Does dist folder in adobe air desktop application created by compiling application, then how? - air

I am new to adobe air desktop app. The code that I have got from client from git does not contain dist folder, I want to know that if this folder is created by compiling the app or should be provided by client.

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Worklight: Do the legal documents gets installed with the app?

Environment: Worklight 6.1.0.2
We have created a hybrid app using Worklight 6.1 for android, iOS and windows8 platform. We would like to include license documents and notices files as part of the app. To do this, we would like to know, if including these documents inside the "legal" folder (under application name folder) and installing the app on the device, will also install these license documents on the device ?
I browse through the android app, but didn't found these documents as part of the build.
The legal folder is not part of the generated Android project because it has no value there. The native project will become your .apk - the file that you distribute to your end-users. The license is of no use there; your customer cannot see it.

why .xap file in not displaying in install local apps

I'm developing an app for windows phone. But I am facing an issue that my App doesn't displayed after I copy the file into the root folder of SD card.

Flasshdevelop: How to bind air to apk

I am using FlashDevlop to make Android air app.
How can I bind the air SDK to the apk file so the user will not require to download air.
Look for the packageApp.bat file. It is added to the base folder of new FlashDevelop mobile projects. Execute that and you will see several options for packaging to Android and IOS. The option you want is #3 (apk-captive-runtime)

Error uploading to Testflight Unexpected Error parsing IPA

I am trying to upload my app to test flight. When I use the web interface, I get the error
Unexpected error parsing the IPA, TestFlight support has been notified.
And when I try to upload using the desktop app, it tells me that dSYM is not found, lets me go through the whole process, then give the same error at the end.
Built in XCode 4.5 for deployment target 5.0.
I have looked at Error Upload TestFlight : Invalid IPA / dSYM not found and as far as I can see, all my build settings are set to armv7.
Is there anything obvious that I should check/could be missing?
The only 2 external libraries in the project are test flight sdk and flurry.
I've had the same problem when trying to upload .ipa files. The problem is, that .ipa files don't contain the symbolication information anymore.
Try exporting your app as Xcode Archive instead of building the .ipa for distribution (thats one of the options when you choose 'Distribute...' in the Xcode organizer). This archive contains the necessary dSYM files (if not, you have to check your build settings). If you drop this .xcarchive into the TestFlight desktop client, TestFlight will build the .ipa for you and the upload it.
Make sure to use the same Provisioning Profiles for signing the .ipa in the TestFlight client that you have used when building the archive in Xcode!
Or you can just choose to Show the TestFlight Co-pilot in the menu bar (activate in the settings), the it will automatically detect your Archive.

Can I download my own binaries from iTunes Connect?

The mac where I wrote my app is broken and so I cant access the code any more.
I uploaded it to my iTunes Connect account already. Is there a way to download the binaries from my account again?
Edit
iTunes for Mac version 12.7 removes the option to sync apps between your iOS devices and your Mac, and Apple has further removed the option to download iOS apps altogether from iTunes for Mac.
Consequently, the answer below no longer works... Bummer.
Outdated answer
As far as I know, there isn't a way to download the ipa (which is what's submitted to Apple) via iTunesConnect. However, it is possible to download the .ipa using iTunes.
Note, however, that the ipa will include resources (images, sound assets, etc), but the source code (.h, .m., etc) will be in a compiled format. Unfortunately, AFAIK, there is no way to download the source code in a non-compiled format via either iTunes or iTunesConnect.
Still, the assets alone may be useful in recreating a project. To download the ipa, try this:
Find and download your app using iTunes on your Mac. This will download the .ipa that you uploaded.
Open Finder > Goto Music > iTunes > iTunes Media > Mobile Applications (under Mac OSX 10.8.2, possibly within another directory under different versions of OSX)
Copy and paste your .ipa to another location, such as the Desktop (so it doesn't confuse iTunes)
Unzip the .ipa (Right click on the .ipa > Open With > Archive Utility/The Unarchiver/similar unzip program)
In the unzipped directory, you'll find your app under "Payload" > Your_App_Name.app
Right click on your .app file > Show Package Contents