Corner Cases to Verify Synchronous FIFO - hardware

I'm trying to figure out the corner cases for verifying a synchronous FIFO during hardware verification.
My setup is a very simple two ports synchronous FIFO (write/read) and the write clk frequency is same as read clk frequency.
In order to test whether the FIFO overflow occurs or not, can somebody help me identify those corner cases so that we can completely verify this simple synchronous FIFO?

Related

TinyAVR 0-Series: Can I use pin-change sensing without entering interrupt handler?

I am evaluating the ATtiny806 running at 20MHz to build a cycle-accurate Intel 4004 microprocessor emulator. (I know it will be a bit too slow, but AVRs have a huge community.)
I need to synchronize to the external, two-phase non-overlapping clocks. These are not fast clocks (the original 4004 ran at 750kHz)
but if I spin-wait for every clock edge, I risk wasting most of my time budget.
The TinyAVR 0-series has a very nice pin-change interrupt facility that can be configured to trigger only on rising edges.
But, an interrupt routine round-trip is 8 cycles (3 in, 5 out).
My question is:
Can I leverage the pin-change sensing mechanism while never visiting an ISR?
(Other processor families let you poll for interruptible conditions without enabling interrupts from that peripheral). Can polling be done with a tight skip-on-bit/jump-back loop, followed by a set-bit instruction?
Straightforward way
You can always just poll on the level of the GPIO pin using the single cycle skip if bit set/clear instruction on the appropriate PORT register and bit.
But as you mention, polling does burn cycles so I'm not sure exactly what you want here - either a poll (that burns cycles but has low latency) or an interrupt (that has higher latency but allows processing to continue until the condition is true).
Note that if things get really tight and you are looking for, say, power savings by sleeping between clock signal transitions then you can do tricks like having an ISR that nevers returns (saving the IRET cycles) but that requires some careful coding probably with something like a state machine.
INTFLAG way
Alternately, if you want to use the internal pin state machine logic and you can live without interrupts, then you can use the INTFLAGS flags to check for the pin change configured in the ISC bits of the PINxCTRL register. As long as global interrupts are not enabled in SREG then you can spin poll on the appropriate INTFLAG bit to check/wait for the desired condition, and then write a 1 to that bit to clear the flag.
Note that if you want to make this fast, you will probably want to map the appropriate PORT to a VPORT since the VPORT registers are in I/O Memory. This lets you use SBIS to test the INTFLAG bit a single cycle and SBI to clear the bit in a single cycle (these instructions only work on IO memory and the normal PORT registers are not in IO Memory).
Finally one more complication, if you need to leave the interrupts on when doing this, it is probably possible by hacking the interrupt priority registers. You'd set the pin change to be on level 0, and then make sure the interrupts you care about are level 1 or higher, and then trick the interrupt controller into thinking that there is already a level 0 running so these interrupts do not actually fire. There are also other restrictions to this strategy so avoid it if at all possible.
Programmable logic way
If you want to get really esoteric, it is likely possible that you could route the input value of a pin to a configurable custom logic LUT in the chip and then route the output of that module to a bit that you test using a 1-cycle bit test (maybe an unused IO Pin). To do this, you'd feedback the output of the LUT back into one of its inputs and then use the LUT to create a strobe on the edge you are looking for. This is very complex, and also since the strobe has no acknowledgement that if the signal changes when you are not looking for it (in a spin check) then it will be lost and you will have to wait for the next edge (probably fatal in your application).

How would an ISR know what pin cause the interrupt?

Interrupts can be enabled for a specific pin(s) on a digital I/O port, correct? How would the ISR determine which pin caused the interrupt?
Because the vector table has only one slot for the Port1 ISR. So the same ISR function gets called no matter which input pin on Port1 needs attention unless I'm wrong...
As other people have suggested in comments this can be MCU dependent, but for ARM(The core behind MSP432) generally the answer is it doesnt know, it looks for it.
ARM has a vectored interrupt system, which means that every source has its own vector of interrupt, so CPU can easily find out which source is triggering thr interrupt. so far so good.
but then it happens that a device can trigger multiple interrupts, like GPIO as you said, in this case, CPU knows that which port has triggered interrupt so fires it's ISR but then it is ISR responsibility to poll device registers to figure out exact interrupt source, there are many of this peripherals with multiple interrupt, timers, DMAs just to name a few.
This is exactly why normally peripherals have an interrupt enable bit, that lets them trigger interrupts, but they also have bit masks that controls what exactly can trigger that interrupt internally,
Also have a look at this link for an in action example, specially at their ISR that does exactly the same as described above
In a typical MCU, there are hundreds, or at a stretch even thousands of potential interrupt sources. Depending on the application, only some will be important, and even fewer will be genuinely timing critical.
For a GPIO port, you typically enable only the pins which are interesting to generate an interrupt. If you can arrange only one pin of a port to be generating the interrupt, the job is done, your handler for that port can do the work, safely knowing that it will only be called when the right pin is active.
When you care about the cause within a single peripheral, and don't have the luxury of individually vectored handlers, you need to fall back on the 'non vectored' approach, and check the status registers before working out which eventual handler function needs to be called.
Interestingly, you can't work out which pin caused the interrupt - all you can see is which pins are still active once you get round to polling the status register. If you care about the phasing between two pulses, you may not be able to achieve this discrimination within a single GPIO unless there is dedicated hardware support. Even multiple exception vectors wouldn't help, unless you can be sure that the first exception is always taken before the second pin could become set.

How do you avoid interrupt starvation in a nested interrupt system?

I am learning about interrupts and couldn't understand what happens when there are too many interrupts to a point where the CPU can't process the foreground loop or complete the existing interrupts. I read through this article https://www.cs.utah.edu/~regehr/papers/interrupt_chapter.pdf but didn't completely understand how a scheduler would help, if there are simply too many interrupts?
Do we switch to a faster CPU if the interrupts can not be missed?
Yes, you had to switch to a faster CPU!
You had to ensure that there is enough time for the mainloop. Therefore it is really important to keep your Interrupt service as short as possible and do some CPU workloads tests.
Indeed, any time there is contention over a shared resource, there is the possibility of starvation. The schedulers discussed in the paper limit the interrupt rate, thus ensuring some interrupt-free processing time during each interval. During high activity periods, interrupt handling is disabled, and the scheduler switches to polling mode where it interrogates the state of the interrupt request lines periodically, effectively throttling the stream of interrupts. The operating system strives to do as little as possible in each interrupt handler - tasks are often simply queued so they can be handled later at a different stage. There are many considerations and trade-offs that go into any scheduling algorithm.
Overall you need a clue of how much time each part of your program consumes. This is pretty easy to measure in practice live with an oscilloscope. If you activate a GPIO when entering and de-activate it when leaving the interrupt, you don't only get to see how much time the ISR consumes, but also how often it kicks in. If you do this for each ISR you get a good idea how much time they need. You can then do something similar in main(), to get a rough estimate of the complete execution cycle of the program, main + interrupts.
As for the best solution, it is obviously to reduce the amount of interrupts. Use polling if possible. Use DMA. Use serial peripherals (UART, CAN etc) that are hardware-buffered instead of interrupt-intensive ones. Use hardware PWM instead of output compare timers. And so on. These things need to be considered early on when you pick a suitable MCU for your project. If you picked the wrong MCU, then you'll obviously have to change. Twiddling with the CPU clock sounds like quick & dirty fix. Get the design right instead.

What is an analog Watchdog?

I Quote from Wikipedia:
A watchdog timer (WDT; sometimes called a computer operating properly or COP timer, or simply a watchdog) is an electronic timer that is used to detect and recover from computer malfunctions.
While using STM32F429I-Discovery, I came across a term [in "stm32f4xx.h"] which uses a register to disable Watchdog:
#define ADC_CR1_AWDIE ((uint32_t)0x00000040) //Analog Watchdog interrupt enable
Here, I am unable to understand Analog Watchdog
And if possible,
#define ADC_CR1_JAWDEN ((uint32_t)0x00400000) //Analog watchdog enable on injected channels
What is injected channel here?
A watchdog timer can be thought of as two separate circuits, a timer circuit and a watchdog circuit. The timer circuit merely counts the time that passes. The watchdog circuit actively monitors the timer to see if a certain amount of time has passed without being reset by software. If so, the software is no longer running and the watchdog typically performs an automated function such as resetting the processor. The watchdog needs only to be told at initialization how much time to monitor for and it handles the rest of its operation without additional software interaction.
An analog watchdog operates in a similar manner. Only instead of monitoring a timer, it monitors an analog input channel. At initialization, you tell the watchdog what analog thresholds to monitor for. If a converted value on an analog input passes one of these thresholds, it will fire an interrupt for you to process the signal sample. This means you don't have to write code to continuously poll the analog inputs and check their levels. It is all handled autonomously in the background by the analog watchdog circuitry.
An injected channel can just be thought of as a high priority conversion channel. If a regular analog input is in the middle of performing a conversion and a conversion is triggered (either by a timer or because it is programmed in continuous conversion mode) on an injected channel, the conversion on the regular channel will halt and wait while the injected channel is converted before completing its own conversion. This is useful if you have an analog input that must be responded to in a realtime manner.
Here is an application note (which, for some strange reason, doesn't seem to be available in ST's website) that give a few examples of the use of the various ADC features. And here is another explanation of the two features your question was about.
The term "watchdog" in this context refers to the fact that the ADC channel is continuously monitored.
In this context the term is not related to a processor operation watchdog - which monitors processor operation. Although you could use it for brown-out detection or power-supply failure detection if your power supply as a reservoir capacitor or battery back-up capable of keeping the processor up long enough after the supply side drops-out.
The analogue watchdog on STM32 is simply a means of generating an interrupt when some external voltage drops below or exceeds a programmable threshold level. This is done without software intervention when the ADC conversion s configured to free-run, so if the application only needs to respond to thresholds, this can be implemented with zero software overhead for ADC polling.
You might use the feature for example for carrier sense detection in an RF application by using it to monitor the RSSI signal from an FM demodulator. Or it might be used in a in a bang-bang controller, such as a boiler thermostat. The AWD has upper and lower thresholds so can be used to implement hysteresis, and you can modify the thresholds dynamically to generate multiple events on a curve for example.

Which Cortex-M3 interrupts can I use for general purpose work?

I'd have some code that needs to be run as the result of a particular interrupt going off.
I don't want to execute it in the context of the interrupt itself but I also don't want it to execute in thread mode.
I would like to run it at a priority that's lower than the high level interrupt that precipitated its running but also a priority that higher than thread level (and some other interrupts as well).
I think I need to use one of the other interrupt handlers.
Which ones are the best to use and what the best way to invoke them?
At the moment I'm planning on just using the interrupt handlers for some peripherals that I'm not using and invoking them by setting bits directly through the NVIC but I was hoping there's a better, more official way.
Thanks,
ARM Cortex supports a very special kind of exception called PendSV. It seems that you could use this exception exactly to do your work. Virtually all preemptive RTOSes for ARM Cortex use PendSV to implement the context switch.
To make it work, you need to prioritize PendSV low (write 0xFF to the PRI_14 register in the NVIC). You should also prioritize all IRQs above the PendSV (write lower numbers in the respective priority registers in the NVIC). When you are ready to process the whole message, trigger the PendSV from the high-priority ISR:
*((uint32_t volatile *)0xE000ED04) = 0x10000000; // trigger PendSV
The ARM Cortex CPU will then finish your ISR and all other ISRs that possibly were preempted by it, and eventually it will tail-chain to the PendSV exception. This is where your code for parsing the message should be.
Please note that PendSV could be preempted by other ISRs. This is all fine, but you need to obviously remember to protect all shared resources by a critical section of code (briefly disabling and enabling interrupts). In ARM Cortex, you disable interrupts by executing __asm("cpsid i") and you enable interrupts by __asm("cpsie i"). (Most C compilers provide built-in intrinsic functions or macros for this purpose.)
Are you using an RTOS? Generally this type of thing would be handled by having a high priority thread that gets signaled to do some work by the interrupt.
If you're not using an RTOS, you only have a few tasks, and the work being kicked off by the interrupt isn't too resource intensive, it might be simplest having your high priority work done in the context of the interrupt handler. If those conditions don't hold, then implementing what you're talking about would be the start of a basic multitasking OS itself. That can be an interesting project in its own right, but if you're looking to just get work done, you might want to consider a simple RTOS.
Since you mentioned some specifics about the work you're doing, here's an overview of how I've handled a similar problem in the past:
For handling received data over a UART one method that I've used when dealing with a simpler system that doesn't have full support for tasking (ie., the tasks are round-robined i na simple while loop) is to have a shared queue for data that's received from the UART. When a UART interrupt fires, the data is read from the UART's RDR (Receive Data Register) and placed in the queue. The trick to deal with this in such a way that the queue pointers aren't corrupted is to carefully make the queue pointers volatile, and make certain that only the interrupt handler modifies the tail pointer and that only the 'foreground' task that's reading data off the queue modified the head pointer. A high-level overview:
producer (the UART interrupt handler):
read queue.head and queue.tail into locals;
increment the local tail pointer (not the actual queue.tail pointer). Wrap it to the start of the queue buffer if you've incremented past the end of the queue's buffer.
compare local.tail and local.head - if they're equal, the queue is full, and you'll have to do whatever error handing is appropriate.
otherwise you can write the new data to where local.tail points
only now can you set queue.tail == local.tail
return from the interrupt (or handle other UART related tasks, if appropriate, like reading from a transmit queue)
consumer (the foreground 'task')
read queue.head and queue.tail into locals;
if local.head == local.tail the queue is empty; return to let the next task do some work
read the byte pointed to by local.head
increment local.head and wrap it if necessary;
set queue.head = local.head
goto step 1
Make sure that queue.head and queue.tail are volatile (or write these bits in assembly) to make sure there are no sequencing issues.
Now just make sure that your UART received data queue is large enough that it'll hold all the bytes that could be received before the foreground task gets a chance to run. The foreground task needs to pull the data off the queue into it's own buffers to build up the messages to give to the 'message processor' task.
What you are asking for is pretty straightforward on the Cortex-M3. You need to enable the STIR register so you can trigger the low priority ISR with software. When the high-priority ISR gets done with the critical stuff, it just triggers the low priority interrupt and exits. The NVIC will then tail-chain to the low-priority handler, if there is nothing more important going on.
The "more official way" or rather the conventional method is to use a priority based preemptive multi-tasking scheduler and the 'deferred interrupt handler' pattern.
Check your processor documentation. Some processors will interrupt if you write the bit that you normally have to clear inside the interrupt. I am presently using a SiLabs c8051F344 and in the spec sheet section 9.3.1:
"Software can simulate an interrupt by setting any interrupt-pending flag to logic 1. If interrupts are enabled for the flag, an interrupt request will be generated and the CPU will vector to the ISR address associated with the interrupt-pending flag."