Detect enter key pressed from custom NSTextView completion list - objective-c

I'm trying to detect the enter key from a custom NSTextView (from a NSTextField completion list) but I can't get it to work.
My interface:
#interface PaddedTextView : NSTextView < NSTextViewDelegate >
I implement:
- (BOOL)textView:(NSTextView *)textView doCommandBySelector (SEL)commandSelector
{
But it is never called.
The Completion list disappears when I press enter after selecting an option.
I have also implemented:
- (void)keyDown:(NSEvent *)event
and it will detect alpha numeric key events but not the enter key.
I also have implemented flagsChanged to capture the shift key and that works.
I am using a custom NSTextField, NSTextFieldCell and NSTextView.
When I select a completion entry and hit the enter key the value will be inserted into the NSTextField control but I want to perform an action when this happens and I can't detect it...
Any help is appreciated.
Thanks

I found a solution to my problem. (Update: This doesn't work)
I added the following to my NSTextView implementation:
-(void) insertCompletion:(NSString *)word forPartialWordRange:(NSRange)charRange movement:(NSInteger)movement isFinal:(BOOL)flag {
if(movement == NSReturnTextMovement){
NSLog(#"Enter key pressed...");
}
[super insertCompletion:word forPartialWordRange:charRange movement:movement isFinal:flag];
}
Update: Actually this doesn't always work. This function is only called when a completion option is selected. If you type in the text field and hit enter I can't detect that key event, it only dismisses the completion list. Still looking for a real solution.

I'm not sure about the completion list implementation, However at least on a normal NSTextView, insertNewline:(id)sender will be invoked when enter key is pressed.

Related

NSWindow, press key ENTER: how to limit the key listening to the focused NSControl?

I have an NSWindow with a main "OK" button. This button has as "key equivalent" property in interface builder, the key ENTER i.e ↵.
It works good, but now I have a new NSComboBox, which is supposed to invoke a method when the user selects a list item, or he preses Enter / ↵.
However, when I press Enter, the main Button receive the notification and the window close. How to prevent this?
This is the normal behavior what you are getting, but you can hack a bit, by removing and adding the key-equivalent.
Add following delegates of NSComboBox:
- (void)comboBoxWillPopUp:(NSNotification *)notification;{
[self.closeButton setKeyEquivalent:#""];
}
- (void)comboBoxWillDismiss:(NSNotification *)notification;{
[self.closeButton setKeyEquivalent:#"\r"];
}
One way you can workaround for prevent enter notification is like that below:-
//Connect this action method to your combobbox and inside that set one BOOL flag to yes
- (IBAction)comBoxItm:(id)sender
{
self.isEnterCalled=YES;
}
//Now check this flag to your some method where close window is called
-(void)someMethod
{
//Check the flag value if it is yes then just ignore it
if (!self.isEnterCalled)
{
//Close window logic
}
self.isEnterCalled=NO;
}
Ran into the same problem. Had "hot key" which I'd like to switch off while editing some text fields. I found solution for myself. There's no need in override lots of NSTextField base methods.
Firstly, I removed all the "key equivalents". I used to detect Enter key down with the + (void)addLocalMonitorForEventsMatchingMask:(NSEventMask)mask handler:(NSEvent *(^)(NSEvent *))block class method of NSEvent. You pass block as a parameter, where you can check for some conditions. The first parameter is the event mask. For your task it would be NSKeyDownMask, look for other masks at the NSEvent Reference Page
The parameter block will perform each time the user pushes the button. You should check if it is right button pushed, and - generally - if the current window first responder isn't some editable control. For that purposes we need NSWindow category class just not to implement this code each time we deal with NSKeyDownMasked local monitors.
NSWindow+Responders class listing:
#interface NSWindow (Responders)
- (BOOL)isEditableFirstResponder;
#end
#implementation NSWindow (Responders)
- (BOOL)isEditableFirstResponder
{
if (!self.firstResponder)
return NO; // no first responder at all
if ([self.firstResponder isKindOfClass:[NSTextField class]]) // NSComboBox is NSTextField subclass
{
NSTextField *field=(NSTextField *)self.firstResponder;
return field.isEditable;
}
if ([self.firstResponder isKindOfClass:[NSButton class]]) // yep, buttons may be responders
return YES;
return NO; // the first responder is not NSTextField or NSButton subclass - not editable
}
#end
Don't know if there's another way to check if we are now editing some text field or combo box. So, there's at least the part you add the local monitor somewhere in your class (NSWindow, NSView, some controller etc.).
- (void)someMethod
{
id monitor=[NSEvent addLocalMonitorForEventsMatchingMask:NSKeyDownMask handler:(NSEvent *)^(NSEvent *theEvent){
if (theEvent.keyCode==/*Enter key code*/ && ![self.window.isEditableFirstResponder]) // you should check the key modifiers too
{
// your code here
}
return theEvent; // you may return the event to pass the key to the receiver
}];
}
Local monitors is safe remedy about the Apple rules. It works only inside your application. For global key down events you may use addGlobalMonitor but Apple may reject your app from the AppStore.
And don't forget to remove the monitor when there's no need in it.
- (void)viewControllerShutdownMethod
{
[NSEvent removeMonitor:monitor];
}
Good luck.

Click textfield and button disappears (it doesn't, but i want it to)

I have a textfield and a button. When I click inside the textfield, I want the button to disappear. I defined the textfield as both outlet and action ( with event “Did end on exit”). In the method for the textfield, I have self.testButton.hidden = YES; When I click inside the textfield, the button does not go away. Instead, it remains until I hit the return key on the keyboard – causing the keyboard to go away. I tried the same thing w/ touchup inside as the event on the text field. When you click in the text field, nothing happens to the button.
Instead of using the Target-Action mechanism ("Did end on exit" and "Touch Up Inside") use the Delegate mechanism.
First, make your class conform to the UITextFieldDelegate protocol. In your *.h (header) file add the following:
// Here I'm assuming your class is inheriting from UIViewcontroller but it
// may be inheriting from some other class. The really important part here
// is: <UITextFieldDelegate>. That's how you make your class conform to that protocol
#interface THE_NAME_OF_YOUR_CLASS : UIViewController <UITextFieldDelegate>
.
Second, implement the -(void)textFieldDidBeginEditing:(UITextField *)textField method. Also, remember to set yourself as the delegate too: self.textField.delegate = self. That way, the method will get called every time the user starts editing. Inside that methdod call self.testButton.hidden = YES;. In your *.m (implementation) file add the following:
-(void)viewDidLoad {
// here I'm assuming you have a 'strong' reference to your text field.
// You're going to need one to set yourself as the delegate.
self.textField.delegate = self;
}
// This is one of the methods defined in the UITextFieldDelegate protocol
-(void)textFieldDidBeginEditing:(UITextField *)textField {
self.testButton.hidden = YES;
}
.
Similarly, to make your button appear again, implement the - (void)textFieldDidEndEditing:(UITextField *)textField method. Inside it un-hide your button. Again, in your *.m file add the following:
// This is another method defined in the UITextFieldDelegate protocol
-(void)textFieldDidEndEditing:(UITextField *)textField {
self.testButton.hidden = NO;
}
Although delegates may be a mystery to you right now once you become familiar with them
you will realize they're very easy. And this is very important because iOS programming
relies heavily on delegates.
A delegate is a "notification" mechanism based on the "Hollywood" principle which is: don't call us; we'll call you.
In your case the class that contains the UITextField is interested in knowing when the UITextField begins editing and when it ends editing. But your class cannot be "polling" (that is, constantly asking) the text field to find out if the state changed. Instead you register your class with the text field and it will be the text field the one that will let you know when something happened. That will be thanks to the methods that you implemented.
Further reading: protocols and delegates
Hope this helps!
Have you made sure that testButton has its IBOutlet set before you hide it?
If you want to button to disappear when the user begins editing the text field, try UIControlEventEditingDidBegin.

Enabling Done Button When User Changes Values - Xcode

I am trying to make it to where if any value is typed on the keyboard without hitting the return key and two of the labels have been changed from "Select" to something else, the button up at the top becomes enabled. However, I have tried using an IBAction saying:
- (IBAction)valuesChanged {
if (textField.text != nil && ![labelOne.text isEqualToString:#"Select"] && ![labelTwo.text isEqualToString:#"Select"]) {
NSLog(#"Success");
}
else {
NSLog(#"No Success");
}
}
But I have realized that this does not work because:
The textfield does not work when I put the IBAction Sent Event as "Value Changed"
The labels won't accept an action.
How do I go about doing this?
The text field delegate method that tells you that the user is typing a character in the text field or otherwise changing its contents is textField:shouldChangeCharactersInRange:replacementString:. Implement it in your text field delegate and respond as appropriate. You will also just return YES.
One reason your original code couldn't be hooked up might be that you have not used the canonical form of an IBAction method; it should be
- (IBAction)valuesChanged:(id)sender {
Another problem in your original code is that a UITextField does not emit Value Changed. What you wanted was Editing Changed. But the delegate method works just as well.
Try UITextField delegate methods.
- (void)textFieldDidBeginEditing:(UITextField *)textField;
- (void)textFieldDidEndEditing:(UITextField *)textField;

Xcode - setFocus on a text field, becomeFirstResponder isn't enough

At the moment, I trigger a method on 'Did End On Exit' in my app (I'm aware that this may not be the greatest way of doing it but I'm very new to Objective C and Xcode for that matter and I'm simply doing what feels comfortable to me).
This method resigns the firstResponder from the current text field and applies it to a later text field.
The problem I'm facing is that the keyboard covers the next text field so that the use has no idea where the focus is and therefore what they are required to type.
How do I get it so that my keyboard shifts down and actually shows the text box that is currently active? Making something the firstResponder simply doesn't do what I want it to, unless there's part of the implementation I'm missing.
Here's my simple method:
- (IBAction)firstNameNext:(id)sender {
[firstNameTextField resignFirstResponder];
[surnameTextField becomeFirstResponder];
}
Any advice would be super.
Add UIScrollView in your main view then all contents as subview to UIScrollView
Now when specific UITextField needs to be able to visible in view use its delegate like this:
Note: add UITextFieldDelegate in .h file like this
#interface yourViewController : UIViewController<UITextFieldDelegate>
Also bind with File's Owner
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField;
{
if(textField == yourSpecficTextField) //one u want move upwards
{
yourScrollView.contentOffset = CGPointMake(0,200); //required offset
}
... //provide contentOffSet those who needed
return YES;
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
yourScrollView.contentOffset = CGPointMake(0,0); //make UIScrollView as it was before
}
If you have keyboard input fields that will be covered by the virtual keyboard, then you need to move those fields out from under the virtual keyboard.
The normal way to do this is to have the controller's view be a scrollable view like UIScrollView. Moving Content That Is Located Under the Keyboard gives a very robust way of adjusting your scroll view and ensuring the required field shows.

Handling 'Done' button on the keyboard outside of textViewDidEndEditing

When "Done" is pressed I know textViewDidEndEditing: is called. It is also sometimes called by other actions.
I want a method that is only called when "Done" is pressed -- exclusively. I've been reading around for snippets of code, but don't see anybody doing this. I am not using any XIB for my view, by the way.
Is this possible?
An instance of UITextField will send a textFieldShouldReturn: message to its delegate whenever the Return key is pressed. If you want your controller to receive this message, have it send a setDelegate: message to the text field, passing self as the argument (or connect the text field's delegate outlet to the controller in Interface Builder) and implement the following method in your controller class:
- (BOOL)textFieldShouldReturn:(UITextField *)textField;
See the documentation for the UITextFieldDelegate protocol for further information.
Firstly, the textFieldDidEndEditing is called not when the user taps the DONE button. It is called as soon as you touch anything after editing.
For having an exclusive button 'Done' you can create a Done key as a UIBarButtonItem, and write an IBAction like
- (IBAction) doneClicked:(id)sender
The following line assigns the Done key as the Return Key.
textField.returnKeyType = UIReturnKeyDone;
You can check if the Done key was pressed in the TextFieldDidEndEditing...You may also use another button, and return it instead.