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My CMake-based C++ project uses a third-party library. It is relying on that this library is installed. I'd like to include or add the third-party library in some way into my project. How can I achieve that?
For external project that are available with their source code, use CMake's external project, cf. https://cmake.org/cmake/help/latest/module/ExternalProject.html
With that you can automatically download and compile external project. Then you can use them like an internal library and you can install them together with your library, if you wish.
Depending on the licence you can add the compiled library, too. Thus your user does not need to compile by it self, which can save a lot of trouble.
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Im get so many time to push an react-native project to git someone know why this happen
it's take more time on writing objects
There are many files that do not need to be checked into Github.
Your biggest directory is probably node_modules. This directory does not need to be check in to Github because these are your project dependencies which are downloaded with the command nom install when you check out the project.
Then you have your build directory which are your compiled/generated files that are always rebuilt when you build.
To avoid checking in these files to Github, create a .gitignore file. On separate lines, add the files/directory that you do not need (ex: node_modules/). Here is a React Native starter project .gitignore file. You should be good with this one: https://github.com/start-react/native-starter-kit/blob/master/.gitignore
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I have used VB5 extensively and it created exe files - easy to deploy without having to install much else. I will be really disappointed if my recent use of "modern" .net (I moved over for extra features) means I can't even create the age old simple exe file... What a pain! Hope I'm wrong...
When you build a project an exe file will appear by default in either the bin/Debug/ or bin/Release/ directory (depending on the build configuration) under your project every time you compile it.
It's not a "native" exe file though, so it will require the .NET Framework to be installed to run, however most relevant machines should already have at least some version installed.
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Ia m trying to sign our windows exe from a linux machine and following install4j's documentation, it claims the signcode.exe should be in the resources directory. I am not seeing it.
This was a mono executable that was shipped up to install4j 5.0. Since install4j 5.1, code signing is implemented directly in install4j. See the General Settings->Code Signing steps.
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How will I install GNUStep in Linux ?
First, make sure you path the start up scripts. They were necessary to be invoked once per shell before running any GNUstep binary. Something like this
. /usr/local/share/GNUstep/Makefiles/GNUstep.sh
(Don't miss the first dot and a space after it)
You can install things directly from trunk. Here are some useful scripts from Etoile project. It fetch the svn and install things for you. You may also look into the script and ignore the Etoile bits.
http://svn.gna.org/svn/etoile/trunk/Etoile/BuildScripts/
AFAICR, it is not a good idea to use distributor's packages, they were badly maintained, broken and should be avoided.
And you should ditch gcc for clang.
Also, take a look at Philippe Roussel's package repository. I've never use them.
http://lists.gnu.org/archive/html/discuss-gnustep/2012-10/msg00034.html
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I am planning to buy MonoTouch and Mono for Android, but before I do I just want to know whether I can generate complete Xcode/Eclipse Projects from Mono the way we can do it in Titanium Studio. When we build the Titanium project it generates Java Projects for Ecplise and Objective-C code for Xcode.
Is the same process available in Mono? So that when I run into any limitations I can continue working on the project as a native project.
There are no supported ways of generating Eclipse / Xcode projects with Mono for Android / MonoTouch.
In any case it's not something you'd want to do:
An Eclipse project for Mono for Android would be very little Java code, just a bunch of binary files compiled / bundled together by build commands in project file.
MonoTouch would spit out code, but it would be assembly, not ObjectiveC (and quite a few binary files too). I can hardly see how that would be interesting...