I am trying to create some words construction using custom template, for example I need something like this:
and I don't really know best way to doing this, I want to create labels rotate and place it same as image looks like, but I am sure it is bad idea. Thanks for any help.
Related
Here is the comment style that I want to create but I don't know how.
I was looking the whole net and intellij but I can't find the solution how to create comments like this. Does anybody know how to do comments like this?
It's a rendered view for common comments: https://www.jetbrains.com/help/idea/working-with-code-documentation.html#toggle-rendered-view
There is a way to simulate the Slide To Unlock in the lockscreen? I've been looked for this in SBAwayController, but without any results :( Have anyone an idea?
I believe (if I understand your question correctly) you want to have the lockbar "unlock itself". For something like that you want to look into SBAwayView, not SBAwayController. In that class there are different methods that interact with the different lockbars. You will want to specifically look at the SBAwayLockBar which is a sublcass of TPBottomLockBar (defined in <TelephonyUI/TPBottomLockBar.h>)
You will have to poke around in the headers and see if there is any way to access the lockbar's Knob position.
Hope that helped at least a bit.
I am working on a Potentiometer style widget in Gtkmm and I'd like to use Range as the baseclass.
Does anyone know of a proper example for doing this?
I'm not sure exactly what you're asking for. I know that there is a simple example of using the range widget here. It does handle the creation of the Adjustment object that you'll need. You'll need to define an abstract potentiometer class, then create your vertical and/or horizontal potentiometers separately for flexibility.
The closest thing that I could find to an example of what you'd need to override in order to make your own custom range-like widget is on Old Nabble.
I wish that I could give you more help with this, but I'm rather new to Gtkmm.
I followed this nice article
http://www.lunatech-research.com/playframework-file-upload-blob
and have a perfectly working image upload solution
My questions is, if the user doesn't select any image, how do I assign a default image during save (probably stored in the server)?
if (!user.photo)
user.photo= ?;
user.save();
The one-hack that I can think of is upload the default image and see which UID "Play" stores in the /tmp directory and assign that above. Is there an elegant named* solution to this?
when I say named, I mean I want the code to look like (which means I know what I'm doing and I can also write elegant automated code if there are more than one picture)
user.photo= "images/default/male.jpg"
rather than (which means I'm just hacking and I can't extend it elegantly for a list of pictures)
user.photo= "c0109891-8c9f-4b8e-a533-62341e713a21"
Thanks in advance
The approach I have always taken is to not change the model for empty images, but instead do something in the view to show a default image, if the image does not exist. This I think is a better approach because your are corrupting your model for display purposes, which is bad practice (as you may want to be able to see all those who have not selected an image, for example).
To achieve this, in your view you can simply use the exists() method on the Blob field. The code would look like
#{if user.photo.exists()}
<img src="#{userPhoto(user.id)}">
#{/if}
#{else}
<img src="#{'public/images/defaultUserImage.jpg'}">
#{/else}
I have assumed in the above code that you are rendering the image using the action userPhoto as described in the Lunatech article.
I'd assume you can store the default image somewhere in your applications source folder and use
user.photo.set(new FileInputStream(photo), MimeTypes.getContentType(photo.getName()));
to save the data. Photo is just a File object, so you can get the reference of your default image and use it.
I want to create a new object so as to instantiate and use it several times;
For example, if I want to create an object that has a label and a button inside, how do I? I created a new NSObject but inside it has nothing, then how do I make everything from scratch since there was a viewDidLoad for example (obviously, since it has a view)?
thanks!
Your questions lead me to think that you're really just starting out. There's nothing wrong with that, but rather than trying to summarize several megabytes of documentation in a few paragraphs, I'm just going to point you to the iOS Starting Point. I think that you're just trying to create a container that can hold other UI components? If so, use a UIView for that. However, don't jump in and try to get something specific done without first reading through some of the Getting Started documents -- you'll just end up back here, and we'll just point you back to the docs. You might like the Your First iOS Application guide, as that lets you get your feet wet but explains things along the way.