Upload app to TestFlight/App Store when on macOS High Sierra 10.13.1 beta - macos-high-sierra

I upgraded to macOS High Sierra 10.13.1 beta by mistake, and now I'm wondering if I have to downgrade to the latest High Sierra version to upload my app to TestFlight/App Store.

Related

Is it possible to install Xcode 11 on High Sierra (10.13.6)?

I have a Mac early 2011 running MacOS high sierra 10.13.6.
My Mac can't upgrade to higher MacOS versions.
I need to install XCode 11 to take advantage of SwiftUI.
This answer worked for XCode 10.2 but didn't work for XCode 11.
So can I install XCode11 on MacOS high sierra 10.13.6?
From Xcode 11 Release Notes:
Xcode 11 requires a Mac running macOS 10.14.3 or later.
So you cannot install Xcode 11 on macOS 10.13.6
Upgrade old macbook pro using this patch http://dosdude1.com/mojave/.
You can easily use Xcode 11.

Xcode 7.3.1 cannot be opened in MacOS Mojave

After updating from macOS High Sierra to Mojave and I successfully installed Xcode 7.3.1 but it cannot be opened. Does Mojave support Xcode 7?
I have experienced the same issue after upgrading to macOS Mojave. The only solution which I had to do is to download Xcode 8 and migrate to Swift 3.
Incase there're any alternatives, please share!

Attempt to update Xcode ends in endless wait

I am on MacBook Pro using High Sierra (10.13.4)
My installed version of Xcode is 8.2 (8C38) and I am trying to update to 9.3.1 but I end up in endless waiting.
it turns out that
(a) Newest XCode (9.3.1) required High Sierra MacOS
(b) And even you upgrade to HighSierra, you still have the same issue
So, I did following to resolve this
I updated my OS from El Capitan to High Sierra as I found out that in order to get latest XCode v. 9.3.1, you need High Sierra - this went smothless
Once updated to High Sierra, I went to app launcher and uninstalled XCode,
Next, I went to this link https://developer.apple.com/download/more/ and downloaded XCode 9.3.1 xip file
Once downloaded, unzip it using Archiver app
Once unzipped, just drag the XCode app to Applications folder
Start it to complete installation
Maybe #Apple should talk to their QA
Had the same problem. Deleted Xcode via Application menu. Reinstalled from App Store. Worked for me.

How do I install Xcode 9 without updating macOS?

Does anyone have any idea to install Xcode 8 OR Xcode 9 without updating macOS?
I want to update my Xcode 7.1 to Xcode 8 or Xcode 9 (or 9.1) Beta.
But it is not allowing me to update directly on OS X Yosemite 10.10.
And I don't want to update my OS to El Capitan now, so how can I install Xcode 8 on OS X Yosemite 10.10.
Xcode 8 will work on OS X 10.11 (El Capitan) but the apps you build with won't, because the only SDK available is macOS 10.12 SDK, i.e. macOS Sierra's.
From release notes:
Compatibility
Xcode 8 requires a Mac running macOS Sierra 10.12 or OS X El Capitan
10.11.5 or later.
Xcode 8 includes SDKs for iOS 10.0, watchOS 3.0, macOS Sierra 10.12, and tvOS 10.0.
To install Xcode 9 without updating macOS you can change the minimum required version in the Xcode bundle's plist. To do that simply control-click Xcode app, click Open Package Contents, then go inside Contents folder, there you'll see info.plist. Open it with Xcode you have already installed, and there you can edit value of Minimum system version field to whatever version you have currently installed.
Also there would be some other "*.app" like "Instruments.app" and etc. They also requires the same operations.
If after all you get the same error, try to Restart your macOS.
I have used that way to install Xcode 9.2 on macOS 10.12.5 and it works.
From the Xcode 8 Beta 6 Release Notes:
Xcode 8 beta 6 requires a Mac running macOS Sierra beta 3 or later, or OS X El Capitan 10.11.5 or later.
macOS 10.10 is an unsupported configuration and is not supported by Xcode 8. Your only solution is to update to 10.11.
I have two Apps in the Mac App Store. My main development machine is still running OS X Yosemite. One App started showing some small GUI problems when used on MacOS Sierra. So I installed XCode 8 on my MacBook Pro, running MacOS Sierra. Next, I migrated the code to Swift 2.3 (3.0 was too much of a hassle for now), and archived and exported the App (without changing any build-settings). The GUI problems (mostly related to resizing images and windows) are solved now in the App, when run with MacOS Sierra. And the App still works with OS X Yosemite and OS X El Capitan.
Perhaps it depends on the settings you use in XCode 8, but Apps compiled/built with XCode 8 should definitely still work with OS X Yosemite and El Capitan.. Unless you use specific features/functions of the MacOS Sierra SDK, of course.
from the terminal type the command:
xcode-select --install
in case if you having previous XCode to remove it type the command:
sudo rm -Rf /Library/Developer/CommandLineTools
before installing current one

Flash Builder 4.6 Mobile Application Packaging and Exporting

This is my first question posting here.
I'm novice to Flash builder,using Flash Builder 4.6 to develop android application.
It runs in desktop no error occur. But when I export it or try to run it on my
SAMSUNG GALAXY Y S5360 phone it doesn't run.
I plugged the USB with pc and tried to run app on my phone. First builder ask that Do you want to install ADOBE AIR to device I select the YES option then after it go for 57% and show me an error
Error occurred while installing the application:
pkg:/data/local/tmp/Runtime.apk
Failure[INSTALL_FAILED_CPU_ABI_INCOMPATIBLE]
3261 KB/s (8653085 bytes in 2.333s)
And when I Export and Release Build for .apk file.I select the Captive Runtime.
Then it shows a message
The package(s) were successfully created but the application could not be installed on one or more devices:
Device ID 0123456789ABCDEF(Google Android): Problem Occurred while installing ADOBE AIR.
Please guide me... I'm working on this since last 4 days.
Thanks
After searching on internet and have hands on this problem, finally found the solution.
SAMSUNG Galaxy Y S5360 has CPU 830 MHz ARMv6 and minimum requirement of
minimum system requirements for AIR 3.3 Beta on Android :
CPU: ARMv7 processor with Vector FPU, Minimum 550MHz, OpenGL ES2.0, H.264 & AAC H/W Decoders
OS: Android 2.2, 2.3, 3.0, 3.1, 3.2 & 4.0
RAM: 256MB RAM
Later I used a Motorola mobile handset with higher version my .apk file worked well.
Click here For Samsung Galaxy Y S5360 Phone Specification
thanks to everyone for your efforts. :)