Declaring a variable belonging to a user-defined class in Perl 6 - raku

When I declare a variable, whose value belongs to a built-in class, I simply write
my Int $a;
But when I want to use a user-defined class, I have to use Classname.new.
my class House {
has $.area is rw;
}
my $house1 = House.new;
$house1.area = 200;
say $house1.area;
So, my naïve question is, what's the reason of that difference? Why can't we simply write my House $house1?
My ultimate goal is to use an array whose values are instances of a user-defined class. How can I do the following correctly?
my #houses ...;
#houses[10].area = 222;

my House $a does the same as my Int $a. It puts a restriction on the values that you can put in it. If you look at the content of the variable, you will get the type object of that restriction.
There is a trick that you can use though, so you don't have to repeat the House bit: my House $a .= new, which is the equivalent of my House $a = House.new.
To get back to your question: yes, you can do that with some trouble:
class House {
has $.area;
multi method area(House:U \SELF:) is raw {
(SELF = House.new).area
}
multi method area(House:D:) is raw {
$!area
}
}
my House #houses;
#houses[2].area = 42;
say #houses # [(House) (House) House.new(area => 42)]
We create two candidates for the accessor method: one taking an undefined type object, and the other an instantiated object. The first one modifies its invocant (assuming it to be a container that can be set), then calls the instantiated version of the method. I'm leaving this as an exercise to the reader to turn this into an Attribute trait.

When you write my Int $a; you will have a variable of type Int, but without value, or even container. The concrete value of $a will be (Int).
The same with my House $house; - you will get (House) value.
In your case you have to initialize array's elements by some House value. For example:
my #houses = House.new() xx 11;
#houses[10].area = 222;

I think you're missing the part that the compiler is doing some of the work for you. When you have a literal number, the parser recognizes it and constructs the right numeric object for it. There's a virtual and unseen Int.new() that has already happened for you in rakudo/src/Perl6/Actions.nqp. It's at the NQP level but it's the same idea.

Related

Replacement for struct in Kotlin and how to store the data in the run time

I have to store and update the below variables in Kotlin
string name;
Array of Class Objects(5)
Array of Int(5)
C++ format:
struct subject
{
string name;
Array of Class Objects(5)
Array of Int(5)
};
vector<subject> sub;
In other programming languages C/C++ for ex, we use struct and put everything above in that.
Questions:
How to store and update above values with mixture of different types like Array, string, etc., in Kotlin?
Arrays will not get updated in one stretch. Ex: When someone calls AIDL interface with name, I create instance of class and stored the object in array of class obj(0) and integer array(0) as well updated with some value.
When the same AIDL interface is called with same name again, second instance of class will be created and store in **array of class obj(1)**and integer array(1) as well updated. As name is same, there is no need to update it again.
How to check the name and update the other arrays in the run time?
An additional use case, I need to make vector of that struct(according to C++). How I can achieve this in Kotlin?
Instead of a struct you would use a class in Kotlin: https://kotlinlang.org/docs/classes.html. There are several differences between the two that are relevant:
The declaration and class members and there implementation are done in the same place.
The constructor declaration is built into the class declaration.
Kotlin leans towards immutability. While you can reassign fields more often you will see val (like const) and immutable collections.
With that said, you would do something like this to implement your struct in Kotlin. The following isn't a literal 1 for 1 translation, but rather how you might solve your problem with idiomatic Kotlin:
class Subject(val name: String) {
val objects = mutableListOf<NameOfThatClass>()
val numbers = mutableListOf<Int>()
}
What's going on in that code snippet is that we are declaring a class Subject. It has a constructor that takes one argument called name of type String. The val keyword means that the argument will also be kept as a member variable, and that member variable cannot be reassigned. Next, in the class body, we declare and assign two more member variables. objects and numbers will also not be reassignable because of the val keyword, but instead of receiving a constructor argument as a value they receive the result of calling mutableListOf(), which creates more or less the equivalent of a vector. We could also use arrayOfNulls(5) and arrayOfInt(5), but unless you very specifically need fixed-sized arrays it's easier and more common to use lists in Kotlin.
You would then use it like so:
val myName = "foo"
val myFirstObject = ...
val myFirstNumber = 1
val mySubject = Subject(myName)
mySubject.objects += myFirstObject
mySubject.numbers += myFirstNumber
The += you see there isn't an actual reassignment, but an operator overload that acts as Kotlin's equivalent of std::vector's push_back(): https://kotlinlang.org/docs/collection-write.html#adding-elements.
Finally, as mentioned above, Kotlin's lists are what you would normally use in place of vector. However, it sounds like you want to be able to look up a specific entry by name, which is more efficient to do with a map https://kotlinlang.org/api/latest/jvm/stdlib/kotlin.collections/-map/. You could do something like this:
val myMap = mutableMapOf<String, Subject>()
// add to the map like this
myMap[name] = Subject(name)
// get from the map like this (returns null if not in the map)
val mySubject = myMap[name]
// check if the subject is already in the map like this
myMap.containsKey(name)
Then, if you need to iterate over all the Subjects like you would with a vector, you can use myMap.values to get just the Subjects.

Mixing Private and Public Attributes and Accessors in Raku

#Private attribute example
class C {
has $!w; #private attribute
multi method w { $!w } #getter method
multi method w ( $_ ) { #setter method
warn “Don’t go changing my w!”; #some side action
$!w = $_
}
}
my $c = C.new
$c.w( 42 )
say $c.w #prints 42
$c.w: 43
say $c.w #prints 43
#but not
$c.w = 44
Cannot modify an immutable Int (43)
so far, so reasonable, and then
#Public attribute example
class C {
has $.v is rw #public attribute with automatic accessors
}
my $c = C.new
$c.v = 42
say $c.v #prints 42
#but not
$c.v( 43 ) #or $c.v: 43
Too many positionals passed; expected 1 argument but got 2
I like the immediacy of the ‘=‘ assignment, but I need the ease of bunging in side actions that multi methods provide. I understand that these are two different worlds, and that they do not mix.
BUT - I do not understand why I can’t just go
$c.v( 43 )
To set a public attribute
I feel that raku is guiding me to not mix these two modes - some attributes private and some public and that the pressure is towards the method method (with some : sugar from the colon) - is this the intent of Raku's design?
Am I missing something?
is this the intent of Raku's design?
It's fair to say that Raku isn't entirely unopinionated in this area. Your question touches on two themes in Raku's design, which are both worth a little discussion.
Raku has first-class l-values
Raku makes plentiful use of l-values being a first-class thing. When we write:
has $.x is rw;
The method that is generated is:
method x() is rw { $!x }
The is rw here indicates that the method is returning an l-value - that is, something that can be assigned to. Thus when we write:
$obj.x = 42;
This is not syntactic sugar: it really is a method call, and then the assignment operator being applied to the result of it. This works out, because the method call returns the Scalar container of the attribute, which can then be assigned into. One can use binding to split this into two steps, to see it's not a trivial syntactic transform. For example, this:
my $target := $obj.x;
$target = 42;
Would be assigning to the object attribute. This same mechanism is behind numerous other features, including list assignment. For example, this:
($x, $y) = "foo", "bar";
Works by constructing a List containing the containers $x and $y, and then the assignment operator in this case iterates each side pairwise to do the assignment. This means we can use rw object accessors there:
($obj.x, $obj.y) = "foo", "bar";
And it all just naturally works. This is also the mechanism behind assigning to slices of arrays and hashes.
One can also use Proxy in order to create an l-value container where the behavior of reading and writing it are under your control. Thus, you could put the side-actions into STORE. However...
Raku encourages semantic methods over "setters"
When we describe OO, terms like "encapsulation" and "data hiding" often come up. The key idea here is that the state model inside the object - that is, the way it chooses to represent the data it needs in order to implement its behaviors (the methods) - is free to evolve, for example to handle new requirements. The more complex the object, the more liberating this becomes.
However, getters and setters are methods that have an implicit connection with the state. While we might claim we're achieving data hiding because we're calling a method, not accessing state directly, my experience is that we quickly end up at a place where outside code is making sequences of setter calls to achieve an operation - which is a form of the feature envy anti-pattern. And if we're doing that, it's pretty certain we'll end up with logic outside of the object that does a mix of getter and setter operations to achieve an operation. Really, these operations should have been exposed as methods with a names that describes what is being achieved. This becomes even more important if we're in a concurrent setting; a well-designed object is often fairly easy to protect at the method boundary.
That said, many uses of class are really record/product types: they exist to simply group together a bunch of data items. It's no accident that the . sigil doesn't just generate an accessor, but also:
Opts the attribute into being set by the default object initialization logic (that is, a class Point { has $.x; has $.y; } can be instantiated as Point.new(x => 1, y => 2)), and also renders that in the .raku dumping method.
Opts the attribute into the default .Capture object, meaning we can use it in destructuring (e.g. sub translated(Point (:$x, :$y)) { ... }).
Which are the things you'd want if you were writing in a more procedural or functional style and using class as a means to define a record type.
The Raku design is not optimized for doing clever things in setters, because that is considered a poor thing to optimize for. It's beyond what's needed for a record type; in some languages we could argue we want to do validation of what's being assigned, but in Raku we can turn to subset types for that. At the same time, if we're really doing an OO design, then we want an API of meaningful behaviors that hides the state model, rather than to be thinking in terms of getters/setters, which tend to lead to a failure to colocate data and behavior, which is much of the point of doing OO anyway.
BUT - I do not understand why I can’t just go $c.v( 43 ) To set a public attribute
Well, that's really up to the architect. But seriously, no, that's simply not the standard way Raku works.
Now, it would be entirely possible to create an Attribute trait in module space, something like is settable, that would create an alternate accessor method that would accept a single value to set the value. The problem with doing this in core is, is that I think there are basically 2 camps in the world about the return value of such a mutator: would it return the new value, or the old value?
Please contact me if you're interested in implementing such a trait in module space.
I currently suspect you just got confused.1 Before I touch on that, let's start over with what you're not confused about:
I like the immediacy of the = assignment, but I need the ease of bunging in side actions that multi methods provide. ... I do not understand why I can’t just go $c.v( 43 ) To set a public attribute
You can do all of these things. That is to say you use = assignment, and multi methods, and "just go $c.v( 43 )", all at the same time if you want to:
class C {
has $!v;
multi method v is rw { $!v }
multi method v ( :$trace! ) is rw { say 'trace'; $!v }
multi method v ( $new-value ) { say 'new-value'; $!v = $new-value }
}
my $c = C.new;
$c.v = 41;
say $c.v; # 41
$c.v(:trace) = 42; # trace
say $c.v; # 42
$c.v(43); # new-value
say $c.v; # 43
A possible source of confusion1
Behind the scenes, has $.foo is rw generates an attribute and a single method along the lines of:
has $!foo;
method foo () is rw { $!foo }
The above isn't quite right though. Given the behavior we're seeing, the compiler's autogenerated foo method is somehow being declared in such a way that any new method of the same name silently shadows it.2
So if you want one or more custom methods with the same name as an attribute you must manually replicate the automatically generated method if you wish to retain the behavior it would normally be responsible for.
Footnotes
1 See jnthn's answer for a clear, thorough, authoritative accounting of Raku's opinion about private vs public getters/setters and what it does behind the scenes when you declare public getters/setters (i.e. write has $.foo).
2 If an autogenerated accessor method for an attribute was declared only, then Raku would, I presume, throw an exception if a method with the same name was declared. If it were declared multi, then it should not be shadowed if the new method was also declared multi, and should throw an exception if not. So the autogenerated accessor is being declared with neither only nor multi but instead in some way that allows silent shadowing.

Defining type as a reference in golang

To my surprise this block
type Object *struct{
X int
}
compiles in golang. However, I don't know how to create an instance of the underlying struct.
Functionally, what I wanted to achieve is to remove all the stars from all type signatures without hacks (redefining the type and other tricks). This would make the type/structs very much like Java classes.
The question is - is this construction supported in golang? Or should I stick to putting stars everywhere?
If you don't want to pass pointers around everywhere, you don't have to. You could just pass your structs around by value.
E.g.
Define your struct as:
type Object struct{
X int
}
And then define your functions as:
func DoStuffToObject(obj Object) {
// Do things with obj here
}
There's nothing wrong with passing around objects by value if that's what you wish to do.

Kotlin how to declare chained fields with same data type

In other programming languages like Java if you want to chain fields, you do like: String a, b, c, d;
Is it possible to chain fields in Kotlin too, like val a, b, c, d?
here doesn`t provide any info
No, Kotlin does not support declaration of multiple variable in a statement.
Kotlin has learned some good lessons from Java. One of that is variable declaration. Though Java support multiple variable declaration in a line, Oracle's Java Guidelines says use only one declaration per line.
Following is mentioned in Oracle Java Standard:
One declaration per line is recommended since it encourages commenting. In other words,
int level; // indentation level
int size; // size of table
is preferred over
int level, size;
In absolutely no case should variables and functions be declared on the same line. Example:
long dbaddr, getDbaddr(); // WRONG!
Do not put different types on the same line. Example:
int foo, fooarray[]; //WRONG!
Note: The examples above use one space between the type and the identifier. Another
acceptable alternative is to use tabs, e.g.:
int level; // indentation level
int size; // size of table
Object currentEntry; // currently selected table entry
Refer this link for Oracle convention: http://www.oracle.com/technetwork/java/codeconventions-150003.pdf. Page no. 14 > Declarations.
There has been some huge debates on this topic of type of declaration should be used for Java. So Kotlin just removed that as an option.
First, Kotlin is a null-safety language which means you can't declare fields without initializing them, and Kotlin has no default value for any types even if it is nullable, but there is an exception for the primitive array, e.g:IntArray(size) the default value likes as java are 0. So you can't write the form of the field declaration as in Java, for example:
//Java
private String a,b,c;// they are `null` by default.
private val a:String? // error: property must be initialized
Secondly, If you are concerned about the definition of fields/variables, they are totally different. the field/variable type is declared at the right-side, which means you can't declare a unified fields/variables in Kotlin at all, so it doesn't make sense in Kotlin, for example:
//Java
String a,b;
//Kotlin
val a, b;
// ^---^--- how to declare the variables type?
// v-- just more than one `val` after introduce the variable types
val a:String; val b:String;
Finally, field is a heavy component in Kotlin. when you declare a field in Java it is merely a field, no more. but in Kotlin when you declare a field, it maybe a property/field. and a property has getter/backing field(?)/setter(?), for example:
// java
String a; //just a field
// kotlin
var a:String = "a" // has a backing field, getter & setter
private var b:String = "b" // it is just a field
#JvmField var c:String = "c"
// ^--- it is a field but it has getter/setter in reflect
// e.g: this::c.getter & this::c.setter

Object Slicing, Is it advantage?

Object slicing is some thing that object looses some of its attributes or functions when a child class is assigned to base class.
Some thing like
Class A{
}
Class B extends A{
}
Class SomeClass{
A a = new A();
B b = new B();
// Some where if might happen like this */
a = b; (Object slicing happens)
}
Do we say Object slicing is any beneficial in any ways?
If yes, can any one please tell me how object slicing be a helpful in development and where it might be helpful?
In C++, you should think of an object slice as a conversion from the derived type to the base type[*]. A brand new object is created, which is "inspired by a true story".
Sometimes this is something that you would want to do, but the result is not in any sense the same object as the original. When object slicing goes wrong is when people aren't paying attention, and think it is the same object or a copy of it.
It's normally not beneficial. In fact it's normally done accidentally when someone passes by value when they meant to pass by reference.
It's quite hard to come up with an example of when slicing is definitively the right thing to do, because it's quite hard (especially in C++) to come up with an example where a non-abstract base class is definitively the right thing to do. This is an important design point, and not one to pass over lightly - if you find yourself slicing an object, either deliberately or accidentally, quite likely your object hierarchy is wrong to start with. Either the base class shouldn't be used as a base class, or else it should have at least one pure virtual function and hence not be sliceable or passable by value.
So, any example I gave where an object is converted to an object of its base class, would rightly provoke the objection, "hang on a minute, what are you doing inheriting from a concrete class in the first place?". If slicing is accidental then it's probably a bug, and if it's deliberate then it's probably "code smell".
But the answer might be "yes, OK, this shouldn't really be how things are structured, but given that they are structured that way, I need to convert from the derived class to the base class, and that by definition is a slice". In that spirit, here's an example:
struct Soldier {
string name;
string rank;
string serialNumber;
};
struct ActiveSoldier : Soldier {
string currentUnit;
ActiveSoldier *commandingOfficer; // the design errors multiply!
int yearsService;
};
template <typename InputIterator>
void takePrisoners(InputIterator first, InputIterator last) {
while (first != last) {
Soldier s(*first);
// do some stuff with name, rank and serialNumber
++first;
}
}
Now, the requirement of the takePrisoners function template is that its parameter be an iterator for a type convertible to Soldier. It doesn't have to be a derived class, and we don't directly access the members "name", etc, so takePrisoners has tried to offer the easiest possible interface to implement given the restrictions (a) should work with Soldier, and (b) should be possible to write other types that it also works with.
ActiveSoldier is one such other type. For reasons best known only to the author of that class, it has opted to publicly inherit from Soldier rather than providing an overloaded conversion operator. We can argue whether that's ever a good idea, but let's suppose we're stuck with it. Because it's a derived class, it is convertible to Soldier. That conversion is called a slice. Hence, if we call takePrisoners passing in the begin() and end() iterators for a vector of ActiveSoldiers, then we will slice them.
You could probably come up with similar examples for an OutputIterator, where the recipient only cares about the base class part of the objects being delivered, and so allows them to be sliced as they're written to the iterator.
The reason it's "code smell" is that we should consider (a) rewriting ActiveSoldier, and (b) changing Soldier so that it can be accessed using functions instead of member access, so that we can abstract that set of functions as an interface that other types can implement independently, so that takePrisoners doesn't have to convert to Soldier. Either of those would remove the need for a slice, and would have potential benefits for the ease with which our code can be extended in future.
[*] because it is one. The last two lines below are doing the same thing:
struct A {
int value;
A(int v) : value(v) {}
};
struct B : A {
int quantity;
B(int v, int q) : A(v), quantity(q) {}
};
int main() {
int i = 12; // an integer
B b(12, 3); // an instance of B
A a1 = b; // (1) convert B to A, also known as "slicing"
A a2 = i; // (2) convert int to A, not known as "slicing"
}
The only difference is that (1) calls A's copy constructor (that the compiler provides even though the code doesn't), whereas (2) calls A's int constructor.
As someone else said, Java doesn't do object slicing. If the code you provide were turned into Java, then no kind of object slicing would happen. Java variables are references, not objects, so the postcondition of a = b is just that the variable "a" refers to the same object as the variable "b" - changes via one reference can be seen via the other reference, and so on. They just refer to it by a different type, which is part of polymorphism. A typical analogy for this is that I might think of a person as "my brother"[**], and someone else might think of the same person as "my vicar". Same object, different interface.
You can get the Java-like effect in C++ using pointers or references:
B b(24,7);
A *a3 = &b; // No slicing - a3 is a pointer to the object b
A &a4 = b; // No slicing - a4 is a reference to (pseudonym for) the object b
[**] In point of fact, my brother is not a vicar.