After installing the necessary driver, mvBlueFox3 camera is well detected according to demsg (ubutnu 16.04). However, when I launch factory GUI, I get the error message telling "No Device"...
The provided log scripts have generated these error messages:
<logmsg ts="423100378" td="56" procId="6175" df="3" msg="enumerate: Call to 'LibraryAdapter::instance()-#plibusb_open_( ppDeviceList_[i], #hDevice )' failed. Error: -3(LIBUSB_ERROR_ACCESS).
" />
<logmsg ts="423100381" td="3" procId="6175" df="3" msg="enumerate: Call to 'LibraryAdapter::instance()-#plibusb_open_( ppDeviceList_[i], #hDevice )' failed. Error: -3(LIBUSB_ERROR_ACCESS).
" />
Has anyone an idea on the source of the problem....?
Am stuck on this issue since a couple of days already..
this is permissions error. if you launch the factory GUI with root privileges sudo it will work
( http://www.askubuntu.com/questions/325416/why-do-i-get-libusb-error-access-when-trying-toget-my-xbox-controller-working )
you can write a udev rule if you do not want to launch the program as root, see https://unix.stackexchange.com/questions/72437/how-to-grant-non-root-user-access-to-device-files
Related
I'm getting such error, while building IOS app in React Native project:
was encountered processing the command (domain=NSPOSIXErrorDomain,
code=2) Print: Entry, ":CFBundleIdentifier", Does Not Exist
I read threads in GitHub regarding that issues, however didn't find solutions there which could solve my problem. Any ideas how to fix it?
The cause might be that you have some build files from the previous build which are causing the problem.
Clear the ios/build/your_project to trigger a fresh build
In my case the Xcode build folder needed to be cleaned. To fix, in Xcode go to Product | Clean Build Folder
In my case, the cause was - The build file name was MyMob.app but the app it tries to install to the simulator was mymob.app.
I solved it by changing the line in mymob.xcscheme:46
BuildableName = "MyMob.app"
BuildableName = "mymob.app"
Log was
iinfo Installing "build/mymob/Build/Products/Debug-iphonesimulator/mymob.app"
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was not found at the provided path.
Provide a valid path to the desired application bundle.
info Launching "com.mymob.app"
error Failed to launch the app on simulator, An error was encountered processing the command (domain=FBSOpenApplicationServiceErrorDomain, code=4):
The request to open "com.mymob.app" failed.
Underlying error (domain=FBSOpenApplicationErrorDomain, code=4):
The operation couldn't be completed. Application info provider (FBSApplicationLibrary) returned nil for "com.mymob.app"
Application info provider (FBSApplicationLibrary) returned nil for "com.mymob.app"
After running automated install script, I opened GetStarted example - and am getting AZ3166wifi.h, AzureIoTHub.h, DevKitMQTTClient.h and SystemTickCounter.h not found errors in VSCode "problem" tab.
"file: 'file:///c%3A/Users/alias/Documents/Arduino/generated_examples/GetStarted_1/GetStarted.ino' severity: 'Info'
message: '#include errors detected. Please update your includePath. IntelliSense features for this translation unit (c:\Users\alias\Documents\Arduino\generated_examples\GetStarted_1\GetStarted.ino) will be provided by the Tag Parser.'
at: '4,1'
source: ''"
I re-ran the automated script and had no errors. Add the additional url as directed by the manual install page. Still the same issue.
Those files exists in our Arduino AZ3166 package.
You could find them under C:\Users{your username}\AppData\Local\Arduino15\packages\AZ3166\hardware\stm32f4\1.2.0\cores\Arduino and C:\Users{your user name}\AppData\Local\Arduino15\packages\AZ3166\hardware\stm32f4\1.2.0\libraries.
It is not included in mini solution folder as when compiling the code, the compiler would auto find those files.
We are working on the fix for the Intellisense problem.
Problem: I am unable to launch my OSX app.
Software versions:
XCode Version 8.1 (8B62)
macOS Siera 10.12.1 (16B2657)
I've already tried:
I don't have any changes in my version control.
Also it works fine on my colleague's computer
I've already tried to clean, Also used deep clean
I've overloaded my mac twice
I've already removed derived data
But still unable to run OSX app. It just build successfully all the time and isn't going to launch my app.
I googled about it.
https://www.google.com/search?q=xcode+%22build+secceded%22&oq=xcode+%22build+secceded%22&aqs=chrome..69i57.12138j0j7&sourceid=chrome&ie=UTF-8#q=xcode+%22build+succeeded%22+%22App+doesn%27t+run%22
But haven't found something helpful.
Any suggestions? Probably I missed something... but I think it is a system bug. And I have to clean or relaunch something. But I've already tried all what I was able to guess.
Information from console:
/Users/UserName/Library/Developer/Xcode/DerivedData/AppName-awtljghmrbqhgebrvruwulpmysqx/Build/Products/Debug/App Name.app/Contents/MacOS/App Name signature not valid: -67030
proc 1042: load code signature error 4 for file "App Name"
AMFI: allowing exception handler for 'App Name' (2504) because the process is unsigned.
Got a connection, waiting for process information for launching or attaching.
error: Attach failed: "No such process".
error: attach failed.
1 +0.000000 sec [09c9/1503]: error: ::read ( 3, 0x700009325a40, 1024 ) => -1 err = Bad file descriptor (0x00000009)
Exiting.
PS
Any way. thanks for attention.
This is a very annoying problem while generating release build files. Here is the steps I did while building:
Select Project > Export Release Build
Select Signed Native Installer
Import certificate
Click Next.
I always got the following error:
https://forums.adobe.com/servlet/JiveServlet/showImage/2-6524012-651585/build_error.png
Platform conversion failed. Process exited with error 5. Output was
"[ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2
text="Unhandled exception Error: EndUpdateResource: Windows Error #5"
errorID=0]
I have the following setup:
OS: Windows 8.1
System type: 64-bit
Flash Builder Version: 4.6 Premium
Installed FB: FlashBuilder_4_6_LS10.exe
Please help. This is giving me a lot of headaches for a couple of days now.
Additionally, here's the stack trace:
java.io.IOException: Platform conversion failed. Process exited with
error 5. Output was "[ErrorEvent type="error" bubbles=false
cancelable=false eventPhase=2 text="Unhandled exception Error:
EndUpdateResource: Windows Error #5" errorID=0] " at
com.adobe.air.nai.NativePackager.conversionFail(NativePackager.java:222)
at
com.adobe.air.nai.NativePackager.invokePlatformConversion(NativePackager.java:203)
at
com.adobe.air.nai.NativePackager.createPackage(NativePackager.java:92)
at
com.adobe.flexbuilder.multisdk.apollo.export.AIRNativeInstallerPackager.create(AIRNativeI
nstallerPackager.java:129) at
com.adobe.flexbuilder.exportimport.releaseversion.ExportReleaseVersionManager.doExport(Ex
portReleaseVersionManager.java:586) at
com.adobe.flexbuilder.exportimport.releaseversion.ui.ExportReleaseVersionWizard$1.run(Exp
ortReleaseVersionWizard.java:208)
I also suspect this is because of the following settings:
Eclipse.ini
https://forums.adobe.com/servlet/JiveServlet/showImage/2-6525217-651726/eclipse.png
...
-startup plugins/org.eclipse.equinox.launcher_1.2.0.v20110502.jar
--launcher_library plugins/org.eclipse.equinox.launcher.win32.win32.x86_1.1.100.v20110502.jar
...
Notice that the plugin used is not intended for x64 processors.
#ActionScript3030 is correct, for anyone finding this later on, if you re-link your Library Paths (even if they look correct) this should rectify your issue.
The issue is caused by the links not being able to resolve to their GUID counterparts in your AppData/Local folder. This happens quite commonly when you create a new user profile and try to copy over your old user profiles information.
I already figured this out. I created a virtual machine with windows 7 32bit operating system and I'm happy now :)
If you initially created your project on a different system then try to compile it in another system, the class source and swc paths may not match. These paths could be there but not being implemented in code, so you will not get any run time errors while debugging, but it will give you the error 5 during compilation.
Solution:
Remove the idle paths not directly in use in your code. You can identify them by simply checking the path.
Found the same issue when trying to use Microsoft Essential Security on my Windows 7 x32. When i uinstall it - problem gone. So try to check your firewall settings if stucking the same problem.
Just to add an alternative solution (I'm on an x64 Windows and want to keep build exported for x64), in my case the error popped up when building the project with the AIR SDK defined in the app.xml (an older one, 3.9) and went away when I explicitly used a newer SDK (19).
(Disclaimer: I used the command line adt tool from the SDK to build, not Flash Builder).
A little late, but might possibly help someone.
I had the same error recently with FlashDevelop. Figured out that the my path was too long. When I renamed some long folder and file names, the error disappeared.
Try to disable UAC on Windows 8. Change it to "Never notify". The problem
I've been testing imagesquish for a while and I can't seem to have it working.
It works with node.js, forever, express and knox and basically does image processing on the fly.
I'm trying to call an image on a server, it resizes, crops or whatever and then uploads to s3.
I've had permission issues but after creating a new s3 bucket, it seems I made some progress but then, the image doesn't get uploaded and I can't get any error.
I managed to go through it's code and go all the way to exports.uploadImage that would call img.toBuffer but apparently it doesn't get called.
At the end, I get the error:
events.js:72
throw er; // Unhandled 'error' event
^
Error: write EPIPE
at errnoException (net.js:904:11)
at Object.afterWrite (net.js:720:19)
error: Forever detected script exited with code: 8
error: Script restart attempt #1
I need some help on this. Does anybody have any idea?
Luis. Not sure if you're still interested in an answer to this. I'm the author of ImageSquish. From the information you provide, this sounds like img.toBuffer is failing which is usually because graphicsmagick is not installed. The latest version of ImageSquish checks for the existence of this library on startup (see https://github.com/dmcquay/imagesquish/blob/master/check.js).
You might also find it easier to try it out using docker (https://registry.hub.docker.com/u/dmcquay/imagesquish/) so you don't have to worry about installing anything.
If this doesn't resolve your problem, you can find me via irc on freenode #imagesquish.