Can I generate Eclipse / Xcode Projects Using Mono for Android or MonoTouch repectively? [closed] - mono

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I am planning to buy MonoTouch and Mono for Android, but before I do I just want to know whether I can generate complete Xcode/Eclipse Projects from Mono the way we can do it in Titanium Studio. When we build the Titanium project it generates Java Projects for Ecplise and Objective-C code for Xcode.
Is the same process available in Mono? So that when I run into any limitations I can continue working on the project as a native project.

There are no supported ways of generating Eclipse / Xcode projects with Mono for Android / MonoTouch.
In any case it's not something you'd want to do:
An Eclipse project for Mono for Android would be very little Java code, just a bunch of binary files compiled / bundled together by build commands in project file.
MonoTouch would spit out code, but it would be assembly, not ObjectiveC (and quite a few binary files too). I can hardly see how that would be interesting...

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Really "basic" sorry... I Can't see how to create a simple EXE in VB.net. I Can't even see how to publish my app simply [closed]

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I have used VB5 extensively and it created exe files - easy to deploy without having to install much else. I will be really disappointed if my recent use of "modern" .net (I moved over for extra features) means I can't even create the age old simple exe file... What a pain! Hope I'm wrong...
When you build a project an exe file will appear by default in either the bin/Debug/ or bin/Release/ directory (depending on the build configuration) under your project every time you compile it.
It's not a "native" exe file though, so it will require the .NET Framework to be installed to run, however most relevant machines should already have at least some version installed.

Providing third-party dependencies in CMake project [closed]

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My CMake-based C++ project uses a third-party library. It is relying on that this library is installed. I'd like to include or add the third-party library in some way into my project. How can I achieve that?
For external project that are available with their source code, use CMake's external project, cf. https://cmake.org/cmake/help/latest/module/ExternalProject.html
With that you can automatically download and compile external project. Then you can use them like an internal library and you can install them together with your library, if you wish.
Depending on the licence you can add the compiled library, too. Thus your user does not need to compile by it self, which can save a lot of trouble.

Qt5: Qt Linguist redistributable [closed]

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I'm writing a manual for translators and can't find an easy and official way of Qt Linguist editor distribution. It looks like you can get it for Linux by downloading qttools5-dev-tools package. But for other systems?
Qt5 online installer doesn't seems to provide a separate Linguist component to download and I'm not sure if it's a part of QtCreator component. It's not feasible to force translators to install whole Qt framework bundle or even IDE to get it. I expected to find some Qt5 libraries redistributable+ Qt Linguist app + manuals in one package, but don't see any on qt.io.
Any recommendations?
This site has standalone Qt Linguist installers for Windows & macOS
https://github.com/lelegard/qtlinguist-installers/releases

adobe air development ide / tools [closed]

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I would like build html5 apps for desktop in Adobe Air. Unfortunately the Aptana studio 3 doesn't support Adobe air I think, only the Aptana studio 2.
So what is the best development ide for Adobe air?
Thank you for your help!
Flashdevelop is best IDE for developing actionscript based project.
It is free, lightweighted.
Has lots of helpers bat files for build process.
Also building adobe air projects with actionscript runs faster than html/js based hybrid applications that runs on browser.
Okay, so I think the Adobe Air platform is dead, but I found the TideSDK which allows you development native desktop apps in HTML5/css3/js
I think, this is one of the best solution.

how to test generated iphone application on windows [closed]

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I'm developing a shopping project using worklight on windows eclipse Juno.
i'm able to run the generated android project by installing android sdk,ADT.
my question is how to run my generated iphone environment application on windows.?
Like Idan Adar already said, Xcode runs only on Mac OS X.
Due to the fact that you need it just for testing purposes, you could use services like macincloud so that you can use Xcode without buying hardware. They host Mac OS X machines with preinstalled Xcode environment and Dropbox so you could move your Xcode project to this machine and test your app. There is also an offer to try this service out so maybe that trial period is sufficient for you.
Worklight Studio only generates the Xcode project. In order to run this project, you must use Xcode. Xcode is an IDE developed by Apple and it runs ONLY on Apple's Mac machines. You cannot use Windows to run the Xcode project.
Please do not skip training modules:
IBM Worklight Getting Started training modules
Get a Mac. Create an Apple ID, login to the Mac App Store and download & install Xcode.
Only then can you open the generated Xcode project to test your application.
Other services will not help if you intend on moving to Production as you will still need to get a Mac in order to produce the .ipa file that you are required to upload to the iOS App Store.