Can review rate app after delete and reinstall of the app iOS - appirater

I gone through the appirater sdk(iOS) on git, I have question.
If i rated the app and then i deleted the app from device and again installed. In this case will appirater allows to rate again ?

Yes, in that case Appirater will prompt the user to rate the app again.
The data about whether or not the user has rated the app is only stored locally, so deleting the app deletes that info.

Related

Xcode Simulator: How do I get the settings "Screen time"?

I try to test in app purchases with sandbox users. Unfortunately I always get the error "Cannot connect to itunes store". All bug fixes I've seen mention you should reset some settings in the "Screen time" section of the settings app. However, I don't have any screen time in the settings app. What am I missing? iOS version is 13.3 of the test device. I've also tried to login to the itunes account with the sandbox user, but this doesn't work of course. So what am I missing?
In app purchase testing on the simulator is impossible. Test only on a device. When you run the app from Xcode, the sandbox user will be used automatically; no need to sign out of your normal user. Even simpler, use TestFlight.

Can I install my own Windows Phone App on a real device without uploading the app to Store?

I'm new to windows phone, and I don't have a real device to test on.
I know that one can install .XAP files from SD card.. but does this process reqires internet access to check that the app is on the store or I just installs it as in Android?
Thanks in advance
You can debug your app on your physical device in Visual Studio. Your device has to be connected via usb cabel to your computer and has to be developer unlocked. You can developer unlock your phone with the Windows Phone Developer Registration Tool, which is a part of the Windows Phone SDK. You can find more information about the process here.
No, you cannot install the xap package on other people devices until unless their phones are not developer unlocked. When you build a .xap package in Release mode, you need to first upload it to Store where the Microsoft team checks package for security concerns. Once that has been checked, package verified, then the packages can be installed, basically uploading the app.
To debug the app, its better to unlock your friend's phone and then test it on it. After that if you wish you can also un-register the phone to revert back to original developer locked mode.
There is one more method which I use when my app is completed but do not wish to release the app on store, but instead, I wish that first these apps be used by my friends first, they give feedback and after that I finally submit the app on Store.
To do this, I submit the app in private visibility on Store. There is an option while submitting the app which indicates whether you want that other users can see your app on phone. I mark it Hidden. Once my app is verified and is on store, I download the app from store by going to the appropriate link of app on store which is given in app profile at dev-center. I choose 'Download and Install Manually' option to download the xap. This xap can be installed on other devices without unlocking their device.

How to remove code signing in Xcode?

I've created an iOS7 project in Xcode 5. It's a very simple app. I zipped it and sent it to another developer. When they open it, they get these messages:
No matching code signing identity found
No code signing identities (i.e.certificate and private key pairs)
matching "iPhone Developer" were found. Xcode can resolve this issue
by downloading a new provisioning profile from the Member Center.
How do they get around this? The app isn't going to be submitted to the app store.
Is this happening because they have not linked Xcode to their online developer account? Isn't an online developer account free?
The other developer can ignore that message if the intention is to run the app on the Simulator. But you must use code signing in order to run an app from Xcode on a device, even for testing purposes, even if the app is never going to be submitted to the App Store. And that costs $99/year. End of story.
You could turn your account into a Company account and put this developer on your company; that way the developer is covered under your $99.
Or, if you just want to send the app to someone for testing and you don't need them to run the app directly from Xcode on a device, you can create an Ad Hoc build targeted to their device.
And of course the developer can look at your code, test on the simulator, and run your previously built Ad Hoc build on the device - but not run from Xcode on the device, i.e. the developer can not build for a device without someone paying that $99/year fee.

Can an iBeacon notify a user's iphone without an app being installed?

I'm new to iBeacon's and am trying to understand one simple thing.
Can I use iBeacon to display a notification on a user's iphone without a custom app being installed?
For example, I'd like to build an app that sends out iBeacon messages to people that have an iPhone. When they get near an iPad running my app, it notifies them that they're near my "event", which of course is taking place at the location of my iPad.
Is this possible without the user having already installed another app that I've made to receive notifications of my event?
Note that I'm open to any other tech or ideas that would make this work. I know that Apple does this with their Apple Stores, but I'm guessing they can do this because they already have an app installed on the users device - probably the "AppStore" app.
You typically need an app for any iOS notifications on seeing an iBeacon. That is what Apple does for their stores.
The only exception is if you use Passbook to set up a notification trigger. But you still need the user to install your Passbook entry.

What name goes into the iphone app

I am just going to submit my iPhone app. I have the app name given as Xyz-Pq and the bundle name as com.company.xyzpq. I want to know once the app is published and when the user install s it, it will go as Xyz-Pq or xyzpq as mentioned in bundle. Kindly confirm if anyone knows before i can proceed to uploading the binary and oblige.
Your app's home screen name will be Xyz-Pq.
You should be installing your app onto a device for testing prior to submission anyway, at which point you'll be able to confirm this.