Can't find any users after login with q-municate - quickblox

I cloned q-municate, went through the q-municate tutorial for Android, build with Android Studio, installed on 2 test devices, logged in both with Facebook (had to setup 2nd user as tester in Facebook dev).
I can't find the other user (in my own app). Quickblox dashboard shows users.
To research Quickblox, I initially downloaded original "q-municate" app from the Google playstore. I installed it on 2 phones, and logged in with phone (twitter digits) and Facebook. It was hard finding someone there too. But once connected, I was able to send messages back and forth. It didn't work great, but I'm guessing with the free tier that Quickblox has for their sample app, there is a limit to msgs and notifications.

Related

Why play console shows less download than actual?

My Android app uses Firebase Authentication(Gmail+phone). When I see the new users signed in to Firebase authentication and compare it with Google Play Console 'new User acquisition' then Play console always shows less number than Firebase shows(with registered Gmail or phone number). What is the issue here?
Google Play uses robots to test and review your app. These robots do not show in the Google Play Console but show in Firebase. That is why you see more users in Firebase than Google Play Console.

Too frequent security alert from Google due to "Unrecognised device" on Angular 7 web app

I am developer and maintainer of an Angular web app which uses Google OAuth. This works normally.
Last week the app users (me including) started receiving standard Security alert emails from Google (no-reply#accounts.google.com) on a daily basis. The Email says "Appname was granted access to your Google account". This is of course bad signal to the users.
When clicked on "Check Activity" in the Email it always says:
Unrecognised device
X hours ago
Unknown (location)
This is the case for all users tested on many different devices and IPs.
Recently I have upgraded from Angular 5 to Angular 7 if that might help.
Also recently I noticed absolutely the same behaviour when I sign-in to Dropbox using a Gmail. The application I am responsible for is not storing session data for privacy reasons so the users are asked to Sign-in with Google every time they want to use the app. I noticed this behaviour just a week ago (devices and locations not recognised) by Google.
The google group (https://groups.google.com/forum/#!forum/oauth2-dev) redirected me to Stackoverflow. Any help is much appreciated! :)
We are sending notifications to users when they approve certain scopes. That list is expanding and more apps will see the notification.
Thanks for the feedback. Looks like the unrecognized device was an issue and we have rolled back that experiment.
Ideally an app should see the notification only once and for non basic scopes (basic scopes being email, profile etc).

Google Drive API oauth 2 error

I managed to get the code runing to a point where i can upload and download files in my android app from google drive using the api. However i uploaded my app to Google Play and when a user installs it the first time the oauth 2 screen pops up and requires to select account(which is great) but when the user selects Google account the oauth screen just keep appearing and looping.
Did anyone encounter this before?
As stated in this thread, maybe you did not create credentials for your app. As described in this documentation, you must retrieve your SHA-1 keys for both the debug and production environments and add them in your credentials in the Google Developers Console.

facebook audience network testing on test flight No Fill

testing our app when running on xcode is good and we can see ads even without test mode (device hash), so we can see live ads. Everything is setup fine, but when we test the app on test flight, It's always returning a log of "No Fill".. :S,
We have logged in the facebook native app, Limit ads tracking is disabled..
What do you think is still the problem? Is it required from facebook that the app is live on apple store?
Thank you very much!..
The issue is in TestFlight.
By design, TestFlight generates a new and different IDFA in each run. Those IDFAs are different from your device IDFA which is used by Facebook native app. When your app sent ad requests with those new IDFAs to Audience Network, the server cannot matching the IDFA to get the proper ads and returns 'NO FILL' back. That is what exactly you have experienced.
Here is the link for detail:iOS: TestFlight beta app get new advertising identifier in each run.
The solution is to get off TestFlight and run the app directly through the device, or continues to use TestFlight but with Facebook test ad only.

PIN authentication on iOS app and then listing all ios apps

I want to list all my published iOS apps list on my main ios app .
My main iOS app will perform like this: First screen will ask to enter PIN (an authorization code, user will have this code from my other web url ) after validation, next screen will show all published app (published from my developer a/c) of iTunes store. apps will be a free type category, if user click on any specific app, the itunes app should be launch to download that app on device.
Could some one please suggest me , is there any violation of Apple's rule to show my apps in this way authentication to my customers? Will apple reject my app?
Although i was trying to understand a search API of iTunes
http://www.apple.com/itunes/affiliates/resources/documentation/itunes-store-web-service-search-api.html
Thanks a lot,