannot figure out why on earth this would or should make a difference.
Explanations most welcome... I couldn't find any!
Thank you,
Merc.

app = new r.AppMainScreen( {});
You redefine the global app variable here, but are trying to use it elsewhere as the base object for your type system. Use var to scope variables to the function.

Related

Basic Snackbar Example doesn't show on Material Design Components for Web

The basic example of snackbar for Material Design Components for Web doesn't work. It produces the error:
```
TypeError: snackbar.show is not a function
```
I have tried using jQuery to make sure the DOM loaded properly. I have tried changing back and forth the javascript initialisation methods, but none seems to work.
You can find the code here: https://jsbin.com/mejefeq/edit?html,console,output
I have read the docs over and overs again, but none of it mentioned anything about this. Since this MDC for Web is not at all popular, I have nowhere left to go for help.
Yeah that was a breaking change in the 0.43.0 update. The new way of showing the snackbar is by using
snackbar.open();
This however will just open the snackbar. If you want to change the text in the snackbar you can use:
snackbar.labelText = 'Your new text';
So together you can use them:
snackbar.labelText = 'Your new text';
snackbar.open();
You can check out more of the documentation here, with the current javascript properties and events here

xpages view picklist custom control

I am using mark t hughes view picklist custom control from open NTF.
Link to control on openNTF
I have set all the paramenters etc, however when I load the page with the control on, I get my custom error page, and the error below in my error logging database
Error on dialog1button5999 null property/event:
1:
Script interpreter error, line=1, col=35: [ReferenceError]
'compositeData' not found
compositeData.picklistButtonClass + " domfindmebutton5999"
This is trying to set the styleClass of a button in the custom control here:
<xp:this.styleClass><![CDATA[#{javascript:compositeData.picklistButtonClass + " domfindmebutton5999"}]]></xp:this.styleClass>
I am also definately passing this parameter is with the default code:
picklistButtonClass="button2"
I also followed the video Here to the letter, and still get exactly the same issue.
Has anyone come across this before or have any pointers as to where I should be looking to resolve it? Im not sure where to start, as all the instructions and video's explain how to complete the custom properties of the control, but there is never any mention of a need to actually modify any code WITHIN the custom control....
Thanks
(as a side note, I am using bootstrap, should this make any difference)
This is because of the theme definition. Look at the Mark Leusink's blog entry here. http://linqed.eu/2014/08/28/xpages-gotcha-modeconcat-in-your-themes/
If a theme has a "concat" definition, that will be computed at a very early phase. To concat values, it needs to compute the initial value. However, in some cases (e.g. Repeat, Custom control, etc.), the initial value cannot be computed at the page-load section.
For such cases, you can override the theme with a special themeId, as Mark suggested.

Is it possible to HIDE Javascript Object's prototype! What's the MYSTERY behind this?

I'm using openui5. There is a constructor Function for UI control Button,unable to see the prototype properties of the Button but the same thing when executed in browser console, shows up!
sap.m.Button.prototype.Move = function(){
console.log('Move');
}
var oButton = new sap.m.Button({text:"Hello"});
oButton.Move(); // throws undefined function!
The same code when executed browser in console, it works!
jsbin --> http://jsbin.com/tepum/1/edit
After running the code I find that creating the first instance of sap.m.Button causes script to change the prototype of sap.m.Button. It's valid in JavaScript but not very smart if you ask me.
A first creation causes a synchronous request (no no as well) to fetch library-parameters.json.
If you run the code the second time it will have prototype.move because creating an instance of Button will not change the Button.prototype.
The capital M in Move would suggest a constructor function so I would advice changing it to lower case.
Since fetching the parameters is synchronous you can create the first instance and then set the prototype:
console.log("First Button creation changes Button.prototype");
var oButton = new sap.m.Button({text:"Hello"});
sap.m.Button.prototype.move = function(){
console.log('Move');
}
oButton.placeAt('content');
oButton.move(); // logs Move
My guess is that this is done to lazy load controls, if a Button is never created then the json config files are never loaded for these unused controls. It has a couple of drawbacks though.
You have to create an instance first before you can set the prototype.
The config files are synchronously loaded so when creating first instance of many controls with a slow connection would cause the app to be unresponsive.
A better way would be for a factory function to return a promise so you create the control the same way every time and the config files can be fetched asynchronously.
[update]
Looking at the config it seems to be config for the whole gui library so I can't see any reason why this is loaded only after creating a first instance. A library that changes it's object definitions when creating instances is not very easy to extend because it's unpredictable. If it only changes prototype on first creation then it should be fine but it looks like the makers of the library didn't want people to extend it or they would not make the object definition unpredictable. If there is an api documentation available then maybe try to check that.
[update]
It seems the "correct" way to extend controls is to use extend.
#HMR is right the correct way to extend a control is by using the extend function provided by UI5 managed objects, see http://jsbin.com/linob/1/edit
in the example below when debugging as mentoned by others you will notice that the control is lazy loaded when required, any changes you make prior are lost when loaded
jQuery.sap.declare("my.Button");
jQuery.sap.require("sap.m.Button");
sap.m.Button.extend("my.Button", {
renderer: {}
});
my.Button.prototype.Move = function() {
console.log('Move');
};
var oButton = new my.Button({
text: "Hello"
});
oButton.placeAt('content');
oButton.Move();
It's not hiding the prototype per se. If a constructor function exits normally then you get that function's prototype. But, if a constructor function actually returns some other object then you get that other object's prototype, so it's not valid to assume that just because you added to the Button prototype that when you call new Button() that you will see your method on whatever you get back. I'm sure if you de-obfuscate that code you'll find that the constructor you are calling has a "return new SomeOtherInstanceOfButton()" or similar at the end of it.
Edit: Ok it's a bit difficult to see what's really going on in that sap code but, it looks like they have code that overwrites the prototypes of controls to add features to them, such as: sap.ui.core.EnabledPropagator, and those things aren't run until you actually instantiate a button. So if you change your code to instantiate the button on the page, then add to it's prototype, then construct and call the method, it works fine. Like so:
http://jsbin.com/benajuko/2/edit
So I guess my answer is, when you run it from console it's finished mucking around with that prototype, whereas in your test you were adding to the prototype, then constructing the button for the first time (which changes the prototype again) then trying to call your old one, which is no longer there.

Win8 JS App: How can one prevent backward navigation? Can't set WinJS.Navigation.canGoBack

Fairly new to developing for Windows 8, I'm working on an app that has a rather flat model. I have looked and looked, but can't seem to find a clear answer on how to set a WinJS page to prevent backward navigation. I have tried digging into the API, but it doesn't say anything on the matter.
The code I'm attempting to use is
WinJS.Navigation.canGoBack = false;
No luck, it keeps complaining about the property being read only, however, there are no setter methods to change it.
Thanks ahead of time,
~Sean
canGoBack does only have a getter (defined in base.js), and it reflects the absence or presence of the backstack; namely nav.history.backstack.
The appearance of the button itself is controlled by the disabled attribute on the associated button DOM object, which in turn is part of a CSS selector controlling visibility. So if you do tinker with the display of the Back button yourself be aware that the navigation plumbing is doing the same.
Setting the backstack explicitly is possible; there's a sample the Navigation and Navigation History Sample that includes restoring a history as well as preventing navigation using beforenavigate, with the following code:
// in ready
WinJS.Navigation.addEventListener("beforenavigate", this.beforenavigate);
//
beforenavigate: function (eventObject) {
// This function gives you a chance to veto navigation. This demonstrates that capability
if (this.shouldPreventNavigation) {
WinJS.log && WinJS.log("Navigation to " + eventObject.detail.location + " was prevented", "sample", "status");
eventObject.preventDefault();
}
},
You can't change canGoBack, but you can disable the button to hide it and free the history stack.
// disabling and hiding backbutton
document.querySelector(".win-backbutton").disabled = true;
// freeing navigation stack
WinJS.Navigation.history.backStack = [];
This will prevent going backward and still allow going forward.
So lots of searching and attempting different methods of disabling the Back Button, finally found a decent solution. It has been adapted from another stackoverflow question.
Original algorithm: How to Get Element By Class in JavaScript?
MY SOLUTION
At the beginning of a fragment page, right as the page definition starts declaring the ready: function, I used an adapted version of the above algorithm and used the resulting element selection to set the disabled attribute.
// Retrieve Generated Back Button
var elems = document.getElementsByTagName('*'), i;
for (i in elems)
{
if((" "+elems[i].className+" ").indexOf("win-backbutton") > -1)
{
var d = elems[i];
}
}
// Disable the back button
d.setAttribute("disabled", "disabled");
The code gets all elements from the page's DOM and filters it for the generated back button. When the proper element is found, it is assigned to a variable and from there we can set the disabled property.
I couldn't find a lot of documentation on working around the default navigation in a WinJS Navigation app, so here are some methods that failed (for reference purposes):
Getting the element by class and setting | May have failed from doing it wrong, as I have little experience with HTML and javascript.
Using the above method, but setting the attribute within the for loop breaks the app and causes it to freeze for unknown reasons.
Setting the attribute in the default.js before the navigation is finished. | The javascript calls would fail to recognize either methods called or DOM elements, presumably due to initialization state of the page.
There were a few others, but I think there must be a better way to go about retrieving the element after a page loads. If anyone can enlighten me, I would be most grateful.
~Sean R.

Dojo 1.4.2 Tree Grid "expando click" event? persist state?

Question:
Given a DOJO TreeGrid, how can I capture the event when a user clicks the expando ("+") button to expand a row, and store the specific row number or associated item's identifier? I'd like to do this for the express purpose of completely deleting the TreeGrid from the DOM, rebuilding it, and restoring it's state once rebuilt (i.e. programmatically expanding the rows that the user has previously expanded).
Background:
So I've got a custom DOJO TreeGrid, hooked up to a custom QueryReadStore, in my app. It was constructed using the following tutorial:
http://www.ibm.com/developerworks/web/library/wa-dojotreegrid/index.html?ca=drs-
Pretty interesting tutorial, but it might be irrelevant to my question because it doesn't really squash any functionality, it only seems to augment it.
Anyway, googling around for a moment, I found a nice function in the DOJO forums that I can use to programmatically expand a row, given the specific row index. Works perfectly.
The problem is that I haven't been able to find a good way to capture the expando click event, and relate it to a specific "parent item row" index in the grid.
Details aside, I'd like to get the row index of every row that the user has expanded, into an array (and delete the index of a row that the user collapses, obviously), so I can destroy this TreeGrid, and faithfully rebuild it, with the user's selections expanded properly.
I'm not really a novice to DOJO, but I'm certainly no expert by any means. I've done a fair bit of googling, and FireBugging, and haven't really been able to find anything that I can use to do this.
Suggestions? Anybody done something similar before? Stupid question with obvious answer that I've missed? I'm totally misguided and am going about it all wrong? Thanks everybody!
Something similar to this would probably work, this is how the dijit.Tree implementation wouldve looked;
var expandedNodes = {}
dijit.tree._onExpandoClick = function (args /* object wrap for args.node */) {
var treeNode = args.node,
path = treeNode.getTreePath(),
id = treeNode.getIdentity();
expandedNodes[id] = path;
}
I am not 100% sure im being strictly correct but for the TreeGrid you will have to look through code of dojox/grid/_TreeView.js (link). The _setOpen would be an entrypoint from which you can 'hook' the onclick action. from there, find the expandoCell.openStates hash, this is a true/false variable set, indexed by itemId. This hash is most likely what you need as your state