what is meant by client.on() and explain the below code? - redis

1.var redis = require("redis");
2.var client = redis.createClient();
3.client.on("error", function (err) {
4. console.log("Error " + err);
5.});
I cannot understand the redis thing in node js application.
can anyone explain the above one line by line?

The first line requires a module named "redis" using the CommonJS syntax. This is a basic way of loading functionality in Nodejs.
The second lines creates a new object, client, which is returned by the "redis module". The object "client" exposes an interface that lets the program listens to events, which is a core concept in Nodejs.
The third line simply listens to an error-event, which the redis-client may throw when something goes bad.
For more information about events in Nodejs,
https://nodejs.org/api/events.html
For more information about modules in Nodejs,
https://nodejs.org/docs/latest/api/modules.html

Related

Why is my apollo-server-express instance hanging due to resolvers?

I've recently wanted to get back into programming, and I know that Apollo GraphQL has moved to an asynchronous way to firing up the server per their documentation.
Since switching (and following docs), I can't get my server to fire up, and I don't know why.
When the server attempts to run, it hangs on the execution of .start() on my ApolloServer instance, even though I'm giving it (what I think) are both valid type definitions and resolvers.
The current iteration of my tiny boilerplate project is located here on CodeSandbox.
When I run this code locally, I receive the following error (which isn't shown on CS?):
Argument type {typeDefs: DocumentNode, resolvers: {Query: {hello(): string}}} is not assignable to parameter type ApolloServerExpressConfig
This error is on line 9, where the instance of ApolloServer is created.
I don't know what I'm doing wrong. I was previously using babel-plugin-import-graphql but switched away from that to using a normal JS import w/ the gql tag just to be safe. The problem appears to be with the resolver map, which doesn't make sense:
const resolvers = {
Query: {
hello: () => "world!"
}
};
export default resolvers;
Anyway, thanks in advance! Would love to get this sorted out today. I think if I don't, I'll end up just switching over to using Meteor for full-stack stuff and then use React for the front-end and just not worry about it anymore.

Is it possible to add additional logic to the Parse Server?

I want to perform some actions on X value depending on input from received in Y value. Can I perform such actions writing server side code in parse server?
Any pointers will be helpful.
Thanks.
Custom server side code can be achieved via cloud code. Cloud code allows you to create custom functions that are written in NodeJS and those functions can do various operations like: query from database, integrate with other solutions like: social, sending emails and more. The big advantage in parse-server is that you can use any npm module that you like from within the cloud code function and because there are millions of modules out there you have unlimited options.
Another very cool features of cloud code is the server side hooks
server side hooks allows you to write a code that will be triggered by parse-server core when an object is being saved or deleted. such events can be:
beforeSave - do something before the object is being saved to the database
afterSave - do something after the object is being saved
beforeDelete - do something before deleting
and more and more..
in order to define new cloud code function you will need to use the following code:
Parse.Cloud.define("{YOUR_FUNCTION_NAME}", function (request, response) {
// write your code, require some npm module and more...
});
In order to create server side hook you can write the following code:
Parse.Cloud.beforeSave("{PARSE_OBJECT_NAME}", function (request, response) {
// write your code and handle before saving an object
});
Triggering cloud code functions can be done easily via parse-server REST API or via parse-server client SDK's (iOS,Android,JavaScript and more)
There is a great guide on cloud code in here:
http://parseplatform.github.io/docs/cloudcode/guide/
Good Luck :)

How to use hapi-swaggered without a running server

I have a working hapi service, complete with hapi-swaggered and hapi-swaggered-ui. This is useful for many cases, but I want to add a build step to my CI which will be able to get the JSON generated by hapi-swaggered (which, if changed, would get compiled that into an .Net assembly that gets stored in a local proget).
I know that if I really wanted to, on my build server, I could start an instance of my server, curl to localhost:3000/swagger, kill the server, and proceed, but that seems a little risky (i.e., what if I have two builds running at the same time?).
Has anyone developed a way to directly call the hapi-swaggered API to get the raw JSON?
Well, that didn't take too much longer, but I think I found one solution. In this case, internals is my server. It does not auto-start if its loaded (required'ed) from another file, and the compose method is exposed to use hapi's Glue.compose to assemble the service. It seems that I can then use the inject method to simulate a call.
'use strict';
var internals = require('./');
internals.compose(function(err, server) {
server.inject({ method: 'GET', url: '/swagger' }, function (response) {
console.log(JSON.stringify(response.result));
process.exit();
});
});
If there's anything that I'm missing about this technique, I'd like to hear about it.

Sharing code between Worklight Adapters

In most cases I've dealt with so far the Worklight Adapter implementation has been pretty trivial, just a few lines of JavaScript.
On the current project, using WL 5.0.6, we have several adapters, each with several procedures. Our particular backends require some common logic to set up requests and interpret responses. Seems ideal for refactoring common code to shared library, execpt that as far as I can see there's no "library" concept in the adapter environment unless we want to drop down into Java.
Are there any patterns for code-reuse between adapters?
I think you are right. There is currently no way of importing custom JavaScript libraries.
There is a way to include/load Javascript files in Mozilla Rhino engine by using the "load(xyz.js)" function, but this will make your Worklight adapter undeployable.
But I've noticed, that this will make your Worklight adapter undeployable. If you deploy a second *.js file within an adapter, you'll get the following error message:
Adapter deployment failed: Procedure 'getStories' is not implemented in the adapter's JavaScript file.
It seems like Worklight Server can only handle one JavaScript file per adapter.
I have shared some common functionality between adapters by implementing the functionality in Java code and including the jar file in the Worklight war file. This came in handy to invoke stored procs via JDBC that can handle multiple out parms and also retrieving PDF content from internal backend services. The jar needs to be in the lib dir of the worklight.war web app that the adapter will be deployed to.
Example of creating a java object in the adapter:
var parm = new org.apache.http.message.BasicNameValuePair("QBS_Reference_ID",refId);
One way to share JavaScript between adapters is to follow a pattern somewhat like this:
CommonAdapter-impl.js:
var commonObject = {
invokeBackend: function(input, options) {
// Do stuff to check/modify input & options
response = WL.Server.invokeHttp(input);
// Do stuff to check/modify response
return response;
}
}
getCommonObject: function() {
return commonObject;
}
NormalAdapter-impl.js:
function getSomeData(dataNumber) {
var input = {
method: 'get',
returnedContentType: 'json',
path: '/restservices/getsomedata',
}
return _getCommonObject().invokeBackend(input);
}
function _getCommonObject() {
var invocationData = {
adapter: 'CommonAdapter',
procedure: 'getCommonObject',
parameters: []
}
return WL.Server.invokeProcedure(invocationData);
}
In this particular case, the common adapter is being used to provide a "wrapper" function around WL.Server.invokeHttp, but it can be used to provide any other utility functions as well.
The reason for this pattern in particular is that it allows the WL.Server.invokeHttp to run in the context of the "calling" adapter, which means the endpoint (hostname, port number, etc.) specified in the calling adapter's .xml file will be used. It does mean that the short _getCommonObject() function has to be repeated in each "normal" adapter, but this is a fairly small piece of boilerplate.
Note that this pattern has been used with Worklight 6.1 - there is no guarantee it will work in future or past versions.

HTML5 Server-Sent Events prototyping - ambiguous error and repeated polling?

I'm trying to get to grips with Server-Side Events as they fit my requirements perfectly and seem like they should be simple to implement, however I can't get past a vague error and what looks like the connection repeatedly being closed and re-opened. Everything I have tried is based on this and other tutorials.
The PHP is a single script:
<?php
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
function sendMsg($id, $msg) {
echo "id: $id" . PHP_EOL;
echo "data: $msg" . PHP_EOL;
echo PHP_EOL;
ob_flush();
flush();
}
$serverTime = time();
sendMsg($serverTime, 'server time: ' . date("h:i:s", time()));
?>
and the JavaScript looks like this (run on body load):
function init() {
var source;
if (!!window.EventSource) {
source = new EventSource('events.php');
source.addEventListener('message', function(e) {
document.getElementById('output').innerHTML += e.data + '<br />';
}, false);
source.addEventListener('open', function(e) {
document.getElementById('output').innerHTML += 'connection opened<br />';
}, false);
source.addEventListener('error', function(e) {
document.getElementById('output').innerHTML += 'error<br />';
}, false);
}
else {
alert("Browser doesn't support Server-Sent Events");
}
}
I have searched around a bit but can't find information on
If Apache needs any special configuration to support server-sent events, and
How I can initiate a push from the server with this kind of setup (e.g. can I simply execute the PHP script from CLI to give a push to the already-connected-browser?)
If I run this JS in Chrome (16.0.912.77) it opens the connection, receives the time, then errors (with no useful information in the error object), then reconnects in 3 seconds and goes through the same process. In Firefox (10.0) I get the same behaviour.
EDIT 1: I thought the issue could be related to the server I was using, so I tested on a vanilla XAMPP install and the same error comes up. Should a basic server configuration be able to handle this without modification / extra configuration?
EDIT 2: The following is an example of output from the browser:
connection opened
server time: 01:47:20
error
connection opened
server time: 01:47:23
error
connection opened
server time: 01:47:26
error
Can anyone tell me where this is going wrong? The tutorials I have seen make it look like SSE is very straightforward. Also any answers to my two numbered questions above would be really helpful.
Thanks.
The problem is your php.
With the way your php script is written, only one message is sent per execution. That's how it works if you access the php file directly, and that's how it works if you access the file with an EventSource. So in order to make your php script send multiple messages, you need a loop.
<?php
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
function sendMsg($id, $msg) {
echo "id: $id" . PHP_EOL;
echo "data: $msg" . PHP_EOL;
echo PHP_EOL;
ob_flush();
flush();
}
while(true) {
$serverTime = time();
sendMsg($serverTime, 'server time: ' . date("h:i:s", time()));
sleep(1);
}
?>
I have altered your code to include an infinite loop that waits 1 second after every message sent (following an example found here: Using server-sent events).
This type of loop is what I'm currently using and it eliminated the constant connection drop and reconnect every 3 seconds. However (and I've only tested this in chrome), the connections are now only kept alive for 30 seconds. I will be continuing to figure out why this is the case and I'll post a solution when I find one, but until then this should at least get you closer to your goal.
Hope that helps,
Edit:
In order to keep the connection open for ridiculously long times with php, you need to set the max_execution_time (Thanks to tomfumb for this). This can be accomplished in at least three ways:
If you can alter your php.ini, change the value for "max_execution_time." This will allow all of your scripts to run for the time you specify though.
In the script you wish to run for a long time, use the function ini_set(key, value), where key is 'max_execution_time' and value is the time in seconds you wish your script to run for.
In the script you wish to run for a long time, use the function set_time_limit(n) where n is the number of seconds that you wish your script to run.
Server Sent Events are easy only when it comes to the Javascript part. First of all a lot of tutorials on SSE in the internet are closing their connections in the server part. Be it PHP or Java examples. This is really astonishing because what you get then is just a different way of implementing a "Ajax Polling" system with a strictly defined payload structure (and some minor features like client retry values set by server side). You can easily implement that with a few lines of jQuery. No need for SSE then.
According to the spec of SSE, i would say that the retry shouldnt be the normal way of implementing a client side loop. For me SSE is a one way streaming method which relies on a server backend which does not close the connection after pushing the first data to the client.
In Java its useful to use Servlet3 Async spec in order to free the request thread immediately and do the processing / streaming in a different thread. This works so far but still i dont like the 30 seconds connection lifetime for the EventSource request. Even i am pushing data every 5 seconds, the connection will be terminated after 30 seconds (chrome, firefox). Of course SSE will reconnect per default after 3 seconds but still i dont think this is the way it should be.
One problem is that some Java MVC frameworks dont have the ability to keep the connection open after data sending, so that you end up coding to the bare Servlet API. After on 24hours on coding prototypes in Java, i am more or less dissapointed because the gain over a traditional jQuery-Ajax-loop is not THAT much. And the problem with polyfilling the SSE feature is also existant.
The problem is not a server side issue, this all happens on the client and is part of the spec (I know it sounds weird).
http://dev.w3.org/html5/eventsource/
"When a user agent is to reestablish the connection, the user agent must run the following steps. These steps are run asynchronously, not as part of a task. (The tasks that it queues, of course, are run like normal tasks and not asynchronously.)"
Queue a task to run the following steps:
If the readyState attribute is set to CLOSED, abort the task.
Set the readyState attribute to CONNECTING.
Fire a simple event named error at the EventSource object.
I can't see any need to have an error here, so I have modified your Init function to filter out the error event fired whilst connecting.
function init() {
var CONNECTING = 0;
var source;
if (!!window.EventSource) {
source = new EventSource('events.php');
source.addEventListener('message', function (e) {
document.getElementById('output').innerHTML += e.data + '';
}, false);
source.addEventListener('open', function (e) {
document.getElementById('output').innerHTML += 'connection opened';
}, false);
source.addEventListener('error', function (e) {
if (source.readyState != CONNECTING) {
document.getElementById('output').innerHTML += 'error';
}
}, false);
}
else {
alert("Browser doesn't support Server-Sent Events");
}
}
There is no actual issue with the code, that I can see. The answer selected as correct, is then, incorrect.
This sums up the behavior mentioned in the question (http://www.w3.org/TR/2009/WD-html5-20090212/comms.html):
"If such a resource (with the correct MIME type) completes loading (i.e. the entire HTTP response body is received or the connection itself closes), the user agent should request the event source resource again after a delay equal to the reconnection time of the event source. This doesn't apply for the error cases that are listed below."
The problem lies with the stream. I've successfully kept a single EventStream open before in perl; just send the appropriate HTTP headers, and start sending stream data; never shutdown the stream server side. The issue is that it seems most HTTP libraries attempt to close the stream after its been opened. This will cause the client to attempt to reconnect to the server, which is fully standard compliant.
This means that it will appear that the problem is solved by running a while loop, for a couple of reasons:
A) The code will continue to send data, as if it were pushing out a large file
B) The code (php server) will never have the chance to attempt to close the connection
However, the problem here is obvious: to keep the stream alive, a constant stream of data must be sent. This results in wasteful utilization of resources, and negates any benefits the SSE stream is supposed to provide.
I'm not enough of a php guru to know, but I'd imagine that something in the php server/later in the code is prematurely closing the stream; I had to manipulate the stream at Socket level with Perl to keep it open, since HTTP::Response was closing the connection, and causing the client browser to attempt to re-open the connection. In Mojolicious (another Perl web framework), this can be done by opening a Stream object and setting the timeout to zero, so that the stream never times out.
So, the proper solution here is not to use a while loop; it is to call the appropriate php functions for opening, and keeping open, a php stream.
I was able to do it by implementing a custom event loop. It seems that this html5 feature is not ready at all and has compatibility issues even with the latest version of google chrome. Here it is, working on firefox (can't get the message sent correctly on chrome) :
var source;
function Body_Load(event) {
loopEvent();
}
function loopEvent() {
if (source == undefined) {
source = new EventSource("event/message.php");
}
source.onmessage = function(event) {
_e("out").value = event.data;
loopEvent();
}
}
P.S. : _e is a function that calls document.getElementById(id);
According to the Spec, the 3 second reconnection is by design when the connection is closed. PHP with a loop should theoretically stop this but the PHP script will be running indefinitely and wasting resources. You should try to avoid using apache and php for SSE because of this issue.
The standard http response should close a connection once the response is sent. You can change this with the header "connection: keep-alive" which should tell the browser that the connection is meant to stay open although this can cause problems if you're using proxies.
node.js or something similar is a better engine to use for SSE rather than apache/php and since it's basically JavaScript, its pretty easy to get to grips with.
Server Sent Event as name suggests the data should be traveling from server to client if it has to reconnect every three seconds to retrieve data from server then it is no different than other polling mechanisms.The purpose of SSE is to alert client as soon as there is new data which client is unaware of.Since server closes connection even if header is keep-alive there is no other way than to run php script in infinite loop but with considerable thread sleep to prevent burden on server.Till now i don't see any other way out and its better than spamming server every 3 seconds for new data.
I'm trying the same thing. With varying degrees of success.
Had the same problem with Firefox, running the same js code as mentioned.
Using the Nginx server and some PHP that exited(ie no continual loop), I could get messages back to a "Request" from firefox only once the PHP exited.
Run the PHP as a script in PHP.exe and all is good on the concole, stings are printed when flushed. However, Nginx doesn't send the data until the PHP has completed. Tried adding extra \r\n\r\n and flush() or ob_flush() did not help.
There is no pushing of data, as shown in Wireshark logs, just a delayed response packet to the GET.
Read that I need a "push" module for Nginx that requires a re-build from source.
So this is definitely an Nginx problem.
Using a socket in 'C' I was able to push data to Firefox as expected, and the socket was kept open, and no messages were missed. However this has the disadvantage that I need to server the page.html and the events/stream from the same socket or firefox will not connect due to Cross Site Url problems. There are some ways around this in certain situations, but not for a iframe in a menu system. This approach did prove the point that the SSE does work with firefox and there are pushed packets in the wireshark log. Where option 1 only had request/reply packets.
All this said, I still don't have a solution. I've tried to remove the buffering on the PHP and Nginx. But still nothing until PHP finishes. Tried different header options, eg chunks didn't help either.
I don't feel like writing a full blown http server in 'C' but this seems to be the only option that is working for me at the moment.
I'm about to try Apache, but most write ups suggest that this is worse than Nginx at this job.