I have updated to MacOS 10.12.4 Sierra and Xcode 8.3.2 but now going blind because the Xcode project navigator font size is so small. Is there a way to increase the navigator font size? We used to be allowed to do this with a plugin such as MMNavigatorFont but no longer.
Related
My current issue is the following I'm using the "Default.png" nomenclature in order to have a splashcreen following the device's language.
In iOS 8.1 there's no issue (at least on simu 4,4s,5, 5s,6..) but with iOS 9.3 (simu AND device from 5 to 6+), the splash screen doesn't appear and the application has the "size" of an iPhone 4 application.
I'm using the last version of Xcode and the project was an old project (iOS6) upgrade to iOS8 following the client requirements.
Any clue ?
my splashscreens for the following formats
320x480 640x960 640x1136 750x1334 1242x2208
Since I last updated to Xcode 6.1 and Yosemite, the map views in my app started to appear blank either in ios7.1 simulator or my iPhone4 (iOS7.1).
I could replicate the situation by creating a brand new single view application with just a MKMapView and although it appears correctly in iOS8 simulators, in the iOS7.1 simulators or my iPhone4 it shows only a blank screen. The iOS Deployment Target is set to iOS 7.1.
I tested this simple app in a friend's Mac with Mavericks but the same situation occurs.
Is this some bug of Xcode 6.1 or SDK, or do I have to add something to run maps on iOS7?
I faced the same problem. To fix it, you have to disable Size Classes. Go to Storyboard and in the right sidebar, you should see a check box saying 'Use Size Classes' under 'Interface builder document'. Untick it and you should see the map again.
Read this to find out why this happens:
iOS MkMapView blank after moving to Xcode 6
Got a font problem on iOS8 SDK in Xcode6.
Custom fonts are not working for UILabel's in Attributed text mode.
For all other UILabel's in Plain Text mode fonts are working.
When I'm building with iOS7 SDK everything working just fine.
(I'm setting fonts in storyboard, moarfonts not active, have been using moarfonts in before)
Thanks!
This problem is perhaps caused by bugs in XCode6 beta version.
Try to run your project in XCode5, but using iOS 8 SDK.
I am using iOS 6, and have set the deployment target as 5.0. But Appstore does not allow default-568#2x.png with iOS version lower than 6. Is there any way to handle the screen size of 4 inch screen without using default image?
To be able to start with the 4inch size on the iPhone 5 you have to add a Default-568#2x.png splash screen and compile with the iOS 6 SDK.
Of course you can still use you deployment target to 5.0+ while you are building your app with the iOS 6 SDK as base SDK (the deployment target and the base SDK are 2 different things, with the iOS 6 SDK you can target iOS 4.3+)
If you add a iPhone 5 splash screen and you're using the iOS 5 SDK as base SDK, you app will be rejected.
A short tips: try to create a new project with the latest Xcode version and you will find a basic Default-568#2x.png black splash screen which will allow you to start on the iPhone 5 screen size without artwork.
I am developing a Mac app using Xcode 4.2 in OS X 10.6 Snow Leopard.
My Xcode project contains, in the same folder and at exactly-doubled dimensions:
image.png
image#2x.png
I use the Apple-recommended -[NSImage imageNamed:] method to load the correct resource depending on the user's screen type:
[NSImage imageNamed:#"image"];
However, when I run the app on my non-retina 1440x900 display, the "#2x" version of the image is displayed. I get a 100x100 image when it should be a 50x50.
The same code works fine to deliver both standard-def and retina images, depending, when I run the app in 10.7 Lion (switching between standard and HiDPI modes).
I've thus far been unable to get Snow Leopard HiDPI (720x450) mode to work. But it still should be displaying the standard-def image when I use my standard-def display.
Is there a limitation of either Snow Leopard or Xcode 4.2 that causes this to work incorrectly? If so, how do you release an app that has a Deployment Target of 10.6 but still also has retina graphics support?
It seems as if Snow Leopard or Xcode 4.2 cannot properly combine High Resulotion Artwork into a single .tiff file?
Set Combine High Resolution Artwork to NO in your Target's Build Settings.
IMPORTANT: I then additionally needed to manually delete the previously created .tiffs from my app's bundle. -[NSImage imageNamed:] prefers the single .tiff to the 2 .pngs, so it will use the .tiff file if it finds it. Make sure it doesn't.