nwjs builder won't change my exe icon - node-webkit

I am trying to package my app using nwjs builder and it indeed does get packaged but the problem is with the windows icon. The title bar one works perfectly with a png file with a transparent background, but I spent hours on this and followed instructions but still the windows icon won't change.
This is the "main" command line I'm using: nwb nwbuild -v 0.21.2 -p win64 Desktop/app -o Desktop/app2 --production --with-ffmpeg --win-ico icon.ico
When I run this, it does what it does and the app gets packaged and everything but the application icon is the main/default NW.js one. I even tried using resource hacker and replaced the icon, saved and exited but still. The same NW.js icon.
Is this a problem from windows 10 or something? or maybe the ico image I'm using? I tried several ico generators and tried using different icos but still.

Turns out resource hacker works perfectly but I just needed to move the file to somewhere else (cache reasons). But, the nwjs builder win ico option is still a no go and shouldn't be used since it doesn't get anything done and you'll end up wasting your time. Using resource hacker is very very simple and gets the job done.

Related

ConnectionKit app not opening on other Computers

I created a Mac app that uses ConnectionKit to connect to a server using FTP. Today I went to export the file and use it on another computer only to find that the app does not open entirely on a different computer.
On the development computer, the app functions completely, but on another computer, it opens, the icon stops bouncing in the dock, and the name of the app is shown in the menu bar, but the first view controller and window are never opened.
The menu is also not visible. It just shows the app title and nothing else.
I assume that this has to do with ConnectionKit, but I checked the package contents of the exported bundle and ConnectionKit is in there under Frameworks.
Here are the steps I took to include it.
I downloaded ConnectionKit using git clone
I downloaded each git submodule using git submodule update --recursive --init
I dragged the ConnectionKit.xcodeproj file to my Frameworks directory in the project explorer
I added ConnectionKit from the workspace into the "Link Binary with Libraries" section
I added a new "Copy Files" build phase.
I changed the destination to "Frameworks"
I added the ConnectionKit.framework from the Products of the ConnectionKit.xcodeproj to the copy files phase.
The build phases tab looks like this:
This doesn't seem to work. The application just sits there and doesn't launch the app on any computer other than the development computer.
What am I doing wrong here?
You need to run the app in Xcode under the debugger on one of these other computers. It sounds very likely that you are getting a raise at launch. Seeing the raise in the debugger would doubtless shed light on the cause, which might or might not even have anything to do with ConnectionKit. :-> You could also look at the console logs generated by your app, in Console.app (in Applications/Utilities/), but actually getting the raise in the debugger is generally more useful unless the problem is something very obvious.

Can't use background task in Windows Phone 8.1 (the ID_CAP_NETWORKING required, but it's included in the manifest)

I need to update my Windows Phone application tile by downloading and parsing JSON. So I'm using Microsoft HTTP Client Libraries.
And I've always got the exception Use of networking APIs requires the ID_CAP_NETWORKING capability to be defined in the application manifest when I'm trying to debug background task.
But my manifest included ID_CAP_NETWORKING as required (screenshot https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10750111_821340111262044_6461333323674658178_o.jpg).
I don't know what to do. I tried rebuild or recreate the app, but this didn't help. Also I can't find any documentation or an answer on the internet.
Can you please write, what can I do to solve this problem?
This is demo project http://1drv.ms/1yjHm49 with reproduced problem (project's name is 'Meduza. Windows Phone').
I debug my application on Lumia 720 (if it can help).
I re-downloaded your project and now I get your error. So I thought, I must of done something before launching your project that fixed it.
It took me while, but I can get your project to work by doing this
Unzip project to directory
Open Project
Clean Project
Add Internet (Client and Server) in Package.appxmanifest file (make sure you save it before exiting)
Put the break points in your background task
And it works. So a combination of Clean Build + editing the Package.appxmanifest did the trick for me.

Cannot Install Squeak and Pharo Smalltalk on Mac OS X 10.9

I cannot manage to install Squeak and Pharo Smalltalk on Mac OS X 10.9.
as general a smalltalk system is composed of three elements; a VM, an image(if any changes to image then a changes file), and a sources file.
on squeak page
I have downloaded all in one linked file, but it does to include an .image or .sources. it includes a .app. on the page this is mentioned to be the VM on mac, and it is mentioned to include all files one require. anyway double clicking does not launch smalltalk.
on pharo page
similar promise but does not launch again. it says download that file it includes everything necessary and just run the executable. but it includes .image .changes and .sources files in sub directory of /Pharo2.0.app/Contents/Resources.
Am I doing something wrong?
UPDATE:
for squeak I have also found the .image .change and .sources files in some sub directory of the all-in-one. Should i, both for pharo and squeak, move these files to the same directory with the .app file.
UPDATE:
i have tried so. no change.
UPDATE:
because it is not signed upon first launch i modify settings to launch it authorizing as admin user one time. no problem with that.
The first time you run the Squeak all-in-one, you need to right-click the app and choose "open". Then you will get a dialog that let's you run it. If you just double-click you get the same warning dialog, but without the option to run it.
This is because the Squeak app is not signed with an Apple developer key.
You also can to change the run permission in System Preferences (Security Preferences), from "Map App Store" to "Anywhere".
The problem emerged from the fact that the application I had downloaded from Squeak or Pharo websites were not executable in my computer.
Issuing a change mod add executable command from terminal solves the problem for each one.
chmod +x /path/to/smalltalk/squeak/or/pharo/apps

how do i chnage the desktop icon for a visual basic program (.exe)

im making a vb.net app and i want to set the icon, how can i do this?
--edit--
turns out i was a bit confused, and it was working. but the answers can still be useful for others.
If I understand the question and issue, your setup/installer might be missing something.
It would seem you did create a shortcut, add it to the Setup project to install to the Desktop (else you wouldnt have one at all)
Select the shortcut in your setup project, open the properties window
Click Target. The list of files you are installing will come up. Select the App.Exe (ie the main executable "MyApp.exe" ususally the primary output). I think Icon is supposed to be set to "Icon" as well.
I think those 2 things combined link the Desktop Shortcut's Icon property to Use the App.Exe's. If there is also a shortcut in the user's programs menu do the same thing (or drag drop a copy).
You are basically doing to the Setup Project's shortcut what you would do to a normal desktop icon to change it or set it. The proj apparently fills in the actual path etc at install.
EDIT
PUBLISH simply compiles everything and produces files for the dev to distribute. It is called PUBLISH because in many cases the output includes a ready to use Setup program for the END USER to install on the PC. (Based on your new Pic, you are trying to reinstall everytime you click the icon or file inside the folder.)
Again, if you do not add a Setup proj to your project, the default one is used and it gives no option for where to install and does not add a shortcut.
Just delete all that junk, Publish again to the default location (VS Studio\...Project name\bin\Publish). Go to that folder and run setup. It will still install to Users\AppData.. but will add a shortcut (to the program) to the start menu.
For a desktop icon, do the "Send To Desktop ..." thing. To INSTALL an icon, you have to add and modify a Setup proj to your Solution.
HTH
'The folder shows the icon for the app, but the icon for the form is different. change the form's icon(in the property grid) to the same as the app and you should see it then.
When you publish it there's 2 files produced that are basically setup files. One relies on the ClickOnce Application Deployment Support Library and the other is a standalone setup app. Since neither one is the actual app you designed, they aren't going to have the icon you want. You'll probably have to investigate other more configurable deployment options.

LSOpenURLSpec error

I have created a minimal OS X boot stick (basically the Snow Leopard DVD with all the packages and installer stripped out). I've written a basic Cocoa app launcher to launch other apps that I put in the Applications folder (the minimal install lacks Dock and Finder).
When I try to launch an app I get this error:
LSOpenFromURLSpec() returned -10810 for application (null) path /Applications/MyApp.app
Where "MyApp.app" is the app I tried to launch. I've tried this with both NSWorkspace's openFile method and the UNIX "open" utility and I get more or less the same error. One way that launching an app works is if I just execute the main executable of the app itself. (e.g. /Applications/MyApp.app/Contents/MacOS/MyApp). However this method is kind of inconvenient as it stalls the launcher until the app I launched exits. Any alternate ways to launch an app (or fix the LSOpenFromURL error)?
Thanks
Found a workaround:
/Applications/MyApp.app/Contents/MacOS/MyApp >/dev/null 2>/dev/null &
Using that command starts apps without stalling the launcher.
open relies on Launch Services, which relies on the Finder. Your script workaround starts a new background process executing the application's code with its standard out and standard error open to /dev/null. That should work fine.
The C equivalent under Mac OS X would be to either posix_spawn or fork/vfork then exec the executable file.