Creating a programming language from scratch - ide

I am curious as to how computer scientists create programming languages. I know this question is inherently broad but I am not asking for too long of a description. Briefly, I just want to know is how CS create languages to run programs since these "programs" are programs within programs (sorry for the repetitiveness).
I have heard that for computer science students in graduate schools some students may opt to create a language as their dissertation and I am just confused as to how they even start this?
EDIT: If I wanted to create a program and call it "C--" would I need to use another high level language to create this or is there something else?

Related

How to create an Intelligent Agent

I am currently doing my Honours in Computer Science and taking Artificial Intelligence as a subject. As part of completing the subject I have to develop my own basic intelligent agent.
I have yet to rap my head around what I actually have to do for this project. I am not the most technically gifted programmer and I have no idea of what to do or where to start
Could someone please point me in the right direction as to where to start learning how to develop an Intelligent Agent as well as any possible idea's of what to actually do for a project?
Any VB.net references would be appreciated as well.(I know it's not the best language to develop an IA with, but due to my time constraints this is the programming language I 'feel' most comfortable with)
Thanx in advance
Well, it depends on how you define an agents. For instance a multi-agent simulation (e.g., real time systems with parallel individuals) is inherently different from agent-based modeling (usually a simulation following the discrete time, discrete event paradigms).
From your comments, I think the latter is what you are searching for. In computer science, we have quite a lot of things written already, see the list of available ABM simulation platforms/environments yourself.
I would recommend using Repast (one of the most popular environments, its previous versions also supported VisualBasic what you were searching for), or either NetLogo or Fables (they are both domain-specific languages to do ABM).
To get an overview about ABM, here is a tutorial I wrote about a widely known toy model.

What features are important in a programming language for young beginners? [closed]

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I was talking with some of the mentors in a local robotics competition for 7th and 8th level kids. The robot was using PBASIC and the parallax Basic Stamp. One of the major issues was this was short term project that required building the robot, teaching them to program in PBASIC and having them program the robot. All in only 2 hours or so a week over a couple months. PBASIC is kinda nice in that it has built in features to do everything, but information overload is possible to due this.
My thought are simplicity is key.
When you have kids struggling to grasp:
if X>10 then <DOSOMETHING>
There is not much point in throwing "proper" object oriented programming at them.
What are the essentials needed to foster an interest in programming?
Edit:
I like the notion of interpreted on the PC as learning tool. Due to the target platforms more than likely being somewhat resource constrained, I would like to target languages that are appropriate for embedded work. (Python and even Lua require more resources than the target likely to have. And I actually kinda like Lua.) I suppose that is one of the few virtues BASIC has, it has been ran on systems with less than 4K for over 30 years. C may not be a bad option if there are some "friendly" tools available such as Ch.
The most important is not a lot of boiler plate to make the simplest program run.
If you start of with a bunch of
import Supercalifragilistic from <expialidocious>
public void inherited security model=<apartment>
public : main .....
And tell them they "not to worry they aren't supposed to understand that" - you are going to put off both the brightest and the dumbest.
The nice thing about python is that printing "hello world" is print "hello world"
Fun, quick results. Capture the attention span of the kid.
Interpretive shells like most scripting languages offer (command line) that lets the student just type 1 or 2 liners is a big deal.
python:
>>> 1+1
2
Boom, instant feedback, kid thinks "the computer is talking back". Kids love that. Remember Eliza, anyone?
If they get bogged down in installing an IDE, creating a project, bleh bleh bleh, sometimes the tangents will take you away from the main topic.
BASIC is good too.
Look for some things online like "SIMPLE" : http://www.simplecodeworks.com/website.html
A team of researchers, beginning at Rice, then spreading out to Brown, Chicago, Northeastern, Northwestern, and Utah, have been studying this question for about 15 years. I can't summarize all their discoveries here, but here are some of their most important findings:
Irregular syntax can be a barrier to entry.
The language should be divided into concentric subsets, and you should choose a subset appropriate to the student's level of knowledge. For example, their smallest subset is called the "Beginning Student" language.
The compiler's error messages should be matched to the students' level of knowledge. If you are using subsets, different subsets might give different messages for the same error.
Beginners find it difficult to learn the phase distinction: separate phases for type checking and run time, with different kinds of errors. For this reason, beginners do better with a language where types are checked at run time, i.e., a dynamically typed language.
Beginners find it difficult to reason about mutable variables and mutable objects. If you teach pure functional programming, by contrast, you can leverage students' experience with high-school and middle-school algebra.
Beginning students are more engaged by an interactive programming environment than by the old edit-compile-link-go model.
Beginning students are engaged by splash and by interactivity. It's good if your language's standard library provides built-in support for creating and displaying images. It's better if those images are supported within the interactive programming environment, instead of requiring a separate player or viewer. And it's even better if your standard library can support moving images, or some other kind of animation.
Interestingly, they have got very good results with just 2D images. Even though we are all surrounded by examples of 3D computer graphics, students seem to get very engaged working with just two-dimensional images.
These results have been obtained primarily with college students, and they have been replicated at over 20 universities. However, the research team has also done some work with high-school and middle-school students. The first papers on that work are just coming out, so I'm less aware of the new findings and am not able to summarize them.
When you have kids struggling to grasp:
if X>10 then <DOSOMETHING>
Maybe it's a sign they shouldn't be doing programming?
What are the essentials needed to foster an interest in programming?
To see success with no or little effort. To create something running in a matter of minutes. A lot of programming languages can offer it, including the scary C++.
In order to avoid complication with #includes, multiple source files, modularization and compilation, why not have a look elsewhere? Try to write some Excel macros or use any other software with some basic built-in scripting language to automate certain tasks?
Another idea could be to play with web pages. It is not exactly programming, but at least easy to achieve something and show to others with pride.
This has been said on SO before, but... try Scratch. It's an incredible learning tool for kids. It teaches the basics of programming concepts in a hands-on and language-independent way. After a bit of playing around with it they can get down to learning a specific language's implementation of the concepts they already understand.
The common theme in languages that are easy for beginners - especially children to pick up is that there's very little barrier to entry, and immediate feedback. If "hello world" doesn't look a lot like print "Hello, world!", it's going to be harder for people to pick up. The following features along those lines come to mind:
Interpreted, or incrementally JIT compiled (which looks like an interpreter to the user)
No boilerplate
No attempt to enforce a specific programming style (e.g. Java requiring that everything be in a class definition, or Haskell enforcing purely functional design)
Dynamic typing
Implicit coercion (maybe)
A REPL
Breaking the problem (read program) down into a small set of sections (modules) that do one thing and do it very well.
You have to get them to stop thinking like a user and start thinking like a programmer. They need to take it one step at a time. Ask them what they have to think of in order to figure out the problem them selves and then write them down as steps. If you can then you break each step even more in the same mater. When done you will have the program in english making it simpler to program for real.
I did this with a friend that just could not get it and now he can. He used to look at something that I did and be bewildered and I would say that he has done more complex stuff than this.
One of the more persistently-present arguments I have had with other programmers is whether or not one's first language should require explicit type languages. Many are of the opinion that learning a language which requires you to explicitly declare type information is one which will teach you to program typefully. Conversely, it can be said that dynamic languages might present a less demanding learning curve. It goes either way, I suppose.
My advice: start with a simple model of how a computer works. I am particular to stack machines as good tools for teaching computation.
Remember that beginners are learning two disciplines at the same time: how computers work and the abstract logic involved (the basics of Computer Science), plus how to write programs that match their intended logic (learning a specific language's syntax and idioms). You have to address both concerns in an interwoven fashion in order for the students to quickly become effective. This is also the reason experienced programmers can often pick up new languages quickly.
It's worth noting Python grew out of a project for a language named ABC, which was targeted at beginners. For example, the required colon isn't strictly required, but was found to improve readability:
if some_condition:
do_this()
I got 3 words : Karel the Robot.
it's a really really simple 'language' that is designed to teach people the basis of programming :
Look for it on the web. You can look at this, though I never tried it :
http://karel.sourceforge.net/
While this isn't related to programming a robot, I think web programming is a great place to start with kids that age. It's how I started at that exact age. It easily translates to something kids understand if they use the web at all. Start with HTML, throw in Javascript, and soon they want to be doing features requiring server-side scripting or some sort, and things progress from there.
With the kind of kids who are already interested in robotics, though, I'd actually go for a different language like the ones already described. If you want to work in a field like robotics, you don't need to be convinced to try something hard. You need to be challenged.
A few years ago I saw a presentation at Ignite! Seattle from one of the people working on the project now known as Kodu who envisioned as a programming language for children. He spent time talking about what common language features could simply be thrown out in a programming environment meant to teach fundamentals.
A lot of cherished imperative constructs, like C-style for loops, were simply left out in favor of a simple object-messaging approach. Object-oriented programming isn't hard to understand when you think about "objects" and "messages"; the hard part is when you deal with things that programmers, but not children, care about, like inheritance and contracts and sweeping abstractions. I've got this thing (noun), now act on it (verb), in this way (adverb like quickly), when thing (sees/bumps into) something (with some attribute) (that's your if). Events are really conditions, and have all of the power of conditions, but it's up to the runtime to identify when those events happen.
This kind of event and messaging driven approach probably translates even better to robots than procedural programming would, anyway, so it might be a good way to look at the problem. Try not to think about what you'd "need" to know to program in C or Pascal or something; think about what you'd want to be able to make something do.

How to learn ”the way of ABAP"? [closed]

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I never worked with SAP solutions. I have a reasonable understanding of business, but no accounting background. How to learn ABAP on examples that will simultaneously enlighten me with the "way of SAP"?
It doesn't have to be a deep knowledge, just something to start for somebody who was in the world of Python and C# but needs understand how SAP world works.
(this is not a duplicate of "Learning SAP-ABAP")
Learning ABAP is not particularly difficult if you know other programming languages.
Let's first distinguish between ABAP and ABAP OO. ABAP is the old, procedural language and ABAP OO is its extension with classes.
ABAP has the usual control structures, like if-then-else or loops. Its syntax takes a bit of getting used to (I found especially annoying the part about putting or not putting spaces before parentheses), but is definitely doable.
There are some structures you don't find in C++ and C#, for example the grouping of functions in function groups, which have their own local variables, so if you call something that is in a different function group, things can get messy.
But generally, if you understand scope and namespaces, it shouldn't be a problem.
I found ABAP OO pretty straightforward compared to ABAP, because it basically only added the classes / packages that I knew from C++ / C# before.
How to learn them, I would propose the following for someone who is new to ABAP and wants a DEEP knowledge of it (see later the more functional aspects):
-buy yourself a proper ABAP book, e.g. something from SAP Press
-don't read it just yet
-start with a web course or a simple book, along the lines of "learn ABAP in 24 hours"
-start coding
-as you are coding, you will inevitably ask yourself: "how does this and that work? is the PERFORM using pass-by-reference or pass-by-value for passing the arguments?" Look those questions up in your proper ABAP book
-probably after a few months, you will be familiar enough with the language that you can read through the book without falling asleep
Just a caveat: It IS a useful skill to know ABAP programming, but even if you don't consider the other technologies SAP consists of (like workflow or PDF Forms, that don't have anything to do with ABAP), there are still a lot of frameworks that differ in their logic. So just like even though you know C++, knowing the Win32 framework does not mean you can start banging out code that runs under UNIX, knowing ABAP does not mean that you can work productively in a specific module right away. Unfortunately, SAP modules tend to use different frameworks, some of them more reused than others.
If you do not want a deep knowledge of ABAP, but want to understand the SAP modules functionally, you should consider using the products themselves in addition to programming and learning about the functional aspects.
I'm afraid there is really no quick way to learn how the "SAP World" functions; you need to have a bit of technical, functional and also architectural knowledge for that and since the modules are so vastly different from all those aspects, it takes a lot of time until you can have a vast overview of everything. But even with technical and some functional knowledge you would be well on your way; as they say, "in SAP, nobody expects you to know everything".
There are at least two different sets of issues you should be looking for:
Knowledge of ABAP as a programming language
Knowledge of the "Business Domain" that your writing your software for and its implementation in SAP - tables, forms, programs, reports etc, (and each of the modules such as FI HR etc. is more than a normal person can usually be proficient in)
(1) gives you general knowledge on how to write a program, read and update the database, and maybe write a GUI. But the programs that you write will almost always be in the context of (2), so you will need to know that as well.
If you want to get started, it is best to have some general knowledge of the ABAP language, the business domain can't really be learned from a book. Actual project work is much more helpful.
Start by downloading one of the netweaver trial systems from sdn.sap.com (choose one of the ABAP trial systems).
For reference you have the ABAP manuals online here (the reference documents also have a lot of small example programs). For more example code you can enter transaction SE38 (report editor) and search for programs starting with BC or starting with DEMO (put BC* in the name box and press F4).
since you asked me to respond to this question as well. I was hired as a sap-java-developer because there are very very few on the market, even though I didn't know anything about sap java before I entered. I got advice from my co-workers and learned as fast as possible to become productive. It wasnt such a big deal in the end.
I'm one year into the business now but I'm still in a newbie-state. The sap technology environment is huge. SDN (Sap Developer Network) is my best friend whenever I'm stuck.
It definitely helps when you end up in a company with sap-knowledge because you dont have to build up all systems from scratch and you have the licenses for the various sap products at hand. Most trial versions from sap just wont do the trick on the long run.

Finding language designers and programmers

I'd like to create a new and open sourced language.
Since it's really rare to find programmers that actually dealt with compiler theory I need some advice.
How would you make a person interested in your open source project?
How do you bring him to a position where he wants to contribute?
Is there a special place where I can find those pepole (except sourceforge.net)?
It will be very hard to get people interested in your project. History has shown that 99% (at a conservative estimate) of new programming languages are only ever used by their designer. So if you do it, do it for love and don't expect much if any outside interest.
You may want to spend some time lurking on sites like, say, Lambda The Ultimate and reading up on theory of programming languages, compiler design, etc. I've heard that Essentials of Programming Languages by Friedman et al is a good intro text for the former, while you can't go wrong with the "Dragon Book" for the latter (whose official title escapes me at the moment... by Aho et al though).
take a look at Haskell (and its supporting community)
http://www.haskell.org/
I've used Haskell to model a small OO programming language in grad school and it seemed to be a common tool used in the Academia for designing programming language
BTW, this doesn't answer your questions but these two Microsoft / Codeplx projects both sparked my interest as possible starting points for creating a new language:
Dynamic Language Runtime
Common Compiler Infrastructure

"Winning" OO programming job interviews with sysadmin/Perl/Linux background? [closed]

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I'm a student in software engineering in Montreal. For the last 3 years I've had a few interships (once per year). The first two (in the same company) were mostly sysadmin jobs, but I did get to do a few Perl programs (mostly log file analysing and statistics generation).
My other intership was in the IT security field. I did a huge CGI Perl script to analyse time spent by users on the Internet.
The thing is, what I really want to do is programming, but my interships were mostly sysadmins jobs with some programming (due to my previous experience with Linux and UNIX).
I have another internship this winter, however I would like it to be in the OO programming field, and SW engineering.
I have a background in system administration but I know OO quite well, due to my college courses and projects (C++, Java, VB.NET, ASP.NET, but not C# unfortunately :( ).
My question is this : how can compete, in interviews, having no previous work experience in the OO field (though I build some projects in Java, Swing, etc., and am learning JSP right now), with other students with OO experience in previous interships?
What should be my "selling points" ? I consider myself quite a good programmer, but my previous interviews didn't turn out well due to my lack of experience. In fact, I got an intership last winter in system administration, since, well... that's my background!
Any tips on how to convince a potential employer that I am the perfect candidate despite my lack of professional experience (but lots of personal knowledge (and interest)) ?
Thank you,
Guillaume.
[EDIT]
Thank you all for your support!
I'm not out of school yet ; I am still a full-time student! My university program is a cooperative one : I have to get 3 internships to get my diploma.
Let my explain briefly my background : this winter will be my 4th internship.
My first two were while I studied in CÉGEP, Quebec's post-high-school but pre-university schools.
The first one was pratically given to me by CÉGEP : a employer called in, searching for someone knowledgeable in Linux system administration. I fitted the job perfectly since I was the only student who knew Linux outside of school. My interview wasn't even a real one, since all the details had been discussed between my school and the employer : I knew that I was hired even before doing the interview.
The second one was in the same company, one year later, since I liked my first one very much.
Then I arrived at my university, where every student is required to have 3 internships to get his (or her) diploma. Having no real experience in computer science interviews (since my first internships were "given" to me), I did a few screw-ups when doing interviews for OO jobs. I finally managed to get an interview for a security / sysadmin / Perl programming job at Bombardier Aerospace.
My internship went well, but now I want a real software development job. All the people I know had one last winter, which mean I am disadvantaged in terms of experience.
However, I DO have programming experience. All my internship required me to do a substancial amount of programming, especially in Perl. My Perl skills are quite good, and I got to develop some nice tools for both companies I worked in. I solved real problems not seen in school (like how to parse efficiently 5 GB log files while keeping memory usage as low as possible).
Obviously, I can easily get an internship this winter if I apply on jobs in the sysadmin domain or Linux world. There are a few of them available each year and I've got a lot of experience in the field, but as stated previously, I would like my next internship to be in SW development.
I am currently working on a personal project in Java, which is a small UML class editor. So I get to deal with the Swing framework, listeners, MVC architecture, etc. This is not as big as what is being done in the "real world", but it a fun project and I am having a lot of fun doing it, and if I can get it quite advance in the next month, I will probably put in on SourceForge. In the same time I am learning JSP.
As for OO open source project, this is something I should be looking into. I probably won't have time for it right now, one month away from my first interviews, being a full-time student, but I am not putting this option away.
Anyway, thank you!
no offense, but from your description it would appear that you're not really qualified for a 'real' OO programming job. Academic classes are a good introduction to a language but no substitute for solving real problems with fluctuating deadlines, finicky users, cholicky managers, et al ;-)
this leaves three options:
join an open-source project that uses OO and a language you know, and contribute to it significantly. This will provide an analogue of real programming experience [but not real job experience] and may help you get a programming job in another year or two
or, apply for an entry-level OO programming job and impress the heck out of the interviewer with your communication skills, contagious enthusiasm, eagerness to learn, commitment to the customer/user/whatever, etc. In other words, present and sell yourself truthfully but as the 'complete package' needing only the opportunity to explode.
Don't be discouraged if you get turned down a lot
don't apply for jobs you don't really want
expect to stay in the job for at least a year if not two or three, to really learn how to program in a non-academic environment
start your own business as a consultant, programmer, freelance, and/or develop products, and learn at your own pace. This is risky when out of school, less risky when in school, and if you happen on an unoccupied niche can be quite lucrative
Well, one place to get immediate, documented, experience is through open source projects. Join a project, or start a new one. Help with documentation on OSS projects (employers would love to see that). Help with writing unit tests, contribute patches, etc. And the sooner you get started, the better.
Open Source experience is good and experience and it shows a level of dedication to development and the language that you work in.
Good Luck
Aptitude and enthusiasm will get you a long way. If you can answer interview questions, work through programming problems, and you have personal projects that you are working on, lack of experience shouldn't hold you back too much.
Make sure you nail the questions, though. If you don't have experience, you've got to know your stuff cold to make up for it.
Be sure to emphasize side projects. If I interview someone who likes to spend their free time at home coding, they get lots of bonus points.
First, one thing I always follow that has never led me wrong is honesty. If you don't know something just say "I don't know". This is so important when it comes to programming interviews and very easy to follow.
Next, take the time to start and/or get involved with some open source projects. Saying that you worked on an open source project says alot. First, it shows that you can grok other people's code and have the resolve to work collaboratively with other people in the programming community. This goes a long way. I have come across employers that actually skip the screening process when they can confirm that I contribute to various open source projects. This is probably your best defense against little experience in the field.
If you have the experience/drive then do presentations and/or coding sessions at user group meetings and/or code camps. This also goes a LONG way. Displaying that you can talk and converse with other programmers in a scenario like this, it shows employers that you enjoy programming and working with the community.
Finally, start low. You will need to start at the bottom of the totem pole, but work hard and show that you are a quality programmer and recruitors/employers will be banging down your door.
By the fact that you A) posted a question to this site and B) have a blog it appears, it shows you have passion. That is one thing a lot of people don't have so you that to your advantage. Use that passion to further your knowledge.
If you are truly passionate about programming as you say, then just start programming. You can't learn how to program by thinking your way through it. The only way to get experience is to program. For someone like yourself, find an open source project you want to help and start contributing. That will give you valuable experience in using source control among other things.
The other thing is find a technology that you feel you can really get behind and go deep on it, learn any and everything you can about that technology and that platform. Immerse yourself. The reason I say that is because someone isn't going to hire you if you know a little about this and a little about that. They expect you to be able to walk in and do a job. That doesn't mean you shouldn't "play" with other things, but do yourself a favor and leave them off your resume unless you have production experience with them.
Hope that helps.
-Keith
Bring with you some Perl code that:
demonstrates a programming style that you can be proud of,
does something significant and useful, and
is object-oriented (for good reasons, not just to demonstrate that you can regurgitate syntax)
Contribute patches to some CPAN distribution. This will show that you: 1) use CPAN - managers love peoples that can write code faster 2) can read and modify someones code.
Study Moose/Mouse - it is modern OO system for Perl, it is much better that old OO system that was copied from Python.
Every company is different. I have been a Senior Software Developer at Software companies, and I was never even asked a programming question.
Do your best in the interviews and just be yourself.
I find OOP to be useful, but sometimes overrated paradigm to work within. Functional decomposition can get you pretty far.
You may have received a good grade in your C++ class, but would the professor recommend you for an internship?
Your school's reputation or lack of it may be influencing the selection process.