I want to develop an app for ios and android for a customer project
Can i use android studio to develop the app first later use the available plugins to make it work on IOS
or use a framework like cordova
which is best
Related
I'd like to know how I can develop using linux (for example debian 9) and use my iPhone to see what I am developing.
I don't want to use macOS to do this and the best would be to see the result under Android and iOS without simulator, directly on phones.
Thanks for help !
If you want to stuck with Linux OS. You can test you app on android variant only (on both emulator or physical device)
In order to test your app on iOS you need to have a mac machine to generate / build the project.
If you don't have a mac system you can go with Expo SDK.
Expo is a free and open source toolchain built around React Native to help you build native iOS and Android projects using JavaScript and React.
You can easily get started here
I am new in react-native. I want to build an android and iOS application by using react-native. I used the Windows 10 to build the react-native project and it is ok when I run the android app using Android SDK or real device but cannot on iOS devices. I have researched this problem and know that I need to use macOS to run the iOS apps. Is it possible to build iOS apps using any iOS simulator on Windows 10?
for exporting ios apps you must have a MAC system(X-code) or you can do it in windows with VMvare that have a virtual Mac system ,and in next step you must have a developer account then other steps are simple :)
The best way to develop in react native if you did not have access to MAC OSX environment is to use EXPO as it will ensured the app could run on android and iOS.
The second option would be using private cloud Mac like MacStadium.
Is it possible guys? As I know I can use the React Native eusing Windows Laptop but I can't build or produce a mobile ios app using Windows laptop?
Also what are the conflicts when developing android app and iOS app using Reactive Native
You can develop your iOS and Android app completely on windows, but it is correct, that you need a Mac to build and deploy it for iOS app. You could use a service like https://www.macstadium.com/ for this step. They offer access to macs on a monthly basis.
I'm working with RN since 2015 and I only found a few "conflicts":
1.) You have to double check styling between iOS and Android, since a few properties behave little different (like overview). But the RN team is constantly working on this and it gets better and better.
2.) If you need access to native device functions like InApp purchase API, you have to find Libraries, which work on iOS and Android.
All in all RN is a very good framework for writing cross platform apps. You should give it a try :-)
I want to build a simple read-only app which should run on Android, iOS, Windows, OSX and Linux.
Does electron support mobile platform?
I couldn't figure out which one should I go for.
Electron include chrome engine to render web pages as Native apps with support for different plugins to add desktop apps features.
Electrino doesn't include any render engine it uses the Safari engine on the Mac so the installation file is smaller than Electron.
There's no support for Windows yet.
React Native is using a cross-platform render to Android and iOS.
Example: <Text> on Android will be TextView and on iOS will be UITextField
React Native Web made React Native work on web
Example: <Text> on web will be <p> or <label> not sure
and after that, it can work on the desktop by electron
You can build universal apps by using this template by React Native code.
Also if you want a specific target you can add component.web.js or .electron.js
or .android.js or .ios.js so it will render to this target only
https://github.com/react-everywhere/re-start/tree/react-16
Take a look at PWAs. These can be installed on almost all the major mobile and desktop platforms plus it is a web app.
https://developers.google.com/web/progressive-web-apps
Electron does not support mobile platforms, but it will be difficult to use one framework for mobile apps and computer apps.
I would recomment to use phonegap for mobile and electron for the computer application
We have a well established iOS (iPad only) app written on top of Appcelerator's Titanium platform. We're looking to integrate a third-party piece of hardware with our app that interfaces with the headphone jack on the iPad. The third-party company provides an official iOS SDK to be used in XCode projects.
How can we get the provided SDK to work in our Titanium app?
You'll have to create a module. Check the guide here.
You can also search the internet. There might be existing modules already for your third-party SDK.