I an instant app with around 10 feature modules and one base feature. All of the modules build correctly except for one. If I don't have the layouts for this one feature included in the base feature then the module won't build. It states that the layout resources don't exist even though they are included in the resources directories for the feature module. Has anyone seen this? What can I do to resolve this? Thank you!
Yea it's annoying i had to do something similar. I appended feature's name to the package of feature. Let's say my base package is com.myapp.android, and i have a feature named "awesome", I gave "com.myapp.android.awesome" as package name of that feature. Then while importing the resources I simply did, com.myapp.android.awesome.R.id.login and it worked.
The issue was that I had the R imported from the curbside app base feature and not the feature module.
Related
In the official Kotlin coding conventions (https://kotlinlang.org/docs/reference/coding-conventions.html) they recommend to us to omit root package in directory structure. It is not comfortable, when you create a new file in your kotlin source folder and then edit the package name, because it did not generated automatically.
From a Reddit comment:
I guess you're supposed to use the package prefix
in the project structure, but sadly that feature is only available in IDEA and not Android Studio.
I agree it's weird that it's not documented more explicitly, I've only found https://www.jetbrains.com/help/idea/creating-and-managing-modules.html. You may want to consider raising the issue on http://discuss.kotlinlang.org/.
Looks like support for packagePrefix was added to idea-ext gradle plugin in version 0.5 : https://github.com/JetBrains/gradle-idea-ext-plugin/wiki/DSL-spec-v.-0.5#package-prefix-requires-idea-20191
I think this rule is inherited from Java code style where using of default package is a bad practice.
You can check this topic to obtain more information about default package in Java.
I wrote an app which uses plugins, everything is ok, I made my plugins with the bundle template of Xcode.
Now, I need to write a plugin that depends on another plugin, let's say plugin A depends on plugin B.
I tried to link plugin A with plugin B by adding it to the project (link binary with libraries) but that does not work (tried with the full bundle and with the plugin object file inside the bundle).
The only way I found for the moment is to add source files of plugin B to the plugin A but it is bad because in the application, both plugin A and B contains same code (Class X is implemented in both Y and Z. One of the two will be used. Which one is undefined).
How can I implement that ? Thank you
Ok, I found a way to achieve that.
Just copy or reference the header of the classes I need and then use the -U linker flag (in the Other Linker Flags option) in the following form :
-Wl,-U -Wl,_OBJC_CLASS_$_NameOfTheClass
(Wl option is needed, see here why : http://www.cocoabuilder.com/archive/xcode/264371-ld-undefined-symbols-argument-is-ignored.html )
The -U flag for a class allows to compile without having the definition of the class.
With that, I can compile the plugin without duplicating the code of plugin on which I depend.
After a lot of good comment about IDEA, I decided to give it a try. I downloaded the Community Edition and would like to use it for PlayFramework development.
I have followed official documentation and some other information gathered around, but I have not succeeded completely. When using a project with differents (play) modules, the different classes are not found.
For example when using Secure module, IDEA keeps complaining about not finding Secure.class. It has to be a classpath issue. I tried to attach Java source & classes ($PLAY/modules/secure/) in module settings (F4), class is still not found. Did I miss something?
BTW, I have done a play dependencies and play idealize, which seems to add another module Secure into project in IDEA.
Thanks,
The answer is to run the following:
play deps
play idealize
This forces the IDEA .iml project file to be refreshed with the updated class path entries for the new module (in this case Secure).
A issue I came across using IntelliJ and Playframework.
The log4j.properties file or log4j.xml file are not in classpath by default. You have to add the conf as a source folder in module settings.
You need to add the Secure module you have created in IDEA as a dependency to the main application module:
Go to File -> Project Structure
Choose the main module
Choose the Dependencies tab
Click Add -> Module Dependency
Choose the IDEA Module you created for the Play Secure module
Also make sure you have the correct source path selected for the Secure module in IDEA.
I am using Rhodes to develop android application.
I have installed HTTpary gem in Rhodes. Now when I am writing the statement "require 'httparty' " at top of the application it gives me error like "No such file to load".
What should I do to solve this problem?
From the documentation, scroll down to the section beginning "Adding Ruby Extension Libraries to Your Rhodes Application". It details 3 ways you can include external libraries into your application, summarized below.
Add ruby extension to an individual application
Add ruby library to an individual application
Add ruby library to the Rhodes framework to be built for all applications
The base Rhodes framework only contains things deemed generic enough to be included - so the built application package size can be kept low. Anything not in the base framework can be included in the application through the aforementioned methods.
This is just a guess since w/ Rhodes environment; but if this were a normal ruby script you would need to have require 'rubygems' first (assuming your used rubygems...).
The Motorola documentation is horrendous; allow me to help if I can. Firstly, examine the constant $LOAD_PATHS from your Ruby code to see the entire list of paths that Rhodes searches. Any .rb file in this path is automatically made available to require.
Then you have to decide whether to add this library to the entire Rhodes framework or just your app; personally I opt for one app at a time, because that way it reduces the chances of incompatibilities, and your apps are still provided all the libraries in rhodes-*version/lib/framework
If you want to add a library to your app, the docs suggest plopping it into the directory app/lib, but keep in mind that only this exact path is searched, so if you don't have a .rb file of the same name as your require statement directly under this path, it won't be detected automatically. I mention this because the common structure is a single file with the library name placed directly in lib, and the actual library contents inside a folder of the same name.
Example: the mime-types library is made up of: lib/mime-types.rb and lib/mime/, which are named differently and can lead to exactly this kind of confusion when including in Ruby.
I currently have an existing plugin, which references a class from a required plugin. I have replaced this code with a reference to a class which is part of my fragment.
I am facing two issues.
If I import my fragment as a jar file, I am not able to see the changes I have made as the plugin running as an eclipse application results in a ClassNotFoundException
To overcome this, I link an additional source (of fragment) to the existing plugin project. However, the link uses an absolute path, and makes it unfit for deployment.
I want to be able to package the plugin with the code modification and be able to "depend" on my fragment code. Is there a way I can add my fragment as a dependency?
For example:
Plugin Project I am changing : org.eclipse.*.editor
it depends on org.eclipse.*.edit
I have a fragment mydomain.*.edit which has org.eclipse.*.edit as host plugin
I want org.eclipse.*.editor to pick up mydomain.*.edit
instead of org.eclipse.*.edit
ps: I have also tried packaging the jar file for the mydomain.*.edit in the plugins directory and try and pick it up from there, it doesnt show up on the list when I click add required plugins on the dependency tab on the plugin.xml file of the org.eclipse.*.editor
Please let me know if I am not clear enough, I will try and rephrase it.
Thanks in advance!
If I understand correctly what you want to do, I don't think that it's possible. You will have to try some other way.
Plugins have dependencies on other plugins. Fragments don't exist as separate runtime entities, but only as extensions of a plugin. So your plugin can only refer to the 'editor' plugin.
Classes provided by a fragment can't (and shouldn't) be accessed directly. They can be returned by the original plugin (A) if they are implementing an executable extension provided by plugin A.
If you refer to the fragment's code from another plugin (B), the classes will be loaded by plugin B's classloader and be different from the ones that are loaded by plugin A.
What is the purpose of your fragment? Do you want to get access to internal code in plugin A? Do you want to extend an eclipse editor?
If you want to extend functionality that the original plugin is not exposing as extensible, I think the only way is to write a plugin, extend the editor class from the original plugin, register it alongside the original one and use it instead.
[Edit] Maybe this link will explain better: Eclipse FAQ
Hope this helps,
Vlad
Thanks Vlad,
Your explanation was very helpful. Unlike the extension based architecture that is truly intended for fragments, I had to modify a certain component in the editor that was not exposed as part of the extension. This modification referred to an external project I created as an fragment but could have been a normal java project packaged a jar file that I could place in the classpath of the editor.
I was able to resolve the dependency issues by placing the jar file in class path, however when I export the plugins and related plugins as jar files and place it in the dropin directory, it does not install correctly. (Nor does placing the jar files in the plugins directory)
The eclipse editor that I am trying to modify uses the EMF project. I have kept the EMF project in the workspace inorder to resolve dependencies of the editor. However when I replace the EMF jar files bundled with eclipse with the one in the workspace, the files that I want to edit are not correctly recognized.
Is there another way of doing this?