Photoshop script to duplicate and rename layer - scripting

While creating a script that would automate all the different tasks I do when I start working on a new picture on Photoshop, I encountered the following problem.
I want to create different groups and different layers inside these groups. Everything goes perfectly fine until this :
#target photoshop
app.bringToFront();
var doc = app.activeDocument;
newCurve();
var clippingHelpLayerLight = doc.activeLayer;
clippingHelpLayerLight.blendMode = BlendMode.SCREEN;
clippingHelpLayerLight.name = "Clipping Help Layer - Light";
clippingHelpLayerLight.visible = false;
clippingHelpLayerLight.duplicate();
var clippingHelpLayerLighter = doc.activeLayer;
clippingHelpLayerLighter.name = "Clipping Help Layer - Lighter";
clippingHelpLayerLighter.visible = false;
function newCurve() {
var c_ADJ_LAYER = charIDToTypeID("AdjL");
var c_ADJUSTMENT = charIDToTypeID("Adjs");
var c_CHANNEL = charIDToTypeID("Chnl");
var c_COMPOSITE = charIDToTypeID("Cmps");
var c_CURVE = charIDToTypeID("Crv ");
var c_CURVE_A = charIDToTypeID("CrvA");
var c_CURVES = charIDToTypeID("Crvs");
var c_HORIZONTAL = charIDToTypeID("Hrzn");
var c_MAKE = charIDToTypeID("Mk ");
var c_NULL = charIDToTypeID("null");
var c_POINT = charIDToTypeID("Pnt ");
var c_TYPE = charIDToTypeID("Type");
var c_USING = charIDToTypeID("Usng");
var c_VERTICAL = charIDToTypeID("Vrtc");
var d_CURVES_LAYER = new ActionDescriptor();
// Contains all the information necessary to perform the "MAKE" action
var r_CLASS = new ActionReference();
r_CLASS.putClass(c_ADJ_LAYER);
d_CURVES_LAYER.putReference(c_NULL, r_CLASS);
// Class of make action is of an ajdustment layer
var d_TYPE_CURVES = new ActionDescriptor();
// Contains all the information about all the curves
var d_CHANNEL_CURVES = new ActionDescriptor();
var l_CHANNEL_CURVES = new ActionList();
// Contains a list of channel curves
var d_CHANNEL_CURVE = new ActionDescriptor();
// Information for 1 channel curve
var r_CHANNEL = new ActionReference();
r_CHANNEL.putEnumerated(c_CHANNEL, c_CHANNEL, c_COMPOSITE);
// This curve is for the composite channel - VARIES
d_CHANNEL_CURVE.putReference(c_CHANNEL, r_CHANNEL);
// Contains the point list
var l_POINTS = new ActionList();
// List of points for this channel - LENGTH VARIES
var d_POINT = new ActionDescriptor();
// One point on the curve, has INPUT and OUTPUT value
d_POINT.putDouble(c_HORIZONTAL, 0.000000);
d_POINT.putDouble(c_VERTICAL, 0.000000);
l_POINTS.putObject(c_POINT, d_POINT);
//var d_POINT3 = new ActionDescriptor();
d_POINT.putDouble(c_HORIZONTAL, 255.000000);
d_POINT.putDouble(c_VERTICAL, 255.000000);
l_POINTS.putObject(c_POINT, d_POINT);
// Made the list of points
d_CHANNEL_CURVE.putList(c_CURVE, l_POINTS);
// Now have a list of points for a specific channel
l_CHANNEL_CURVES.putObject(c_CURVE_A, d_CHANNEL_CURVE);
// Add to the list of channel curves
d_CHANNEL_CURVES.putList(c_ADJUSTMENT, l_CHANNEL_CURVES);
// All the channel curves are inside here
d_TYPE_CURVES.putObject(c_TYPE, c_CURVES, d_CHANNEL_CURVES);
// .....
d_CURVES_LAYER.putObject(c_USING, c_ADJ_LAYER, d_TYPE_CURVES);
// package the curves and definition of the adjustment layer type
executeAction(c_MAKE, d_CURVES_LAYER, DialogModes.NO);
}
I actually want to create a first layer called "Clipping Help Layer - Light", blend mode : screen and turn it off. Then duplicate it, change the name of the new layer as "Clipping Help Layer - Lighter" and turn it off too.
Like this : Screenshot of what I would like to do
It does create the 2 layers, but the first one has " copy" at the end of its name and it stays turned on.
Screenshot of the actual result
Why ?
I can't understand why it doesn't work as expected and can't manage to fix it.
Any help would be greatly appreciated !

I believe the problem you are encountering has to do with doc.activeLayer. After you duplicate "Clipping Help Layer - Light," the script does not seem to change what doc.activeLayer is pointing to so when you then try to assign it to clippingHelpLayerLighter, you are then pointing at an undefined layer. While I don't know exactly what is happening behind the scenes when you do that, I do believe this will fix your problem:
#target photoshop
app.bringToFront();
var doc = app.documents.add( 4, 4 );
doc = app.activeDocument;
var clippingHelpLayerLight = doc.activeLayer;
clippingHelpLayerLight.blendMode = BlendMode.SCREEN;
clippingHelpLayerLight.name = "Clipping Help Layer - Light";
clippingHelpLayerLight.visible = false;
clippingHelpLayerLight.duplicate();
doc.activeLayer = doc.layers[ "Clipping Help Layer - Light copy" ];
doc.activeLayer.name = "Clipping Help Layer - Lighter";
doc.activeLayer.visible = false;
//I am not sure if you need this pointer to be called upon later in your
//code. If you do not, just leave this line out.
var clippingHelpLayerLighter = doc.activeLayer;
Hope this helps! Let me know if you have any questions, I'm by no means an expert but I use scripts fairly often.

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I want the layer enter image description here
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Anyway, I found an answer. So for anyone looking here it is, although it does take to click on every layer, at least you don't have to type it.
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It does work for all placed images and all layers at once:
var images = app.activeDocument.placedItems;
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Having Issue On Removing Layer on ArcGIS API For JavaScript

I am adding a markers layer called layer1 like this to map
function drawPoints(mapInfo) {
layer1 = new esri.layers.GraphicsLayer();
for (var i = 0; i < mapInfo.length; i++) {
var projects = mapInfo[i];
var project = new esri.geometry.Point(projects.Longitude, projects.Latitude);
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map.addLayer(layer1);
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now in next request I need to clear map so I used the
map.removeLayer(layer1);
but this is causing error because the layer1 still not created at first request. Now I need to check IF the map has a layer called layer1 then removeit. Here is a pseudo code of what I need to do:
if(map.has/contains/include(layer1){
map.removeLayer(layer1);
}
can you please let me know how to do that?
It is a graphics layer so the layer will be listed in the map.graphicsLayerIds array. You can search for and remove the layer like this:
if (map.graphicsLayerIds.indexOf(layer1.id) != -1) {
map.removeLayer(layer1);
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Adobe Illustrator - Scripting crashes when trying to fit to artboards command

activeDocument.fitArtboardToSelectedArt()
When calling this command, AI crashes on AI 5.1/6 32bit and 64bit versions. I can use the command from the menu. Has anyone encountered this? does anyone know of a work around?
The full code.
function exportFileToJPEG (dest) {
if ( app.documents.length > 0 ) {
activeDocument.selectObjectsOnActiveArtboard()
activeDocument.fitArtboardToSelectedArt()//crashes here
activeDocument.rearrangeArtboards()
var exportOptions = new ExportOptionsJPEG();
var type = ExportType.JPEG;
var fileSpec = new File(dest);
exportOptions.antiAliasing = true;
exportOptions.qualitySetting = 70;
app.activeDocument.exportFile( fileSpec, type, exportOptions );
}
}
var file_name = 'some eps file.eps'
var eps_file = File(file_name)
var fileRef = eps_file;
if (fileRef != null) {
var optRef = new OpenOptions();
optRef.updateLegacyText = true;
var docRef = open(fileRef, DocumentColorSpace.RGB, optRef);
}
exportFileToJPEG ("output_file.jpg")
I can reproduce the bug with AI CS5.
It seems that fitArtboardToSelectedArt() takes the index of an artboard as an optional parameter. When the parameter is set, Illustrator doesn't crash. (probably a bug in the code handling the situation of no parameter passed)
As a workaround you could use:
activeDocument.fitArtboardToSelectedArt(
activeDocument.artboards.getActiveArtboardIndex()
);
to pass the index of the active artboard with to the function. Hope this works for you too.
Also it's good practice to never omit the semicolon at the end of a statement.

how i decode base64 to image?

a develop a application. in this we take data from server just like name, discription, id and image, all information is show on label. But, image is not show proper.
xhr.onload = function(){ Ti.API.info('details onload');
var details = this.responseXML.documentElement;
var name_info = details.getElementsByTagName('game_name');
var disc_info = details.getElementsByTagName('game_desc');
var img_info = details.getElementsByTagName('game_image');
var g_id_info = details.getElementsByTagName('game_id');
Ti.API.info(curWin.id2);
for(var i=0;i<g_id_info.length;i++){
var gm_id = g_id_info.item(i);
var gm_nam = name_info.item(i);
var gm_dis = disc_info.item(i);
var img = img_info.item(i);
//
var image1 = Ti.Utils.base64decode(img.text);
Ti.API.info('if '+ gm_id.text );
if(curWin.id2==gm_id.text){
Ti.API.log('if ok');
name_label.text = gm_nam.text;
disc_label.text = gm_dis.text;
img_label.backgroundImage = image1;
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if, u sure ur data whose come from serve in base64, than
You Just take a imageView and your data (image) whose come from server decode in bitmap or jpg and set in imageView.image.
I think it's working.... on ur application
You should use an ImageView, and set the image property with a Blob that contains the decoded datas.

How to use datagraphwindow of arcgis programmatically

I have been trying to plot a map on axmapcontrol and use the same ITable to create a scatterplot graph in IDataGraphwindow2. Unfortunately the graph appears with correct data but no click events on the graph are working. The left click shows a memory error and the right click shows a disabled menu. For left click I think DataGraphTUI.dll is responsible. When we load the IDataGraphWindow2, we don’t initialize this due to which probably it gives an error.
Please find the code below.
IDataGraphWindow2 pDGWin;
IDataGraphT dataGraphT = new DataGraphTClass();
IWorkspace shapefileWorkspace = null;
IWorkspaceFactory shapefileWorkspaceFactory = new ShapefileWorkspaceFactoryClass();
shapefileWorkspace = shapefileWorkspaceFactory.OpenFromFile("C:\\abc.shp "), 0);
featureWorkspace = (IFeatureWorkspace)shapefileWorkspace;
featureLayer.FeatureClass = featureWorkspace.OpenFeatureClass(System.IO.Path.GetFileNameWithoutExtension("c:\\abc.shp"));
ITable gobjJoinedTable = (ITable)featureLayer.FeatureClass;
LoadaxMap(); /// a method to load up the axmapcontrol
dataGraphT.UseSelectedSet = true;
dataGraphT.HighlightSelection = true;
dataGraphT.GeneralProperties.Title = "Scatter Graph";
dataGraphT.LegendProperties.Visible = false;
dataGraphT.get_AxisProperties(0).Title = "Y Axis";
dataGraphT.get_AxisProperties(0).Logarithmic = false;
dataGraphT.get_AxisProperties(2).Title = "X Axis";
dataGraphT.get_AxisProperties(2).Logarithmic = false;
ISeriesProperties seriesProps = dataGraphT.AddSeries("scatter_plot");
seriesProps.SourceData = axMap.get_Layer(0) as ITable; // axMap is the map control. Itable direct binding also works here
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seriesProps.SetField(1, "abc.shp-fieldname");
dataGraphT.Update(null);
dataGraphT.UseSelectedSet = true;
dataGraphT.HighlightSelection = false;
dataGraphT.Update(null);
pDGWin = new DataGraphWindowClass();
pDGWin.DataGraphBase = dataGraphT;
pDGWin.PutPosition(546, 155, 1040, 540);
pDGWin.Show(true);
The memory error is
Access violation at address 0F4E358B in module 'DatagraphTUI.dll'. Read of addess 00000000
Had the same problem while displaying the graph.
Fixed it by using this line of code:
graphWindow.Application = ArcMap.Application
All it needs is a reference to the ArcMap Application.