I am trying RestComm iOS SDK and stuck on Sofia-sip-ua library. Couldn't get it compiled. Please provide some help on this.
I am using the library code provided with
https://github.com/RestComm/restcomm-ios-sdk
I have Xcode 7.3 and Xcode 8 on El Capitan 10.11.6
You normally don't need to compile sofia-sip-ua library as it is already compiled for you and bundled in the release binary found at the GitHub release page. If you download it you'll find it at dependencies/packages/sofia-sip-1.12.11.
For step by step instructions on how to integrate the Restcomm iOS SDK in an iOS App (including sofia-sip-ua) please refer to the Official Quick Start Guide
Also you can check any of the working sample projects as an example here
If you still have questions, please post here again.
Best regards,
Antonis
Related
Now, I have an issue with integrating SKMaps iOS SDK and Tools.
I did integrate your SDK and Tools using cocoapods, not manually.
But it's not working.
Here's the screenshot of error I got finally.
cocoapods directory tree
x86_64 errors I got from building pod.proj
Is it possible to integrate SKMaps iOS SDK and Tools via cocoapods?
Or, shall I have to integrate them manually from Demo project that I've downloaded?
I did research on Skobbler developer forums, but no related questions/answers.
Dear Ando, I know you are an expert in SKMaps.
Please let me know if you have ever experienced this before.
Hope your kindly support.
Best.
Integration with cocoapods worked fine for me.
Be sure that you opened and are trying to build .xcworkspace file of your project created after you run "pod install".
Despite the release notes stating this is supported and previous version of Xcode 6 working ok, I have a rather verbose error message when trying to build with 7.1 SDK.
"iOS targets using Swift cannot be built against an SDK older than 8.0, but the effective SDK is 7.1."
Has anyone else seen this?
I just had this issue, but with the app store build of Xcode 6.0.1 (6A317).
The issue was that I had copied old SDK's (7.0, 7.1) into the Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs directory. This was causing Xcode to use the wrong SDK for building.
Deleting them solved this problem for me. That'll teach me for mucking around with Xcode.
The content assistant is not working.
I'm working on OSX, Titanium Studio, iOS & Android mobile app and have tried the following:
Installing the following SDKs: 3.2.0, 3.2.1, 3.3.0.
Tried reverting between those versions.
Checked the Project Natures (mobile - primary, mobile module, are checked).
Tried every option on the Project Build Path.
Of course tried to build the project again and again.
Check the content assistant preference both in the main preference and in the project properties.
Are the any more suggestions?
I believe this is a bug in the 3.2.0GA SDK (3.2.1 and 3.3.0 are not official releases yet). As far as I have heard it is known and should be fixed in the next SDK update. Only question is when this update will be out.
You can get content assist back by reverting to 3.1.3GA, but that doesn't help you much if you need features from 3.2.0GA.
EDIT:
The issue is described in this JIRA-ticket and as it mentions should be resolved in the upcoming 3.2.1 release.
I have been developing an app using Xcode, which included the Facebook SDK. The Facebook SDK requires the AdSupport.framework and the Social.framework, both of which were previously installed, but seem to have disappeared. My question is how do it update the library to 6.0, instead of five? I understand that you have to go into the build phases and add the frameworks in the Line Binary With Libraries section, but when I go to add the framework, the folder is 5.1, not six. I have looked through the Apple doc's and haven't found anything.
Here is an image of what I'm getting:
It should look like this:
There should be no way the SDKs provided with Xcode can regress. However you could see them vanish if you launch an older version of Xcode.
Based on experience, if you had Xcode installed before it was a single app bundle and have subsequently installed the app bundle version then there's a reasonable probability the old version is still present and therefore good odds that a Spotlight launch will open the wrong one.
I'm new to ios. I want to use CorePlot in my project.
I followed the steps in the instruction from CorePlot wiki and tried to build my project by Xcode 3.2.2. But i got some errors like
"'CALayer' may not respond to '-encodeWithCoder:' ",
"'NSMutableSet' may not respond to '-sortedArrayUsingDescriptors:'".
I tried to build the examples in the coreplot source code package and got the same errors.
Anyone knows the reason? How can i solve these problems? Any help would be appreciated.
The latest Core Plot projects are set up for Xcode 4.2. You may have to adjust some of the build settings to get them to work in older versions. I don't have that version of Xcode installed any more, but the first thing I would check is to make sure the Base SDK is set to one that you have instead of the generic "Latest iOS".