Checking whether the variable is a number in VTL - velocity

Walked through the docs of Velocity Template Language, How could one check that whether a variable is of type int or string and how to compare with regular expressions in VTL, please guide me

Velocity holds objects in context. You can check your variable as a String.
In velocity you can use regular expression as Java using $ for getting variable in context.
$variableName.matches("^-?\\d+$");
Also you can check if it's an Integer by comparing "java.lang.Integer" to ${variableName.class.name}

Related

Camunda: find process instance by variable value

Can I find a process instance by a process instance variable value via the Camunda REST API as described in this request:
https://groups.google.com/forum/#!topic/camunda-bpm-dev/gJfXkbkY8fc
(the question above is from 2014, maybe there is a standard way now?)
Looks like this is supported now:
GET /process-instance
variables: Only include process instances that have variables with certain values. Variable filtering expressions are comma-separated and are structured as follows:
A valid parameter value has the form key_operator_value. key is the variable name, operator is the comparison operator to be used and value the variable value.
There is also a POST endpoint which allows to express the filtering more cleanly:
POST /process-instance
variables: A JSON array to only include process instances that have variables with certain values.
The array consists of objects with the three properties name, operator and value. name (String) is the variable name, operator (String) is the comparison operator to be used and value the variable value.

String template to set the default value of PARAMETER

Is it possible, in ABAP, to evaluate string templates dynamically?
Normally, you will have some string template in code that will be checked by the compiler. (The variables in the curly brackets are checked by the compiler at compile time).
However, is it possible to have a string evaluated at runtime?
So, instead of:
data(val) = |System ID: { sy-sysid }|.
I would like the string to be interpolated to come from elsewhere, for example:
parameter: p_file type string lower case default '/mnt/{ sy-sysid }/file.txt'.
In this case, I would like to have the value of p_file to be evaluated at runtime to substitute the variable (sy-sysid) with the runtime value.
You could, of course, program your own substitution by finding all occurrences of variables with curly brackets with a regex expression, then evaluate the variable values with ASSIGN and substitute them back into the string, but I am looking for a built-in way to do this.
Sorry, this is maybe a stupid example, but hopefully you understand what I mean. (If not, please let me know in the comments and I will try and clarify).
The problem in your snippet is not with string template but with PARAMETER behavior. It does not allow dynamics in DEFAULT clause.
To achieve what you want you should use INITIALIZATION and set path value in runtime:
parameter: p_file type string lower case.
INITIALIZATION.
p_file = | /mnt/{ sy-sysid }/file.txt |.
Unfortunately, the example you gave, does not make any sense to me. ABAP String templates are evaluated at run-time and type-checked at compile-time.
In your example, it is always the run-time value of SY-SYSID that will be written to the variable.
I guess what you want to do is circumvent compile-time checks for expressions inside a string template.
Please try to give us your actual use case, so maybe we find an even better solution to your problem.
However, here is what I think could help you:
Personally, I do not recommend to write code like the one below, because it is extremely error-prone likely to mislead other programmers and because there is very likely a better solution.
Given that you know the name of a variable at run-time, try this:
".. say LV_VARNAME is a charlike variable that contains a
" variable name at runtime.
"NOTE that the variable LV_VARNAME must be visible in the scope of the
"following code.
FIELD-SYMBOLS: <my_var> TYPE any.
ASSIGN (lv_varname) TO <my_var>.
DATA(lv_str) = |The value is { <my_var> }|.

How to declare variables with a type in Lua

Is it possible to create variables to be a specific type in Lua?
E.g. int x = 4
If this is not possible, is there at least some way to have a fake "type" shown before the variable so that anyone reading the code will know what type the variable is supposed to be?
E.g. function addInt(int x=4, int y=5), but x/y could still be any type of variable? I find it much easier to type the variable's type before it rather than putting a comment at above the function to let any readers know what type of variable it is supposed to be.
The sole reason I'm asking isn't to limit the variable to a specific data type, but simply to have the ability to put a data type before the variable, whether it does anything or not, to let the reader know what type of variable that it is supposed to be without getting an error.
You can do this using comments:
local x = 4 -- int
function addInt(x --[[int]],
y --[[int]] )
You can make the syntax a = int(5) from your other comment work using the following:
function int(a) return a end
function string(a) return a end
function dictionary(a) return a end
a = int(5)
b = string "hello, world!"
c = dictionary({foo = "hey"})
Still, this doesn't really offer any benefits over a comment.
The only way I can think of to do this, would be by creating a custom type in C.
Lua Integer type
No. But I understand your goal is to improve understanding when reading and writing functions calls.
Stating the expected data type of parameters adds only a little in terms of giving a specification for the function. Also, some function parameters are polymorphic, accepting a specific value, or a function or table from which to obtain the value for a context in which the function operates. See string.gsub, for example.
When reading a function call, the only thing known at the call site is the name of the variable or field whose value is being invoked as a function (sometimes read as the "name" of the function) and the expressions being passed as actual parameters. It is sometimes helpful to refactor parameter expressions into named local variables to add to the readability.
When writing a function call, the name of the function is key. The names of the formal parameters are also helpful. But still, names (like types) do not comprise much of a specification. The most help comes from embedded structured documentation used in conjunction with an IDE that infers the context of a name and performs content assistance and presentations of available documentation.
luadoc is one such a system of documentation. You can write luadoc for function you declare.
Eclipse Koneki LDT is one such an IDE. Due to the dynamic nature of Lua, it is a difficult problem so LDT is not always as helpful as one would like. (To be clear, LDT does not use luadoc; It evolved its own embedded documentation system.)

Difference between values and literals

What's the difference between values and literals? Values apparently have dynamic type, and literals apparently have static type, according to slide four of the first page in Here. But isn't a literal a value?
Using the terms used in that slideshow - a literal is kind of container, so it'll be better to compare between values and containers.
A container "contains" a value. If you write int x=1;, then x is a container and the number one is a value. But 1 is also a container - more precisely, a literal. The slideshow stress that there is a difference between the value one and the literal 1.
When you code, you can't actually access values directly - you can only do it via containers. That's why you can write x and 1, but not the value that is the number one.
A literal is a container that can be translated directly to a value without looking at it's surrounding - for example 1 can be translated directly to the number one. x can not be translated to a value in such a way, since it's a variable and we don't know what it holds unless we look at the surrounding code.
As for the dynamic vs static types - a container has a static type, known at compile-time. If it's a variable, it's the declared type of the variable. If it's an expression, it's the inferred type of the expression. If it's a literal, it's the direct type of the literal. The compiler can tell the type of each container without running the program and without caring what values it'll hold once the program runs.
A value, on the other hand, is stored in memory as a series of bytes. The type data is also stored in memory near the value(unless it's a primitive value), that's why the types of values are dynamic - because if you want to discover what type a value has, you have to look in the memory during runtime.
Even though values' types are dynamic, Java is a static language since you usually don't look at the dynamic type. Since you can only refer a value via a container, the static type of the container is used when you do things with the value.

Exclamation operator?

I'm learning D and have seen a lot of code like this:
ushort x = to!ushort(args[1]);
I assume this casts args[1] to ushort, but what's the difference between this and cast(ushort)?
EDIT: And what other uses does the exclamation mark operator have?
In D,
to!ushort(args[1])
is shorthand for the template instantiation
to!(ushort)(args[1])
and is similar to
to<ushort>(args[1])
in languages like C++/Java/C#.
The exclamation point is to note the fact that it's not a regular argument, but a template argument.
The notation does not use angle brackets because those are ridiculously difficult to parse correctly for a compiler (they make the grammar very context-sensitive), which makes it that much more difficult to implement a correct compiler. See here for more info.
The only other use I know about is just the unary 'not' operation (e.g. false == !true)... I can't think of any other uses at the moment.
Regarding the cast:
cast(ushort) is an unchecked cast, so it won't throw an exception if the value is out of range.
to!ushort() is a checked cast, so it throws an exception if the value is out of range.
The exclamation mark here is not an operator, it is just a token part of the explicit template instantiation syntax (described in detail here).
std.conv.to (docs) is a function template for converting between arbitrary types. It is implemented entirely in the library and has no special support in the language. It has a broader and different scope compared to the cast operator.
The to template takes two type parameters; a "to" type and a "from" type, in that order. In your example, the template is explicitly instantiated with the single type argument ushort for the "to" parameter, and a second type argument string (assuming args comes from the first parameter to main) is automatically inferred from the regular function argument passed to the function (args[1]) as the "from" parameter.
The resulting function takes a string parameter and returns a ushort parsed from that string, or throws an exception if it failed. The cast operator will not attempt this kind of high-level conversion.
Note that if there is more than one explicit template parameter, or that parameter has more than one token in it (ushort is a single keyword token), you must wrap the template parameter list in parentheses:
ushort result;
result = to!(typeof(result))(args[1]);
In this example, typeof, (, result and ) are four separate tokens and the parentheses are thus required.
To answer your last question, the ! token is also used for the unary not operator, unrelated to template instantiations:
bool yes = true;
bool no = !yes; // 'no' is false
You already got two excellent answers by jA_cOp and Merhdad. I just want answer directly to the OP question (what's the difference between this and cast(ushort)?) - The difference is that cast(ushort)args[1] will not work (you cannot cast from a string to an uint just like that), while the to!(type)(param) template knows what to do with the string and how to convert it to the primitive type.