Since I updated to XCode 8, it takes a long time archiving/uploading an app to TestFlight. While preparing archive (right after I press "Upload to Appstore"and select the appropriate Apple account), it starts Codesigning all the frameworks included in the project (I am using Cocoapods).
Any help would be highly appreciated as I am managing around 10 different accounts and it wastes a lot of time.
You can use this method to create ipa file,
right click your Archive and select show in finder
Again right click on resulted file in finder and select show package content
from result open product folder --> Application folder --> and select ".app" file
Simply add this .app file under apps of iTunes software on mac
After completing adding process right click on app icon in iTunes and show in finder which will give you iPA file.
Related
I've recently had some data loss. I would like to be able to download my compiled app package that I have deployed on my phone. I haven't been able to download the app package that I have uploaded in the store (as they are nearly identical), so if there is a way to do that, that would be amenable as well.
Is there a way to download the app package from a device or from the Store page?
Edit: I should note that by "Store Page" I mean "App Submission Page".
You can download the xap file manually from the application's store page. For example, I have a game that I haven't updated in forever (forgive me) :)
Number Munchers XL
Scroll down to the very bottom on the left side of the page, and you will see
Download and install manually
Learn more
Click on that and you should be greeted with a XAP file download.
I had created a mac app in Xcode, and i would like to create a file out of it , so that it will be a regular program on my mac, which i can run on startup , and send to other people.
I don't know if it has to be a .dmg , , or something else.
I have tried this link to do that, but the dmg is just a file that when i open, shows me the Xcode project and not run the app as like any other mac app :
Creating a .DMG (dbf answer and marc answer)
How do you create an app? a regular mac app from Xcode project ??
How do enable it to be open at startup as like any other app ?
EDIT
I can see lots of people just taking the .app from Xcode, to use as the desktop app . but for me, when i click this file .app . nothing is happens, (it open and than closed)
Thanks.
Open your project in Xcode.
In the "Products" folder on the left-hand side of the Xcode window, select .app
In the "Product" menu, select "Archive."
When Xcode has finished building your project, the Archive window will open.
On the right, near the top is an "Export..." button. Click it.
You have several options for creating your Archive. The last one is: Export as a Mac Application. That option will simply save your project as an ordinary Mac application. Click it.
You'll then be presented with a dialog in which you can select the destination folder for your application. Choose where you want your application saved, and click "Export."
In the "Finder" go to the same folder you just selected and your application will be there.
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To make your application open when you log into your account on your computer, open "System Preferences," select "Users & Groups," select the "Login Items" tab, click on the "+" button, find your application, click on the "Add" button.
I have a super weird issue. I'm developing an iOS-app and just recently I noticed that I can not find my app on my iPhone. It shows up in the list when searching for the app and when I try to build my app on Xcode it fails because of my app's Core Data model is different from the one I'm building in Xcode. So I need do delete my app from my iPhone but it's hard when I can't find the actual app at all.
I've tried restarting my iPhone to no avail and I have also browsed every screen in the springboard to find my app but it is just not there.
Xcode 4.5 and iOS 6.0.1
On iOS 6, when you search for an app in Springboard (the launcher), it shows the name of the folder containing the app (if the app is in a folder). That might help you find it.
But if you've installed the app using Xcode, there's an easier way to delete it. Choose Window > Organizer from the menu bar, then click the Devices tab in the Organizer window. Find your device in the list of devices and click the “Applications” row under your device. The Organizer will show you a list of all the apps you have installed on the device using Xcode. You can click on an app in the list, then press the delete key on your keyboard, or click the Delete button at the bottom of the window, to remove the app from the device.
I don't know what has happened to my Xcode, but since I deleted my app from the device, and tried to rerun it on my iPhone, I get this message coming from the top of the screen:
No such file or directory (/Users/spazm/Library/Developer/Xcode/DerivedData/newProject-cfjhjgezzcapwoadaivpptyywptu/Build/Products/Debug-iphoneos/proj.app/proj)
In addition, where you can select the "active scheme" (iPhone / iPhone Simulator / iPad Simulator), I used to have "iOS device", and right after plugging my device in, I would get my phone's name and everything would go sweet.
Now, I only see "iOS device" (after plugging in), and I need to select my phone manually, which seems like something went wrong here. I am not sure what.
In the xcode organizer delete "derived data"
Alternatively you can open "~/Library/Developer/Xcode/DerivedData" folder and delete derived data folders associated with your application. You also should make a clean/build.
For the second problem, again in the organizer window under devices find your device and click "use for development"
Edit: Today I have experienced again, deleting derived data did not solved the error this time. After deleting data, making a clean build, deleting the app from my device, I needed to close & reopen xcode, which finally fixed the error.
The problem was in the project file itself. Used my backup to load the old project, then manually added all the files from the bad-new-project.
Must have been some setting.
Try checking the Deployment Target for the app. I was getting this same error when trying to deploy an app that required iOS 6.0 to a device that had 5.1 installed.
I'm trying to find the .app file in my project folders but I can't find it. As I remember it was just to go into the build folder in the project folder and the .app file should be there but now I don't have a build folder in those app.
Thank you in advance!
In Xcode: expand Products then, right click on your app and from the menu click on Show on Finder or Reveal on Finder.
In Xcode 4, build products are stored by default in:
~/Library/Developer/Xcode/DerivedData/AppName-lotsofrandomchars/Build/Products/
If you've upgraded to Xcode 4, things have changed. Click Product/Archive to build a release version of your app, then Window/Organizer, and select the Archives pane. Select the archive you just built, then click the "share" button towards the top right.