Change highlight color of NSTableView selected row - objective-c

how to change NSTable selected row background color?
here is good answer, but it is for uitable view .
For now,what I see is that I can change selected hilight style :
MyTAble.SelectionHighlightStyle = NSTableViewSelectionHighlightStyle.Regular;
But here is only 3 options;
None = -1L,
Regular,
SourceList
I have tried following solution :
patientListDelegate.SelectionChanged += (o, e) => {
var r = PatientTableView.SelectedRow;
var v = PatientTableView.GetRowView (r, false);
v.Emphasized = false;
};
It works normally , but if I minimize and then open application again , still shows blue color

I found answer in objective-c
Change selection color on view-based NSTableView
Here is c# implementation:
inside delegate :
public override NSTableRowView CoreGetRowView (NSTableView tableView, nint row)
{
var rowView = tableView.MakeView ("row", this);
if (rowView == null) {
rowView = new PatientTableRow ();
rowView.Identifier = "row";
}
return rowView as NSTableRowView;
}
and custom row :
public class PatientTableRow : NSTableRowView
{
public override void DrawSelection (CGRect dirtyRect)
{
if (SelectionHighlightStyle != NSTableViewSelectionHighlightStyle.None) {
NSColor.FromCalibratedWhite (0.65f, 1.0f).SetStroke ();
NSColor.FromCalibratedWhite (0.82f, 1.0f).SetFill ();
var selectionPath = NSBezierPath.FromRoundedRect (dirtyRect, 0, 0);
selectionPath.Fill ();
selectionPath.Stroke ();
}
}
}

Related

How to override the parent layout/view opacity for certain elements in xamarin forms?

So I'm trying to develop a custom control which has Opacity of about 0.2, and its an entry, but the problem here is if I set the Opacity of the entry, then the Placeholder or the hint text also gets the opacity, and my custom control has an image as well, which gets the opacity as well, is there a way to override this?
I tried setting the alpha in the renderer but that doesn't seem to do the trick,
Here's my renderer and the output I need, but what I'm getting in actual
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (e.OldElement != null || e.NewElement == null)
return;
var element = (ImageEntry)this.Element;
this.Control.Placeholder = element.Placeholder;
var textField = this.Control;
if (!string.IsNullOrEmpty(element.Image))
{
switch (element.ImageAlignment)
{
case ImageAlignment.Left:
textField.LeftViewMode = UITextFieldViewMode.Always;
textField.LeftView = GetImageView(element.Image, element.ImageHeight, element.ImageWidth);
break;
case ImageAlignment.Right:
textField.RightViewMode = UITextFieldViewMode.Always;
textField.RightView = GetImageView(element.Image, element.ImageHeight, element.ImageWidth);
break;
}
}
this.Control.Layer.CornerRadius = 25;
textField.BorderStyle = UITextBorderStyle.None;
textField.Alpha = 1;
CALayer bottomBorder = new CALayer
{
Frame = new CGRect(0.0f, element.HeightRequest - 1, this.Frame.Width, 1.0f),
BorderWidth = 2.0f,
BorderColor = element.LineColor.ToCGColor()
};
textField.Layer.AddSublayer(bottomBorder);
textField.Layer.MasksToBounds = true;
}
but this is what I'm getting

How to show a badges count of ToolBarItem Icon in Xamarin Forms

It is not about how to show notification badges nor it's about to show toolbar item icon. It is clear question that how to show a badges count on a toolbar item icon. ?
I am sharing code to create ToolbarItem with icon in XF content page:
In cs File:
ToolbarItem cartItem = new ToolbarItem();
scanItem.Text = "My Cart";
scanItem.Order = ToolbarItemOrder.Primary;
scanItem.Icon = "carticon.png";
ToolbarItems.Add(cartItem );
In Xaml File:
<ContentPage.ToolbarItems>
<ToolbarItem Text="Cart" Priority="0" x:Name="menu1">
</ToolbarItem>
</ContentPage.ToolbarItems>
Now I want to Place a badge count on the above added tool bar item icon. How it can be achieved ?
Placing badge icon's in the native toolbars is actually more effort than its worth. If I need a badge icon, I remove the navigation page.
NavigationPage.SetHasNavigationBar(myPageInstance, false);
Then I create my own toolbar from scratch. In this toolbar, I can overlay an image in there, you can also place a number in it as needed. For example.
<Grid>
<Grid.GestureRecognizers>
<TapGestureRecognizer Command="{Binding IconCommand}" />
</Grid.GestureRecognizers>
<iconize:IconImage
Icon="fa-drawer"
IconColor="white"
IconSize="20" />
<Grid Margin="15,-15,0,0">
<iconize:IconImage Grid.Row="0"
HeightRequest="40"
WidthRequest="40"
Icon="fa-circle"
IconColor="red"
IsVisible="{Binding IsCircleVisible}"
IconSize="10" />
</Grid>
</Grid>
I use Iconize wtih FontAwesome for the icons
With the help of Xamarin Forum Discussion, I have achieved it. Read ad understand the complete discussion before implement it. Thank you "Slava Chernikoff", "Emanuele Sabetta", "Mirza Sikander", "Satish" to discuss and yours share code.
Setp 1: Create a Helper Class in PCL and install NGraphics package from nugget.
public class CartIconHelper
{
private static Graphic _svgGraphic = null;
public const string ResourcePath = "ToolBarAndroidBadge.Resources.cartIcon.svg";
private static PathOp[] RoundRect(NGraphics.Rect rect, double radius)
{
return new PathOp[]
{
new NGraphics.MoveTo(rect.X + radius, rect.Y),
new NGraphics.LineTo(rect.X + rect.Width - radius, rect.Y),
new NGraphics.ArcTo(new NGraphics.Size(radius, radius), true, false, new NGraphics.Point(rect.X + rect.Width, rect.Y + radius)),
new NGraphics.LineTo(rect.X + rect.Width, rect.Y + rect.Height - radius),
new NGraphics.ArcTo(new NGraphics.Size(radius, radius), true, false, new NGraphics.Point(rect.X + rect.Width - radius, rect.Y + rect.Height)),
new NGraphics.LineTo(rect.X + radius, rect.Y + rect.Height),
new NGraphics.ArcTo(new NGraphics.Size(radius, radius), true, false, new NGraphics.Point(rect.X, rect.Y + rect.Height - radius)),
new NGraphics.LineTo(rect.X, rect.Y + radius), new NGraphics.ArcTo(new NGraphics.Size(radius, radius), true, false, new NGraphics.Point(rect.X + radius, rect.Y)),
new NGraphics.ClosePath()
};
}
public static string DrawCartIcon(int count, string path, double iconSize = 30, double scale = 2, string fontName = "Arial", double fontSize = 12, double textSpacing = 4)
{
var service = DependencyService.Get<IService>();
var canvas = service.GetCanvas();
if (_svgGraphic == null) using (var stream = typeof(CartIconHelper).GetTypeInfo().Assembly.GetManifestResourceStream(path))
_svgGraphic = new SvgReader(new StreamReader(stream)).Graphic;
//st = ReadFully(stream);
var minSvgScale = Math.Min(canvas.Size.Width / _svgGraphic.Size.Width, canvas.Size.Height / _svgGraphic.Size.Height) / 1.15;
var w = _svgGraphic.Size.Width / minSvgScale;
var h = _svgGraphic.Size.Height / minSvgScale;
_svgGraphic.ViewBox = new NGraphics.Rect(0, -14, w, h);
_svgGraphic.Draw(canvas);
if (count > 0)
{
var text = count > 99 ? "99+" : count.ToString();
var font = new NGraphics.Font(fontName, fontSize);
var textSize = canvas.MeasureText(text, font);
var textRect = new NGraphics.Rect(canvas.Size.Width - textSize.Width - textSpacing, textSpacing, textSize.Width, textSize.Height);
if (count < 10)
{
var side = Math.Max(textSize.Width, textSize.Height);
var elipseRect = new NGraphics.Rect(canvas.Size.Width - side - 2 * textSpacing, 0, side + 2 * textSpacing, side + 2 * textSpacing);
canvas.FillEllipse(elipseRect, NGraphics.Colors.Red);
textRect -= new NGraphics.Point(side - textSize.Width, side - textSize.Height) / 2.0;
}
else
{
var elipseRect = new NGraphics.Rect(textRect.Left - textSpacing, textRect.Top - textSpacing, textRect.Width + 2 * textSpacing, textSize.Height + 2 * textSpacing);
canvas.FillPath(RoundRect(elipseRect, 6), NGraphics.Colors.Red);
}
var testReact1= new NGraphics.Rect(20,12,0,0);
// canvas.DrawText(text, textRect + new NGraphics.Point(0, textSize.Height), font, NGraphics.TextAlignment.Center, NGraphics.Colors.Black);
canvas.DrawText("5", testReact1, font, NGraphics.TextAlignment.Left, NGraphics.Colors.White);
}
service.SaveImage(canvas.GetImage());
string imagePath = service.GetImage();
return imagePath;
// return st;
}
}
Step 2: Create a interface to IService in PCL
public interface IService
{
IImageCanvas GetCanvas();
void SaveImage(NGraphics.IImage image);
string GetImage();
}
Step 3 : Implement this interface in your Android project
class CanvasServices:IService
{
private readonly AndroidPlatform _platform;
public CanvasServices()
{
_platform = new AndroidPlatform();
}
public void SaveImage(IImage image)
{
var dir = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
var filePath = System.IO.Path.Combine(dir, "cart.png");
var stream = new FileStream(filePath, FileMode.Create);
image.SaveAsPng(stream);
//bitmap.Compress(image., 100, stream);
stream.Close();
}
public string GetImage()
{
var dir = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
var filePath = System.IO.Path.Combine(dir, "cart.png");
using (var streamReader = new StreamReader(filePath))
{
string content = streamReader.ReadToEnd();
System.Diagnostics.Debug.WriteLine(content);
}
return filePath;
}
public IImageCanvas GetCanvas()
{
NGraphics.Size size = new NGraphics.Size(30);
return _platform.CreateImageCanvas(size);
}
public NGraphics.AndroidPlatform GetPlatform()
{
return _platform;
}
}
Setp 4: Now, use CartIcon Helper in your PCL project to show badges in TabBarItem.
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
var imagePath = CartIconHelper.DrawCartIcon(2, "ToolBarAndroidBadge.Resources.cartIcon.svg");
string deviceSepecificFolderPath = Device.OnPlatform(null, imagePath, null);
object convertedObject = new FileImageSourceConverter().ConvertFromInvariantString(deviceSepecificFolderPath);
FileImageSource fileImageSource = (FileImageSource)convertedObject;
ToolbarItem cartItem = new ToolbarItem();
cartItem.Text = "My Cart";
cartItem.Order = ToolbarItemOrder.Primary;
cartItem.Icon = fileImageSource;
ToolbarItems.Add(cartItem);
}
}
For any one who wants to add badge on toolbar item using custom ui try,
Instead of using default toolbar item, you can hide the default navigation bar by NavigationPage.SetHasNavigationBar(this, false);
in the constructor.
Then prepare the custom navigation bar with toolbar item with badge as mentioned in above answers.
If you are using master detail page, hiding default navigation bar will hide hamburger icon, so need to slide from left to see sliding menu. Alternate method would be place a button with hamburger icon in custom navigation bar, on button click use messaging center to present the sliding menu.
Example: On page in which hamburger button is clicked
private void Button_Clicked(object sender, System.EventArgs e)
{
MessagingCenter.Send(this, "presnt");
}
On MasterDetail page
MessagingCenter.Subscribe<YourPage>(this, "presnt", (sender) =>
{
IsPresented = true;
});
Before making IsPresented=true, check for sliding menu is not all-ready presented.
Check https://github.com/LeslieCorrea/Xamarin-Forms-Shopping-Cart for badge on toolbar item.
Implement below code to draw a ground circle with text over toolbar icon
BarButtonItemExtensions.cs
using CoreAnimation;
using CoreGraphics;
using Foundation;
using ObjCRuntime;
using System;
using System.Linq;
using System.Runtime.InteropServices;
using UIKit;
namespace TeamCollaXform.Views.Services
{
public static class BarButtonItemExtensions
{
enum AssociationPolicy
{
ASSIGN = 0,
RETAIN_NONATOMIC = 1,
COPY_NONATOMIC = 3,
RETAIN = 01401,
COPY = 01403,
}
static NSString BadgeKey = new NSString(#"BadgeKey");
[DllImport(Constants.ObjectiveCLibrary)]
static extern void objc_setAssociatedObject(IntPtr obj, IntPtr key, IntPtr value, AssociationPolicy policy);
[DllImport(Constants.ObjectiveCLibrary)]
static extern IntPtr objc_getAssociatedObject(IntPtr obj, IntPtr key);
static CAShapeLayer GetBadgeLayer(UIBarButtonItem barButtonItem)
{
var handle = objc_getAssociatedObject(barButtonItem.Handle, BadgeKey.Handle);
if (handle != IntPtr.Zero)
{
var value = ObjCRuntime.Runtime.GetNSObject(handle);
if (value != null)
return value as CAShapeLayer;
else
return null;
}
return null;
}
static void DrawRoundedRect(CAShapeLayer layer, CGRect rect, float radius, UIColor color, bool filled)
{
layer.FillColor = filled ? color.CGColor : UIColor.White.CGColor;
layer.StrokeColor = color.CGColor;
layer.Path = UIBezierPath.FromRoundedRect(rect, radius).CGPath;
}
public static void AddBadge(this UIBarButtonItem barButtonItem, string text, UIColor backgroundColor, UIColor textColor, bool filled = true, float fontSize = 11.0f)
{
if (string.IsNullOrEmpty(text))
{
return;
}
CGPoint offset = CGPoint.Empty;
if (backgroundColor == null)
backgroundColor = UIColor.Red;
var font = UIFont.SystemFontOfSize(fontSize);
if (UIDevice.CurrentDevice.CheckSystemVersion(9, 0))
{
font = UIFont.MonospacedDigitSystemFontOfSize(fontSize, UIFontWeight.Regular);
}
var view = barButtonItem.ValueForKey(new NSString(#"view")) as UIView;
var bLayer = GetBadgeLayer(barButtonItem);
bLayer?.RemoveFromSuperLayer();
var badgeSize = text.StringSize(font);
var height = badgeSize.Height;
var width = badgeSize.Width + 5; /* padding */
//make sure we have at least a circle
if (width < height)
{
width = height;
}
//x position is offset from right-hand side
var x = view.Frame.Width - width + offset.X;
var badgeFrame = new CGRect(new CGPoint(x: x - 4, y: offset.Y + 5), size: new CGSize(width: width, height: height));
bLayer = new CAShapeLayer();
DrawRoundedRect(bLayer, badgeFrame, 7.0f, backgroundColor, filled);
view.Layer.AddSublayer(bLayer);
// Initialiaze Badge's label
var label = new CATextLayer();
label.String = text;
label.TextAlignmentMode = CATextLayerAlignmentMode.Center;
label.SetFont(CGFont.CreateWithFontName(font.Name));
label.FontSize = font.PointSize;
label.Frame = badgeFrame;
label.ForegroundColor = filled ? textColor.CGColor : UIColor.White.CGColor;
label.BackgroundColor = UIColor.Clear.CGColor;
label.ContentsScale = UIScreen.MainScreen.Scale;
bLayer.AddSublayer(label);
// Save Badge as UIBarButtonItem property
objc_setAssociatedObject(barButtonItem.Handle, BadgeKey.Handle, bLayer.Handle, AssociationPolicy.RETAIN_NONATOMIC);
}
public static void UpdateBadge(this UIBarButtonItem barButtonItem, string text, UIColor backgroundColor, UIColor textColor)
{
var bLayer = GetBadgeLayer(barButtonItem);
if (string.IsNullOrEmpty(text) || text == "0")
{
bLayer?.RemoveFromSuperLayer();
objc_setAssociatedObject(barButtonItem.Handle, BadgeKey.Handle, new CAShapeLayer().Handle, AssociationPolicy.ASSIGN);
return;
}
var textLayer = bLayer?.Sublayers?.First(p => p is CATextLayer) as CATextLayer;
if (textLayer != null)
{
textLayer.String = text;
}
else
{
barButtonItem.AddBadge(text, backgroundColor, textColor);
}
}
}
}
ToolbarItemBadgeService.cs
using TeamCollaXform.Views.Services;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: Dependency(typeof(ToolbarItemBadgeService))]
namespace TeamCollaXform.Views.Services
{
/// <summary>
///
/// </summary>
public interface IToolbarItemBadgeService
{
void SetBadge(Page page, ToolbarItem item, string value, Color backgroundColor, Color textColor);
}
/// <summary>
///
/// </summary>
public class ToolbarItemBadgeService : IToolbarItemBadgeService
{
public void SetBadge(Page page, ToolbarItem item, string value, Color backgroundColor, Color textColor)
{
Device.BeginInvokeOnMainThread(() =>
{
var renderer = Platform.GetRenderer(page);
if (renderer == null)
{
renderer = Platform.CreateRenderer(page);
Platform.SetRenderer(page, renderer);
}
var vc = renderer.ViewController;
var rightButtomItems = vc?.ParentViewController?.NavigationItem?.RightBarButtonItems;
var idx = rightButtomItems.Length - page.ToolbarItems.IndexOf(item) - 1; //Revert
if (rightButtomItems != null && rightButtomItems.Length > idx)
{
var barItem = rightButtomItems[idx];
if (barItem != null)
{
barItem.UpdateBadge(value, backgroundColor.ToUIColor(), textColor.ToUIColor());
}
}
});
}
}
}
Usage
void OnAttachClicked(object sender, EventArgs e)
{
//var answer = await DisplayAlert("Question?", "Would you like to play a game", "Yes", "No");
//Debug.WriteLine("Answer: " + answer);
ToolbarItem cmdItem = sender as ToolbarItem;
DependencyService.Get<IToolbarItemBadgeService>().SetBadge(this, cmdItem, $"2", Color.DarkOrange, Color.White);
}
Links: 1) for instruction and 2) for sample code
https://www.xamboy.com/2018/03/08/adding-badge-to-toolbaritem-in-xamarin-forms/
https://github.com/CrossGeeks/ToolbarItemBadgeSample

Technique to insert new row in UITableView

Currently i'm trying to create a nested list view in iOS, this table would be similar to a p-list, which mean every time users tap on plus sign at the beginning of each cell, new rows would appear below it.
At the moment, I think the solution would be: when click on the button, update the datasource of the table, then insert new rows below the clicked index (this is where I got stuck!).
The original data source is an array of string: {"a", "b", "c", "d"}
The data that is added after each record is: {"sub-1", "sub-2", "sub-3"}
I'm writing this demo in C#, but I'm able to understand swift and obj-c so feel free to post any language that you like!
My code currently include 3 main classes: CustomtableSource.cs CustomTableViewCell.cs and ExpandableListViewController.cs
CustomTableSource.cs:
class CustomTableSource : UITableViewSource
{
private List<Book> _books;
string CellIdentifier = "TableCell";
public CustomTableSource(List<Book> books)
{
_books = books;
}
public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath)
{
var customCell = tableView.DequeueReusableCell(CellIdentifier) as CustomTableViewCell;
Book book = _books[indexPath.Row];
UIImage img = UIImage.FromFile("Images/closed.png");
if (customCell == null)
{
customCell = new CustomTableViewCell(CellIdentifier);
customCell.UpdateCell(book.BookTitle, img);
}
return customCell;
}
public override nint RowsInSection(UITableView tableview, nint rowInSection)
{
return _books.Count;
}
public override nint NumberOfSections(UITableView tableView)
{
return 1;
}
}
CustomTableViewCell.cs
public class CustomTableViewCell : UITableViewCell
{
private UIButton _button;// = UIButton.FromType(UIButtonType.Custom);
private UILabel _title;
public CustomTableViewCell(string cellId) : base (UITableViewCellStyle.Default, cellId)
{
SelectionStyle = UITableViewCellSelectionStyle.Gray;
ContentView.BackgroundColor = UIColor.Clear;
_button = UIButton.FromType(UIButtonType.Custom);
/* _button.TouchUpInside += (sender, args) =>
{
_button.SetImage(UIImage.FromFile("Images/open.png"), UIControlState.Normal);
};*/
_title = new UILabel();
_title.BackgroundColor = UIColor.Clear;
ContentView.AddSubviews(new UIView[] {_button, _title});
}
public void UpdateCell(string title, UIImage image)
{
_button.SetImage(image, UIControlState.Normal);
_title.Text = title;
}
public override void LayoutSubviews()
{
base.LayoutSubviews();
_button.Frame = new CGRect(12, 22, 10, 10);
_title.Frame = new CGRect(30, 5, ContentView.Bounds.Width, ContentView.Bounds.Height);
}
}
ExpandableListViewController.cs:
public class ExpandableListViewController : UIViewController
{
private UITableView _tableView;
private UIButton _rowButton;
public ExpandableListViewController() : base("ExpandableListViewController", null)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
var width = View.Bounds.Width;
var height = View.Bounds.Height;
_tableView = new UITableView(new CGRect(0, 0, width, height));
//_rowButton = CustomTableViewCell._button;
_tableView.AutoresizingMask = UIViewAutoresizing.All;
List<Book> books = new List<Book>();
books.Add(new Book() { BookTitle = "C programming", Level = 0 });
books.Add(new Book() { BookTitle = "Beginner", Level = 1 });
books.Add(new Book() { BookTitle = "Moderate", Level = 1 });
books.Add(new Book() { BookTitle = "Advanced", Level = 1 });
books.Add(new Book() { BookTitle = "Java programming", Level = 2 });
books.Add(new Book() { BookTitle = "Basic", Level = 1 });
books.Add(new Book() { BookTitle = "Java Swing", Level = 1 });
books.Add(new Book() { BookTitle = "Pascal programming", Level = 0 });
//books.Add(new Book() { BookTitle = "CoBol programming", Level = 0 });
CustomTableSource tableSource = new CustomTableSource(books);
_tableView.Source = tableSource;
Add(_tableView);
/*_rowButton.TouchUpInside += (sender, args) =>
{
_rowButton.SetImage(UIImage.FromFile("Images/open.png"), UIControlState.Normal);
_tableView.BeginUpdates();
books.Add(new Book() { BookTitle = "CoBol programming", Level = 0 });
_tableView.ReloadData();
_tableView.EndUpdates();
};*/
}
}
A screenshot of what I have done:
Add these code to CustomTableSource.cs to raise an event when user select a row.
public event EventHandler<int> OnRowItemSelected;
public override void RowSelected(UITableView tableView, Foundation.NSIndexPath indexPath)
{
if (OnRowItemSelected != null)
{
OnRowItemSelected(tableView, indexPath.Row);
}
tableView.DeselectRow(indexPath, true);
}
From ExpandableListViewController.cs, subscribe row selected event, add new book when it's raised and reload table then
tableSource. OnRowItemSelected += (s, e) => {
//Insert new sub item list
books.Insert(e, new Book { /*init*/ } );
//reload table
_tableView.ReloadData();
};

Treeviews QueueDraw doesn't render current row?

I'm working with a treeview, which contains several columns, also one displaying a pixbuf, if audio is playing or paused. If the user double clicks on one row, audio playback starts and the row needs to be rerendered in order to display the pixbuf icon. I used QueueDraw for this, but that does only work, if the cursor leaves the current row. How can I update the pixbuf directly?
CODE:
protected void trvMainCuesheetRowActivated (object o, RowActivatedArgs args)
{
log.debug("trvMainCuesheetRowActivated called");
TreeIter ti = TreeIter.Zero;
this.lsCuesheetData.GetIter(out ti,args.Path);
if (this.lsCuesheetData.GetValue(ti,0) != null)
{
Track tCurTrack = (Track)this.lsCuesheetData.GetValue(ti,0);
if (this.objProgram.getAudioManager().getPlayState() == AudioCuesheetEditor.AudioBackend.PlayState.Stopped)
{
this.objProgram.getAudioManager().play(tCurTrack);
this.refresh();
}
else
{
if (this.objProgram.getAudioManager().getPlayState() == AudioCuesheetEditor.AudioBackend.PlayState.Playing)
{
this.objProgram.getAudioManager().seek(tCurTrack);
this.refresh();
}
}
}
}
private void renderPlaying(TreeViewColumn _tvcColumn, CellRenderer _crCell, TreeModel _tmModel, TreeIter _tiIter)
{
Track tCurTrack = (Track)_tmModel.GetValue (_tiIter, 0);
//Just display an icon, if we are playing
if (this.objProgram.getAudioManager().getPlayState() == AudioCuesheetEditor.AudioBackend.PlayState.Playing)
{
if (this.objProgram.getAudioManager().getCurrentlyPlayingTrack() == tCurTrack)
{
Gdk.Pixbuf icon = this.RenderIcon(Stock.MediaPlay, IconSize.SmallToolbar, null);
(_crCell as CellRendererPixbuf).Pixbuf = icon;
}
else
{
(_crCell as CellRendererPixbuf).Pixbuf = null;
}
}
else
{
if (this.objProgram.getAudioManager().getPlayState() == AudioCuesheetEditor.AudioBackend.PlayState.Paused)
{
if (this.objProgram.getAudioManager().getCurrentlyPlayingTrack() == tCurTrack)
{
Gdk.Pixbuf icon = this.RenderIcon(Stock.MediaPause, IconSize.SmallToolbar, null);
(_crCell as CellRendererPixbuf).Pixbuf = icon;
}
else
{
(_crCell as CellRendererPixbuf).Pixbuf = null;
}
}
else
{
(_crCell as CellRendererPixbuf).Pixbuf = null;
}
}
}
//Purpose: Function used to refresh the MainWindow depending on new options set.
public void refresh()
{
//QueueDraw is needed since it fires a signal to cellrenderers to update
this.trvMainCuesheet.QueueDraw();
this.sbMainWindow.Visible = this.objProgram.getObjOption().getBShowStatusbar();
this.mwToolbar.Visible = this.objProgram.getObjOption().getBToolbarVisible();
}
Greetings
Sven
Found the error myself.
this.objProgram.getAudioManager().getCurrentlyPlayingTrack()
didn't always return a track, where I expected one, so the renderer worked right. Bug is fixed, thanks anyway ;).

android expandableListView animate slide up?

I want to animate slide down and slide up on expandablelistview when I click the groupItem.Then I have finish the slide down.
public class ExpandAnimation extends Animation {
private static final String TAG = "ExpandAnimation";
private View mAnimatedView;
private LayoutParams mViewLayoutParams;
private int mMarginStart, mMarginEnd;
private boolean mIsVisibleAfter = false;
private boolean mWasEndedAlready = false;
/**
* Initialize the animation
* #param view The layout we want to animate
* #param duration The duration of the animation, in ms
*/
public ExpandAnimation(View view, int duration) {
setDuration(duration);
mAnimatedView = view;
mViewLayoutParams = (LayoutParams) view.getLayoutParams();
// if the bottom margin is 0,
// then after the animation will end it'll be negative, and invisible.
mIsVisibleAfter = (mViewLayoutParams.bottomMargin == 0);
mMarginStart = mViewLayoutParams.bottomMargin;
Log.i(TAG, "mMarginStart:>>>>>>>"+mMarginStart);
mMarginEnd = (mMarginStart == 0 ? (0- view.getHeight()) : 0);
Log.i(TAG, "mMarginEnd:>>>>>>>"+mMarginEnd);
view.setVisibility(View.VISIBLE);
}
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
Log.i(TAG, "applyTransformation-->"+interpolatedTime);
if (interpolatedTime < 1.0f) {
// Calculating the new bottom margin, and setting it
mViewLayoutParams.bottomMargin = mMarginStart
+ (int) ((mMarginEnd - mMarginStart) * interpolatedTime);
// Invalidating the layout, making us seeing the changes we made
mAnimatedView.requestLayout();
// Making sure we didn't run the ending before (it happens!)
} else if (!mWasEndedAlready) {
mViewLayoutParams.bottomMargin = mMarginEnd;
mAnimatedView.requestLayout();
if (mIsVisibleAfter) {
mAnimatedView.setVisibility(View.GONE);
}
mWasEndedAlready = true;
}
}
}
public View getChildView(int groupPosition, int childPosition,
boolean isLastChild, View convertView, ViewGroup parent) {
Log.i(TAG, "getChildView");
#SuppressWarnings("unchecked")
String text = ((Map<String, String>) getChild(groupPosition,
childPosition)).get("child");
if (convertView == null) {
LayoutInflater layoutInflater = (LayoutInflater) context
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
convertView = layoutInflater.inflate(R.layout.child, null);
}
View toolbar = convertView.findViewById(R.id.toolbar);
setAnimationView(toolbar);
((LinearLayout.LayoutParams) toolbar.getLayoutParams()).bottomMargin = -75;
toolbar.setVisibility(View.GONE);
ExpandAnimation expandAni = new ExpandAnimation(toolbar, 1000);
toolbar.startAnimation(expandAni);
TextView tv = (TextView) convertView.findViewById(R.id.childTo);
tv.setText(text);
return convertView;
}
But when I click the groupItem to collapse the group,it doesn't call the getChildView() method.So how can I to call the getChildView() and let it slide up?
I believe that you want to extend BaseExpandableListAdapter if you want to call (or #Override) getChildView.
http://developer.android.com/reference/android/widget/BaseExpandableListAdapter.html