Xcode 8, Multiple accounts (1 for enterprise, 1 for app store) and signing issue - objective-c

I have an account that I use to do all my App Store builds. My apps main bundle id is registered in this account. I also have an app group setup for this bundle id. I have all the provisioning profiles and certificates and it works fine.
I have another account - an enterprise account that I use to distribute my app internally in my company. The bundle id for this app has an extra component (.ent) suffixed to the bundle id to distinguish it from the main app (even though most of the code is the same). This app also has an app group setup in this account with an extra component (.ent) added to the end of the app group id. The provisioning profile and certificates are all setup correctly for this too.
This setup worked fine for me until Xcode 8. I had different entitlements indicating the bundle id, group etc and I chose the provisioning profile for the enterprise build separately (for the same target) by creating a different scheme and assigning it there. All this worked fine upto Xcode 7. When I upgraded to Xcode 8 I tried to switch to "Automatically manage signing" but that did not help because there are 2 teams involved - one for the app store build and one for the enterprise build. Xcode couldn't figure that out. I switched to manually setting each provisioning profile but for the Enterprise scheme signing, Xcode now gives me this error : "Provisioning Profile (enterprise profile) doesn't support the group (main app group).
I have also set the "Development Team" setting in the "Build Settings" tab separately for app store and enterprise. I have also set the "Code Signing Entitlements" in the build settings separately for the 2 builds. I have also set the "Info.plist file" in "Build Settings" separately. Inspite of all this Xcode 8 still doesn't figure out that the app group is different and gives me this build error and eventually fails to sign the enterprise build.

Related

iOS 10.0, XCODE 8 No Separate siging option for Debug, Releasing Settings and Adhoc provision issue

I am getting product signing issue in XCODE 8. Team and adhoc provision has been selected but it says :
* has conflicting provisioning settings. **** is automatically signed, but provisioning profile * has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor, or switch to manual signing in the project editor.
And
Code signing is required for product type 'Application' in SDK 'iOS 10.0'
Problem 1: No Separate signing option for Debug and Release.
Problem 2: Direct Adhoc provision not running on Device.
Same issue of code signing & provision profile occur to me in Xcode 8.1 .
It was resolved in 2 steps.
i)Disable & reEnabling Automatically manage signing .
ii)Changing code signing Identity to Target to iOS Developer.

Xcode 5: Code signing entitlement errors

I've build a new application which is going to support IOS 7. I got the new XCode 5 GM and tried to sign my apps using my fresh provisioning profile and distribution certificate, but i'm having trouble with distribution. I constantly get the following error:
"Invalid Code Signing Entitlements. The entitlements in your app
bundle signature do not match the ones that are contained in the
provisioning profile. According to the provisioning profile, the
bundle contains a key value that is not allowed:
'[XXXX.com.sample.company ]' for the key 'keychain-access-groups".
Also the same error for a key value called application-identifier.
Screenshot of the errror:
The solution lies in the new option in Xcode 5 which says provisioning profile. Just set the project target's provisioning profile to the right one and it'll work.
If you are like me and you think you tried EVERYTHING, archived your project over ten times, banged your head on the keyboard and still get this error. Please do yourself a favor and simply Restart XCode, it worked for me. Sometime Apple... I hate you.
I went through many of the steps above but what finally worked for me was refreshing my profiles in Xcode. Not sure why it was necessary since my app's distribution profile was showing up in the list already. Here are the steps:
Xcode Preferences
Accounts tab
Select your Apple ID
Hit the View Details button in the Apple ID detail panel
Hit the Refresh button in the lower left corner
In my case, i activated the same capabilities in Xcode that in Application services in developer.apple.com. Thats works for me
In my case (sorry) I switched "Team" to "None" in -> General -> Identity
In another case I needed to switch this identity from "None" to the developer account managing the identities and profiles.
Xcode sometimes messes up greatly with code signing, it seems. Or, we mere mortals simply aren't clever enough to understand what it is doing, of course. Don't give up, we're all going through some code signing torture at times!
In my case, I had to set correct Provision Profile for Release, and then had to restart Xcode. Before restarting, it had same provision profile, and didn't work. So, sometimes a restart can do miracles. Maybe this helps somebody.
If someone uses a GameCenter then check this section in your target. I worked with some old project and there were 2 errors (but everything worked fine). Disabling and enabling it back solved this problem.
Most likely this action adds Game Center entitlement to App ID and and handle it itself.
1.Go to project folder, delete *.entitlements files.
2.Then go yo in xcode project target -> build settings -> code signing entitlements - delete values
3.Clean
4.Run
Ah, this glorious error. For me whenever I see this error I check the following things:
1. Allow XCode to access your provisioning profile info all the time - If XCode keeps asking when you start it up to have access to your computer's private files so that it can get provisioning profile information with the options to allow access always, not now, or just one time - set it to ALWAYS ALLOW access
2. If you have any old entitlement files kicking around your project get rid of them and any sign of them - if you see a .entitlements file in your project delete it (or at least remove the reference to it if you aren't sure you are ready to outright delete it), then make sure the 'Code Signing Entitlements' line under the 'Code Signing' section in Build Settings is empty
3. Check your Application Services online and match them up with your Services in XCode for the app - Go to the Apple Member Center and check the App ID for your app, click on the app to see its 'Application Services' and see what you have checked, then go to XCode and check your 'Capabilities' section to make sure the two have the same list of Apple services on both
4. Make sure you assign a valid Provisioning Profile to your app before validating - double check your provisioning profile for your app in the Apple Member Center, make sure it isn't expired, has the right App ID with the correct bundle id and distribution. Download and click on the new provisioning profile to make sure XCode has it, or go to XCode > Preferences > Accounts > click on your account and 'View Details' then click the bottom corner button to Sync all the profiles to XCode. You should have the profile available to select now in the 'Code Signing' section. Once you have the correct provisioning profile then you can set the 'Code Signing Identity' lines to the correct option for that provisioning profile.
Note - if doing a distribution certificate it can help to set all the 'Code Signing Identity' lines to the identity you use for distribution including the debug lines
5. IF ALL ELSE FAILS - Clean your project and Restart XCode and some Apple magic may just work fine the next time you open your project and try to Validate
If you're building an old 3.1.5 project, Xcode 5 has some bugs which unfortunately makes Benjamin's answer impossible, as there are no Provisioning profiles to pick from. After many a late hour of tormented reading of Xcode project files I came up with this solution that worked for me:
In the Utilities pane (to the right) in Xcode 5, under project Document, change from Xcode 3.1-compatible to Xcode 3.2 compatible.
Enter your organization name.
Close project.
Open your project file, e.g. open -a TextEdit path/to/name.xcodeproj/project.pbxproj
Remove the two Distribution clauses (isa=XCBuildConfiguration).
Remove the two accompanying lines in buildConfiguration (one in PBXNativeTarget and one in PBXProject XCConfigurationLists)
Now you're ready to re-open, archive and submit to App store - voilà! It works again!
How I think it works
I assume this works because Apple somewhere along the line decided to drop the need for any separate distribution config, which is a good thing. When I archive, Xcode automatically code signs for distribution. That's the way it should have been implemented in the first place, it's just a shame that Apple can't make auto-migration part of the IDE; instead they force us developers to spend man-decades to make this stuff work.
I have been struggling with this problem for more than a day now, trying all kinds of solutions suggested here and elsewhere on the internet. Nothing worked...
But, I finally managed to solve the problem!
The problem I had was with an old app that I haven't touched in over 3 years, and now I was about to release a long awaited update. Since the time I released the app, Apple has been updating how the certificates and App Id works. They have introduced the concept of Team Id which seems to be recommended to use.
In particular, the Apple's "Certificates, Identifiers & Profiles" site, has seen a lot of changes since then.
There I realized that the Provisioning Profile I was using for App Store Distribution were connected to the App Id ED8xxxxxxx.com.rostsolutions.* but looking at the App Id for the game I was about to submit I notice that the App Id was ATMxxxxxxx.com.rostsolutions.Swisch. So the App Id prefix did not match!
That seemed to be the root of the problem. So what I did was to create a new Provisioning Profile connected to the App Id ATMxxxxxxx.com.rostsolutions.Swisch instead. Using that Provisioning Profile I successfully submitted my app to App Store and now I just keep my fingers crossed that everything else works fine at Apple's side.
(I first tried to connect to new Provisioning profile to the wildcard Id ATMxxxxxxx.com.rostsolutions.* instead, but that didn't seem to work).
But what puzzles me is that when I look at the old App in iTunes Connects and goes to Binary Details, it says that the App Id is ED8xxxxxxx.com.rostsolutions.Swisch. So why is the "Certificates, Identifiers & Profiles" page listing the App Id as ATMxxxxxxx.com.rostsolutions.Swisch?
My problem was solved by removing my Apple ID from Preferences->Accounts and then adding it back again. Then all my provisioning profile files showed up on the View Details utility panel. I was mistakenly choosing "Mac Team Provisioning Profile:*" instead of the actual distribution provisioning profile for the project thinking that it was a generic selection. Provisioning files must be specific to the project. Oh, and BTW, make sure your provisioning profile has the correct entitlements (for example, Maps). I managed to release an app with OSX Maps without the entitlement and Apple approved it -- but no Maps showed up on the production version!
In my case, I had the same problem, my solution was to change the 'Release Provisioning Profile' in the Build Settings before doing Archive. I do this twice, once for App Store distribution, and another one for Ad Hoc distribution. I also add a comment on my archives. My conclusion is that there is something broken about the "archive re-signature".
There is a very good tutorial for solving that problem on this website.
It says that this problem can occur when your Projects Bundle Identifier is different to the one you entered on the iTunes Connect Website.
I think xcode 5 uses "release" instead of "distribution" that you may created yourself.
If all above didn't work (in my case after couple of days no luck trying everything) I have only one Mac application. BE CAREFULL WITH REVOKE!
1) Revoke by hand all "Mac App Distribution" & "Mac Installer Distribution"
2) Clean relevant certificates and open-keys in Keychain (Warning: export before delete)
3) Restart Xcode
4) Go to (in Safari) developer.apple.com -> certificates etc.
5) Create CertificateSigningRequest.certSigningRequest in Keychain->Certificate assistant
6) Create by hand on developer.apple.com both "Mac App Distribution" & "Mac Installer Distribution" with your *.certSigningRequest
7) Provisioning Profiles -> Distribution -> create/fix custom provision for AppStore (I'm specially named it as "Mac provision profile for AppStore"
8) Xcode -> Settings -> Account -> Your account -> Refresh
9) Xcode Clean -> Archive -> Validate
I have been struggling with similar problem (I was building for Ad-Hoc distribution). Only thing that has changed since last successful deploy, was adding two devices to provisioning profile.
After double- and triple- checking all build settings, I regenerated provisioning profile (without changing anything), re-downloaded and it worked fine.
So note to self: if there is no logic explanation, you can always try good old IT voodoo.
I also recommend iPhone Configuration Utility, which despite its name, is useful for checking what provisioning profiles you have on computer.
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.
If multiple developers are using the same member center account. One of them can't use a certificate created by others cause they used a certificate request created using their computers.
You need to use a certificate created by you (certificate request
created using your computer).
Alternative, told them to send you the Developer Profile. not sure of the name. to use a certificate created on another computer.
Code signing Entitlements occur because of your resource does not contain Entitlements file in resources,Just go to build setting and search code signing Entitlements delete entry for debug and release, build project again you will see there is no error. Cheers
I had the same problem, but nothing written here worked for me. However, I found a simple way that worked for me. Here's how to do it:
1) In your Project and your Target(s) build settings, choose "None" for all Provisioning profiles, and choose "Don't Code Sign" for all Code Signing Identities.
2) Now, choose your Target and go to build settings. In Code Signing Identity Release setting, choose "iOS Distribution" for "Any iOS SDK". And then, in Provisioning Profile Release setting, choose your distribution profile for "Any iOS SDK". After that your Code Signing Identity Release setting should automatically change to "iPhone Distribution".
3) Archive your build and validate. Now it should work fine. That's it!

Ad Hoc Deployment Appcelerator

When using ad hoc deployment in accelerator I get all green checks and no errors. However when you install the .ipa file it never compeletes. It gets about 80% done and then fails.
If you deploy locally to a devices it works. (hooking up to the computer & using itunes). all emulators work great.
I have tested on several devices and the same issue occurs on all of them. I have tried to create a new project and recreate files in the resource folder.
Any ideas on what could be causing this problem?
To make ad-hoc deployments work with TestFlight (which sounds like the analogous problem you have), I did roughly:
right click on the app root in the Titanium Studio and choose Publish -> Configurations
find the config labeled "Titanium Apple Ad Hoc/Enterprise Distribution"
click the small new button at the top left of the list and give it a name
fill in the "steps" on the right, in particular the Distribution Cert & Provisioning Profile
After doing this, you can build by selecting this config. I have found if you add a new device via iTunes, you need to download the profile (of course) and then go back into this dialog and select the Provisioning Profile again, but I'm not quite sure if that's necessary.

Why my locally succeeded app fails on WACK after associating it with a reserved app name via store account?

I prepared a simple quiz app for Windows 8 store. My app successfully passes on WACK just after building and creating local packages without login to store account, however it fails (perf test: launch was not detected) when I login to my store account, associate the app with a reserved app name and create packages to submit.
So, I submitted my app three times and it always failed requirement 3.8 since those packages fail. What should I do? Is there anything I miss? I'm dealing with this issue for many days but I can't find the right solution.
Regards,
Hakan
I downloaded and installed Visual Studio 2012 Update 1. WACK tool I use is the latest one. My Windows 8 account and Windows 8 Store account are same. However; I still have the problem.
That's what I'm doing;
I recreated my app project. Successfully builded the app and created (not store associated) app packages without login to store account on Visual Studio. After creating those packages, I started WACK on Visual Studio and app passed successfully. Then; I cleaned the solution and created the packages to upload store (I logged in to my store account on visual studio and chose the app name I reserved). After creating packages I started WACK again, but this time app failed with; "Launch was not detected" error.
I don't think there is anything else to do. I get bored after each unsuccessful submitting. What should I do? Does anyone have any idea?
Requirement 3.8 is very specific, and has nothing to do with your app's name. From the App Store Requirements:
3.8 Your app must meet the basic performance criteria on a low-power computer
The app must launch in 5 seconds or less
The app must suspend in 2 seconds or less
Did you test your app on an ARM based device? How much time does your app take to start up/ suspend?
Update:
If you are using the standalone WACK, it is possible that you are trying to certify the old version of your application. As I recall, when you associate your app with the App Store, your app's name AND package ID change. However, bits of the old app may still be around, which can cause the certification to be run on an app that no longer exists.
Something that may help is to first uninstall your app prior to creating the package. The other thing to try is to run the certification from within Visual Studio. I have found it to be more reliable than the standalone app.

A valid provisioning profile matching the application's Identifier '' could not be found

Hello all I am new to the Xcode etc... I made a app now I am trying to distribute it ad-hoc I paid for the enterprise license, I see this is a problem with other people I just am too new to find out what to change. A valid provisioning profile matching the application's Identifier '4R7B8RY6Z1.com.LaneBob' could not be found is the error I created a provisioning profile '4R7B8RY6Z1.com.LaneBob.*' what do I change in the code or Xcode to fix this so I can build it? I am building to archive not to a device so I am not sure what to do.
Thanks for any help!
EDIT
I have checked these places:
1) info.plist
Make sure that your Bundle identifier matches what you have in your Provisioning portal. It should have what you entered online, not the yourcompanyname stuff.
2) Your target
Right click on your build target and select "get info". And then under the Build tab, find the Code Signing section. There should be one item that says Code Signing Identity. This is where you pick which signing identity to sign with and you want to make sure it matches the intended provisioning profile. If you don't see your provisioning profile listed, you didn't install it correctly. Your provisioning profile needs to be installed on the device for it to run, and in Xcode so it can sign the app with the provisioning profile.
Still not working
I had the same error message when I was trying to build an app on my iPhone. Everything seemed to be in order, I.e. the certificates were all valid and present and so on, but I just couldn't get it to work.
I just couldn't find the option "iOS team provisioning profile" in Project > Build Settings > Code Signing > Code Signing Identity - this was the main clue to a solution. If you can't see that option there, check your Xcode Organizer.
Inside it, go to Library > Provisioning Profiles:
Now what you should see if everything were right is this:
But if on the other hand you see an empty list, click the Refresh button in the lower right corner of the Organizer:
After said procedure, Xcode started churning out wonderful messages of "adding" and "finishing" and then my app appeared on my iPhone. The End.
Good luck!
For your two points:
1) You should have com.LaneBob.yourappName in the info.plist file. For Ad-hoc distribution you can't have 'generic' names with wildcard characters. You don't need the beginning HASH part (4R7B8RY6Z1. in your case)
2)You pick code signing identity in XCode target preferences. 'LEFT' click on project, then go to the target of your app. Inside there, there are 'code signing identity' for different configurations. When you build and archive you typically build release mode and use distribution certificate.
All this can not solve your problem if you don't have provisioning profile installed in your mac. Just download it from the portal and double click on it to install it. Also with newer XCode you can just download all provisioning portals from organizer, by entering the user/password there.
Incidentally, I found you need to restart xcode sometimes to 'get' the keychain updates.
Hope it helps!
In my case, I had to first BUILD the app with Cmd-B.
This popped up a keychain window access asking me to "Allow" (or "Always Allow") Xcode to access the keychain.
Only THEN could I actually run the program to launch it on my iPhone.
Apparently, hitting only run didn't do the trick.
(Btw, remember to first sign your app with the "iPhone Developer: Your Name ()" key.