Storyboard for iPhone-only application displaying iPad sizes? - xcode-storyboard

I am following along with a tutorial on Lynda.com and I am using XCode 6, while the tutorial uses XCode 5, so perhaps this is the problem. I have created a tabbed application and set devices to iPhone but my storyboard file looks like it's displaying iPad sizes. Why is this? My storyboards for other projects are not displayed like that.

In Xcode 6 Main.storyboard is the single storyboard for all devices, no matter their screen size. Open the storyboard and you’ll see that it contains a single view controller, but of an unfamiliar size. Storyboards in previous versions of Xcode had to match the screen size of the target device. This clearly isn’t possible with the “one storyboard to rule them all” approach, so the storyboard is given an abstract size instead.
Please check this tutorial :
http://www.raywenderlich.com/83276/beginning-adaptive-layout-tutorial

Related

IOS - Migrating storyboard to Xcode 8 resize

I used to have a story board in Xcode 7.3, today I started migrating to Xcode 8 by hand because I want to clean some stuff in this version.
The problem that I faced is that in the storyboard when I change the device type the content of the view controller scene is not adjusted to the phone.
This is an example:
The above is the same size as the storyboard in Xcode 7.3, actually Copy & Paste the View Controller Scene.
When I change the size to the next device I get this:
Now I have a space in the right. I'm using Auto Layout.
So I don't know what changed in this version or what do I need to do in order to make my storyboard fits on all iPhones sizes.
What I would need to see is if I change to a bigger phone then everything will auto fit on the new screen. Thats the way was working with Xcode 7.3.
Any advice?

Converting iPhone app to Universal, XCode 5.1 using Xib files

Our application(only for iPhone) is already in iTunes. Which was developed using xib files. Now client wants same app should support both iPhone & iPad.
1. If I change "Development Info -> Devices -> Universal", will this work properly in both kind of devices?
A. If Yes for above : If I change version of an app on iTunes with the same project name. How this can be achieved?
B. What Settings should I do in plist file and with xib files?
Plz suggest.
Thanks in Advance
You can change to Universal, so the application will RUN in both iPhone and iPad. Nonetheless, you will have to make changes to xib depending on the behavior of your app. Usually, iPads use list and detail views if it's in landscape, for example:
or in portrait view:
both look something like:
I want to point out again, on how your app behaves. Is not mandatory to use master-detail style, only if it fits your app.
And you can upload your binary to iTunes without problems. You could have problems if your app is using Universal and changing to iPhone or iPad only. And don't touch your plist.

How to position static buttons and iPhone 5

I am working on an app where i have 12 buttons and labels underneath on one of the views. They are placed on the storyboard directly. I want to make sure they will get properly repositioned in iPhone 5. The solution that i tried is just to deselect all the lines in the autosizing for all the buttons. Now when i try it on iphone 5 the buttons get resized. The problem if i stretch the storyboard and move the buttons they get messed up when running on the smaller screen. So i can only position them on the smaller screen and then it seems to work. The app does not rotate. I would like to know if this is a good solution or there is a better solution for this case. I would like for the app to support iOS 5+
Thank you!
If you want layouts to work with varying screen sizes, you should become familiar with the new constraint-based layout scheme in iOS 6. A WWDC video on the subject can be viewed at http://www.youtube.com/watch?v=Dkr9eKxlMAk&feature=player_detailpage.
Essentially, you're going to use the old struts and springs system for pre-iOS 5 and conditionally use the new scheme for iOS 6. (iPhone 5 won't run any iOS version prior to 6.)

XCode 4: Create iPad Version using autosizing masks

I've just upgraded to XCode 4 Gold and I can't find a way to automatically create the iPad view from an iPhone view (or viceversa).
To be clear, the feature I am looking is the same as in the Interface Builder of XCode 3, there is an option "Create iPhone/iPod touch version using autosizing masks" when you're working on an iPad View, and "Create iPad version using autosizing masks" on iPhone/iPod Touch.
If anybody know if this is possible...
Thanks in advance.
There is still a way to convert xibs to iPad. It is just hard to find:
Select the project in the navigator, then right-click the target and make sure it is set to iPhone -- if set to Universal this process will not work. (You can set it back to universal afterwards)
Right click the target and then select Duplicate.
Choose to Duplicate and Transition to iPad. A group called "Resources-iPad" will be added to your project and will contain the iPad-converted xibs.

How do I programatically get a large iPad window on startup with MonoTouch?

I have the latest Ipad compatible Monotouch library. I have upgraded my projects to use 3.2 SDK and MonoTouch 1.9 Alpha.
The docs say you need to change the Window in your XIB for the large iPad Window. I don't use XIB. I build my interface from code by constructing the object programatically. What should I be doing to get the large iPad style Window?
Nothing (I assume).
[UIScreen mainScreen].bounds (and its equivalent on MonoTouch) will be 768x1024 in iPad mode and 320x480 in iPhone mode. If your windows and views do not have any hard-coded values they should adopt to the new size naturally.
After further investigation, I found that I needed to add an entry into the info.plist file like so:
Information Property List
UIDeviceFamily
item 0 2
Once this is present the dynamic Window class that I create is the full iPad screen size.
I think it is basically telling the system that my app supports that device. Will have to find our more in the docs.